wayland: ignore events for dead objects
Nothing wrong will happen if we ignore events when compositor is at wrong, at least crashing because compositor is just _wrong_ probably is not a great option. Links: https://github.com/alacritty/alacritty/issues/8065
This commit is contained in:
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75ce71f05a
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5 changed files with 105 additions and 44 deletions
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@ -76,3 +76,7 @@ changelog entry.
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This feature was incomplete, and the equivalent functionality can be trivially achieved outside
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of `winit` using `objc2-ui-kit` and calling `UIDevice::currentDevice().userInterfaceIdiom()`.
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### Fixed
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- On Wayland, avoid crashing when compositor is misbehaving.
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@ -18,7 +18,6 @@ use crate::keyboard::ModifiersState;
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use crate::platform_impl::common::xkb::Context;
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use crate::platform_impl::wayland::event_loop::sink::EventSink;
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use crate::platform_impl::wayland::seat::WinitSeatState;
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use crate::platform_impl::wayland::state::WinitState;
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use crate::platform_impl::wayland::{self, DeviceId, WindowId};
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@ -33,7 +32,17 @@ impl Dispatch<WlKeyboard, KeyboardData, WinitState> for WinitState {
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) {
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let seat_state = match state.seats.get_mut(&data.seat.id()) {
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Some(seat_state) => seat_state,
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None => return,
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None => {
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warn!("Received keyboard event {event:?} without seat");
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return;
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},
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};
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let keyboard_state = match seat_state.keyboard_state.as_mut() {
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Some(keyboard_state) => keyboard_state,
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None => {
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warn!("Received keyboard event {event:?} without keyboard");
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return;
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},
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};
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match event {
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@ -43,7 +52,7 @@ impl Dispatch<WlKeyboard, KeyboardData, WinitState> for WinitState {
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warn!("non-xkb compatible keymap")
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},
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WlKeymapFormat::XkbV1 => {
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let context = &mut seat_state.keyboard_state.as_mut().unwrap().xkb_context;
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let context = &mut keyboard_state.xkb_context;
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context.set_keymap_from_fd(fd, size as usize);
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},
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_ => unreachable!(),
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@ -67,7 +76,6 @@ impl Dispatch<WlKeyboard, KeyboardData, WinitState> for WinitState {
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};
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// Drop the repeat, if there were any.
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let keyboard_state = seat_state.keyboard_state.as_mut().unwrap();
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keyboard_state.current_repeat = None;
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if let Some(token) = keyboard_state.repeat_token.take() {
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keyboard_state.loop_handle.remove(token);
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@ -93,7 +101,6 @@ impl Dispatch<WlKeyboard, KeyboardData, WinitState> for WinitState {
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// NOTE: we should drop the repeat regardless whethere it was for the present
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// window of for the window which just went gone.
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let keyboard_state = seat_state.keyboard_state.as_mut().unwrap();
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keyboard_state.current_repeat = None;
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if let Some(token) = keyboard_state.repeat_token.take() {
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keyboard_state.loop_handle.remove(token);
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@ -128,7 +135,7 @@ impl Dispatch<WlKeyboard, KeyboardData, WinitState> for WinitState {
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let key = key + 8;
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key_input(
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seat_state,
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keyboard_state,
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&mut state.events_sink,
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data,
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key,
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@ -136,7 +143,6 @@ impl Dispatch<WlKeyboard, KeyboardData, WinitState> for WinitState {
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false,
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);
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let keyboard_state = seat_state.keyboard_state.as_mut().unwrap();
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let delay = match keyboard_state.repeat_info {
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RepeatInfo::Repeat { delay, .. } => delay,
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RepeatInfo::Disable => return,
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@ -163,18 +169,25 @@ impl Dispatch<WlKeyboard, KeyboardData, WinitState> for WinitState {
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state.dispatched_events = true;
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let data = wl_keyboard.data::<KeyboardData>().unwrap();
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let seat_state = state.seats.get_mut(&data.seat.id()).unwrap();
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let seat_state = match state.seats.get_mut(&data.seat.id()) {
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Some(seat_state) => seat_state,
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None => return TimeoutAction::Drop,
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};
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// NOTE: The removed on event source is batched, but key change to
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// `None` is instant.
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let repeat_keycode =
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match seat_state.keyboard_state.as_ref().unwrap().current_repeat {
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Some(repeat_keycode) => repeat_keycode,
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None => return TimeoutAction::Drop,
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};
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let keyboard_state = match seat_state.keyboard_state.as_mut() {
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Some(keyboard_state) => keyboard_state,
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None => return TimeoutAction::Drop,
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};
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// NOTE: The removed on event source is batched, but key change to `None`
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// is instant.
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let repeat_keycode = match keyboard_state.current_repeat {
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Some(repeat_keycode) => repeat_keycode,
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None => return TimeoutAction::Drop,
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};
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key_input(
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seat_state,
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keyboard_state,
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&mut state.events_sink,
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data,
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repeat_keycode,
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@ -183,7 +196,7 @@ impl Dispatch<WlKeyboard, KeyboardData, WinitState> for WinitState {
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);
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// NOTE: the gap could change dynamically while repeat is going.
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match seat_state.keyboard_state.as_ref().unwrap().repeat_info {
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match keyboard_state.repeat_info {
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RepeatInfo::Repeat { gap, .. } => TimeoutAction::ToDuration(gap),
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RepeatInfo::Disable => TimeoutAction::Drop,
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}
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@ -194,7 +207,7 @@ impl Dispatch<WlKeyboard, KeyboardData, WinitState> for WinitState {
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let key = key + 8;
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key_input(
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seat_state,
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keyboard_state,
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&mut state.events_sink,
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data,
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key,
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@ -202,7 +215,6 @@ impl Dispatch<WlKeyboard, KeyboardData, WinitState> for WinitState {
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false,
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);
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let keyboard_state = seat_state.keyboard_state.as_mut().unwrap();
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if keyboard_state.repeat_info != RepeatInfo::Disable
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&& keyboard_state.xkb_context.keymap_mut().unwrap().key_repeats(key)
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&& Some(key) == keyboard_state.current_repeat
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@ -216,7 +228,7 @@ impl Dispatch<WlKeyboard, KeyboardData, WinitState> for WinitState {
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WlKeyboardEvent::Modifiers {
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mods_depressed, mods_latched, mods_locked, group, ..
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} => {
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let xkb_context = &mut seat_state.keyboard_state.as_mut().unwrap().xkb_context;
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let xkb_context = &mut keyboard_state.xkb_context;
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let xkb_state = match xkb_context.state_mut() {
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Some(state) => state,
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None => return,
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@ -240,7 +252,6 @@ impl Dispatch<WlKeyboard, KeyboardData, WinitState> for WinitState {
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);
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},
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WlKeyboardEvent::RepeatInfo { rate, delay } => {
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let keyboard_state = seat_state.keyboard_state.as_mut().unwrap();
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keyboard_state.repeat_info = if rate == 0 {
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// Stop the repeat once we get a disable event.
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keyboard_state.current_repeat = None;
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@ -348,7 +359,7 @@ impl KeyboardData {
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}
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fn key_input(
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seat_state: &mut WinitSeatState,
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keyboard_state: &mut KeyboardState,
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event_sink: &mut EventSink,
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data: &KeyboardData,
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keycode: u32,
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@ -360,8 +371,6 @@ fn key_input(
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None => return,
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};
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let keyboard_state = seat_state.keyboard_state.as_mut().unwrap();
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let device_id = crate::event::DeviceId(crate::platform_impl::DeviceId::Wayland(DeviceId));
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if let Some(mut key_context) = keyboard_state.xkb_context.key_context() {
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let event = key_context.process_key_event(keycode, state, repeat);
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@ -3,6 +3,7 @@
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use std::sync::Arc;
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use ahash::AHashMap;
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use tracing::warn;
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use sctk::reexports::client::backend::ObjectId;
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use sctk::reexports::client::protocol::wl_seat::WlSeat;
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@ -76,7 +77,13 @@ impl SeatHandler for WinitState {
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seat: WlSeat,
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capability: SeatCapability,
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) {
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let seat_state = self.seats.get_mut(&seat.id()).unwrap();
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let seat_state = match self.seats.get_mut(&seat.id()) {
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Some(seat_state) => seat_state,
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None => {
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warn!("Received wl_seat::new_capability for unknown seat");
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return;
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},
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};
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match capability {
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SeatCapability::Touch if seat_state.touch.is_none() => {
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@ -139,7 +146,13 @@ impl SeatHandler for WinitState {
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seat: WlSeat,
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capability: SeatCapability,
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) {
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let seat_state = self.seats.get_mut(&seat.id()).unwrap();
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let seat_state = match self.seats.get_mut(&seat.id()) {
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Some(seat_state) => seat_state,
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None => {
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warn!("Received wl_seat::remove_capability for unknown seat");
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return;
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},
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};
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if let Some(text_input) = seat_state.text_input.take() {
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text_input.destroy();
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@ -4,6 +4,8 @@ use std::ops::Deref;
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use std::sync::{Arc, Mutex};
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use std::time::Duration;
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use tracing::warn;
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use sctk::reexports::client::delegate_dispatch;
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use sctk::reexports::client::protocol::wl_pointer::WlPointer;
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use sctk::reexports::client::protocol::wl_seat::WlSeat;
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@ -41,7 +43,21 @@ impl PointerHandler for WinitState {
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events: &[PointerEvent],
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) {
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let seat = pointer.winit_data().seat();
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let seat_state = self.seats.get(&seat.id()).unwrap();
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let seat_state = match self.seats.get(&seat.id()) {
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Some(seat_state) => seat_state,
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None => {
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warn!("Received pointer event without seat");
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return;
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},
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};
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let themed_pointer = match seat_state.pointer.as_ref() {
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Some(pointer) => pointer,
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None => {
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warn!("Received pointer event without pointer");
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return;
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},
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};
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let device_id = crate::event::DeviceId(crate::platform_impl::DeviceId::Wayland(DeviceId));
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@ -78,9 +94,7 @@ impl PointerHandler for WinitState {
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event.position.0,
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event.position.1,
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) {
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if let Some(pointer) = seat_state.pointer.as_ref() {
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let _ = pointer.set_cursor(connection, icon);
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}
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let _ = themed_pointer.set_cursor(connection, icon);
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}
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},
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PointerEventKind::Leave { .. } if parent_surface != surface => {
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@ -113,9 +127,7 @@ impl PointerHandler for WinitState {
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self.events_sink
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.push_window_event(WindowEvent::CursorEntered { device_id }, window_id);
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if let Some(pointer) = seat_state.pointer.as_ref().map(Arc::downgrade) {
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window.pointer_entered(pointer);
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}
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window.pointer_entered(Arc::downgrade(themed_pointer));
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// Set the currently focused surface.
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pointer.winit_data().inner.lock().unwrap().surface = Some(window_id);
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@ -126,9 +138,7 @@ impl PointerHandler for WinitState {
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);
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},
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PointerEventKind::Leave { .. } => {
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if let Some(pointer) = seat_state.pointer.as_ref().map(Arc::downgrade) {
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window.pointer_left(pointer);
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}
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window.pointer_left(Arc::downgrade(themed_pointer));
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// Remove the active surface.
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pointer.winit_data().inner.lock().unwrap().surface = None;
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@ -185,13 +195,13 @@ impl PointerHandler for WinitState {
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// Mice events have both pixel and discrete delta's at the same time. So prefer
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// the descrite values if they are present.
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let delta = if has_discrete_scroll {
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// XXX Wayland sign convention is the inverse of winit.
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// NOTE: Wayland sign convention is the inverse of winit.
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MouseScrollDelta::LineDelta(
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(-horizontal.discrete) as f32,
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(-vertical.discrete) as f32,
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)
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} else {
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// XXX Wayland sign convention is the inverse of winit.
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// NOTE: Wayland sign convention is the inverse of winit.
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MouseScrollDelta::PixelDelta(
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LogicalPosition::new(-horizontal.absolute, -vertical.absolute)
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.to_physical(scale_factor),
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@ -1,5 +1,7 @@
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//! Touch handling.
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use tracing::warn;
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use sctk::reexports::client::protocol::wl_seat::WlSeat;
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use sctk::reexports::client::protocol::wl_surface::WlSurface;
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use sctk::reexports::client::protocol::wl_touch::WlTouch;
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@ -31,11 +33,16 @@ impl TouchHandler for WinitState {
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None => return,
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};
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let location = LogicalPosition::<f64>::from(position);
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let seat_state = self.seats.get_mut(&touch.seat().id()).unwrap();
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let seat_state = match self.seats.get_mut(&touch.seat().id()) {
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Some(seat_state) => seat_state,
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None => {
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warn!("Received wl_touch::down without seat");
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return;
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},
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};
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// Update the state of the point.
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let location = LogicalPosition::<f64>::from(position);
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seat_state.touch_map.insert(id, TouchPoint { surface, location });
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self.events_sink.push_window_event(
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@ -61,7 +68,13 @@ impl TouchHandler for WinitState {
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_: u32,
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id: i32,
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) {
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let seat_state = self.seats.get_mut(&touch.seat().id()).unwrap();
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let seat_state = match self.seats.get_mut(&touch.seat().id()) {
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Some(seat_state) => seat_state,
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None => {
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warn!("Received wl_touch::up without seat");
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return;
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},
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};
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// Remove the touch point.
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let touch_point = match seat_state.touch_map.remove(&id) {
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@ -98,7 +111,13 @@ impl TouchHandler for WinitState {
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id: i32,
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position: (f64, f64),
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) {
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let seat_state = self.seats.get_mut(&touch.seat().id()).unwrap();
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let seat_state = match self.seats.get_mut(&touch.seat().id()) {
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Some(seat_state) => seat_state,
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None => {
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warn!("Received wl_touch::motion without seat");
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return;
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},
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};
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// Remove the touch point.
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let touch_point = match seat_state.touch_map.get_mut(&id) {
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@ -129,7 +148,13 @@ impl TouchHandler for WinitState {
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}
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fn cancel(&mut self, _: &Connection, _: &QueueHandle<Self>, touch: &WlTouch) {
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let seat_state = self.seats.get_mut(&touch.seat().id()).unwrap();
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let seat_state = match self.seats.get_mut(&touch.seat().id()) {
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Some(seat_state) => seat_state,
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None => {
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warn!("Received wl_touch::cancel without seat");
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return;
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},
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};
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for (id, touch_point) in seat_state.touch_map.drain() {
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let window_id = wayland::make_wid(&touch_point.surface);
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