The user may change the size during the on-going resize, meaning that
the size will desync with winit's internal loop which breaks viewporter
setup with fractional scaling.
Links: https://github.com/alacritty/alacritty/issues/7474
This appears to be the solution for the elusive #3335 issue. Previously,
in the Xlib backend, we used the "XRRQueryVersion" function to query for
the Xrandr version, and used that to determine whether we should use the
"GetScreenResources" call or the "GetScreenResourcesCurrent" call.
However, we passed the version "0, 0" into "XRRQueryVersion".
Previously with Xlib this wasn't a problem, as Xlib ignores the version
you pass in and substitutes it with the version of RandR it expects.
https://gitlab.freedesktop.org/xorg/lib/libxrandr/-/blob/master/src/Xrandr.c?ref_type=heads#L386-387
The way that "XRRQueryVersion" is implemented on the server end, it
compares the version passed into the request with the version supported
by the server. If the server's version is greater than the client
version, it just returns the client version. If the client's version is
greater, it passes the server's version. Since we were passing in "0, 0"
this means that the server returned "0, 0".
https://gitlab.freedesktop.org/xorg/xserver/-/blob/master/randr/rrdispatch.c?ref_type=heads#L50-59
To determine whether we use "GetScreenResources" or
"GetScreenResourcesCurrent", we compare the version returned by the
server against "1, 3". Since we got "0, 0"- a version of XRandR so old
it doesn't even exist- we use "GetScreenResources".
The problem manifests in that "GetScreenResources" can take several
seconds to query the screen state based on the current hardware
configuration. On the other hand, "GetScreenResourcesCurrent" is fast;
it uses the server's hardware cache if it is available.
This problem is visible in XTrace. On the latest `master`:
```
000:<:00c2: 12: RANDR-Request(140,0): QueryVersion major-version=0 minor-version=0
000:>:00c2:32: Reply to QueryVersion: major-version=0 minor-version=0
000:<:00c3: 8: RANDR-Request(140,8): GetScreenResources window=0x0000076e
000:>:00c3:1600: Reply to GetScreenResources:
```
On the `v0.28.0` tag:
```
000:<:0019: 12: RANDR-Request(140,0): QueryVersion major-version=1 minor-version=6
000:>:0019:32: Reply to QueryVersion: major-version=1 minor-version=6
...later
000:<:002d: 8: RANDR-Request(140,25): GetScreenResourcesCurrent window=0x0000076e
000:>:002d:1600: Reply to GetScreenResourcesCurrent
```
This commit fixes this issue by requesting "1, 3" instead. This returns
the version we expect, where we can now use "GetScreenResourcesCurrent"
properly.
Fixes#3335
Signed-off-by: John Nunley <dev@notgull.net>
This code confused me. I tried to understand it. I tried to simplify it
while keeping the functional style. But in the end, this just seems too
complicated for its own good. Just doing the exact same thing with a
match statement and the question mark operator makes it sooo much more
obvious what is happening.
Signed-off-by: Uli Schlachter <psychon@znc.in>
* Clean up macOS and iOS monitor code a bit
* Clean up window size methods
Use `setContentSize`, `setContentMinSize`, `setContentMaxSize` and `contentRectForFrameRect` to let the windowing system figure out the required scaling, instead of us doing it manually.
* Use a flipped NSView coordinate system
* Clean up window position methods
* Use icrate's window structs and enums
* Properly implement protocols
* Use icrate's NSWindow
We were previously using undocumented methods on `NSWindowTabGroup`
* Use icrate's NSApplication
And clean up some doc comments regarding NSApplication
* Refactor winit-specific cursor logic out of appkit module
* Add relevant AppKit features that we depend on
* Use icrate's NSImageRep and NSBitmapImageRep
* Use icrate's NSImage
* Use icrate's NSCursor
* Use icrate's NSAppearance
* Use icrate's NSScreen
* Use icrate's NSButton
* Use icrate's NSAppKitVersionNumber
* Use icrate's NSTextInputContext
* Use icrate's NSColor
* Use icrate's NSEvent
* Use icrate's NSMenu and NSMenuItem
* Use icrate's NSPasteboard
* Use icrate's NSResponder
* Use icrate's NSTextInputClient
* Use icrate's NSView
There seems to be many PRs relating to this issue, but they don't include all
platforms and for some reason lost steam. This PR again tries to make this
feature happen, and does it for all desktop platforms (x11, wayland, macos,
windows, web).
I think the best user of this feature and the reason I'm doing this is Bevy and
game engines in general. There non laggy hardware cursors with custom images are
very important. Game devs also like their PNGs so supporting platform native
cursor files is not that important, but I guess could be added too.
Co-authored-by: daxpedda <daxpedda@gmail.com>
Co-authored-by: Mads Marquart <mads@marquart.dk>
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>