- Added `MenuAction` trait to call the `message` method on button press. - Added two new methods to construct a MenuTree. - Added MenuItem enum to represent an action or a separator in a MenuTree. - Added menu example. - Moved Modifier enum and KeyBind struct to libcosmic. - Moved menu_button macro to libcosmic.
69 lines
1.8 KiB
Rust
69 lines
1.8 KiB
Rust
// From iced_aw, license MIT
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//! A [`MenuBar`] widget for displaying [`MenuTree`]s
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//!
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//! *This API requires the following crate features to be activated: `menu`*
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//!
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//! # Example
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//!
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//! ```ignore
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//! use iced::widget::button;
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//! use iced_aw::menu::{MenuTree, MenuBar};
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//!
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//! let sub_2 = MenuTree::with_children(
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//! button("Sub Menu 2"),
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//! vec![
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//! MenuTree::new(button("item_1")),
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//! MenuTree::new(button("item_2")),
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//! MenuTree::new(button("item_3")),
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//! ]
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//! );
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//!
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//! let sub_1 = MenuTree::with_children(
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//! button("Sub Menu 1"),
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//! vec![
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//! MenuTree::new(button("item_1")),
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//! sub_2,
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//! MenuTree::new(button("item_2")),
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//! MenuTree::new(button("item_3")),
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//! ]
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//! );
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//!
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//!
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//! let root_1 = MenuTree::with_children(
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//! button("Menu 1"),
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//! vec![
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//! MenuTree::new(button("item_1")),
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//! MenuTree::new(button("item_2")),
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//! sub_1,
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//! MenuTree::new(button("item_3")),
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//! ]
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//! );
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//!
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//! let root_2 = MenuTree::with_children(
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//! button("Menu 2"),
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//! vec![
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//! MenuTree::new(button("item_1")),
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//! MenuTree::new(button("item_2")),
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//! MenuTree::new(button("item_3")),
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//! ]
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//! );
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//!
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//! let menu_bar = MenuBar::new(vec![root_1, root_2]);
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//!
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//! ```
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//!
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pub mod action;
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mod flex;
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pub mod key_bind;
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pub mod menu_bar;
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mod menu_inner;
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pub mod menu_tree;
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pub use crate::style::menu_bar::{Appearance, StyleSheet};
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/// A `MenuBar` collects `MenuTree`s and handles
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pub type MenuBar<'a, Message, Renderer> = menu_bar::MenuBar<'a, Message, Renderer>;
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pub use menu_inner::{CloseCondition, ItemHeight, ItemWidth, PathHighlight};
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/// Nested menu is essentially a tree of items, a menu is a collection of items
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pub type MenuTree<'a, Message, Renderer> = menu_tree::MenuTree<'a, Message, Renderer>;
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