* Use AppKit's internal queuing mechanisms
This allows events to be queued in a more consistent order, they're now
interleaved with events that we handle immediately (like redraw events),
instead of being handled afterwards.
* Only queue events if necessary
This makes the call stack / backtraces easier to understand whenever
possible, and generally improves upon the order in which events are
delivered.
This fixes an issue where the window glitched due to resize
when the user doesn't actually change the window, but macOS
function to update window size was still called.
When the user decides to use an older version of raw-window-handle,
through the rwh_04 or rwh_05 features, it makes sense to reexport the
crate so they don’t have to depend on it manually and can instead use
winit::raw_window_handle.
- Allow all gestures simultaneously recognized.
- Add PanGestureRecogniser with min/max number of touches.
- Fix sending delta values relative to Update instead to match macOS.
- Fix rotation gesture units from iOS to be in degrees instead of radians.
Co-authored-by: Mads Marquart <mads@marquart.dk>
Setting the background color changes how the window title bar appears,
which is something that the application should customize itself if it
wants this behaviour (and also, it wasn't set when calling
`set_transparent`, so the behaviour wasn't consistent).
On Windows, it is generally unsafe to use the HWND outside of the thread
that it originates from. In reality, the HWND is an index into a
thread-local table, so using it outside of the GUI thread can result in
another window being used instead, following by code unsoundness. This
is why the WindowHandle type is !Send. However, Window is Send and Sync,
which means we have to account for this.
Thus far the best solution seems to be to check if we are not in the GUI
thread. If we aren't, refuse the return the window handle.
For users who want to ensure the safety themselves, the unsafe API
was added.
Signed-off-by: John Nunley <dev@notgull.net>
In rare cases destroying subsurfaces before the main surface could
result in a frame where the window is still shown, but decorations
got hidden, right before the window itself disappears.
This is a breaking change, because the system versions of the libraries
used by sctk-adwaita were changed. Such changes cascade through all
the deps, so all libraries using winit MUST do a breaking change.
Due to a copy/paste error a comment in the migration in the changelog mentioned
"window events" in a context that was clearly meant for device events. This
commit fixes this issue.
Add a migrations for the big API changes showcasing how to upgrade
some common snippets of old code to new APIs.
Co-authored-by: Mads Marquart <mads@marquart.dk>
In particular, we don't want to emit those events inside of
`pressureChangeWithEvent:`, since the mouse motion value is sometimes
outdated.
Additionally, we want to ensure the events have been emitted during
other gestures.
Fixes https://github.com/rust-windowing/winit/issues/3516
This fixes issues where a hidden and grabbed cursor could leave the
window and become visible on top of the windows taskbar (and potentially
leave the window altogether if the taskbar is clicked) under at least
two occasions:
- When a window is overlapping the taskbar.
- When a window is maximized and Automatically hide the taskbar has
been enabled.
This approach of confining the cursor to the center of the window is
used in SDL.
Split changelog file to make it more comprehensible when reading and
also make it a part of documentation so it'll be more discoverable
by the users. This change also makes it possible for rust code inside
the changelogs to be tested with `cargo`.
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>