Move iOS and macOS implementations to a shared folder called `apple`, to allow
us to reduce the code-duplication between these platforms in the future.
The folder structure is now:
- `src/platform_impl/apple/`
- `appkit/`
- `uikit/`
- `example_shared_file.rs`
- `mod.rs`
* Add preliminary support for tvOS, watchOS and visionOS
* Reduce duplication in Cargo.toml when specifying dependencies
- Allow all gestures simultaneously recognized.
- Add PanGestureRecogniser with min/max number of touches.
- Fix sending delta values relative to Update instead to match macOS.
- Fix rotation gesture units from iOS to be in degrees instead of radians.
Co-authored-by: Mads Marquart <mads@marquart.dk>
Changes relevant to Winit:
- `icrate` has been deprecated in favour of separate crates per
framework, in our case `objc2-foundation` and `objc2-app-kit` (and in
the future `objc2-ui-kit` on iOS).
- Moved `MainThreadMarker::run_on_main` to free-standing function
`run_on_main`.
- Changed how features work, this should result in less code that we
need to compile.
- Enums are now real structs instead of type-aliases and free constants.
Window builder is always accessed by winit on the thread event loop
is on, thus it's safe to mark the data it gets as `Send + Sync`.
Each unsafe object is marked individually as `Send + Sync` instead
of just implementing `Send` and `Sync` for the whole builder.
Hook `Occluded` event to foreground/background evens on iOS.
This commit also enabled the `MemoryWarning` event, since it's
emitted from the windowing system.
Co-authored-by: Dusty DeWeese <dustin.deweese@gmail.com>
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
* macOS & iOS: Refactor EventWrapper
* macOS & iOS: Make EventLoopWindowTarget independent of the user event
* iOS: Use MainThreadMarker instead of marking functions unsafe
* Make iOS thread safe
The idea that redraw events are dispatched with a specific ordering
that makes it possible to specifically report when we have finished
dispatching redraw events isn't portable and the way in which we
dispatched RedrawEventsCleared was inconsistent across backends.
More generally speaking, there is no inherent relationship between
redrawing and event loop iterations. An event loop may wake up at any
frequency depending on what sources of input events are being listened
to but redrawing is generally throttled and in some way synchronized
with the display frequency.
Similarly there's no inherent relationship between a single event loop
iteration and the dispatching of any specific kind of "main" event.
An event loop wakes up when there are events to read (e.g. input
events or responses from a display server / compositor) and goes back
to waiting when there's nothing else to read.
There isn't really a special kind of "main" event that is dispatched
in order with respect to other events.
What we can do more portably is emit an event when the event loop
is about to block and wait for new events.
In practice this is very similar to how MainEventsCleared was
implemented except it wasn't the very last event previously since
redraw events could be dispatched afterwards.
The main backend where we don't strictly know when we're going to
wait for events is Web (since the real event loop is internal to
the browser). For now we emulate AboutToWait on Web similar to how
MainEventsCleared was dispatched.
In practice most applications almost certainly shouldn't care about
AboutToWait because the frequency of event loop iterations is
essentially arbitrary and usually irrelevant.
* Make iOS declared classes not use &mut
* Prepare `init` methods for not having access to &mut self
* Prepare WinitWindow methods for not having access to &mut self
* Convert a bit of WinitView's to use interior mutability
* Convert a bit more of WinitView's to use interior mutability
* Convert the rest of WinitView to use interior mutability
* Use interior mutability instead of a Mutex for the CursorState
* Use interior mutability in WinitWindowDelegate
Makes WindowAttributes public and adds window_attributes() getter to
WindowBuilder.
In version 0.27, the WindowAttributes struct was made private, but this
removed the ability to introspect the default WindowBuilder values.
* Use a bit less `unsafe` on iOS
I did test this in XCode 11.3's "Debug View Heirarchy", the NSStringRust problem is no longer applicable (likely because Rust got better at emitting correct debug info).
* Avoid using `id` on iOS
* fix clippy lints on Windows
* fix lints on other platforms
* a couple more
* again
* don't know what's goging on anymore
* fix examples
* comon
* how about now?
* this is getting annoying
* hmmm
* explicitly set a type
* 😢
* don't cast on x64 targets
* apply code review requests
* fix attributes on expressions
* fix ios
This changes 'Fullscreen::Borderless' enum variant from
'Fullscreen::Borderless(MonitorHandle)' to
'Fullscreen::Borderless(Option<MonitorHandle>)'. Providing
'None' to it will result in picking the current monitor.
* Rename hidpi_factor to scale_factor
* Deprecate WINIT_HIDPI_FACTOR environment variable in favor of WINIT_X11_SCALE_FACTOR
* Rename HiDpiFactorChanged to DpiChanged and update docs
I'm renaming it to DpiChanged instead of ScaleFactorChanged, since I'd
like Winit to expose the raw DPI value at some point in the near future,
and DpiChanged is a more apt name for that purpose.
* Format
* Fix macos and ios again
* Fix bad macos rebase
* Begin implementing DPI generics
* Fix multithreaded example
* Format
* Fix serde test
* hopefully fix most of the errors
* Fix dpi module errors
* More error fixings
* Format
* fix macos errors
* Another error pass
* Replace bad type signatures
* more fixins
* WIP - Make EL2 DPI changes and implement on Windows (#895)
* Modify DPI API publicly and on Windows
* Add generic Position and make dpi creation functions const
* Make examples work
* Fix fullscreen windows not appearing
* Replace Logical coordinates in window events with Physical coordinates
* Update HiDpiFactorChanged
* Document to_static
* On Windows, make AdjustRect calls DPI-aware when possible (#1015)
* Use AdjustWidowRectExForDPI when available
* Prioritize presevering logical size when handling WM_DPICHANGED
* Format
* Add changelog entry
* macOS: Dpi overhaul (#997)
* WIP - Make EL2 DPI changes and implement on Windows (#895)
* Modify DPI API publicly and on Windows
* Add generic Position and make dpi creation functions const
* Make examples work
* Fix fullscreen windows not appearing
* Replace Logical coordinates in window events with Physical coordinates
* Update HiDpiFactorChanged
* Document to_static
* fix app_state errors
* fixes hidpi related errors in window_delegate
* fix bad merge
* dpi_factor edits in window_delegate
* fixes type and lifetime errors in window and window_delegate
* applies fmt
* complies with @aleksijuvani requested changes
* modifies Handler lifetimes
* fixes lifetime isues, adds propper handling for HiDpiChanged
* applies fmt
* restore original lifetimes
* solution is somewhere out there
* applies fmt
* pass as references
* resolves issue with HANDLER
* crate visible type error
* fixes visibility issues
* applies fmt
* deals with warnings
* simplifies new_inner_size setting algorthm
* moves proxy instead of referencing it and removes double deref from proxy.ns_window
* makes @Osspial tests (https://github.com/rust-windowing/winit/pull/997\#discussion_r301852354) pass
* complies with @aleksijuvani suggested changes
* makes max window size std::f32::MAX
* On Windows, fix new DPI API not setting window size properly (#1130)
* First attempt
* Second attempt
* Maintain cursor horizontal ratio
* Fix DPI change handling when maximized
* Revert window example
* Make new DPI code more understandable
* Format
* Implement DPI Usability Upgrades for X11 and Wayland (#1098)
* Fix compile errors
* Use `mio` for the X11 event loop
* Removes `calloop` from the X11 event loop, as the method of draining a
source using a closure provided to the `calloop::EventLoop` instance
conflicts with the need to deliver events directly to the callback
provided to `EventLoop::run`, in order to respond to the value provided by
`WindowEvent::HiDpiFactorChanged`.
* Implement interactive `HiDpiFactorChanged` event for X11
* Implement interactive `HiDpiFactorChanged` event for Wayland
* Run cargo fmt
* Fix Wayland not processing events from EventQueue
* Backport #981
* some lifetime tinkering
* finishes lifetime tinkering
* fixes all type errors
* adds support ffi functions
* adds wrappers for nonstatic events
* replaces events with event wrappers
* reimplementing hidpichanged event in app_state
* implements HiDpiFactorChanged for iOS
* applies formatter
* complies with @aleksijuvani requested changes
* resolves conflicts
* applies fmt
* removes merge blurp
* corrects state of CHANGELOG
* fix fmt check error
* fixes hidpi_factor for armv7-apple-ios
* Implement revamped `RedrawRequested` on iOS
* Added RedrawEventsCleared to events_cleared logic
* Fixed from comments
* Added RedrawEventsCleared to draw_rect handler.
* Fixed out of order `RedrawEventsCleared` events.
* cargo fmt
* fix#1087. the CFRunLoopTimer was never started if the user never changed the controlflow.
* RedrawRequested ordering matches the new redraw api
consistent asserts
lots of appstate refactoring to rely less on unsafe, and hopefully make it easier to maintain
* ios: dpi bugfix. inputs to setContentScaleFactor are not to be trusted as iOS uses 0.0 as a sentinel value for "default device dpi".
the fix is to always go through the getter.
* move touch handling onto uiview
* update changelog
* rustfmt weirdness
* fix use option around nullable function pointers in ffi
* Document why gl and metal views don't use setNeedsDisplay
* change main events cleared observer priority to 0 instead of magic number
log when processing non-redraw events when we expect to only be processing redraw events
* iOS os version checking
* iOS, fix some incorrect msg_send return types
* address nits, and fix OS version check for unsupported os versions
* source for 60fps guarantee