Commit graph

212 commits

Author SHA1 Message Date
Robin Nehls
db0b1afeb5 feat: allow naming pinned workspaces 2026-06-15 23:11:31 +02:00
Joseph Buckingham
52b3f930a8 fix: debug build pinning panic 2026-06-12 11:45:59 -06:00
Hojjat
0312f9a201 fix: draw the focused window border for the current window only 2026-06-09 23:21:26 -04:00
Hojjat Abdollahi
28ef6bdbc8
feat: support multiple fullscreen windows per workspace 2026-06-02 17:48:33 +02:00
Skygrango
203cad8cbd shell: disable WindowUI detection if constraint is active 2026-06-01 07:52:42 -07:00
Hojjat
b5186ef21a fix: restore snapped windows as snapped after maximize/minimize 2026-05-13 12:43:02 +02:00
Victoria Brekenfeld
53e0db28ac chore: Update smithay 2026-04-27 14:51:46 -07:00
Ilia Malanin
06ece0fdcd shell: Return surface from take_fullscreen for symmetry with remove_fullscreen 2026-03-27 11:56:04 +01:00
Ilia Malanin
07d584dadd shell: Simplify early return with take_if 2026-03-27 11:56:04 +01:00
Ilia Malanin
90ce9cab90 shell: Preserve fullscreen state when moving window between workspaces 2026-03-27 11:56:04 +01:00
Victoria Brekenfeld
5216eb50ba chore: Fix remaining clippy lints 2026-03-24 16:23:43 +01:00
Vukašin Vojinović
2ca99c670a chore: clippy 2026-03-18 18:19:03 +01:00
Ian Douglas Scott
c0c7a26178 Move some trait bounds to definition of AsGlowRenderer
Everything implementing `AsGlowRenderer` implements `Renderer` and various
other traits, and by making `AsGlowRenderer` depend on these trait,
things requiring `AsGlowRenderer` can avoid listing those traits as
well.

Looks like implied trait bounds still won't work for the
`Self::TexutureId` and `Self::Error` requirements? So those are not
included here.
2026-03-18 01:34:33 +01:00
Ian Douglas Scott
0d6c83db31 Revert "Move some trait bounds to definition of AsGlowRenderer"
This reverts commit c860fcddad.

Accidentally pushed to wrong branch.

If only branch protection has a way to prompt for overriding rule on
push...
2026-03-11 20:08:33 -07:00
Ian Douglas Scott
c860fcddad Move some trait bounds to definition of AsGlowRenderer
Everything implementing `AsGlowRenderer` implements `Renderer` and various
other traits, and by making `AsGlowRenderer` depend on these trait,
things requiring `AsGlowRenderer` can avoid listing those traits as
well.

Looks like implied trait bounds still won't work for the
`Self::TexutureId` and `Self::Error` requirements? So those are not
included here.
2026-03-11 10:14:40 -07:00
Ilia Malanin
3f68eee846 shell: Extract FloatingLayout::snap_to_corner to deduplicate snap restore logic 2026-02-24 00:55:49 +01:00
Ilia Malanin
7f33014710 format: Fixed PR formatting 2026-02-24 00:55:49 +01:00
Ilia Malanin
4565514e76 shell: Preserve snapped state through fullscreen/minimize round-trips 2026-02-24 00:55:49 +01:00
Ian Douglas Scott
cac7a5aca6 image-copy: Use abstraction that's now provided by Smithay
This doesn't change much, since the Smithay implementation is based on
the `cosmic-comp` version, but made more generic. We provide our own
implementation for our workspace capture protocol, but otherwise Smithay
handles the boilerplate now.

This should not cause any change in behavior.
2026-02-05 02:01:14 +01:00
Victoria Brekenfeld
2adebb5fe1 config: Add and propagate appearance_config 2026-01-13 19:12:22 +01:00
Victoria Brekenfeld
77d3605fb9 Update smithay for DnD updates 2025-12-04 20:17:12 +01:00
Victoria Brekenfeld
84f1d6b7a9 shell: Change fullscreen restore info on move 2025-11-13 09:33:50 -07:00
Victoria Brekenfeld
5fc5a223c7 shell: Remove minimized state on unmap 2025-11-11 20:20:54 -07:00
Peter Krull
6c01631f51 cargo fmt 2025-11-11 20:12:22 -07:00
Peter Krull
fc9fe59ed9 Fix bars when full screen, reposition popups 2025-11-11 20:12:22 -07:00
Ian Douglas Scott
7fd033295f focus-stack: Keep dragged surface in focus stack in move_request()
Replacement for https://github.com/pop-os/cosmic-comp/pull/1687, that
works correctly with multiple outputs.

We don't want another window to show a focus indicator while a window is
being dragged, so keep the window in the focus stack. If a window is
being moved out of a stack, change the focus from the stack to the
window.

`refresh_focus_stack()` doesn't seem to be called here, but for good
measure, make sure that calling that function also won't remove a
`CosmicMapped` from the focus stack if it is currently part of a move
grab for the seat.
2025-11-04 15:41:08 -08:00
Ian Douglas Scott
12857672f6 Use shift_remove() instead of retain() in unmap_element() 2025-11-04 15:41:08 -08:00
Vukašin Vojinović
1f7f0c70b7 chore: format for Rust 2024 2025-10-22 23:55:11 +02:00
Vukašin Vojinović
5e9ea93819 chore: manual clippy 2025-10-22 23:55:11 +02:00
Vukašin Vojinović
0847247c33 chore: clippy 2025-10-22 23:55:11 +02:00
Ian Douglas Scott
e54f4b4963 protocols/workspace: Set ext workspace id for pinned workspace
The `id` is defined to be sent only once, on creation of the handle or
later. And only for workspaces that are "likely to be stable across
multiple sessions".

Set we add an `id` initially for pinned workspaces, and add one when the
workspace is pinned.

The `id` is not supposed to be human readable, so we just use a random
value.
2025-08-22 11:58:07 +02:00
Ian Douglas Scott
2fbf0081ea Fix compile warnings on nightly
Should fix CI test.
2025-08-12 18:03:27 -04:00
Victoria Brekenfeld
c3d2b5f0b7 element: Allow overriding default scanout behaviour 2025-08-07 19:40:23 +02:00
Victoria Brekenfeld
7a52eff61e workspace: Animation and geometry fixes around maximized windows 2025-07-04 19:45:54 +02:00
Victoria Brekenfeld
d63f1abcdd workspace: Correctly handle unmapping maximized elements 2025-07-04 19:45:54 +02:00
Victoria Brekenfeld
dec2092684 workspace: Add missing output_enter/leave events for fullscreen surfaces 2025-07-04 19:45:54 +02:00
Victoria Brekenfeld
828c0a225b shell: Fix clicking on background fullscreen surfaces 2025-07-04 19:45:54 +02:00
Victoria Brekenfeld
165f83fa38 shell: Properly restore maximized state from minimize/fullscreen 2025-07-04 19:45:54 +02:00
Victoria Brekenfeld
b11456614f shell/workspace: Don't double-remove animating fullscreen surfaces 2025-07-04 19:45:54 +02:00
Victoria Brekenfeld
83ed79af16 workspace: Consistently set minimized state 2025-07-04 19:45:54 +02:00
Victoria Brekenfeld
adedb705e7 shell: handle fullscreen windows on a dedicated layer
I hoped to split this up into multiple commits, but the api
changes to `shell/workspace.rs` were to invasive to feasibly do this.

Here is a rough list of changes:

- Fullscreen windows aren't mapped to other layers anymore
  - This they need their own logic for:
    - Sending frames
    - Dmabuf Feedback
    - Primary outputs
    - On commit handlers
    - cursor tests
  - They get their own unmap/remap logic
  - They get a new restore state similar to minimized windows
    - Refactored the minimized window state to reuse as much as possible
      here
  - They need to be part of focus stacks, which means adjusting them
    to a new type `FocusTarget` as they previously only handled
    `CosmicMapped`.
  - Various shell handlers (minimize, move, menu) now have dedicated
    logic for fullscreen surfaces
    - This was partially necessary due to relying on CosmicSurface now,
      partially because they should've had their own logic from the
      start. E.g. the context menu is now reflecting the fullscreen
      state
- Fullscreen windows may be rendered behind other windows now, when they
  loose focus.
  - This needed changes to input handling / rendering
2025-07-04 19:45:54 +02:00
Ian Douglas Scott
96e9bf3b81 Initial support for workspace pinning and moving
Adds support for cosmic-workspace-v2 pin, unpin, move_after, and
move_before requests.

Both features need some work with workspaces span displays mode, so that
will need more fixes later.

We also want to generate a unique id for pinned workspaces to send in
the ext-workspace-v1 protocol. But that isn't a strict requirement for
anything. So I haven't yet fully implemented that. We'll also want to
persist other things, like workspace naming when that's added.

Overall, though, with separate workspaces per display, this is working
pretty well.
2025-04-24 12:45:50 +02:00
Ian Douglas Scott
0c95871bd0 shell/workspace: Disambiguate output with edid match by connector name
If two displays have the same edid (which shouldn't happen, since edid
includes a serial number, but is somewhat common in practice with
identical monitors), match output stack by comparing both edid and
connector name.

If we get the same edid but a different connector, `set_output`
truncates but also adds the new one. (Before adding edid matching, this
would have just added to the output stack.)

`prefers_output()` will requrire a connector name match if the edid of
the current output is the same as that of the output being compared.
2025-04-02 13:40:56 +02:00
Ian Douglas Scott
70ed075e80 shell/workspace: Store edid in output stack
Matches by edid where present, or by connector name if there is no edid
information.
2025-04-02 13:40:56 +02:00
Ian Douglas Scott
75aab6e282 shell/workspace: Clear output stack when moved user moves workspace
If the user explicitly moves a workspace to an output, assume that is
where the user wants it, so it shouldn't be moved back to a different
output in the future.

For persistent workspaces, the explicitly set workspace is the one that
will be stored, instead of trying to track an unbounded list of outputs
persistently.
2025-04-02 13:40:56 +02:00
Ian Douglas Scott
7340e2beff Improve handling of XDG activation tokens in shell
Requires https://github.com/Smithay/smithay/pull/1676.

This changes two things:
* `Workspace::is_empty` no longer checks if there are activation tokens,
  but a separate `Workspace::can_auto_remove` checks if the workspace is
  empty and has no activation tokens.
  - When we add workspace pinning, that can also be checked there.
* `Workspace` no longer contains a `pending_tokens` list that is updated
  on `refresh`. Instead, `can_auto_remove` takes the xdg activation
  state as an argument.

Since `Workspace::refresh` normally is run for focused workspaces, this
fixes allowing non-focused workspaces to be removed when an activation
token expires. It seems generally good to avoid tracking the activation
tokens in two places, and this is probably more efficient than needing
to refresh in more places.

By splitting this, we still don't remove an empty workspace if it has a
pending activation token, but we also don't add an empty workspace for
an activation token.

This mitigates the confusing behavior with activation tokens that aren't
used, but having to wait a few seconds in some cases before a workspace
is removed is still a little confusing. (We probably want `cosmic-term`
and `cosmic-workspace` to either consume the activation tokens they are
passed, or not be passed tokens when started by keybinding?)

Fixes https://github.com/pop-os/cosmic-comp/issues/1099.
2025-03-14 17:53:34 +01:00
Victoria Brekenfeld
95b27637ae chore: smithay update 2025-03-12 16:50:58 +01:00
Victoria Brekenfeld
8a32571b8a tiling: Exclude maximized windows from input/render 2025-03-07 18:52:03 +01:00
Ian Douglas Scott
aac8166962 Add cosmic-workspace-v2, image source, toplevel info changes
This new protocol extends `ext-workspace-v1` with the same additional
functionality `cosmic-workspace-v1` provided. Toplevel info and toplevel
management are also updated to use ext handles, and there's an image
source for ext workspaces.

For now, the old protocol is still supported.
2025-03-03 12:30:25 +01:00
Ian Douglas Scott
b685512127 Migrate away from Rectangle::from_loc_and_size
Deprecated in `smithay` by https://github.com/Smithay/smithay/pull/1621.
2025-01-07 12:50:35 +01:00