Commit graph

17 commits

Author SHA1 Message Date
Mads Marquart
927af44aa4
Move UIKit backend to winit-uikit 2025-05-25 23:19:30 +09:00
Mads Marquart
c846f67bcb
chore: import from winit-core instead of the top-level crate
Reproduce with:
find ./src/platform_impl -type f -exec sed -i '' 's/crate::/winit_core::/g' {} \;
find ./src/platform_impl -type f -exec sed -i '' 's/winit_core::platform/crate::platform/g' {} \;
find ./src/platform_impl -type f -exec sed -i '' 's/winit_core::dpi::/dpi::/g' {} \;
cargo +nightly fmt
2025-05-17 11:26:09 +09:00
Kirill Chibisov
b4c5b76155 winit-core: move window
Create `WindowAttributes` for respective platform specific window
attributes in `winit` due to move of `WindowAttributes`.
2025-05-14 21:18:44 +09:00
Mads Marquart
0c89ea7386
Merge KeyEventExtra into KeyEvent (#4029)
To make the fields easier to use, and to allow constructing KeyEvent in
user test code.
2025-02-26 17:51:49 +01:00
Mads Marquart
953d9b4268
Update to objc2 v0.6 (#4092)
* Use available! macro
* Use objc2-core-foundation and objc2-core-graphics
* Use MainThreadBound instead of StaticMainThreadBound hack
2025-01-28 21:31:14 +01:00
Mads Marquart
4d2a0dd2b3
iOS: Never queue application-level events (#3905)
Events like `resumed`, `new_events`, `about_to_wait`, and so on will
never happen as a result of programmer action, so we'll never need to
queue those. This allows us to remove the need for the old `Event`
struct in the iOS backend.

Furthermore, we can now remove `InUserCallback`, since that state is
already stored inside `EventHandler`.

I've tried to otherwise keep the semantics as close to the original by
calling `handle_nonuser_events(mtm, [])`, which flushes pending events.
2024-12-03 19:53:29 +01:00
Hamir Mahal
fc6cf89ac0
style: simplify string formatting for readability (#4001) 2024-11-22 22:14:11 +01:00
Mads Marquart
dbcdb6f1b4
Add safe area and document coordinate systems (#3890)
Added `Window::safe_area`, which describes the area of the surface that
is unobstructed by notches, bezels etc. The drawing code in the examples
have been updated to draw a star inside the safe area, and the plain
background outside of it.

Also renamed `Window::inner_position` to `Window::surface_position`, and
changed it to from screen coordinates to window coordinates, to better
align how these coordinate systems work together.

Finally, added some SVG images and documentation to describe how all of
this works.

This is fully implemented on macOS and iOS, and partially on the web.

Co-authored-by: daxpedda <daxpedda@gmail.com>
2024-11-21 17:37:03 +01:00
Kirill Chibisov
edfb4b03f4 chore: remove platform FingerId
The same as for `WindowId`.
2024-11-02 17:10:32 +03:00
Kirill Chibisov
c8c1eca3c7 api: move primary from FingerId to Pointer events
Whether the pointer event is primary or not generally matters for the
context where all input is done by the same event, so users can
_ignore_ non-primary events since they are likely from users clicking
something else with their other fingers.

Having it only on a FingerId made it useless, since it's usually used
to avoid multi-touch, but if you start mapping on touch event you
already can track things like that yourself.

Fixes #3943.

Co-authored-by: daxpedda <daxpedda@gmail.com>
2024-11-02 17:10:32 +03:00
Mads Marquart
da2268ae22
chore: remove platform WindowId's
WindowId is a window _identifier_, and as such doesn't store anything
(unlike a _handle_). So we can safely make only be defined once, in the
core crate.

There are a few backends where we still use `into_raw` internally; I
consider these patterns discouraged, we should not be passing around
important state in the window id.
2024-10-08 16:29:40 +03:00
daxpedda
eccd9e415d
api: overhaul pointer API
- Rename `CursorMoved` to `PointerMoved`.
- Rename `CursorEntered` to `PointerEntered`.
- Rename `CursorLeft` to `PointerLeft`.
- Rename `MouseInput` to `PointerButton`.
- Add `position` to every `PointerEvent`.
- Remove `Touch`, which is folded into the `Pointer*` events.
- New `PointerType` added to `PointerEntered` and `PointerLeft`,
  signifying which pointer type is the source of this event.
- New `PointerSource` added to `PointerMoved`, similar to `PointerType`
  but holding additional data.
- New `ButtonSource` added to `PointerButton`, similar to `PointerType`
  but holding pointer type specific buttons. Use
  `ButtonSource::mouse_button()` to easily normalize any pointer button
  type to a generic mouse button.
- In the same spirit rename `DeviceEvent::MouseMotion` to `PointerMotion`.
- Remove `Force::Calibrated::altitude_angle`.

Fixes #3833.
Fixes #883.
Fixes #336.

Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
2024-10-08 15:19:00 +03:00
daxpedda
32cd1ad9a7
api: remove ::dummy from Id types
`::dummy` was used for testing purposes and became redundant after
adding e.g. `from_raw` and `into_raw` methods on `Id` types.
2024-09-29 16:49:45 +03:00
Mads Marquart
8db3e0e043
Rename "inner size" to "surface size" (#3889)
* Rename `WindowEvent::Resized` to `SurfaceResized`
* Rename `InnerSizeWriter` to `SurfaceSizeWriter`
* Replace `inner_size` with `surface_size`
* Rename `resize_increments` to `surface_resize_increments`
2024-09-04 15:04:48 +02:00
lucasmerlin
1e1f0fd7e9
Basic iOS IME support (#3823)
This implements basic iOS IME support (typing, backspace, support for emojis
etc but no autocomplete or copy / paste menu).

Co-authored-by: Mads Marquart <mads@marquart.dk>
2024-08-19 22:04:29 +02:00
daxpedda
9dff801f93
Introduce FingerId (#3783) 2024-08-08 00:36:36 +02:00
Mads Marquart
9d5412ffe1
Move iOS and macOS implementations into new apple module (#3756)
Move iOS and macOS implementations to a shared folder called `apple`, to allow
us to reduce the code-duplication between these platforms in the future.

The folder structure is now:
- `src/platform_impl/apple/`
  - `appkit/`
  - `uikit/`
  - `example_shared_file.rs`
  - `mod.rs`

* Add preliminary support for tvOS, watchOS and visionOS
* Reduce duplication in Cargo.toml when specifying dependencies
2024-06-24 13:26:49 +02:00
Renamed from src/platform_impl/ios/view.rs (Browse further)