Commit graph

103 commits

Author SHA1 Message Date
KENZ
977d4c2dca refactor: make get_popup_toplevel() PopupKind agnostic
- for preparation to make unconstrain_popup() PopupKind agnostic.
2026-05-07 15:00:24 -06:00
Victoria Brekenfeld
5216eb50ba chore: Fix remaining clippy lints 2026-03-24 16:23:43 +01:00
Vukašin Vojinović
2ca99c670a chore: clippy 2026-03-18 18:19:03 +01:00
Ian Douglas Scott
cac7a5aca6 image-copy: Use abstraction that's now provided by Smithay
This doesn't change much, since the Smithay implementation is based on
the `cosmic-comp` version, but made more generic. We provide our own
implementation for our workspace capture protocol, but otherwise Smithay
handles the boilerplate now.

This should not cause any change in behavior.
2026-02-05 02:01:14 +01:00
Victoria Brekenfeld
d708e18278 focus: Restore focus to swap group 2026-01-12 17:47:28 +01:00
Victoria Brekenfeld
77d3605fb9 Update smithay for DnD updates 2025-12-04 20:17:12 +01:00
Hendrik Hamerlinck
714e80366d fix: properly remove elements from the focus_stack
shift_remove could not delete the element in it's stack because
indexmap::Equivalent requires the hashes to be equivalent
2025-12-02 07:04:09 -08:00
Victoria Brekenfeld
8624928052 gestures: Cycle through workspaces 2025-11-21 09:10:01 -07:00
Ashley Wulber
e55d16b87b fix: unset grab if focusing exclusive layer shell surface 2025-11-05 15:49:22 +01:00
Ian Douglas Scott
7fd033295f focus-stack: Keep dragged surface in focus stack in move_request()
Replacement for https://github.com/pop-os/cosmic-comp/pull/1687, that
works correctly with multiple outputs.

We don't want another window to show a focus indicator while a window is
being dragged, so keep the window in the focus stack. If a window is
being moved out of a stack, change the focus from the stack to the
window.

`refresh_focus_stack()` doesn't seem to be called here, but for good
measure, make sure that calling that function also won't remove a
`CosmicMapped` from the focus stack if it is currently part of a move
grab for the seat.
2025-11-04 15:41:08 -08:00
Ian Douglas Scott
e09fcec9f3 Use keyboard focus target rather than focus_stack in keybindings
`Action::Close` already used the keyboard focus target, but some other
bindings didn't. Presumably it's most intuitive if all "current window"
key bindings affect the window with keyboard focus.

These used the focus stack on the `focused_output()` (the one with
keyboard focus), so I guess the main impact is when the keyboard target
is a window being dragged? Then the binding will operate on that window,
or have no effect.

This seems related to some of the behaviors discussed in
https://github.com/pop-os/cosmic-comp/issues/453.
2025-11-04 15:41:08 -08:00
Ian Douglas Scott
f230a23bd0 focus-stack: Use IndexSet::shift_remove() for remove
This seems like the correct way to use an `IndexSet`. It shouldn't be
possible to have multiple entries that match, since it's a "set".

We can't define `Borrow<CosmicMapped> for FocusTarget`, so the blanket
impl of `indexmap::Equivalent` won't work, but implementing seems fine.
2025-11-04 15:41:08 -08:00
Vukašin Vojinović
1f7f0c70b7 chore: format for Rust 2024 2025-10-22 23:55:11 +02:00
Vukašin Vojinović
5e9ea93819 chore: manual clippy 2025-10-22 23:55:11 +02:00
Vukašin Vojinović
0847247c33 chore: clippy 2025-10-22 23:55:11 +02:00
Ian Douglas Scott
346f055fdc focus: Check if X11 surface matches in KeyboardFocus::replace()
Tested on `SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS=1 supertux2`, using
XWayland. If the game starts with fullscreen configured, it minimizes
immediately on start. But after this change, this no longer happens.

This hopefully will improve behaviors with various X11/wine fullscreen
clients. It may fix
https://github.com/pop-os/cosmic-comp/issues/1510, though looking at the
video the behavior there may be a bit different.
2025-10-02 16:27:29 +02:00
Ian Douglas Scott
9e66bed9d6 focus: Split off an x11_surface() method from is_xwm() 2025-10-02 16:27:29 +02:00
Victoria Brekenfeld
b28f92a6e1 focus: Don't consider XWaylandGrab exclusive 2025-08-16 01:19:35 +02:00
Victoria Brekenfeld
0095b6d505 order: Newer override-redirect windows are higher in the stack 2025-08-13 16:27:44 +02:00
Ian Douglas Scott
d6c1ca8c33 Use &dyn to simplify pointer/keyboard/touch target dispatch
Requires https://github.com/Smithay/smithay/pull/1334.
2025-07-30 19:01:32 +02:00
Victoria Brekenfeld
adedb705e7 shell: handle fullscreen windows on a dedicated layer
I hoped to split this up into multiple commits, but the api
changes to `shell/workspace.rs` were to invasive to feasibly do this.

Here is a rough list of changes:

- Fullscreen windows aren't mapped to other layers anymore
  - This they need their own logic for:
    - Sending frames
    - Dmabuf Feedback
    - Primary outputs
    - On commit handlers
    - cursor tests
  - They get their own unmap/remap logic
  - They get a new restore state similar to minimized windows
    - Refactored the minimized window state to reuse as much as possible
      here
  - They need to be part of focus stacks, which means adjusting them
    to a new type `FocusTarget` as they previously only handled
    `CosmicMapped`.
  - Various shell handlers (minimize, move, menu) now have dedicated
    logic for fullscreen surfaces
    - This was partially necessary due to relying on CosmicSurface now,
      partially because they should've had their own logic from the
      start. E.g. the context menu is now reflecting the fullscreen
      state
- Fullscreen windows may be rendered behind other windows now, when they
  loose focus.
  - This needed changes to input handling / rendering
2025-07-04 19:45:54 +02:00
Ian Douglas Scott
30d68af051 Improved handling of XWayland grabs
A solution for https://github.com/Smithay/smithay/issues/1714.

With this, the lock screen is able to get keyboard focus normally, but
focus then reverts to the XWayland grab surface. This can be tested with
the example client from the issue.

Adding a new variant of `KeyboardFocusTarget` is annoying. Maybe it
could map to a different variant of the enum. But it presumably needs to
handle any `wl_surface` XWayland uses. (Override redirect surfaces?
Subsurfaces?) This seems as good as anything for now.
2025-07-02 11:16:53 +02:00
Victoria Brekenfeld
a65e1d6b5f debug: More profiling annotations 2025-05-27 20:00:21 +02:00
Victoria Brekenfeld
465813c1c5 shell: Using parking_lot's RwLock for fairness guarantees 2025-05-27 20:00:21 +02:00
Victoria Brekenfeld
cbc4ad6fc2 xwayland: Allow eavesdropping on certain keyboard/pointer events 2025-04-02 17:26:09 +02:00
Victoria Brekenfeld
0ba0a0cdaa a11y/zoom: zoom level per output 2025-03-28 18:35:06 +01:00
Victoria Brekenfeld
b62e47ef8d a11y/zoom: Allow hiding the overlay 2025-03-28 18:35:06 +01:00
Victoria Brekenfeld
07a471f285 zoom: Don't render at 100% scale while animating 2025-02-20 23:51:55 +01:00
Victoria Brekenfeld
f72d2b91f3 shell: Add zoom UI 2025-02-20 23:51:55 +01:00
Victoria Brekenfeld
db13eea91c shell: Allow active workspace to be None 2025-01-06 20:23:05 +01:00
Victoria Brekenfeld
7ac204ee79 focus: Fix active/focused output on refresh_focus
Previously removing the last output could have left seats with an
invalid active output. We already have logic to check this in
`refresh_focus` but failed to apply it before `update_pointer_focus`.
Let's fix that.
2024-12-16 20:14:37 +01:00
Victoria Brekenfeld
7829e7696d focus: Only consider focused output 2024-12-05 18:37:09 +01:00
Victoria Brekenfeld
fce52cb6a2 focus: Un-activate non-active workspaces 2024-12-05 18:37:09 +01:00
Victoria Brekenfeld
9a9eddb132 focus: Fix layer-popup locations 2024-10-23 17:35:06 +02:00
Victoria Brekenfeld
0092dac08c input: Use render_input_order 2024-10-22 19:43:47 +02:00
Victoria Brekenfeld
140d870e7b focus: Introduce render_input_order 2024-10-22 19:43:47 +02:00
may
a4d875e35e cursor follows focus to center of window 2024-10-10 20:49:43 +02:00
Victoria Brekenfeld
b111c9ff48 shell: Rewrite get_focused_output to properly account for groups 2024-09-10 19:38:48 +02:00
Victoria Brekenfeld
16d9902770 focus: Allow updating cursor to already focused window 2024-09-09 20:02:36 +02:00
skewballfox
7da0bc430a added cursor_follows_focus and focus_follows_cursor 2024-09-04 20:22:40 +02:00
julianbraha
52ad30c264 Remove unnecessary lifetimes 2024-08-30 17:53:56 +02:00
Ian Douglas Scott
3625454420 Use monotonic time instead of 0 for motion events
Update to https://github.com/Smithay/smithay/pull/1509, and adopt a
similar change.
2024-08-22 07:22:44 -06:00
Ian Douglas Scott
ca6f05c585 Update pointer focus before motion occurs
If the surface under the pointer has changed, we should send an `enter`
event immediately, instead of waiting for the next motion event. This
seems to fix that, without producing unnecessary events.

Instead of `time: 0`, this and other synthesized events should probably
use `CLOCK_MONOTONIC`. It seems libinput does document that it uses
that.
2024-08-21 13:36:58 -06:00
Victoria Brekenfeld
d4926c3a9e shell: Allow dragged windows to be focused 2024-07-17 18:57:21 +02:00
Victoria Brekenfeld
d85b6f0e50 focus: set minimized windows unfocused 2024-07-10 22:36:40 +02:00
Victoria Brekenfeld
c06529b548 focus: Don't send enter/leave for same surface 2024-07-10 22:36:40 +02:00
Victoria Brekenfeld
dc882ffc36 focus: Fall back to first window, if stack is empty 2024-07-03 21:03:58 +02:00
Michael Aaron Murphy
553c49b42b feat: runtime configurable keybindings 2024-07-01 15:20:23 +02:00
Victoria Brekenfeld
953c277cb0 focus: Fix crash when no output is available 2024-06-27 12:35:01 +02:00
Victoria Brekenfeld
c7d50e7c5b seat: Make render-related state thread-safe 2024-06-26 12:59:33 +02:00