libcosmic-yoda/src/widget/menu/menu_tree.rs
Eduardo Flores 0b47efe1de improv(menu): simplify menu construction.
- Added `MenuAction` trait to call the `message` method on button press.
- Added two new methods to construct a MenuTree.
- Added MenuItem enum to represent an action or a separator in a MenuTree.
- Added menu example.
- Moved Modifier enum and KeyBind struct to libcosmic.
- Moved menu_button macro to libcosmic.
2024-03-16 19:00:12 -06:00

237 lines
7.4 KiB
Rust

// From iced_aw, license MIT
//! A tree structure for constructing a hierarchical menu
use crate::widget::menu::action::MenuAction;
use crate::widget::menu::key_bind::KeyBind;
use crate::{theme, widget};
use iced_widget::core::{renderer, Element};
use iced_widget::horizontal_rule;
use std::borrow::Cow;
use std::collections::HashMap;
/// Nested menu is essentially a tree of items, a menu is a collection of items
/// a menu itself can also be an item of another menu.
///
/// A `MenuTree` represents a node in the tree, it holds a widget as a menu item
/// for its parent, and a list of menu tree as child nodes.
/// Conceptually a node is either a menu(inner node) or an item(leaf node),
/// but there's no need to explicitly distinguish them here, if a menu tree
/// has children, it's a menu, otherwise it's an item
#[allow(missing_debug_implementations)]
pub struct MenuTree<'a, Message, Renderer = crate::Renderer> {
/// The menu tree will be flatten into a vector to build a linear widget tree,
/// the `index` field is the index of the item in that vector
pub(super) index: usize,
/// The item of the menu tree
pub(super) item: Element<'a, Message, crate::Theme, Renderer>,
/// The children of the menu tree
pub(super) children: Vec<MenuTree<'a, Message, Renderer>>,
/// The width of the menu tree
pub(super) width: Option<u16>,
/// The height of the menu tree
pub(super) height: Option<u16>,
}
impl<'a, Message, Renderer> MenuTree<'a, Message, Renderer>
where
Renderer: renderer::Renderer,
{
/// Create a new menu tree from a widget
pub fn new(item: impl Into<Element<'a, Message, crate::Theme, Renderer>>) -> Self {
Self {
index: 0,
item: item.into(),
children: Vec::new(),
width: None,
height: None,
}
}
/// Create a menu tree from a widget and a vector of sub trees
pub fn with_children(
item: impl Into<Element<'a, Message, crate::Theme, Renderer>>,
children: Vec<impl Into<MenuTree<'a, Message, Renderer>>>,
) -> Self {
Self {
index: 0,
item: item.into(),
children: children.into_iter().map(Into::into).collect(),
width: None,
height: None,
}
}
/// Sets the width of the menu tree.
/// See [`ItemWidth`]
///
/// [`ItemWidth`]:`super::ItemWidth`
#[must_use]
pub fn width(mut self, width: u16) -> Self {
self.width = Some(width);
self
}
/// Sets the height of the menu tree.
/// See [`ItemHeight`]
///
/// [`ItemHeight`]: `super::ItemHeight`
#[must_use]
pub fn height(mut self, height: u16) -> Self {
self.height = Some(height);
self
}
/* Keep `set_index()` and `flattern()` recurse in the same order */
/// Set the index of each item
pub(super) fn set_index(&mut self) {
/// inner counting function.
fn rec<Message, Renderer>(mt: &mut MenuTree<'_, Message, Renderer>, count: &mut usize) {
// keep items under the same menu line up
mt.children.iter_mut().for_each(|c| {
c.index = *count;
*count += 1;
});
mt.children.iter_mut().for_each(|c| rec(c, count));
}
let mut count = 0;
self.index = count;
count += 1;
rec(self, &mut count);
}
/// Flatten the menu tree
pub(super) fn flattern(&'a self) -> Vec<&Self> {
/// Inner flattening function
fn rec<'a, Message, Renderer>(
mt: &'a MenuTree<'a, Message, Renderer>,
flat: &mut Vec<&MenuTree<'a, Message, Renderer>>,
) {
mt.children.iter().for_each(|c| {
flat.push(c);
});
mt.children.iter().for_each(|c| {
rec(c, flat);
});
}
let mut flat = Vec::new();
flat.push(self);
rec(self, &mut flat);
flat
}
}
impl<'a, Message, Renderer> From<Element<'a, Message, crate::Theme, Renderer>>
for MenuTree<'a, Message, Renderer>
where
Renderer: renderer::Renderer,
{
fn from(value: Element<'a, Message, crate::Theme, Renderer>) -> Self {
Self::new(value)
}
}
macro_rules! menu_button {
($($x:expr),+ $(,)?) => (
widget::button(
widget::Row::with_children(
vec![$(Element::from($x)),+]
)
.align_items(Alignment::Center)
.height(Length::Fill)
.width(Length::Fill)
)
.height(Length::Fixed(36.0))
.padding([4, 16])
.width(Length::Fill)
.style(theme::Button::MenuItem)
);
}
pub enum MenuItem<A: MenuAction, L: Into<Cow<'static, str>>> {
Action(L, A),
Separator,
}
pub fn menu_root<'a, Message, Renderer: renderer::Renderer>(
label: impl Into<Cow<'a, str>> + 'a,
) -> iced::Element<'a, Message, crate::Theme, Renderer>
where
Element<'a, Message, crate::Theme, Renderer>:
From<widget::button::Button<'a, Message, crate::Theme, iced::Renderer>>,
{
widget::button(widget::text(label))
.padding([4, 12])
.style(theme::Button::MenuRoot)
.into()
}
pub fn menu_items<
'a,
A: MenuAction<Message = Message>,
L: Into<Cow<'static, str>> + 'static,
Message: 'a,
Renderer: renderer::Renderer + 'a,
>(
key_binds: &HashMap<KeyBind, A>,
children: Vec<MenuItem<A, L>>,
) -> Vec<MenuTree<'a, Message, Renderer>>
where
Element<'a, Message, crate::Theme, Renderer>:
From<widget::button::Button<'a, Message, crate::Theme, iced::Renderer>>,
{
fn find_key<A: MenuAction>(action: &A, key_binds: &HashMap<KeyBind, A>) -> String {
for (key_bind, key_action) in key_binds.iter() {
if action == key_action {
return key_bind.to_string();
}
}
String::new()
}
let size = children.len();
children
.into_iter()
.enumerate()
.flat_map(|(i, item)| {
let mut trees = vec![];
match item {
MenuItem::Action(label, action) => {
let key = find_key(&action, key_binds);
let menu_button: iced::Element<'a, Message, crate::Theme, Renderer> =
widget::button::<Message, crate::Theme>(
widget::Row::with_children(vec![
widget::text(label).into(),
widget::horizontal_space(iced_core::Length::Fill).into(),
widget::text(key).into(),
])
.align_items(iced_core::Alignment::Center)
.height(iced_core::Length::Fill)
.width(iced_core::Length::Fill),
)
.on_press(action.message(None))
.height(iced_core::Length::Fixed(36.0))
.padding([4, 16])
.width(iced_core::Length::Fill)
.style(theme::Button::MenuItem)
.into();
trees.push(MenuTree::<Message, Renderer>::new(menu_button));
}
MenuItem::Separator => {
if i != size - 1 {
trees.push(MenuTree::<Message, Renderer>::new(horizontal_rule(1)));
}
}
}
trees
})
.collect()
}