`VideoModeHandle::refresh_rate_millihertz()` and `bit_depth()` now return a `Option<NonZero*>`.
`MonitorHandle::position()` now returns an `Option`.
On Orbital `MonitorHandle::name()` now returns `None` instead of a dummy name.
Let the users wake up the event loop and then they could poll their
user sources.
Co-authored-by: Mads Marquart <mads@marquart.dk>
Co-authored-by: daxpedda <daxpedda@gmail.com>
On Windows, it is generally unsafe to use the HWND outside of the thread
that it originates from. In reality, the HWND is an index into a
thread-local table, so using it outside of the GUI thread can result in
another window being used instead, following by code unsoundness. This
is why the WindowHandle type is !Send. However, Window is Send and Sync,
which means we have to account for this.
Thus far the best solution seems to be to check if we are not in the GUI
thread. If we aren't, refuse the return the window handle.
For users who want to ensure the safety themselves, the unsafe API
was added.
Signed-off-by: John Nunley <dev@notgull.net>
There are AV rules out there which cause almost any
program that contains github URLs to become marked as malware.
While those rules are spurious, they're years old, and AV vendors have a
very poor reputation at appropriately following up with these problems.
Remove these strings from the panic data present in the binary
prevents binaries linking the winit from being spuriously marked as
Trojan:Win32/Wacatac.B!ml.
Tracing is a modern replacement for the log crate that allows for
annotating log messages with the function that they come from.
Signed-off-by: John Nunley <dev@notgull.net>
Closes: #3482
Creating window when event loop is not running generally doesn't work,
since a bunch of events and sync OS requests can't be processed. This
is also an issue on e.g. Android, since window can't be created outside
event loop easily.
Thus deprecate the window creation when event loop is not running,
as well as other resource creation to running event loop.
Given that all the examples use the bad pattern of creating the window
when event loop is not running and also most example existence is
questionable, since they show single thing and the majority of their
code is window/event loop initialization, they wore merged into
a single example 'window.rs' example that showcases very simple
application using winit.
Fixes#3399.
* make `EventLoopWindowTarget` independent of UserEvent type
the `EventLoopWindowTarget` is needed for window creation. conceptually,
only `EventLoop` and `EventLoopProxy` need to be parameterized, and all
other parts of the backend should be agnostic about the user event type,
parallel to how `Event<T>` is parameterized, but `WindowEvent` is not.
this change removes the dependency on the type of user events from the
`EventLoopWindowTarget` for the Windows backend, but keep a phantom data
to keep the API intact. to achieve this, I moved the `Receiver` end of
the mpsc channel from `ThreadMsgTargetData` into `EventLoop` itself, so
the `UserEvent` is only passed between `EventLoop` and `EventLoopProxy`,
all other part of the backend just use unit type as a placeholder for
user events.
it's similar to the macos backend where an erased `EventHandler` trait
object is used so all component except `EventLoop` and `EventLoopProxy`
need to be parameterized. however `EventLoop` of the Windows backend
already use an `Box<dyn FnMut>` to wrap the user provided event handler
callback, so no need for an dedicated trait object, I just modified the
wrapper to replace the placeholder user event with real value pulled
from the channel. I find this is the approach which need minimum change
to be made to existing code. but it does the job and could serve as a
starting point to future Windows backend re-works.
* fix CI clippy failure.
* make UserEventPlaceholder a new type instead of alias
* invariance is maintained by top-level EventLoopWindowTarget<T>
this field is transitional and her to keep API compatibility only.
the correct variance and such is already ensured by the top-level
`EventLoopWindowTarget`, just use `PhantomData<T>` here.
There seems to be many PRs relating to this issue, but they don't include all
platforms and for some reason lost steam. This PR again tries to make this
feature happen, and does it for all desktop platforms (x11, wayland, macos,
windows, web).
I think the best user of this feature and the reason I'm doing this is Bevy and
game engines in general. There non laggy hardware cursors with custom images are
very important. Game devs also like their PNGs so supporting platform native
cursor files is not that important, but I guess could be added too.
Co-authored-by: daxpedda <daxpedda@gmail.com>
Co-authored-by: Mads Marquart <mads@marquart.dk>
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
When calling `Window::request_redraw` from the `RedrawRequested`
handler the `RedrawWindow` won't result in `WM_PAINT` being delivered
due since user callback is run before `DefWindowProcW` is called.
Track whether the user called `Window::request_redraw` and ask for
`RedrawWindow` after running the said function during `WM_PAINT`
handling.
Fixes#3150.
Window builder is always accessed by winit on the thread event loop
is on, thus it's safe to mark the data it gets as `Send + Sync`.
Each unsafe object is marked individually as `Send + Sync` instead
of just implementing `Send` and `Sync` for the whole builder.
Add a method to request a system menu. The implementation
is provided only on Windows for now.
Co-authored-by: daxpedda <daxpedda@gmail.com>
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
Nothing changed from the user point of view, other than they should
use the `raw-window-handle`, which is objectively better, given that
it reduces the amount of `cfg` guards in downstream code.
A surprising amount of work was required to enable these extensions
on Windows.
I had originally assumed that pump_events was going to be very similar
to run except would use PeekMessageW instead of GetMessageW to avoid
blocking the external loop but I found the Windows backend broke
several assumptions I had.
Overall I think these changes can hopefully be considered a quite a
significant simplification (I think it's a net deletion of a fair amount
of code) and I think it also helps bring it into slightly closer alignment
with other backends too
Key changes:
- I have removed the `wait_thread` that was a fairly fiddly way of handling
`ControlFlow::WaitUntil` timeouts in favor of using `SetTimer` which works
with the same messages picked up by `GetMessage` and `PeekMessage`.
- I have removed the ordering guarantees between `MainEventsCleared`,
`RedrawRequested` and `RedrawEventsCleared` events due to the complexity in
maintaining this artificial ordering, which is already not supported
consistently across backends anyway (in particular this ordering already
isn't compatible with how MacOS / iOS work).
- `RedrawRequested` events are now directly dispatched via `WM_PAINT` messages
- comparable to how `RedrawRequested` is dispatched via `drawRect` in the
MacOS backend.
- I have re-worked how `NewEvents`, `MainEventsCleared`, and `RedrawEventsCleared`
get dispatched to be more in line with the MacOS backend and also more in line
with how we have recently discussed defining them for all platforms.
`NewEvents` is conceptually delivered when the event loop "wakes up" and
`MainEventsCleared` gets dispatched when the event loop is about to ask the
OS to wait for new events.
This is a more portable model, and is already how these events work in the
MacOS backend.
`RedrawEventsCleared` are just delivered after `MainEventsCleared` but this
event no longer has a useful meaning.
Probably the most controversial thing here is that this "breaks" the ordering
rules for redraw event handling, but since my changes interacted with how the
order is maintained I was very reluctant to figure out how to continue
maintaining something that we have recently been discussing changing:
https://github.com/rust-windowing/winit/issues/2640.
Additionally, since the MacOS backend already doesn't strictly maintain this
order it's somewhat academic to see this as a breakage if Winit applications
can't really rely on it already.
This updates the documentation for `request_redraw()` to reflect that we
no longer guarantee that `RedrawRequested` events must be dispatched
after `MainEventsCleared`.
Some systems could resize the window immediately and we'd rather
inform the users right away if that was the case, so they could
create e.g. EGLSurface without waiting for resize, which is really
important for Wayland.
Fixes#2868.