focus: Track toplevels instead of wl_surfaces
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10353f3f75
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464a900e4b
2 changed files with 237 additions and 27 deletions
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@ -6,18 +6,22 @@ use crate::{
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};
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use indexmap::IndexSet;
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use smithay::{
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desktop::{PopupUngrabStrategy, Window, WindowSurfaceType},
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desktop::{layer_map_for_output, PopupUngrabStrategy, Window, WindowSurfaceType},
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input::Seat,
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reexports::wayland_server::protocol::wl_surface::WlSurface,
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utils::{IsAlive, Serial, SERIAL_COUNTER},
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wayland::{compositor::with_states, shell::xdg::XdgToplevelSurfaceRoleAttributes},
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wayland::{
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compositor::get_role,
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shell::{wlr_layer::LAYER_SURFACE_ROLE, xdg::XDG_TOPLEVEL_ROLE},
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},
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};
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use std::{
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cell::{Ref, RefCell, RefMut},
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collections::HashMap,
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sync::Mutex,
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};
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pub mod target;
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#[derive(Debug, serde::Deserialize, Clone, Copy, PartialEq, Eq)]
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pub enum FocusDirection {
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Left,
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@ -200,40 +204,47 @@ impl Common {
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pub fn refresh_focus(state: &mut State) {
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let seats = state.common.seats.clone();
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for seat in seats {
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let mut fixup = false;
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let output = active_output(&seat, &state.common);
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let last_known_focus = ActiveFocus::get(&seat);
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if let Some(surface) = last_known_focus {
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if surface.alive() {
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let is_toplevel = with_states(&surface, |states| {
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states
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.data_map
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.get::<Mutex<XdgToplevelSurfaceRoleAttributes>>()
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.is_some()
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});
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if !is_toplevel {
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continue;
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}
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let is_toplevel = matches!(get_role(&surface), Some(XDG_TOPLEVEL_ROLE));
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let is_layer = matches!(get_role(&surface), Some(LAYER_SURFACE_ROLE));
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let workspace = state.common.shell.active_space(&output);
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if let Some(window) = workspace
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.space
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.window_for_surface(&surface, WindowSurfaceType::ALL)
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{
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let focus_stack = workspace.focus_stack(&seat);
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if focus_stack.last().map(|w| &w != window).unwrap_or(true) {
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fixup = true;
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if is_layer {
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if layer_map_for_output(&output)
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.layer_for_surface(&surface, WindowSurfaceType::ALL)
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.is_some()
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{
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continue; // Focus is valid
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}
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} else if is_toplevel {
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let workspace = state.common.shell.active_space(&output);
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if let Some(window) = workspace
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.space
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.window_for_surface(&surface, WindowSurfaceType::ALL)
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{
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let focus_stack = workspace.focus_stack(&seat);
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if !focus_stack.last().map(|w| &w != window).unwrap_or(true) {
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continue; // Focus is valid
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} else {
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slog_scope::debug!("Wrong Window, focus fixup");
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}
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} else {
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slog_scope::debug!("Different workspaces Window, focus fixup");
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}
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} else {
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fixup = true;
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// unknown surface type, fixup
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slog_scope::debug!("Surface unmapped, focus fixup");
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}
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} else {
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fixup = true;
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slog_scope::debug!("Surface dead, focus fixup");
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}
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}
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if fixup {
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// fixup focus
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{
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// also remove popup grabs, if we are switching focus
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if let Some(mut popup_grab) = seat
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.user_data()
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@ -246,14 +257,15 @@ impl Common {
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}
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// update keyboard focus
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let surface = state
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let surface = dbg!(state
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.common
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.shell
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.active_space(&output)
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.focus_stack(&seat)
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.last()
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.map(|w| w.toplevel().wl_surface().clone());
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.last())
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.map(|w| w.toplevel().wl_surface().clone());
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if let Some(keyboard) = seat.get_keyboard() {
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slog_scope::info!("restoring focus to: {:?}", surface.as_ref());
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keyboard.set_focus(state, surface.clone(), SERIAL_COUNTER.next_serial());
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ActiveFocus::set(&seat, surface);
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}
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198
src/shell/focus/target.rs
Normal file
198
src/shell/focus/target.rs
Normal file
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@ -0,0 +1,198 @@
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use crate::utils::prelude::*;
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pub use smithay::{
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backend::input::KeyState,
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desktop::{LayerSurface, PopupKind, Window},
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input::{
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keyboard::{KeyboardTarget, KeysymHandle, ModifiersState},
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pointer::{AxisFrame, ButtonEvent, MotionEvent, PointerTarget},
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Seat,
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},
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reexports::wayland_server::{backend::ObjectId, protocol::wl_surface::WlSurface, Resource},
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utils::{IsAlive, Serial},
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wayland::seat::WaylandFocus,
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};
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#[derive(Debug, Clone, PartialEq)]
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pub enum FocusTarget {
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Window(Window),
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LayerSurface(LayerSurface),
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Popup(PopupKind),
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}
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impl IsAlive for FocusTarget {
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fn alive(&self) -> bool {
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match self {
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FocusTarget::Window(w) => w.alive(),
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FocusTarget::LayerSurface(l) => l.alive(),
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FocusTarget::Popup(p) => p.alive(),
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}
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}
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}
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impl PointerTarget<State> for FocusTarget {
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fn enter(&self, seat: &Seat<State>, data: &mut State, event: &MotionEvent) {
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match self {
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FocusTarget::Window(w) => {
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PointerTarget::enter(w.toplevel().wl_surface(), seat, data, event)
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}
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FocusTarget::LayerSurface(l) => PointerTarget::enter(l.wl_surface(), seat, data, event),
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FocusTarget::Popup(p) => PointerTarget::enter(p.wl_surface(), seat, data, event),
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}
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}
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fn motion(&self, seat: &Seat<State>, data: &mut State, event: &MotionEvent) {
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match self {
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FocusTarget::Window(w) => {
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PointerTarget::motion(w.toplevel().wl_surface(), seat, data, event)
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}
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FocusTarget::LayerSurface(l) => {
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PointerTarget::motion(l.wl_surface(), seat, data, event)
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}
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FocusTarget::Popup(p) => PointerTarget::motion(p.wl_surface(), seat, data, event),
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}
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}
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fn button(&self, seat: &Seat<State>, data: &mut State, event: &ButtonEvent) {
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match self {
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FocusTarget::Window(w) => {
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PointerTarget::button(w.toplevel().wl_surface(), seat, data, event)
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}
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FocusTarget::LayerSurface(l) => {
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PointerTarget::button(l.wl_surface(), seat, data, event)
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}
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FocusTarget::Popup(p) => PointerTarget::button(p.wl_surface(), seat, data, event),
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}
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}
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fn axis(&self, seat: &Seat<State>, data: &mut State, frame: AxisFrame) {
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match self {
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FocusTarget::Window(w) => {
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PointerTarget::axis(w.toplevel().wl_surface(), seat, data, frame)
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}
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FocusTarget::LayerSurface(l) => PointerTarget::axis(l.wl_surface(), seat, data, frame),
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FocusTarget::Popup(p) => PointerTarget::axis(p.wl_surface(), seat, data, frame),
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}
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}
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fn leave(&self, seat: &Seat<State>, data: &mut State, serial: Serial, time: u32) {
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match self {
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FocusTarget::Window(w) => {
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PointerTarget::leave(w.toplevel().wl_surface(), seat, data, serial, time)
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}
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FocusTarget::LayerSurface(l) => {
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PointerTarget::leave(l.wl_surface(), seat, data, serial, time)
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}
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FocusTarget::Popup(p) => PointerTarget::leave(p.wl_surface(), seat, data, serial, time),
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}
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}
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}
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impl KeyboardTarget<State> for FocusTarget {
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fn enter(
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&self,
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seat: &Seat<State>,
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data: &mut State,
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keys: Vec<KeysymHandle<'_>>,
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serial: Serial,
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) {
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match self {
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FocusTarget::Window(w) => {
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KeyboardTarget::enter(w.toplevel().wl_surface(), seat, data, keys, serial)
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}
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FocusTarget::LayerSurface(l) => {
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KeyboardTarget::enter(l.wl_surface(), seat, data, keys, serial)
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}
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FocusTarget::Popup(p) => {
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KeyboardTarget::enter(p.wl_surface(), seat, data, keys, serial)
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}
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}
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}
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fn leave(&self, seat: &Seat<State>, data: &mut State, serial: Serial) {
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match self {
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FocusTarget::Window(w) => {
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KeyboardTarget::leave(w.toplevel().wl_surface(), seat, data, serial)
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}
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FocusTarget::LayerSurface(l) => {
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KeyboardTarget::leave(l.wl_surface(), seat, data, serial)
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}
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FocusTarget::Popup(p) => KeyboardTarget::leave(p.wl_surface(), seat, data, serial),
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}
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}
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fn key(
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&self,
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seat: &Seat<State>,
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data: &mut State,
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key: KeysymHandle<'_>,
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state: KeyState,
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serial: Serial,
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time: u32,
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) {
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match self {
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FocusTarget::Window(w) => KeyboardTarget::key(
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w.toplevel().wl_surface(),
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seat,
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data,
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key,
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state,
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serial,
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time,
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),
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FocusTarget::LayerSurface(l) => {
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KeyboardTarget::key(l.wl_surface(), seat, data, key, state, serial, time)
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}
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FocusTarget::Popup(p) => {
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KeyboardTarget::key(p.wl_surface(), seat, data, key, state, serial, time)
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}
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}
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}
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fn modifiers(
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&self,
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seat: &Seat<State>,
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data: &mut State,
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modifiers: ModifiersState,
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serial: Serial,
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) {
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match self {
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FocusTarget::Window(w) => {
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KeyboardTarget::modifiers(w.toplevel().wl_surface(), seat, data, modifiers, serial)
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}
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FocusTarget::LayerSurface(l) => {
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KeyboardTarget::modifiers(l.wl_surface(), seat, data, modifiers, serial)
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}
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FocusTarget::Popup(p) => {
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KeyboardTarget::modifiers(p.wl_surface(), seat, data, modifiers, serial)
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}
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}
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}
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}
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impl WaylandFocus for FocusTarget {
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fn wl_surface(&self) -> Option<&WlSurface> {
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Some(match self {
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FocusTarget::Window(w) => w.toplevel().wl_surface(),
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FocusTarget::LayerSurface(l) => l.wl_surface(),
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FocusTarget::Popup(p) => p.wl_surface(),
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})
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}
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fn same_client_as(&self, object_id: &ObjectId) -> bool {
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match self {
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FocusTarget::Window(w) => w.toplevel().wl_surface().id().same_client_as(object_id),
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FocusTarget::LayerSurface(l) => l.wl_surface().id().same_client_as(object_id),
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FocusTarget::Popup(p) => p.wl_surface().id().same_client_as(object_id),
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}
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}
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}
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impl From<Window> for FocusTarget {
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fn from(w: Window) -> Self {
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FocusTarget::Window(w)
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}
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}
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impl From<LayerSurface> for FocusTarget {
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fn from(l: LayerSurface) -> Self {
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FocusTarget::LayerSurface(l)
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}
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}
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impl From<PopupKind> for FocusTarget {
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fn from(p: PopupKind) -> Self {
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FocusTarget::Popup(p)
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}
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}
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