Ashley Wulber
a7c71f8dd3
improv: feature gate for xdg_portal
2026-07-15 16:46:43 -04:00
Ashley Wulber
b3b0ab1cd5
fix: feature gates
2026-07-15 16:46:43 -04:00
Ilia Malanin
f6daee14ac
fix: avoid panic on sub-pixel rounded borders
2026-07-14 00:11:26 +02:00
Hojjat
c195232875
fix: avoid 1×1 popup geometry that trips corner-radius validation
2026-07-14 00:10:47 +02:00
Hojjat
775abd45d1
Revert "fix: validate corner radius against window geometry"
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This reverts commit 5da1188557 .
2026-07-14 00:10:47 +02:00
Hojjat
5da1188557
fix: validate corner radius against window geometry
2026-07-10 02:23:59 +02:00
Ian Douglas Scott
5671e49c9b
wgpu: Apply Nvidia driver workaround regardless of cctk feature
2026-07-09 13:25:14 -07:00
Ilia Malanin
371dd94a2a
fix: intersect nested clip bounds with parent layer
2026-07-08 10:59:02 -04:00
Ashley Wulber
b5b2b2fcc3
fix: popup cleanup
2026-07-06 18:44:30 -04:00
Ashley Wulber
c781ff6199
chore: cargo fmt
2026-07-01 10:37:52 -04:00
Ashley Wulber
633ed14411
feat: popup reposition
2026-07-01 10:37:52 -04:00
Ashley Wulber
da9d15b2e8
chore: update cosmic-protocols
2026-07-01 10:37:52 -04:00
Ashley Wulber
8e94441efa
fix: apply initial corner radius after adding surfaces to the state
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otherwise the corners won't be set.
2026-07-01 10:37:52 -04:00
Ashley Wulber
46781102fe
fix: set blur and corners on creation
2026-07-01 10:37:52 -04:00
Ashley Wulber
5cc9f8d621
fix: single blur surface per wl surface
2026-07-01 10:37:52 -04:00
Ashley Wulber
6be49cb530
blur command helper
2026-07-01 10:37:52 -04:00
Ashley Wulber
b8b0804140
fix(overlap): fix check for disabling
2026-07-01 10:37:52 -04:00
Ashley Wulber
6521f7fa20
fix: improved layer surface popup cleanup
2026-07-01 10:37:52 -04:00
Ashley Wulber
f6fa506f6c
chore(layer shell): add padding action
2026-07-01 10:37:52 -04:00
Ashley Wulber
e0c7d353aa
better handle pending corners
2026-07-01 10:37:52 -04:00
Ashley Wulber
a63d57261f
blur enabled event
2026-07-01 10:37:52 -04:00
Ashley Wulber
1bcba7e30c
wip: corner radius v2
2026-07-01 10:37:52 -04:00
Hojjat
9f41055861
Revert "feat: add direct SCTK action sender for wayland popups"
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This reverts commit b007caba44 .
2026-06-30 12:26:07 -04:00
Hojjat
7afd9ee0f8
fix: add alt clipboard bindings for text_editor
2026-06-21 06:49:01 -04:00
Jeremy Soller
62b90179a2
Fix List widget not updating children because iterator not consumed
2026-06-10 12:04:26 -06:00
Ilia Malanin
c3c8fcf52c
refactor: wrap repeated run_action call in a macro
2026-06-09 10:14:25 -04:00
Ilia Malanin
f725961c87
fix: reuse wgpu compositor across windows
2026-06-09 10:14:25 -04:00
Ashley Wulber
dcf4cf0194
improv: ignore duplicate surfaces and log a warning
2026-06-06 02:22:09 +02:00
Hojjat
5013f63956
improv: reuse loaded fonts by cosmic-text for svg renderer
2026-05-30 02:56:54 +02:00
Ashley Wulber
ebb3b125bf
Revert "fix(text): don't reload cache every redraw"
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This reverts commit 590e093086 .
2026-05-29 16:43:44 -04:00
Gavin John
590e093086
fix(text): don't reload cache every redraw
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I have >1000 fonts installed. COSMIC has always been somewhat laggy for me, but I had assumed it was just like that for everyone, or was the fault of my T480s. Eventually, when trying to diagnose some hitching, I ended up discovering that cosmic-launcher was consuming on average ~5% total CPU over time, which led me to discover that it was fetching all the fonts from disk and software rendering the fonts, every redraw, causing the high cpu usage *and* the stutters (as a result of hammering disk I/O). Oops.
The fix is simple: just persist the cache across redraws.
2026-05-29 19:56:54 +02:00
Ashley Wulber
9c748f1656
Revert "fix: avoid deadlock in context menu rendering"
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This reverts commit 0094b347d4 .
2026-05-27 17:25:49 -04:00
Hojjat
dfcd989947
fix: present suboptimal frames
2026-05-27 17:22:00 -04:00
Hojjat
0094b347d4
fix: avoid deadlock in context menu rendering
2026-05-27 17:22:00 -04:00
Ashley Wulber
a7d71d9ace
chore: modifiers event on keyboard enter and leave
2026-05-27 20:01:47 +02:00
Ashley Wulber
6105d8bdef
reexport geometry from iced_graphics
2026-05-22 15:42:09 -04:00
Michael Aaron Murphy
98fb6a0fba
docs: update cosmic-protocols with docs cfg fix
2026-05-20 17:00:28 +02:00
Hojjat
b007caba44
feat: add direct SCTK action sender for wayland popups
2026-05-20 16:04:35 +02:00
Hojjat
a7ca336eb4
feat: HasSelectableText impl to TextEditor
2026-05-20 16:04:35 +02:00
Hojjat
2e1e4bd6e0
feat: add HasSelectableText trait to Text widget
2026-05-20 16:04:35 +02:00
Hojjat
9ae155b8e2
fix: crash while resizing on x11
2026-05-20 16:00:15 +02:00
Ericky Dos Santos
346faf2e79
Make shader_f16 optional because it does not work in webgl
2026-05-20 07:26:41 -04:00
Hojjat
251254ad51
feat: add selectable() to Text
2026-05-16 08:28:37 -04:00
Ashley Wulber
347d91f7ea
improv(wgpu): adapter selection
2026-05-10 22:41:11 -04:00
KENZ
1444d5c43e
fix(ime): Don't panic if some IME sends DeleteSurrounding events
2026-05-08 00:23:00 +02:00
KENZ
f752bba18f
Revert "Fix the candidate window position of fcitx5 which does't work well wi…"
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This reverts commit a9bcb00529 .
2026-05-08 00:22:22 +02:00
Lcstyle
d7595fab95
fix: bootstrap FrameStatus on session lock surface configure
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The session lock configure handler was missing receive_frame() and
request_redraw() calls that the layer surface configure handler has.
Without these, after S3 resume or DPMS wake, the FrameStatus entry
for lock surfaces could be missing, causing the rendering gate to
never reach Ready state — resulting in permanently grey lock screens.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-05-07 12:40:09 -04:00
Ashley Wulber
e000c71ff2
fix: send redraw request after events
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creation events must be handled before processing redraws
2026-05-07 17:39:02 +02:00
edwloef
3928e0d385
wgpu: request devices with SHADER_F16 feature
2026-04-27 15:03:07 +02:00
Hojjat
90d2c418a7
chore: update to wgpu 28 and cosmic-text 0.19
2026-04-27 14:35:24 +02:00