Commit graph

6791 commits

Author SHA1 Message Date
Frederic Laing
300fa97ee2 fix: consume XDG activation token on window creation 2026-07-18 07:43:12 -06:00
Ashley Wulber
a7c71f8dd3 improv: feature gate for xdg_portal 2026-07-15 16:46:43 -04:00
Ashley Wulber
b3b0ab1cd5 fix: feature gates 2026-07-15 16:46:43 -04:00
Ilia Malanin
f6daee14ac fix: avoid panic on sub-pixel rounded borders 2026-07-14 00:11:26 +02:00
Hojjat
c195232875 fix: avoid 1×1 popup geometry that trips corner-radius validation 2026-07-14 00:10:47 +02:00
Hojjat
775abd45d1 Revert "fix: validate corner radius against window geometry"
This reverts commit 5da1188557.
2026-07-14 00:10:47 +02:00
Hojjat
5da1188557 fix: validate corner radius against window geometry 2026-07-10 02:23:59 +02:00
Ian Douglas Scott
5671e49c9b wgpu: Apply Nvidia driver workaround regardless of cctk feature 2026-07-09 13:25:14 -07:00
Ilia Malanin
371dd94a2a fix: intersect nested clip bounds with parent layer 2026-07-08 10:59:02 -04:00
Ashley Wulber
b5b2b2fcc3 fix: popup cleanup 2026-07-06 18:44:30 -04:00
Ashley Wulber
c781ff6199 chore: cargo fmt 2026-07-01 10:37:52 -04:00
Ashley Wulber
633ed14411 feat: popup reposition 2026-07-01 10:37:52 -04:00
Ashley Wulber
da9d15b2e8 chore: update cosmic-protocols 2026-07-01 10:37:52 -04:00
Ashley Wulber
8e94441efa fix: apply initial corner radius after adding surfaces to the state
otherwise the corners won't be set.
2026-07-01 10:37:52 -04:00
Ashley Wulber
46781102fe fix: set blur and corners on creation 2026-07-01 10:37:52 -04:00
Ashley Wulber
5cc9f8d621 fix: single blur surface per wl surface 2026-07-01 10:37:52 -04:00
Ashley Wulber
6be49cb530 blur command helper 2026-07-01 10:37:52 -04:00
Ashley Wulber
b8b0804140 fix(overlap): fix check for disabling 2026-07-01 10:37:52 -04:00
Ashley Wulber
6521f7fa20 fix: improved layer surface popup cleanup 2026-07-01 10:37:52 -04:00
Ashley Wulber
f6fa506f6c chore(layer shell): add padding action 2026-07-01 10:37:52 -04:00
Ashley Wulber
e0c7d353aa better handle pending corners 2026-07-01 10:37:52 -04:00
Ashley Wulber
a63d57261f blur enabled event 2026-07-01 10:37:52 -04:00
Ashley Wulber
1bcba7e30c wip: corner radius v2 2026-07-01 10:37:52 -04:00
Hojjat
9f41055861 Revert "feat: add direct SCTK action sender for wayland popups"
This reverts commit b007caba44.
2026-06-30 12:26:07 -04:00
Hojjat
7afd9ee0f8 fix: add alt clipboard bindings for text_editor 2026-06-21 06:49:01 -04:00
Jeremy Soller
62b90179a2 Fix List widget not updating children because iterator not consumed 2026-06-10 12:04:26 -06:00
Ilia Malanin
c3c8fcf52c refactor: wrap repeated run_action call in a macro 2026-06-09 10:14:25 -04:00
Ilia Malanin
f725961c87 fix: reuse wgpu compositor across windows 2026-06-09 10:14:25 -04:00
Ashley Wulber
dcf4cf0194 improv: ignore duplicate surfaces and log a warning 2026-06-06 02:22:09 +02:00
Hojjat
5013f63956 improv: reuse loaded fonts by cosmic-text for svg renderer 2026-05-30 02:56:54 +02:00
Ashley Wulber
ebb3b125bf Revert "fix(text): don't reload cache every redraw"
This reverts commit 590e093086.
2026-05-29 16:43:44 -04:00
Gavin John
590e093086 fix(text): don't reload cache every redraw
I have >1000 fonts installed. COSMIC has always been somewhat laggy for me, but I had assumed it was just like that for everyone, or was the fault of my T480s. Eventually, when trying to diagnose some hitching, I ended up discovering that cosmic-launcher was consuming on average ~5% total CPU over time, which led me to discover that it was fetching all the fonts from disk and software rendering the fonts, every redraw, causing the high cpu usage *and* the stutters (as a result of hammering disk I/O). Oops.

The fix is simple: just persist the cache across redraws.
2026-05-29 19:56:54 +02:00
Ashley Wulber
9c748f1656 Revert "fix: avoid deadlock in context menu rendering"
This reverts commit 0094b347d4.
2026-05-27 17:25:49 -04:00
Hojjat
dfcd989947 fix: present suboptimal frames 2026-05-27 17:22:00 -04:00
Hojjat
0094b347d4 fix: avoid deadlock in context menu rendering 2026-05-27 17:22:00 -04:00
Ashley Wulber
a7d71d9ace chore: modifiers event on keyboard enter and leave 2026-05-27 20:01:47 +02:00
Ashley Wulber
6105d8bdef reexport geometry from iced_graphics 2026-05-22 15:42:09 -04:00
Michael Aaron Murphy
98fb6a0fba
docs: update cosmic-protocols with docs cfg fix 2026-05-20 17:00:28 +02:00
Hojjat
b007caba44 feat: add direct SCTK action sender for wayland popups 2026-05-20 16:04:35 +02:00
Hojjat
a7ca336eb4 feat: HasSelectableText impl to TextEditor 2026-05-20 16:04:35 +02:00
Hojjat
2e1e4bd6e0 feat: add HasSelectableText trait to Text widget 2026-05-20 16:04:35 +02:00
Hojjat
9ae155b8e2 fix: crash while resizing on x11 2026-05-20 16:00:15 +02:00
Ericky Dos Santos
346faf2e79 Make shader_f16 optional because it does not work in webgl 2026-05-20 07:26:41 -04:00
Hojjat
251254ad51 feat: add selectable() to Text 2026-05-16 08:28:37 -04:00
Ashley Wulber
347d91f7ea improv(wgpu): adapter selection 2026-05-10 22:41:11 -04:00
KENZ
1444d5c43e fix(ime): Don't panic if some IME sends DeleteSurrounding events 2026-05-08 00:23:00 +02:00
KENZ
f752bba18f Revert "Fix the candidate window position of fcitx5 which does't work well wi…"
This reverts commit a9bcb00529.
2026-05-08 00:22:22 +02:00
Lcstyle
d7595fab95 fix: bootstrap FrameStatus on session lock surface configure
The session lock configure handler was missing receive_frame() and
request_redraw() calls that the layer surface configure handler has.
Without these, after S3 resume or DPMS wake, the FrameStatus entry
for lock surfaces could be missing, causing the rendering gate to
never reach Ready state — resulting in permanently grey lock screens.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-05-07 12:40:09 -04:00
Ashley Wulber
e000c71ff2 fix: send redraw request after events
creation events must be handled before processing redraws
2026-05-07 17:39:02 +02:00
edwloef
3928e0d385 wgpu: request devices with SHADER_F16 feature 2026-04-27 15:03:07 +02:00