Whether the pointer event is primary or not generally matters for the
context where all input is done by the same event, so users can
_ignore_ non-primary events since they are likely from users clicking
something else with their other fingers.
Having it only on a FingerId made it useless, since it's usually used
to avoid multi-touch, but if you start mapping on touch event you
already can track things like that yourself.
Fixes#3943.
Co-authored-by: daxpedda <daxpedda@gmail.com>
WindowId is a window _identifier_, and as such doesn't store anything
(unlike a _handle_). So we can safely make only be defined once, in the
core crate.
There are a few backends where we still use `into_raw` internally; I
consider these patterns discouraged, we should not be passing around
important state in the window id.
- Rename `CursorMoved` to `PointerMoved`.
- Rename `CursorEntered` to `PointerEntered`.
- Rename `CursorLeft` to `PointerLeft`.
- Rename `MouseInput` to `PointerButton`.
- Add `position` to every `PointerEvent`.
- Remove `Touch`, which is folded into the `Pointer*` events.
- New `PointerType` added to `PointerEntered` and `PointerLeft`,
signifying which pointer type is the source of this event.
- New `PointerSource` added to `PointerMoved`, similar to `PointerType`
but holding additional data.
- New `ButtonSource` added to `PointerButton`, similar to `PointerType`
but holding pointer type specific buttons. Use
`ButtonSource::mouse_button()` to easily normalize any pointer button
type to a generic mouse button.
- In the same spirit rename `DeviceEvent::MouseMotion` to `PointerMotion`.
- Remove `Force::Calibrated::altitude_angle`.
Fixes#3833.
Fixes#883.
Fixes#336.
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
* Rename `WindowEvent::Resized` to `SurfaceResized`
* Rename `InnerSizeWriter` to `SurfaceSizeWriter`
* Replace `inner_size` with `surface_size`
* Rename `resize_increments` to `surface_resize_increments`
This should allow us to make future split of backends much easier.
The `Box<dyn Window>` is a _temporary_ solution, which will be
removed with the future updates when we decide on how the Window
should be stored.
This makes it so, when X11 fails to initialize due to not loading a
library, it provides more verbose information on what exactly happened.
Fixes#3883.
Signed-off-by: John Nunley <dev@notgull.net>
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
Another one bites the dust.
This replaces the code dependent on libxcursor with equivalent code
written using x11rb, featuring its special "cursor" module.
cc #3198
Signed-off-by: John Nunley <dev@notgull.net>
A panic doesn't really put any of the fields in XConnection into an invalid
state, so there is no real reason to panic when poisoning is detected.
So just ignore the poison.
Closes#3870
Signed-off-by: John Nunley <dev@notgull.net>
This removes the direct requirement to implement `as_any` and it could
be just derived.
Also implement HasDisplayHandle for dyn ActiveEventLoop + '_.
Suggested-by: daxpedda <daxpedda@gmail.com>
`VideoModeHandle::refresh_rate_millihertz()` and `bit_depth()` now return a `Option<NonZero*>`.
`MonitorHandle::position()` now returns an `Option`.
On Orbital `MonitorHandle::name()` now returns `None` instead of a dummy name.
This also fixes macOS returning `None` in `Window::theme()` if no theme
override is set, instead it now returns the system theme.
MacOS and Wayland were the only ones working correctly according to the
documentation, which was an oversight. The documentation was "fixed"
now.
Fixes#3837.
We decided to remove them because they contained too little information
for the user to be useful. The assumption is that they were originally
implemented to enable gamepad support, which we already decided we are
not going to add directly to Winit.
This had no real use because we don't expose any information on
`DeviceId` except on Windows. But there we only expose the name. The
assumption is that this was originally added for gamepad support, which
never made it into Winit.
Without smooth resizing, the window will appear to jitter when it is being
resized. This is because X11 completes the resize before the client gets a
chance to draw a new frame.
This is fixed by using the "sync" extension to ensure that the resize of the
X11 window is synchronized with the server.
Closes#2153
This allows the user more control over how they pass their application state
to Winit, and will hopefully allow `Drop` implementations on the application
handler to work in the future on all platforms.
Nothing wrong will happen if we ignore events when compositor is at
wrong, at least crashing because compositor is just _wrong_ probably is
not a great option.
Links: https://github.com/alacritty/alacritty/issues/8065
Let the users wake up the event loop and then they could poll their
user sources.
Co-authored-by: Mads Marquart <mads@marquart.dk>
Co-authored-by: daxpedda <daxpedda@gmail.com>
On Raspberry Pi, using the Rust crate eframe caused the program to crash on
mouse movement. The Backtrace lead to this specific line of code, and the exact
error was a "misaligned pointer dereference: address must be a multiple of 0x8
but is xxxx"
The edit has been tested with the Raspberry Pi, which works now.
This replaces a reference to EventLoopBuilderExtUnix in a panic
message with EventLoopBuilderExtX11 or EventLoopBuilderExtWayland.
Closes#3488
Signed-off-by: John Nunley <dev@notgull.net>
In rare cases destroying subsurfaces before the main surface could
result in a frame where the window is still shown, but decorations
got hidden, right before the window itself disappears.