Fix handling of layer shell surface with exclusive interactivity

This should now match the protocol specification, and how Sway behaves.

If a surface in the `Top` or `Overlay` has
`KeyboardInteractivity::Exclusive`, only that surface can have keyboard
focus. If multiple surfaces do, focus can be changed between those with
keyboard exclusivity on the highest layer.

This is similar to session lock surfaces, except a session lock takes
precedence.

This fixes the behavior of keyboard focus in `cosmic-greeter`, with the
current layer-shell based implementation.
This commit is contained in:
Ian Douglas Scott 2023-11-02 10:39:32 -07:00
parent a8632f56ab
commit 3bec008d3a

View file

@ -10,7 +10,10 @@ use smithay::{
input::Seat,
output::Output,
utils::{IsAlive, Serial, SERIAL_COUNTER},
wayland::seat::WaylandFocus,
wayland::{
seat::WaylandFocus,
shell::wlr_layer::{KeyboardInteractivity, Layer},
},
};
use std::cell::RefCell;
use tracing::{debug, trace};
@ -291,15 +294,27 @@ impl Common {
}
fn focus_target_is_valid(
state: &mut State,
state: &State,
seat: &Seat<State>,
output: &Output,
target: KeyboardFocusTarget,
) -> bool {
// If a session lock is active, only lock surfaces can be focused
if state.common.session_lock.is_some() {
return matches!(target, KeyboardFocusTarget::LockSurface(_));
}
// If an exclusive layer shell surface exists (on any output), only exclusive
// shell surfaces can have focus, on the highest layer with exclusive surfaces.
if let Some(layer) = exclusive_layer_surface_layer(state) {
return if let KeyboardFocusTarget::LayerSurface(layer_surface) = target {
let data = layer_surface.cached_state();
(data.keyboard_interactivity, data.layer) == (KeyboardInteractivity::Exclusive, layer)
} else {
false
};
}
match target {
KeyboardFocusTarget::Element(mapped) => {
let workspace = state.common.shell.active_space(&output);
@ -334,7 +349,7 @@ fn focus_target_is_valid(
}
fn update_focus_target(
state: &mut State,
state: &State,
seat: &Seat<State>,
output: &Output,
) -> Option<KeyboardFocusTarget> {
@ -344,6 +359,16 @@ fn update_focus_target(
.get(output)
.cloned()
.map(KeyboardFocusTarget::from)
} else if let Some(layer) = exclusive_layer_surface_layer(state) {
layer_map_for_output(output)
.layers()
.find(|layer_surface| {
let data = layer_surface.cached_state();
(data.keyboard_interactivity, data.layer)
== (KeyboardInteractivity::Exclusive, layer)
})
.cloned()
.map(KeyboardFocusTarget::from)
} else if let Some(surface) = state.common.shell.active_space(&output).get_fullscreen() {
Some(KeyboardFocusTarget::Fullscreen(surface.clone()))
} else {
@ -358,3 +383,20 @@ fn update_focus_target(
.map(KeyboardFocusTarget::from)
}
}
// Get the top-most layer, if any, with at least one surface with exclusive keyboard interactivity.
// Only considers surface in `Top` or `Overlay` layer.
fn exclusive_layer_surface_layer(state: &State) -> Option<Layer> {
let mut layer = None;
for output in state.common.shell.outputs() {
for layer_surface in layer_map_for_output(output).layers() {
let data = layer_surface.cached_state();
if data.keyboard_interactivity == KeyboardInteractivity::Exclusive {
if data.layer as u32 >= layer.unwrap_or(Layer::Top) as u32 {
layer = Some(data.layer);
}
}
}
}
layer
}