Only mark that the grab was applied when it actually got applied.
Previously there was an issue with grab being marked as applied without
a pointer over the window, when in reality it wasn't.
Fixes#4073.
Using `Duration::Zero` with `Wait` polling mode was still blocking until
the event was actually delivered. Thus when `pump_events` API is used,
ensure that it's not happening.
Fixes#4130.
Calling the `Drop` impl of the user's `ApplicationHandler` is important on
iOS and Web, since they don't return from `EventLoop::run_app`.
And now that we reliably call `Drop`, the `ApplicationHandler::exited`
event/callback is unnecessary; using `Drop` composes much better (open files
etc. stored in the app state will be automatically flushed), and prevents
weirdness like attempting to create a new window while exiting.
Relying on just `as_any` was error prone and will become redundant in
the future, once upcasting will be stable, we also won't to impose a
restriction on to which concrete type we're casting, since casting
to a type that doesn't implement a base trait doesn't make much
sense.
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
This also alters `VideoMode` to be a regular object and not reference
the `MonitorHandle`, since it's a static data.
Given that `VideoMode` set may change during runtime keeping the
reference as a some sort of validity may not be idea and propagating
errors when changing video mode could be more reliable.
For EventLoop, EventLoopBuilder, EventLoopProxy and by requiring it as
a supertrait of Window and ActiveEventLoop.
It is especially useful for user to be able to know that Window is Debug.
When all we'll be doing is setting a new preedit, the preedit doesn't
have to be explicitly cleared first. This change is perhaps debatable.
The direct reason for this is to make it easier to work around
quirks/bugs: in Masonry we've found IBus appears to resend
the IME preedit in response to `Window::set_ime_cursor_area`
(`zwp_text_input_v3::set_cursor_rectangle`). Because currently the
preedit is first cleared, a new IME cursor area is sent, which again
causes IBus to resend the preedit. This can loop for a while.
The Wayland protocol is mechanically quite prescriptive,
it says for zwp_text_input_v3:event:done.
> 1. Replace existing preedit string with the cursor.
> 2. Delete requested surrounding text.
> 3. Insert commit string with the cursor at its end.
> 4. Calculate surrounding text to send.
> 5. Insert new preedit text in cursor position.
> 6. Place cursor inside preedit text.
Winit currently doesn't do surrounding text, so 2. and 4. can be
ignored. In Winit's IME model, without a commit, sending just the
`Ime::Preedit` event without explicitly clearing is arguably still
equivalent to doing 1., 5., and 6.
The video mode is generally a static data and not a reference to some
video mode. This changes the exclusive fullscreen API to match that an
accept a monitor now.
Added `Window::safe_area`, which describes the area of the surface that
is unobstructed by notches, bezels etc. The drawing code in the examples
have been updated to draw a star inside the safe area, and the plain
background outside of it.
Also renamed `Window::inner_position` to `Window::surface_position`, and
changed it to from screen coordinates to window coordinates, to better
align how these coordinate systems work together.
Finally, added some SVG images and documentation to describe how all of
this works.
This is fully implemented on macOS and iOS, and partially on the web.
Co-authored-by: daxpedda <daxpedda@gmail.com>
The proxy is intended to be Clone, thus use `Arc` for it internally and
don't require backends for it to be `Clone`. Use `EventLoopProxyProvider`
to hide the backend's proxy implementation details.
Co-authored-by: daxpedda <daxpedda@gmail.com>
Whether the pointer event is primary or not generally matters for the
context where all input is done by the same event, so users can
_ignore_ non-primary events since they are likely from users clicking
something else with their other fingers.
Having it only on a FingerId made it useless, since it's usually used
to avoid multi-touch, but if you start mapping on touch event you
already can track things like that yourself.
Fixes#3943.
Co-authored-by: daxpedda <daxpedda@gmail.com>
WindowId is a window _identifier_, and as such doesn't store anything
(unlike a _handle_). So we can safely make only be defined once, in the
core crate.
There are a few backends where we still use `into_raw` internally; I
consider these patterns discouraged, we should not be passing around
important state in the window id.
- Rename `CursorMoved` to `PointerMoved`.
- Rename `CursorEntered` to `PointerEntered`.
- Rename `CursorLeft` to `PointerLeft`.
- Rename `MouseInput` to `PointerButton`.
- Add `position` to every `PointerEvent`.
- Remove `Touch`, which is folded into the `Pointer*` events.
- New `PointerType` added to `PointerEntered` and `PointerLeft`,
signifying which pointer type is the source of this event.
- New `PointerSource` added to `PointerMoved`, similar to `PointerType`
but holding additional data.
- New `ButtonSource` added to `PointerButton`, similar to `PointerType`
but holding pointer type specific buttons. Use
`ButtonSource::mouse_button()` to easily normalize any pointer button
type to a generic mouse button.
- In the same spirit rename `DeviceEvent::MouseMotion` to `PointerMotion`.
- Remove `Force::Calibrated::altitude_angle`.
Fixes#3833.
Fixes#883.
Fixes#336.
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
* Rename `WindowEvent::Resized` to `SurfaceResized`
* Rename `InnerSizeWriter` to `SurfaceSizeWriter`
* Replace `inner_size` with `surface_size`
* Rename `resize_increments` to `surface_resize_increments`
This should allow us to make future split of backends much easier.
The `Box<dyn Window>` is a _temporary_ solution, which will be
removed with the future updates when we decide on how the Window
should be stored.
This removes the direct requirement to implement `as_any` and it could
be just derived.
Also implement HasDisplayHandle for dyn ActiveEventLoop + '_.
Suggested-by: daxpedda <daxpedda@gmail.com>
`VideoModeHandle::refresh_rate_millihertz()` and `bit_depth()` now return a `Option<NonZero*>`.
`MonitorHandle::position()` now returns an `Option`.
On Orbital `MonitorHandle::name()` now returns `None` instead of a dummy name.
We decided to remove them because they contained too little information
for the user to be useful. The assumption is that they were originally
implemented to enable gamepad support, which we already decided we are
not going to add directly to Winit.
This allows the user more control over how they pass their application state
to Winit, and will hopefully allow `Drop` implementations on the application
handler to work in the future on all platforms.
Nothing wrong will happen if we ignore events when compositor is at
wrong, at least crashing because compositor is just _wrong_ probably is
not a great option.
Links: https://github.com/alacritty/alacritty/issues/8065
Let the users wake up the event loop and then they could poll their
user sources.
Co-authored-by: Mads Marquart <mads@marquart.dk>
Co-authored-by: daxpedda <daxpedda@gmail.com>
In rare cases destroying subsurfaces before the main surface could
result in a frame where the window is still shown, but decorations
got hidden, right before the window itself disappears.