macOS: Improve event queuing (#3708)
* Use AppKit's internal queuing mechanisms This allows events to be queued in a more consistent order, they're now interleaved with events that we handle immediately (like redraw events), instead of being handled afterwards. * Only queue events if necessary This makes the call stack / backtraces easier to understand whenever possible, and generally improves upon the order in which events are delivered.
This commit is contained in:
parent
0e74d37ff5
commit
279e3edc54
8 changed files with 172 additions and 113 deletions
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@ -112,10 +112,12 @@ objc2 = "0.5.2"
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[target.'cfg(target_os = "macos")'.dependencies]
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core-graphics = "0.23.1"
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block2 = "0.5.1"
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[target.'cfg(target_os = "macos")'.dependencies.objc2-foundation]
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version = "0.2.2"
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features = [
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"block2",
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"dispatch",
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"NSArray",
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"NSAttributedString",
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@ -57,3 +57,5 @@ changelog entry.
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- On macOS, fix panic on exit when dropping windows outside the event loop.
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- On macOS, fix window dragging glitches when dragging across a monitor boundary with different scale factor.
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- On macOS, fix the range in `Ime::Preedit`.
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- On macOS, use the system's internal mechanisms for queuing events.
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- On macOS, handle events directly instead of queuing when possible.
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@ -57,25 +57,27 @@ fn maybe_dispatch_device_event(delegate: &ApplicationDelegate, event: &NSEvent)
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let delta_y = unsafe { event.deltaY() } as f64;
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if delta_x != 0.0 {
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delegate.queue_device_event(DeviceEvent::Motion { axis: 0, value: delta_x });
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delegate.maybe_queue_device_event(DeviceEvent::Motion { axis: 0, value: delta_x });
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}
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if delta_y != 0.0 {
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delegate.queue_device_event(DeviceEvent::Motion { axis: 1, value: delta_y })
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delegate.maybe_queue_device_event(DeviceEvent::Motion { axis: 1, value: delta_y })
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}
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if delta_x != 0.0 || delta_y != 0.0 {
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delegate.queue_device_event(DeviceEvent::MouseMotion { delta: (delta_x, delta_y) });
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delegate.maybe_queue_device_event(DeviceEvent::MouseMotion {
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delta: (delta_x, delta_y),
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});
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}
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},
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NSEventType::LeftMouseDown | NSEventType::RightMouseDown | NSEventType::OtherMouseDown => {
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delegate.queue_device_event(DeviceEvent::Button {
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delegate.maybe_queue_device_event(DeviceEvent::Button {
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button: unsafe { event.buttonNumber() } as u32,
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state: ElementState::Pressed,
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});
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},
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NSEventType::LeftMouseUp | NSEventType::RightMouseUp | NSEventType::OtherMouseUp => {
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delegate.queue_device_event(DeviceEvent::Button {
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delegate.maybe_queue_device_event(DeviceEvent::Button {
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button: unsafe { event.buttonNumber() } as u32,
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state: ElementState::Released,
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});
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@ -1,23 +1,19 @@
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use std::cell::{Cell, RefCell};
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use std::collections::VecDeque;
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use std::mem;
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use std::rc::Weak;
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use std::sync::{Arc, Mutex};
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use std::time::Instant;
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use objc2::rc::Retained;
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use objc2::runtime::AnyObject;
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use objc2::{declare_class, msg_send_id, mutability, ClassType, DeclaredClass};
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use objc2_app_kit::{NSApplication, NSApplicationActivationPolicy, NSApplicationDelegate};
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use objc2_foundation::{MainThreadMarker, NSObject, NSObjectProtocol, NSSize};
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use objc2_foundation::{MainThreadMarker, NSObject, NSObjectProtocol};
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use super::event_handler::EventHandler;
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use super::event_loop::{stop_app_immediately, ActiveEventLoop, PanicInfo};
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use super::observer::{EventLoopWaker, RunLoop};
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use super::window::WinitWindow;
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use super::{menu, WindowId, DEVICE_ID};
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use crate::dpi::PhysicalSize;
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use crate::event::{DeviceEvent, Event, InnerSizeWriter, StartCause, WindowEvent};
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use crate::event::{DeviceEvent, Event, StartCause, WindowEvent};
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use crate::event_loop::{ActiveEventLoop as RootActiveEventLoop, ControlFlow};
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use crate::window::WindowId as RootWindowId;
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@ -35,6 +31,7 @@ pub(super) struct State {
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activation_policy: Policy,
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default_menu: bool,
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activate_ignoring_other_apps: bool,
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run_loop: RunLoop,
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event_handler: EventHandler,
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stop_on_launch: Cell<bool>,
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stop_before_wait: Cell<bool>,
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@ -50,7 +47,6 @@ pub(super) struct State {
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waker: RefCell<EventLoopWaker>,
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start_time: Cell<Option<Instant>>,
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wait_timeout: Cell<Option<Instant>>,
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pending_events: RefCell<VecDeque<QueuedEvent>>,
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pending_redraw: RefCell<Vec<WindowId>>,
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// NOTE: This is strongly referenced by our `NSWindowDelegate` and our `NSView` subclass, and
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// as such should be careful to not add fields that, in turn, strongly reference those.
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@ -138,6 +134,7 @@ impl ApplicationDelegate {
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activation_policy: Policy(activation_policy),
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default_menu,
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activate_ignoring_other_apps,
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run_loop: RunLoop::main(mtm),
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..Default::default()
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});
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unsafe { msg_send_id![super(this), init] }
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@ -234,28 +231,16 @@ impl ApplicationDelegate {
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self.ivars().control_flow.get()
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}
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pub fn queue_window_event(&self, window_id: WindowId, event: WindowEvent) {
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self.ivars()
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.pending_events
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.borrow_mut()
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.push_back(QueuedEvent::WindowEvent(window_id, event));
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pub fn maybe_queue_window_event(&self, window_id: WindowId, event: WindowEvent) {
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self.maybe_queue_event(Event::WindowEvent { window_id: RootWindowId(window_id), event });
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}
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pub fn queue_device_event(&self, event: DeviceEvent) {
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self.ivars().pending_events.borrow_mut().push_back(QueuedEvent::DeviceEvent(event));
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pub fn handle_window_event(&self, window_id: WindowId, event: WindowEvent) {
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self.handle_event(Event::WindowEvent { window_id: RootWindowId(window_id), event });
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}
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pub fn queue_static_scale_factor_changed_event(
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&self,
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window: Retained<WinitWindow>,
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suggested_size: PhysicalSize<u32>,
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scale_factor: f64,
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) {
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self.ivars().pending_events.borrow_mut().push_back(QueuedEvent::ScaleFactorChanged {
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window,
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suggested_size,
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scale_factor,
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});
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pub fn maybe_queue_device_event(&self, event: DeviceEvent) {
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self.maybe_queue_event(Event::DeviceEvent { device_id: DEVICE_ID, event });
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}
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pub fn handle_redraw(&self, window_id: WindowId) {
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@ -283,9 +268,27 @@ impl ApplicationDelegate {
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if !pending_redraw.contains(&window_id) {
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pending_redraw.push(window_id);
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}
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unsafe { RunLoop::get() }.wakeup();
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self.ivars().run_loop.wakeup();
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}
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#[track_caller]
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fn maybe_queue_event(&self, event: Event<HandlePendingUserEvents>) {
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// Most programmer actions in AppKit (e.g. change window fullscreen, set focused, etc.)
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// result in an event being queued, and applied at a later point.
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//
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// However, it is not documented which actions do this, and which ones are done immediately,
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// so to make sure that we don't encounter re-entrancy issues, we first check if we're
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// currently handling another event, and if we are, we queue the event instead.
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if !self.ivars().event_handler.in_use() {
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self.handle_event(event);
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} else {
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tracing::debug!(?event, "had to queue event since another is currently being handled");
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let this = self.retain();
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self.ivars().run_loop.queue_closure(move || this.handle_event(event));
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}
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}
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#[track_caller]
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fn handle_event(&self, event: Event<HandlePendingUserEvents>) {
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self.ivars().event_handler.handle_event(event, &ActiveEventLoop::new_root(self.retain()))
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}
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@ -347,49 +350,6 @@ impl ApplicationDelegate {
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self.handle_event(Event::UserEvent(HandlePendingUserEvents));
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let events = mem::take(&mut *self.ivars().pending_events.borrow_mut());
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for event in events {
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match event {
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QueuedEvent::WindowEvent(window_id, event) => {
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self.handle_event(Event::WindowEvent {
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window_id: RootWindowId(window_id),
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event,
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});
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},
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QueuedEvent::DeviceEvent(event) => {
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self.handle_event(Event::DeviceEvent { device_id: DEVICE_ID, event });
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},
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QueuedEvent::ScaleFactorChanged { window, suggested_size, scale_factor } => {
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let new_inner_size = Arc::new(Mutex::new(suggested_size));
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let scale_factor_changed_event = Event::WindowEvent {
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window_id: RootWindowId(window.id()),
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event: WindowEvent::ScaleFactorChanged {
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scale_factor,
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inner_size_writer: InnerSizeWriter::new(Arc::downgrade(
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&new_inner_size,
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)),
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},
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};
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self.handle_event(scale_factor_changed_event);
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let physical_size = *new_inner_size.lock().unwrap();
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drop(new_inner_size);
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if physical_size != suggested_size {
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let logical_size = physical_size.to_logical(scale_factor);
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let size = NSSize::new(logical_size.width, logical_size.height);
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window.setContentSize(size);
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}
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let resized_event = Event::WindowEvent {
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window_id: RootWindowId(window.id()),
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event: WindowEvent::Resized(physical_size),
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};
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self.handle_event(resized_event);
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},
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}
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}
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let redraw = mem::take(&mut *self.ivars().pending_redraw.borrow_mut());
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for window_id in redraw {
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self.handle_event(Event::WindowEvent {
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@ -420,17 +380,6 @@ impl ApplicationDelegate {
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}
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}
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#[derive(Debug)]
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pub(crate) enum QueuedEvent {
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WindowEvent(WindowId, WindowEvent),
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DeviceEvent(DeviceEvent),
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ScaleFactorChanged {
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window: Retained<WinitWindow>,
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suggested_size: PhysicalSize<u32>,
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scale_factor: f64,
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},
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}
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#[derive(Debug)]
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pub(crate) struct HandlePendingUserEvents;
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@ -252,7 +252,7 @@ impl<T> EventLoop<T> {
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});
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let panic_info: Rc<PanicInfo> = Default::default();
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setup_control_flow_observers(Rc::downgrade(&panic_info));
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setup_control_flow_observers(mtm, Rc::downgrade(&panic_info));
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let (sender, receiver) = mpsc::channel();
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Ok(EventLoop {
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@ -1,19 +1,26 @@
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//! Utilities for working with `CFRunLoop`.
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//!
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//! See Apple's documentation on Run Loops for details:
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//! <https://developer.apple.com/library/archive/documentation/Cocoa/Conceptual/Multithreading/RunLoopManagement/RunLoopManagement.html>
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use std::cell::Cell;
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use std::ffi::c_void;
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use std::panic::{AssertUnwindSafe, UnwindSafe};
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use std::ptr;
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use std::rc::Weak;
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use std::time::Instant;
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use core_foundation::base::{CFIndex, CFOptionFlags, CFRelease};
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use block2::Block;
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use core_foundation::base::{CFIndex, CFOptionFlags, CFRelease, CFTypeRef};
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use core_foundation::date::CFAbsoluteTimeGetCurrent;
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use core_foundation::runloop::{
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kCFRunLoopAfterWaiting, kCFRunLoopBeforeWaiting, kCFRunLoopCommonModes, kCFRunLoopExit,
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CFRunLoopActivity, CFRunLoopAddObserver, CFRunLoopAddTimer, CFRunLoopGetMain,
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kCFRunLoopAfterWaiting, kCFRunLoopBeforeWaiting, kCFRunLoopCommonModes, kCFRunLoopDefaultMode,
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kCFRunLoopExit, CFRunLoopActivity, CFRunLoopAddObserver, CFRunLoopAddTimer, CFRunLoopGetMain,
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CFRunLoopObserverCallBack, CFRunLoopObserverContext, CFRunLoopObserverCreate,
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CFRunLoopObserverRef, CFRunLoopRef, CFRunLoopTimerCreate, CFRunLoopTimerInvalidate,
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CFRunLoopTimerRef, CFRunLoopTimerSetNextFireDate, CFRunLoopWakeUp,
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};
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use objc2_foundation::MainThreadMarker;
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use tracing::error;
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use super::app_delegate::ApplicationDelegate;
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use super::event_loop::{stop_app_on_panic, PanicInfo};
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@ -84,10 +91,20 @@ extern "C" fn control_flow_end_handler(
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}
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}
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#[derive(Debug)]
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pub struct RunLoop(CFRunLoopRef);
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impl Default for RunLoop {
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fn default() -> Self {
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Self(ptr::null_mut())
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}
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}
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impl RunLoop {
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pub unsafe fn get() -> Self {
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pub fn main(mtm: MainThreadMarker) -> Self {
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// SAFETY: We have a MainThreadMarker here, which means we know we're on the main thread, so
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// scheduling (and scheduling a non-`Send` block) to that thread is allowed.
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let _ = mtm;
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RunLoop(unsafe { CFRunLoopGetMain() })
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}
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@ -114,9 +131,79 @@ impl RunLoop {
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};
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unsafe { CFRunLoopAddObserver(self.0, observer, kCFRunLoopCommonModes) };
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}
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/// Submit a closure to run on the main thread as the next step in the run loop, before other
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/// event sources are processed.
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///
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/// This is used for running event handlers, as those are not allowed to run re-entrantly.
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///
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/// # Implementation
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///
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/// This queuing could be implemented in the following several ways with subtle differences in
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/// timing. This list is sorted in rough order in which they are run:
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///
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/// 1. Using `CFRunLoopPerformBlock` or `-[NSRunLoop performBlock:]`.
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///
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/// 2. Using `-[NSObject performSelectorOnMainThread:withObject:waitUntilDone:]` or wrapping the
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/// event in `NSEvent` and posting that to `-[NSApplication postEvent:atStart:]` (both
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/// creates a custom `CFRunLoopSource`, and signals that to wake up the main event loop).
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///
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/// a. `atStart = true`.
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///
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/// b. `atStart = false`.
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///
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/// 3. `dispatch_async` or `dispatch_async_f`. Note that this may appear before 2b, it does not
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/// respect the ordering that runloop events have.
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///
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/// We choose the first one, both for ease-of-implementation, but mostly for consistency, as we
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/// want the event to be queued in a way that preserves the order the events originally arrived
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/// in.
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///
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/// As an example, let's assume that we receive two events from the user, a mouse click which we
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/// handled by queuing it, and a window resize which we handled immediately. If we allowed
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/// AppKit to choose the ordering when queuing the mouse event, it might get put in the back of
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/// the queue, and the events would appear out of order to the user of Winit. So we must instead
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/// put the event at the very front of the queue, to be handled as soon as possible after
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/// handling whatever event it's currently handling.
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pub fn queue_closure(&self, closure: impl FnOnce() + 'static) {
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extern "C" {
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fn CFRunLoopPerformBlock(rl: CFRunLoopRef, mode: CFTypeRef, block: &Block<dyn Fn()>);
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}
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// Convert `FnOnce()` to `Block<dyn Fn()>`.
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let closure = Cell::new(Some(closure));
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let block = block2::RcBlock::new(move || {
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if let Some(closure) = closure.take() {
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closure()
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} else {
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error!("tried to execute queued closure on main thread twice");
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}
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});
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// There are a few common modes (`kCFRunLoopCommonModes`) defined by Cocoa:
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// - `NSDefaultRunLoopMode`, alias of `kCFRunLoopDefaultMode`.
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// - `NSEventTrackingRunLoopMode`, used when mouse-dragging and live-resizing a window.
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// - `NSModalPanelRunLoopMode`, used when running a modal inside the Winit event loop.
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// - `NSConnectionReplyMode`: TODO.
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//
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// We only want to run event handlers in the default mode, as we support running a blocking
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// modal inside a Winit event handler (see [#1779]) which outrules the modal panel mode, and
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// resizing such panel window enters the event tracking run loop mode, so we can't directly
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// trigger events inside that mode either.
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//
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// Any events that are queued while running a modal or when live-resizing will instead wait,
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// and be delivered to the application afterwards.
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//
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// [#1779]: https://github.com/rust-windowing/winit/issues/1779
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let mode = unsafe { kCFRunLoopDefaultMode as CFTypeRef };
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// SAFETY: The runloop is valid, the mode is a `CFStringRef`, and the block is `'static`.
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unsafe { CFRunLoopPerformBlock(self.0, mode, &block) }
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}
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}
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pub fn setup_control_flow_observers(panic_info: Weak<PanicInfo>) {
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pub fn setup_control_flow_observers(mtm: MainThreadMarker, panic_info: Weak<PanicInfo>) {
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let run_loop = RunLoop::main(mtm);
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unsafe {
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let mut context = CFRunLoopObserverContext {
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info: Weak::into_raw(panic_info) as *mut _,
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@ -125,7 +212,6 @@ pub fn setup_control_flow_observers(panic_info: Weak<PanicInfo>) {
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release: None,
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copyDescription: None,
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};
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let run_loop = RunLoop::get();
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run_loop.add_observer(
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kCFRunLoopAfterWaiting,
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CFIndex::min_value(),
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|
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@ -686,7 +686,7 @@ declare_class!(
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self.update_modifiers(event, false);
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self.queue_device_event(DeviceEvent::MouseWheel { delta });
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self.ivars().app_delegate.maybe_queue_device_event(DeviceEvent::MouseWheel { delta });
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self.queue_event(WindowEvent::MouseWheel {
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device_id: DEVICE_ID,
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delta,
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@ -830,11 +830,7 @@ impl WinitView {
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}
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fn queue_event(&self, event: WindowEvent) {
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self.ivars().app_delegate.queue_window_event(self.window().id(), event);
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}
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fn queue_device_event(&self, event: DeviceEvent) {
|
||||
self.ivars().app_delegate.queue_device_event(event);
|
||||
self.ivars().app_delegate.maybe_queue_window_event(self.window().id(), event);
|
||||
}
|
||||
|
||||
fn scale_factor(&self) -> f64 {
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
#![allow(clippy::unnecessary_cast)]
|
||||
use std::cell::{Cell, RefCell};
|
||||
use std::collections::VecDeque;
|
||||
use std::sync::{Arc, Mutex};
|
||||
|
||||
use core_graphics::display::{CGDisplay, CGPoint};
|
||||
use monitor::VideoModeHandle;
|
||||
|
|
@ -24,12 +25,13 @@ use objc2_foundation::{
|
|||
use super::app_delegate::ApplicationDelegate;
|
||||
use super::cursor::cursor_from_icon;
|
||||
use super::monitor::{self, flip_window_screen_coordinates, get_display_id};
|
||||
use super::observer::RunLoop;
|
||||
use super::view::WinitView;
|
||||
use super::window::WinitWindow;
|
||||
use super::{ffi, Fullscreen, MonitorHandle, OsError, WindowId};
|
||||
use crate::dpi::{LogicalPosition, LogicalSize, PhysicalPosition, PhysicalSize, Position, Size};
|
||||
use crate::error::{ExternalError, NotSupportedError, OsError as RootOsError};
|
||||
use crate::event::WindowEvent;
|
||||
use crate::event::{InnerSizeWriter, WindowEvent};
|
||||
use crate::platform::macos::{OptionAsAlt, WindowExtMacOS};
|
||||
use crate::window::{
|
||||
Cursor, CursorGrabMode, Icon, ImePurpose, ResizeDirection, Theme, UserAttentionType,
|
||||
|
|
@ -184,7 +186,17 @@ declare_class!(
|
|||
#[method(windowDidChangeBackingProperties:)]
|
||||
fn window_did_change_backing_properties(&self, _: Option<&AnyObject>) {
|
||||
trace_scope!("windowDidChangeBackingProperties:");
|
||||
self.queue_static_scale_factor_changed_event();
|
||||
let scale_factor = self.scale_factor();
|
||||
if scale_factor == self.ivars().previous_scale_factor.get() {
|
||||
return;
|
||||
};
|
||||
self.ivars().previous_scale_factor.set(scale_factor);
|
||||
|
||||
let mtm = MainThreadMarker::from(self);
|
||||
let this = self.retain();
|
||||
RunLoop::main(mtm).queue_closure(move || {
|
||||
this.handle_scale_factor_changed(scale_factor);
|
||||
});
|
||||
}
|
||||
|
||||
#[method(windowDidBecomeKey:)]
|
||||
|
|
@ -681,7 +693,10 @@ impl WindowDelegate {
|
|||
let delegate: Retained<WindowDelegate> = unsafe { msg_send_id![super(delegate), init] };
|
||||
|
||||
if scale_factor != 1.0 {
|
||||
delegate.queue_static_scale_factor_changed_event();
|
||||
let delegate = delegate.clone();
|
||||
RunLoop::main(mtm).queue_closure(move || {
|
||||
delegate.handle_scale_factor_changed(scale_factor);
|
||||
});
|
||||
}
|
||||
window.setDelegate(Some(ProtocolObject::from_ref(&*delegate)));
|
||||
|
||||
|
|
@ -754,24 +769,31 @@ impl WindowDelegate {
|
|||
}
|
||||
|
||||
pub(crate) fn queue_event(&self, event: WindowEvent) {
|
||||
self.ivars().app_delegate.queue_window_event(self.window().id(), event);
|
||||
self.ivars().app_delegate.maybe_queue_window_event(self.window().id(), event);
|
||||
}
|
||||
|
||||
fn queue_static_scale_factor_changed_event(&self) {
|
||||
let scale_factor = self.scale_factor();
|
||||
if scale_factor == self.ivars().previous_scale_factor.get() {
|
||||
return;
|
||||
};
|
||||
fn handle_scale_factor_changed(&self, scale_factor: CGFloat) {
|
||||
let app_delegate = &self.ivars().app_delegate;
|
||||
let window = self.window();
|
||||
|
||||
self.ivars().previous_scale_factor.set(scale_factor);
|
||||
let content_size = self.window().contentRectForFrameRect(self.window().frame()).size;
|
||||
let content_size = window.contentRectForFrameRect(window.frame()).size;
|
||||
let content_size = LogicalSize::new(content_size.width, content_size.height);
|
||||
|
||||
self.ivars().app_delegate.queue_static_scale_factor_changed_event(
|
||||
self.window().retain(),
|
||||
content_size.to_physical(scale_factor),
|
||||
let suggested_size = content_size.to_physical(scale_factor);
|
||||
let new_inner_size = Arc::new(Mutex::new(suggested_size));
|
||||
app_delegate.handle_window_event(window.id(), WindowEvent::ScaleFactorChanged {
|
||||
scale_factor,
|
||||
);
|
||||
inner_size_writer: InnerSizeWriter::new(Arc::downgrade(&new_inner_size)),
|
||||
});
|
||||
let physical_size = *new_inner_size.lock().unwrap();
|
||||
drop(new_inner_size);
|
||||
|
||||
if physical_size != suggested_size {
|
||||
let logical_size = physical_size.to_logical(scale_factor);
|
||||
let size = NSSize::new(logical_size.width, logical_size.height);
|
||||
window.setContentSize(size);
|
||||
}
|
||||
app_delegate.handle_window_event(window.id(), WindowEvent::Resized(physical_size));
|
||||
}
|
||||
|
||||
fn emit_move_event(&self) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue