improv(menu): simplify menu construction.
- Added `MenuAction` trait to call the `message` method on button press. - Added two new methods to construct a MenuTree. - Added MenuItem enum to represent an action or a separator in a MenuTree. - Added menu example. - Moved Modifier enum and KeyBind struct to libcosmic. - Moved menu_button macro to libcosmic.
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14
examples/menu/Cargo.toml
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14
examples/menu/Cargo.toml
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[package]
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name = "menu"
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version = "0.1.0"
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edition = "2021"
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[dependencies]
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tracing = "0.1.37"
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tracing-subscriber = "0.3.17"
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tracing-log = "0.2.0"
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[dependencies.libcosmic]
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path = "../../"
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default-features = false
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features = ["debug", "winit", "tokio", "xdg-portal"]
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178
examples/menu/src/main.rs
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178
examples/menu/src/main.rs
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@ -0,0 +1,178 @@
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// Copyright 2023 System76 <info@system76.com>
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// SPDX-License-Identifier: MPL-2.0
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//! Application API example
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use cosmic::app::{Command, Core, Settings};
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use cosmic::iced::window;
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use cosmic::iced_core::alignment::{Horizontal, Vertical};
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use cosmic::iced_core::keyboard::Key;
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use cosmic::iced_core::{Length, Size};
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use cosmic::widget::menu::action::MenuAction;
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use cosmic::widget::menu::key_bind::KeyBind;
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use cosmic::widget::menu::key_bind::Modifier;
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use cosmic::widget::menu::menu_tree::{menu_items, menu_root, MenuItem};
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use cosmic::widget::menu::{ItemHeight, ItemWidth, MenuBar, MenuTree};
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use cosmic::widget::segmented_button::Entity;
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use cosmic::{executor, Element};
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use std::collections::HashMap;
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use std::{env, process};
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/// Runs application with these settings
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#[rustfmt::skip]
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fn main() -> Result<(), Box<dyn std::error::Error>> {
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tracing_subscriber::fmt::init();
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let _ = tracing_log::LogTracer::init();
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let settings = Settings::default()
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.antialiasing(true)
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.client_decorations(true)
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.debug(false)
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.default_icon_theme("Pop")
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.default_text_size(16.0)
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.scale_factor(1.0)
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.size(Size::new(1024., 768.));
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cosmic::app::run::<App>(settings, ())?;
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Ok(())
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}
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/// Messages that are used specifically by our [`App`].
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#[derive(Clone, Debug)]
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pub enum Message {
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WindowClose,
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WindowNew,
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}
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/// The [`App`] stores application-specific state.
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pub struct App {
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core: Core,
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key_binds: HashMap<KeyBind, Action>,
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}
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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pub enum Action {
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WindowClose,
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WindowNew,
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}
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impl MenuAction for Action {
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type Message = Message;
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fn message(&self, _entity_opt: Option<Entity>) -> Self::Message {
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match self {
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Action::WindowClose => Message::WindowClose,
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Action::WindowNew => Message::WindowNew,
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}
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}
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}
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/// Implement [`cosmic::Application`] to integrate with COSMIC.
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impl cosmic::Application for App {
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/// Default async executor to use with the app.
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type Executor = executor::Default;
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/// Argument received [`cosmic::Application::new`].
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type Flags = ();
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/// Message type specific to our [`App`].
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type Message = Message;
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/// The unique application ID to supply to the window manager.
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const APP_ID: &'static str = "org.cosmic.AppDemo";
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fn core(&self) -> &Core {
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&self.core
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}
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fn core_mut(&mut self) -> &mut Core {
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&mut self.core
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}
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/// Creates the application, and optionally emits command on initialize.
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fn init(core: Core, _input: Self::Flags) -> (Self, Command<Self::Message>) {
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let app = App {
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core,
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key_binds: key_binds(),
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};
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(app, Command::none())
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}
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fn header_start(&self) -> Vec<Element<Self::Message>> {
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vec![menu_bar(&self.key_binds)]
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}
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/// Handle application events here.
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fn update(&mut self, message: Self::Message) -> Command<Self::Message> {
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match message {
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Message::WindowClose => {
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return window::close(window::Id::MAIN);
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}
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Message::WindowNew => match env::current_exe() {
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Ok(exe) => match process::Command::new(&exe).spawn() {
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Ok(_child) => {}
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Err(err) => {
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eprintln!("failed to execute {:?}: {}", exe, err);
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}
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},
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Err(err) => {
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eprintln!("failed to get current executable path: {}", err);
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}
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},
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}
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Command::none()
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}
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/// Creates a view after each update.
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fn view(&self) -> Element<Self::Message> {
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let text = cosmic::widget::text("Menu Example");
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let centered = cosmic::widget::container(text)
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.width(Length::Fill)
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.height(Length::Shrink)
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.align_x(Horizontal::Center)
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.align_y(Vertical::Center);
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Element::from(centered)
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}
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}
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pub fn menu_bar<'a>(key_binds: &HashMap<KeyBind, Action>) -> Element<'a, Message> {
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MenuBar::new(vec![MenuTree::with_children(
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menu_root("File"),
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menu_items(
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key_binds,
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vec![
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MenuItem::Action("New window", Action::WindowNew),
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MenuItem::Separator,
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MenuItem::Action("Quit", Action::WindowClose),
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],
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),
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)])
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.item_height(ItemHeight::Dynamic(40))
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.item_width(ItemWidth::Uniform(240))
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.spacing(4.0)
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.into()
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}
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pub fn key_binds() -> HashMap<KeyBind, Action> {
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let mut key_binds = HashMap::new();
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macro_rules! bind {
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([$($modifier:ident),* $(,)?], $key:expr, $action:ident) => {{
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key_binds.insert(
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KeyBind {
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modifiers: vec![$(Modifier::$modifier),*],
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key: $key,
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},
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Action::$action,
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);
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}};
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}
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bind!([Ctrl], Key::Character("w".into()), WindowClose);
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bind!([Ctrl, Shift], Key::Character("n".into()), WindowNew);
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key_binds
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}
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//! ```
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//!
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pub mod action;
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mod flex;
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pub mod key_bind;
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pub mod menu_bar;
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mod menu_inner;
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pub mod menu_tree;
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7
src/widget/menu/action.rs
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7
src/widget/menu/action.rs
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use crate::widget::segmented_button::Entity;
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pub trait MenuAction: Clone + Copy + Eq + PartialEq {
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type Message;
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fn message(&self, entity: Option<Entity>) -> Self::Message;
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}
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39
src/widget/menu/key_bind.rs
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39
src/widget/menu/key_bind.rs
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use iced_core::keyboard::{Key, Modifiers};
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use std::fmt;
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#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
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pub enum Modifier {
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Super,
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Ctrl,
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Alt,
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Shift,
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}
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#[derive(Clone, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
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pub struct KeyBind {
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pub modifiers: Vec<Modifier>,
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pub key: Key,
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}
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impl KeyBind {
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pub fn matches(&self, modifiers: Modifiers, key: &Key) -> bool {
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key == &self.key
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&& modifiers.logo() == self.modifiers.contains(&Modifier::Super)
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&& modifiers.control() == self.modifiers.contains(&Modifier::Ctrl)
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&& modifiers.alt() == self.modifiers.contains(&Modifier::Alt)
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&& modifiers.shift() == self.modifiers.contains(&Modifier::Shift)
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}
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}
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impl fmt::Display for KeyBind {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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for modifier in self.modifiers.iter() {
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write!(f, "{:?} + ", modifier)?;
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}
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match &self.key {
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Key::Character(c) => write!(f, "{}", c.to_uppercase()),
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Key::Named(named) => write!(f, "{:?}", named),
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other => write!(f, "{:?}", other),
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}
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}
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}
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//! A tree structure for constructing a hierarchical menu
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use crate::widget::menu::action::MenuAction;
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use crate::widget::menu::key_bind::KeyBind;
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use crate::{theme, widget};
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use iced_widget::core::{renderer, Element};
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use iced_widget::horizontal_rule;
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use std::borrow::Cow;
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use std::collections::HashMap;
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/// Nested menu is essentially a tree of items, a menu is a collection of items
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/// a menu itself can also be an item of another menu.
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///
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Self::new(value)
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}
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}
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macro_rules! menu_button {
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($($x:expr),+ $(,)?) => (
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widget::button(
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widget::Row::with_children(
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vec![$(Element::from($x)),+]
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)
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.align_items(Alignment::Center)
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.height(Length::Fill)
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.width(Length::Fill)
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)
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.height(Length::Fixed(36.0))
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.padding([4, 16])
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.width(Length::Fill)
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.style(theme::Button::MenuItem)
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);
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}
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pub enum MenuItem<A: MenuAction, L: Into<Cow<'static, str>>> {
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Action(L, A),
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Separator,
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}
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pub fn menu_root<'a, Message, Renderer: renderer::Renderer>(
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label: impl Into<Cow<'a, str>> + 'a,
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) -> iced::Element<'a, Message, crate::Theme, Renderer>
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where
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Element<'a, Message, crate::Theme, Renderer>:
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From<widget::button::Button<'a, Message, crate::Theme, iced::Renderer>>,
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{
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widget::button(widget::text(label))
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.padding([4, 12])
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.style(theme::Button::MenuRoot)
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.into()
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}
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pub fn menu_items<
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'a,
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A: MenuAction<Message = Message>,
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L: Into<Cow<'static, str>> + 'static,
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Message: 'a,
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Renderer: renderer::Renderer + 'a,
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>(
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key_binds: &HashMap<KeyBind, A>,
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children: Vec<MenuItem<A, L>>,
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) -> Vec<MenuTree<'a, Message, Renderer>>
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where
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Element<'a, Message, crate::Theme, Renderer>:
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From<widget::button::Button<'a, Message, crate::Theme, iced::Renderer>>,
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{
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fn find_key<A: MenuAction>(action: &A, key_binds: &HashMap<KeyBind, A>) -> String {
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for (key_bind, key_action) in key_binds.iter() {
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if action == key_action {
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return key_bind.to_string();
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}
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}
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String::new()
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}
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let size = children.len();
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children
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.into_iter()
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.enumerate()
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.flat_map(|(i, item)| {
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let mut trees = vec![];
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match item {
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MenuItem::Action(label, action) => {
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let key = find_key(&action, key_binds);
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let menu_button: iced::Element<'a, Message, crate::Theme, Renderer> =
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widget::button::<Message, crate::Theme>(
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widget::Row::with_children(vec![
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widget::text(label).into(),
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widget::horizontal_space(iced_core::Length::Fill).into(),
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widget::text(key).into(),
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])
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.align_items(iced_core::Alignment::Center)
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.height(iced_core::Length::Fill)
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.width(iced_core::Length::Fill),
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)
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.on_press(action.message(None))
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.height(iced_core::Length::Fixed(36.0))
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.padding([4, 16])
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.width(iced_core::Length::Fill)
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.style(theme::Button::MenuItem)
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.into();
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trees.push(MenuTree::<Message, Renderer>::new(menu_button));
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}
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MenuItem::Separator => {
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if i != size - 1 {
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trees.push(MenuTree::<Message, Renderer>::new(horizontal_rule(1)));
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}
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}
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}
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trees
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})
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.collect()
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}
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