cosmic-comp/src/shell/mod.rs

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Rust
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use serde::{Deserialize, Serialize};
use std::{cell::Cell, collections::HashMap};
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use cosmic_protocols::workspace::v1::server::zcosmic_workspace_handle_v1::State as WState;
use smithay::{
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desktop::{layer_map_for_output, LayerSurface, PopupManager, Window, WindowSurfaceType},
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input::{pointer::MotionEvent, Seat},
output::Output,
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reexports::wayland_server::{protocol::wl_surface::WlSurface, DisplayHandle},
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utils::{Logical, Point, Rectangle, SERIAL_COUNTER},
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wayland::{
compositor::with_states,
shell::{
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wlr_layer::{
KeyboardInteractivity, Layer, LayerSurfaceCachedState, WlrLayerShellState,
},
xdg::XdgShellState,
},
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},
};
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use crate::{
config::{Config, WorkspaceMode as ConfigMode},
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utils::prelude::*,
wayland::protocols::{
toplevel_info::ToplevelInfoState,
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toplevel_management::{ManagementCapabilities, ToplevelManagementState},
workspace::{
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WorkspaceCapabilities, WorkspaceGroupHandle, WorkspaceHandle, WorkspaceState,
WorkspaceUpdateGuard,
},
},
};
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mod element;
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pub mod focus;
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//pub mod grabs;
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pub mod layout;
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mod workspace;
pub use self::workspace::*;
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use self::{
element::{CosmicMapped, CosmicWindow},
focus::target::KeyboardFocusTarget,
layout::{floating::FloatingLayout, tiling::TilingLayout},
};
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pub struct Shell {
pub popups: PopupManager,
pub outputs: Vec<Output>,
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pub workspaces: WorkspaceMode,
pub workspace_amount: WorkspaceAmount,
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pub floating_default: bool,
pub pending_windows: Vec<(Window, Seat<State>)>,
pub pending_layers: Vec<(LayerSurface, Output, Seat<State>)>,
// wayland_state
pub layer_shell_state: WlrLayerShellState,
pub toplevel_info_state: ToplevelInfoState<State>,
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pub toplevel_management_state: ToplevelManagementState,
pub xdg_shell_state: XdgShellState,
pub workspace_state: WorkspaceState<State>,
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}
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#[derive(Debug)]
pub struct WorkspaceSet {
active: usize,
group: WorkspaceGroupHandle,
workspaces: Vec<Workspace>,
}
#[derive(Debug, Clone, Copy, Serialize, Deserialize)]
pub enum WorkspaceAmount {
Dynamic,
Static(u8),
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}
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fn create_workspace(
state: &mut WorkspaceUpdateGuard<'_, State>,
group_handle: &WorkspaceGroupHandle,
active: bool,
) -> Workspace {
let workspace_handle = state.create_workspace(&group_handle).unwrap();
if active {
state.add_workspace_state(&workspace_handle, WState::Active);
}
init_workspace_handle(state, 0, &workspace_handle);
Workspace::new(workspace_handle)
}
impl WorkspaceSet {
fn new(state: &mut WorkspaceUpdateGuard<'_, State>, amount: WorkspaceAmount) -> WorkspaceSet {
let group_handle = state.create_workspace_group();
let workspaces = match amount {
WorkspaceAmount::Dynamic => {
vec![create_workspace(state, &group_handle, true)]
}
WorkspaceAmount::Static(len) => (0..len)
.map(|i| create_workspace(state, &group_handle, i == 0))
.collect(),
};
WorkspaceSet {
active: 0,
group: group_handle,
workspaces,
}
}
fn activate(&mut self, idx: usize, state: &mut WorkspaceUpdateGuard<'_, State>) {
if idx < self.workspaces.len() && self.active != idx {
let old_active = self.active;
state.remove_workspace_state(&self.workspaces[old_active].handle, WState::Active);
state.add_workspace_state(&self.workspaces[idx].handle, WState::Active);
self.active = idx;
}
}
fn refresh<'a>(
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&mut self,
amount: WorkspaceAmount,
state: &mut WorkspaceState<State>,
toplevel_info: &mut ToplevelInfoState<State>,
outputs: impl Iterator<Item = (&'a Output, Point<i32, Logical>)>,
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) {
match amount {
WorkspaceAmount::Dynamic => self.ensure_last_empty(state, outputs),
WorkspaceAmount::Static(len) => {
self.ensure_static(len as usize, state, toplevel_info, outputs)
}
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}
self.workspaces[self.active].refresh();
}
fn ensure_last_empty<'a>(
&mut self,
state: &mut WorkspaceState<State>,
outputs: impl Iterator<Item = (&'a Output, Point<i32, Logical>)>,
) {
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// add empty at the end, if necessary
if self.workspaces.last().unwrap().windows().next().is_some() {
let mut workspace = create_workspace(&mut state.update(), &self.group, false);
for (output, location) in outputs {
workspace.map_output(output, location);
}
self.workspaces.push(workspace);
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}
let len = self.workspaces.len();
let mut keep = vec![true; len];
// remove empty workspaces in between, if they are not active
for (i, workspace) in self.workspaces.iter().enumerate() {
let has_windows = workspace.windows().next().is_some();
if !has_windows && i != self.active && i != len - 1 {
state.update().remove_workspace(workspace.handle);
keep[i] = false;
}
}
let mut iter = keep.iter();
self.workspaces.retain(|_| *iter.next().unwrap());
}
fn ensure_static<'a>(
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&mut self,
amount: usize,
state: &mut WorkspaceState<State>,
toplevel_info: &mut ToplevelInfoState<State>,
outputs: impl Iterator<Item = (&'a Output, Point<i32, Logical>)>,
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) {
if amount < self.workspaces.len() {
let mut state = state.update();
// merge last ones
let overflow = self.workspaces.split_off(amount);
if self.active >= self.workspaces.len() {
self.active = self.workspaces.len() - 1;
state.add_workspace_state(&self.workspaces[self.active].handle, WState::Active);
}
let last_space = self.workspaces.last_mut().unwrap();
for workspace in overflow {
for element in workspace.mapped() {
// fixup toplevel state
for (toplevel, _) in element.windows() {
toplevel_info.toplevel_leave_workspace(&toplevel, &workspace.handle);
toplevel_info.toplevel_enter_workspace(&toplevel, &last_space.handle);
}
}
last_space.tiling_layer.merge(workspace.tiling_layer);
last_space.floating_layer.merge(workspace.floating_layer);
last_space
.fullscreen
.extend(workspace.fullscreen.into_iter());
state.remove_workspace(workspace.handle);
}
last_space.refresh();
} else if amount > self.workspaces.len() {
let mut state = state.update();
// add empty ones
let outputs = outputs.collect::<Vec<_>>();
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while amount > self.workspaces.len() {
let mut workspace = create_workspace(&mut state, &self.group, false);
for &(output, location) in outputs.iter() {
workspace.map_output(output, location);
}
self.workspaces.push(workspace);
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}
}
}
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}
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#[derive(Debug)]
pub enum WorkspaceMode {
OutputBound(HashMap<Output, WorkspaceSet>),
Global(WorkspaceSet),
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}
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impl WorkspaceMode {
pub fn new(
config: crate::config::WorkspaceMode,
amount: WorkspaceAmount,
state: &mut WorkspaceUpdateGuard<'_, State>,
) -> WorkspaceMode {
match config {
crate::config::WorkspaceMode::Global => {
WorkspaceMode::Global(WorkspaceSet::new(state, amount))
}
crate::config::WorkspaceMode::OutputBound => WorkspaceMode::OutputBound(HashMap::new()),
}
}
pub fn get(&self, num: usize, output: &Output) -> Option<&Workspace> {
match self {
WorkspaceMode::Global(set) => set.workspaces.get(num),
WorkspaceMode::OutputBound(sets) => {
sets.get(output).and_then(|set| set.workspaces.get(num))
}
}
}
pub fn get_mut(&mut self, num: usize, output: &Output) -> Option<&mut Workspace> {
match self {
WorkspaceMode::Global(set) => set.workspaces.get_mut(num),
WorkspaceMode::OutputBound(sets) => sets
.get_mut(output)
.and_then(|set| set.workspaces.get_mut(num)),
}
}
pub fn active(&self, output: &Output) -> &Workspace {
match self {
WorkspaceMode::Global(set) => &set.workspaces[set.active],
WorkspaceMode::OutputBound(sets) => {
let set = sets.get(output).unwrap();
&set.workspaces[set.active]
}
}
}
pub fn active_mut(&mut self, output: &Output) -> &mut Workspace {
match self {
WorkspaceMode::Global(set) => &mut set.workspaces[set.active],
WorkspaceMode::OutputBound(sets) => {
let set = sets.get_mut(output).unwrap();
&mut set.workspaces[set.active]
}
}
}
pub fn active_num(&self, output: &Output) -> usize {
match self {
WorkspaceMode::Global(set) => set.active,
WorkspaceMode::OutputBound(sets) => {
let set = sets.get(output).unwrap();
set.active
}
}
}
pub fn spaces(&self) -> impl Iterator<Item = &Workspace> {
match self {
WorkspaceMode::Global(set) => {
Box::new(set.workspaces.iter()) as Box<dyn Iterator<Item = &Workspace>>
}
WorkspaceMode::OutputBound(sets) => {
Box::new(sets.values().flat_map(|set| set.workspaces.iter()))
}
}
}
pub fn spaces_for_output(&self, output: &Output) -> impl Iterator<Item = &Workspace> {
match self {
WorkspaceMode::Global(set) => {
Box::new(set.workspaces.iter()) as Box<dyn Iterator<Item = &Workspace>>
}
WorkspaceMode::OutputBound(sets) => Box::new(
sets.get(output)
.into_iter()
.flat_map(|set| set.workspaces.iter()),
),
}
}
pub fn spaces_mut(&mut self) -> impl Iterator<Item = &mut Workspace> {
match self {
WorkspaceMode::Global(set) => {
Box::new(set.workspaces.iter_mut()) as Box<dyn Iterator<Item = &mut Workspace>>
}
WorkspaceMode::OutputBound(sets) => {
Box::new(sets.values_mut().flat_map(|set| set.workspaces.iter_mut()))
}
}
}
}
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impl Shell {
pub fn new(config: &Config, dh: &DisplayHandle) -> Self {
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// TODO: Privileged protocols
let layer_shell_state = WlrLayerShellState::new::<State, _>(dh, None);
let xdg_shell_state = XdgShellState::new::<State, _>(dh, None);
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let toplevel_info_state = ToplevelInfoState::new(
dh,
//|client| client.get_data::<ClientState>().unwrap().privileged,
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|_| true,
);
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let toplevel_management_state = ToplevelManagementState::new::<State, _>(
dh,
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vec![
ManagementCapabilities::Close,
ManagementCapabilities::Activate,
],
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//|client| client.get_data::<ClientState>().unwrap().privileged,
|_| true,
);
let mut workspace_state = WorkspaceState::new(
dh,
//|client| client.get_data::<ClientState>().unwrap().privileged,
|_| true,
);
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let amount = config.static_conf.workspace_amount;
let mode = WorkspaceMode::new(
config.static_conf.workspace_mode,
config.static_conf.workspace_amount,
&mut workspace_state.update(),
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);
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let floating_default = config.static_conf.floating_default;
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Shell {
popups: PopupManager::new(None),
outputs: Vec::new(),
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workspaces: mode,
workspace_amount: amount,
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floating_default,
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pending_windows: Vec::new(),
pending_layers: Vec::new(),
layer_shell_state,
toplevel_info_state,
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toplevel_management_state,
xdg_shell_state,
workspace_state,
}
}
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pub fn add_output(&mut self, output: &Output) {
self.outputs.push(output.clone());
let mut state = self.workspace_state.update();
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match &mut self.workspaces {
WorkspaceMode::OutputBound(sets) => {
// TODO: Restore previously assigned workspaces, if possible!
if !sets.contains_key(output) {
sets.insert(
output.clone(),
WorkspaceSet::new(&mut state, self.workspace_amount),
);
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}
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for workspace in &mut sets.get_mut(output).unwrap().workspaces {
workspace.map_output(output, (0, 0).into());
}
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}
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WorkspaceMode::Global(set) => {
// TODO: Restore any window positions from previous outputs ???
state.add_group_output(&set.group, output);
for workspace in &mut set.workspaces {
workspace.map_output(output, output.current_location());
}
}
}
}
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pub fn remove_output(&mut self, output: &Output) {
let mut state = self.workspace_state.update();
self.outputs.retain(|o| o != output);
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match &mut self.workspaces {
WorkspaceMode::OutputBound(sets) => {
if let Some(set) = sets.remove(output) {
// TODO: Heuristic which output to move to.
// It is supposed to be the *most* internal, we just pick the first one for now
// and hope enumeration order works in our favor.
if let Some(new_output) = self.outputs.get(0) {
let new_set = sets.get_mut(new_output).unwrap();
let workspace_group = new_set.group;
for mut workspace in set.workspaces {
// update workspace protocol state
state.remove_workspace(workspace.handle);
let workspace_handle =
state.create_workspace(&workspace_group).unwrap();
init_workspace_handle(
&mut state,
new_set.workspaces.len() as u8,
&workspace_handle,
);
workspace.handle = workspace_handle;
// update mapping
workspace.map_output(new_output, (0, 0).into());
workspace.unmap_output(output);
workspace.refresh();
new_set.workspaces.push(workspace);
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}
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state.remove_workspace_group(set.group);
std::mem::drop(state);
self.refresh(); // cleans up excess of workspaces and empty workspaces
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}
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// if there is no output, we are going to quit anyway, just drop the workspace set
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}
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}
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WorkspaceMode::Global(set) => {
state.remove_group_output(&set.group, output);
for workspace in &mut set.workspaces {
workspace.unmap_output(output);
workspace.refresh();
}
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}
};
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}
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pub fn refresh_outputs(&mut self) {
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if let WorkspaceMode::Global(set) = &mut self.workspaces {
for workspace in &mut set.workspaces {
for output in self.outputs.iter() {
workspace.map_output(output, output.current_location());
}
}
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}
}
pub fn set_mode(&mut self, mode: ConfigMode) {
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let mut state = self.workspace_state.update();
match (&mut self.workspaces, mode) {
(dst @ WorkspaceMode::OutputBound(_), ConfigMode::Global) => {
// rustc should really be able to infer that this doesn't need an if.
let sets = if let &mut WorkspaceMode::OutputBound(ref mut sets) = dst {
sets
} else {
unreachable!()
};
// in this case we have to merge our sets, preserving placing of windows as nicely as possible
let mut new_set = WorkspaceSet::new(&mut state, WorkspaceAmount::Static(0));
// lets construct an iterator of all the pairs of workspaces we have to merge
// we first split of the part of the workspaces that contain the currently active one
let mut second_half = sets
.iter_mut()
.map(|(output, set)| (output.clone(), set.workspaces.split_off(set.active)))
.collect::<Vec<_>>();
let mut first_half = std::iter::repeat(())
// we continuously pop the last elements from the first half and group them together.
.map(|_| {
sets.iter_mut()
.flat_map(|(o, w)| w.workspaces.pop().map(|w| (o.clone(), w)))
.collect::<Vec<_>>()
})
// we stop once there is no workspace anymore in the entire set
.filter(|vec| !vec.is_empty())
.fuse()
.collect::<Vec<_>>();
// we reverse those then to get the proper order
first_half.reverse();
let mergers = first_half
.into_iter()
// we need to know, which is supposed to be active and we loose that info by chaining, so lets add a bool
.map(|w| (w, false))
.chain(
(0..)
// here we continuously remove the first element
.map(|i| {
(
second_half
.iter_mut()
.flat_map(|&mut (ref o, ref mut w)| {
if !w.is_empty() {
Some((o.clone(), w.remove(0)))
} else {
None
}
})
.collect::<Vec<_>>(),
i == 0,
)
})
.filter(|(vec, _)| !vec.is_empty())
.fuse(),
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);
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for (i, (workspaces, active)) in mergers.into_iter().enumerate() {
// and then we can merge each vector into one and put that into our new set.
let workspace_handle = state.create_workspace(&new_set.group).unwrap();
init_workspace_handle(&mut state, i as u8, &workspace_handle);
let mut new_workspace = Workspace::new(workspace_handle);
for output in self.outputs.iter() {
new_workspace.map_output(output, output.current_location());
}
new_workspace.tiling_enabled = workspaces.iter().any(|(_, w)| w.tiling_enabled);
for (_output, workspace) in workspaces.into_iter() {
for toplevel in workspace.windows() {
self.toplevel_info_state
.toplevel_leave_workspace(&toplevel, &workspace.handle);
self.toplevel_info_state
.toplevel_enter_workspace(&toplevel, &new_workspace.handle);
}
new_workspace.tiling_layer.merge(workspace.tiling_layer);
new_workspace.floating_layer.merge(workspace.floating_layer);
new_workspace
.fullscreen
.extend(workspace.fullscreen.into_iter());
state.remove_workspace(workspace.handle);
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}
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if active {
new_set.active = new_set.workspaces.len();
}
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new_set.workspaces.push(new_workspace);
}
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for group in sets.values().map(|set| set.group) {
state.remove_workspace_group(group);
}
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*dst = WorkspaceMode::Global(new_set);
}
(dst @ WorkspaceMode::Global(_), ConfigMode::OutputBound) => {
// rustc should really be able to infer that this doesn't need an if.
let set = if let &mut WorkspaceMode::Global(ref mut set) = dst {
set
} else {
unreachable!()
};
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// split workspaces apart, preserving window positions relative to their outputs
let mut sets = HashMap::new();
for output in &self.outputs {
sets.insert(
output.clone(),
WorkspaceSet::new(&mut state, WorkspaceAmount::Static(0)),
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);
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}
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for (i, workspace) in set.workspaces.drain(..).enumerate() {
for output in &self.outputs {
// copy over everything and then remove other outputs to preserve state
let new_set = sets.get_mut(output).unwrap();
let new_workspace_handle = state.create_workspace(&new_set.group).unwrap();
init_workspace_handle(&mut state, i as u8, &new_workspace_handle);
let mut old_tiling_layer = workspace.tiling_layer.clone();
let mut new_floating_layer = FloatingLayout::new();
let mut new_tiling_layer = TilingLayout::new();
for element in workspace.mapped() {
for (toplevel, _) in element.windows() {
self.toplevel_info_state
.toplevel_leave_workspace(&toplevel, &workspace.handle);
}
if workspace
.floating_layer
.most_overlapped_output_for_element(element)
.as_ref()
== Some(output)
{
if let Some(mut old_mapped_loc) =
workspace.floating_layer.space.element_location(element)
{
let old_output_geo = workspace
.floating_layer
.space
.output_geometry(output)
.unwrap();
old_mapped_loc -= old_output_geo.loc;
new_floating_layer.map_internal(
element.clone(),
output,
Some(old_mapped_loc),
);
}
} else {
old_tiling_layer.unmap(element);
}
}
new_floating_layer.map_output(output, (0, 0).into());
new_tiling_layer.map_output(output, (0, 0).into());
new_tiling_layer.merge(old_tiling_layer);
let mut new_workspace = Workspace {
tiling_layer: new_tiling_layer,
floating_layer: new_floating_layer,
tiling_enabled: workspace.tiling_enabled,
fullscreen: workspace
.fullscreen
.iter()
.filter(|(key, _)| *key == output)
.map(|(o, w)| (o.clone(), w.clone()))
.collect(),
..Workspace::new(new_workspace_handle)
};
for toplevel in new_workspace.windows() {
self.toplevel_info_state
.toplevel_enter_workspace(&toplevel, &new_workspace_handle);
}
new_workspace.refresh();
new_set.workspaces.push(new_workspace);
new_set.active = set.active;
}
state.remove_workspace(workspace.handle);
}
state.remove_workspace_group(set.group);
*dst = WorkspaceMode::OutputBound(sets);
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}
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_ => {}
}
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std::mem::drop(state);
self.refresh(); // get rid of empty workspaces and enforce potential maximum
}
pub fn activate(&mut self, output: &Output, idx: usize) -> Option<MotionEvent> {
match &mut self.workspaces {
WorkspaceMode::OutputBound(sets) => {
if let Some(set) = sets.get_mut(output) {
set.activate(idx, &mut self.workspace_state.update());
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}
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}
WorkspaceMode::Global(set) => {
set.activate(idx, &mut self.workspace_state.update());
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}
}
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None
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}
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pub fn active_space(&self, output: &Output) -> &Workspace {
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match &self.workspaces {
WorkspaceMode::OutputBound(sets) => {
let set = sets.get(output).unwrap();
&set.workspaces[set.active]
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}
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WorkspaceMode::Global(set) => &set.workspaces[set.active],
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}
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}
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pub fn active_space_mut(&mut self, output: &Output) -> &mut Workspace {
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match &mut self.workspaces {
WorkspaceMode::OutputBound(sets) => {
let set = sets.get_mut(output).unwrap();
&mut set.workspaces[set.active]
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}
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WorkspaceMode::Global(set) => &mut set.workspaces[set.active],
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}
}
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pub fn outputs_for_surface<'a>(
&'a self,
surface: &'a WlSurface,
) -> impl Iterator<Item = Output> + 'a {
match self.outputs.iter().find(|o| {
let map = layer_map_for_output(o);
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map.layer_for_surface(surface, WindowSurfaceType::ALL)
.is_some()
}) {
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Some(output) => {
Box::new(std::iter::once(output.clone())) as Box<dyn Iterator<Item = Output>>
}
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None => Box::new(self.workspaces.spaces().flat_map(|w| {
w.mapped()
.find(|e| e.has_surface(surface, WindowSurfaceType::ALL))
.into_iter()
.flat_map(|e| w.outputs_for_element(e))
})),
}
}
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pub fn element_for_surface(&self, surface: &WlSurface) -> Option<&CosmicMapped> {
self.workspaces
.spaces()
.find_map(|w| w.element_for_surface(surface))
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}
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pub fn space_for(&self, mapped: &CosmicMapped) -> Option<&Workspace> {
self.workspaces
.spaces()
.find(|workspace| workspace.mapped().any(|m| m == mapped))
}
pub fn space_for_mut(&mut self, mapped: &CosmicMapped) -> Option<&mut Workspace> {
self.workspaces
.spaces_mut()
.find(|workspace| workspace.mapped().any(|m| m == mapped))
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}
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pub fn outputs(&self) -> impl Iterator<Item = &Output> {
self.outputs.iter()
}
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pub fn global_space(&self) -> Rectangle<i32, Logical> {
self.outputs
.iter()
.fold(
Option::<Rectangle<i32, Logical>>::None,
|maybe_geo, output| match maybe_geo {
Some(rect) => Some(rect.merge(output.geometry())),
None => Some(output.geometry()),
},
)
.unwrap_or_else(|| Rectangle::from_loc_and_size((0, 0), (0, 0)))
}
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pub fn map_global_to_space<C: smithay::utils::Coordinate>(
&self,
global_loc: impl Into<Point<C, Logical>>,
output: &Output,
) -> Point<C, Logical> {
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match self.workspaces {
WorkspaceMode::Global(_) => global_loc.into(),
WorkspaceMode::OutputBound(_) => {
let p = global_loc.into().to_f64() - output.current_location().to_f64();
(C::from_f64(p.x), C::from_f64(p.y)).into()
}
}
}
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pub fn map_space_to_global<C: smithay::utils::Coordinate>(
&self,
space_loc: impl Into<Point<C, Logical>>,
output: &Output,
) -> Point<C, Logical> {
match self.workspaces {
WorkspaceMode::Global(_) => space_loc.into(),
WorkspaceMode::OutputBound(_) => {
let p = space_loc.into().to_f64() + output.current_location().to_f64();
(C::from_f64(p.x), C::from_f64(p.y)).into()
}
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}
}
pub fn refresh(&mut self) {
self.popups.cleanup();
match &mut self.workspaces {
WorkspaceMode::OutputBound(sets) => {
for (output, set) in sets.iter_mut() {
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set.refresh(
self.workspace_amount,
&mut self.workspace_state,
&mut self.toplevel_info_state,
std::iter::once((output, (0, 0).into())),
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);
}
}
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WorkspaceMode::Global(set) => set.refresh(
self.workspace_amount,
&mut self.workspace_state,
&mut self.toplevel_info_state,
self.outputs.iter().map(|o| (o, o.current_location())),
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),
}
for output in &self.outputs {
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let mut map = layer_map_for_output(output);
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map.cleanup();
}
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self.toplevel_info_state
.refresh(Some(&self.workspace_state));
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}
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pub fn map_window(state: &mut State, window: &Window, output: &Output) {
let pos = state
.common
.shell
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.pending_windows
.iter()
.position(|(w, _)| w == window)
.unwrap();
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let (window, seat) = state.common.shell.pending_windows.remove(pos);
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let workspace = state.common.shell.workspaces.active_mut(output);
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state
.common
.shell
.toplevel_info_state
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.toplevel_enter_output(&window, &output);
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state
.common
.shell
.toplevel_info_state
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.toplevel_enter_workspace(&window, &workspace.handle);
let mapped = CosmicMapped::from(CosmicWindow::from(window.clone()));
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if layout::should_be_floating(&window) || state.common.shell.floating_default {
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workspace.floating_layer.map(mapped.clone(), &seat, None);
} else {
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let focus_stack = workspace.focus_stack.get(&seat);
workspace
.tiling_layer
.map(mapped.clone(), &seat, focus_stack.iter());
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}
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Shell::set_focus(state, Some(&KeyboardFocusTarget::from(mapped)), &seat, None);
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let active_space = state.common.shell.active_space(output);
for mapped in active_space.mapped() {
state.common.shell.update_reactive_popups(mapped);
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}
}
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pub fn map_layer(state: &mut State, layer_surface: &LayerSurface) {
let pos = state
.common
.shell
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.pending_layers
.iter()
.position(|(l, _, _)| l == layer_surface)
.unwrap();
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let (layer_surface, output, seat) = state.common.shell.pending_layers.remove(pos);
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let wants_focus = {
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with_states(layer_surface.wl_surface(), |states| {
let state = states.cached_state.current::<LayerSurfaceCachedState>();
matches!(state.layer, Layer::Top | Layer::Overlay)
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&& state.keyboard_interactivity != KeyboardInteractivity::None
})
};
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let mut map = layer_map_for_output(&output);
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map.map_layer(&layer_surface).unwrap();
if wants_focus {
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Shell::set_focus(state, Some(&layer_surface.into()), &seat, None)
}
}
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pub fn move_current_window(state: &mut State, seat: &Seat<State>, output: &Output, idx: usize) {
if idx == state.common.shell.workspaces.active_num(output) {
return;
}
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let old_workspace = state.common.shell.workspaces.active_mut(output);
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let maybe_window = old_workspace.focus_stack.get(seat).last().cloned();
if let Some(mapped) = maybe_window {
let was_floating = old_workspace.floating_layer.unmap(&mapped);
let was_tiling = old_workspace.tiling_layer.unmap(&mapped);
assert!(was_floating != was_tiling);
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for (toplevel, _) in mapped.windows() {
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state
.common
.shell
.toplevel_info_state
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.toplevel_leave_workspace(&toplevel, &old_workspace.handle);
}
let elements = old_workspace.mapped().cloned().collect::<Vec<_>>();
std::mem::drop(old_workspace);
for mapped in elements.into_iter() {
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state.common.shell.update_reactive_popups(&mapped);
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}
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let new_workspace = state.common.shell.workspaces.get_mut(idx, output).unwrap(); // checked above
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let focus_stack = new_workspace.focus_stack.get(&seat);
if was_floating {
new_workspace
.floating_layer
.map(mapped.clone(), &seat, None);
} else {
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new_workspace
.tiling_layer
.map(mapped.clone(), &seat, focus_stack.iter());
}
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for (toplevel, _) in mapped.windows() {
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state
.common
.shell
.toplevel_info_state
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.toplevel_enter_workspace(&toplevel, &new_workspace.handle);
}
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for mapped in new_workspace
.mapped()
.cloned()
.collect::<Vec<_>>()
.into_iter()
{
state.common.shell.update_reactive_popups(&mapped);
}
state.common.shell.activate(output, idx);
Common::set_focus(state, Some(&KeyboardFocusTarget::from(mapped)), &seat, None);
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}
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}
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pub fn update_reactive_popups(&self, mapped: &CosmicMapped) {
if let Some(workspace) = self.space_for(mapped) {
let element_loc = workspace.element_geometry(mapped).unwrap().loc;
for (toplevel, offset) in mapped.windows() {
let window_geo_offset = toplevel.geometry().loc;
update_reactive_popups(
&toplevel,
element_loc + offset + window_geo_offset,
self.outputs.iter(),
);
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}
}
}
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}
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fn init_workspace_handle<'a>(
state: &mut WorkspaceUpdateGuard<'a, State>,
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idx: u8,
handle: &WorkspaceHandle,
) {
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state.set_workspace_capabilities(&handle, [WorkspaceCapabilities::Activate].into_iter());
state.set_workspace_name(&handle, format!("{}", idx + 1));
state.set_workspace_coordinates(&handle, [Some(idx as u32), None, None]);
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}