Update to latest libcosmic/iced
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9b98c20da2
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9 changed files with 640 additions and 552 deletions
1113
Cargo.lock
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1113
Cargo.lock
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@ -40,7 +40,7 @@ cosmic-config = { git = "https://github.com/pop-os/libcosmic/", features = ["cal
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cosmic-protocols = { git = "https://github.com/pop-os/cosmic-protocols", branch = "main", default-features = false, features = ["server"] }
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libcosmic = { git = "https://github.com/pop-os/libcosmic/", default-features = false }
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iced_tiny_skia = { git = "https://github.com/pop-os/libcosmic/" }
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tiny-skia = "0.10"
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tiny-skia = "0.11"
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ordered-float = "4.0"
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glow = "0.12.0"
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tracing-subscriber = { version = "0.3.16", features = ["env-filter", "tracing-log"] }
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@ -293,7 +293,7 @@ where
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Length::Fill
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}
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fn layout(&self, renderer: &Renderer, limits: &Limits) -> Node {
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fn layout(&self, tree: &mut Tree, renderer: &Renderer, limits: &Limits) -> Node {
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let min_size = Size {
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height: TAB_HEIGHT as f32,
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width: if self.active {
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@ -328,6 +328,7 @@ where
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} else {
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&self.elements[0..2]
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},
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&mut tree.children,
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)
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}
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@ -84,13 +84,16 @@ where
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tree.diff_children(std::slice::from_mut(&mut self.text))
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}
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fn layout(&self, renderer: &Renderer, limits: &Limits) -> Node {
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fn layout(&self, tree: &mut Tree, renderer: &Renderer, limits: &Limits) -> Node {
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let limits = limits.width(self.width).height(self.height);
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let child_limits = Limits::new(
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Size::new(limits.min().width, limits.min().height - 4.),
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Size::new(limits.max().width * 2., limits.max().height - 4.),
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);
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let mut content = self.text.as_widget().layout(renderer, &child_limits);
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let mut content =
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self.text
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.as_widget()
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.layout(&mut tree.children[0], renderer, &child_limits);
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content.move_to(Point::new(0., 2.));
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let size = limits.resolve(content.size());
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@ -359,7 +359,7 @@ where
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tree.diff_children(&mut self.elements)
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}
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fn layout(&self, renderer: &Renderer, limits: &Limits) -> Node {
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fn layout(&self, tree: &mut Tree, renderer: &Renderer, limits: &Limits) -> Node {
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let limits = limits.width(self.width).height(self.height);
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// calculate the smallest possible size
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@ -372,7 +372,8 @@ where
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let mut nodes = self.elements[2..self.elements.len() - 2]
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.iter()
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.map(|tab| tab.as_widget().layout(renderer, &child_limits))
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.zip(tree.children.iter_mut())
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.map(|(tab, tab_tree)| tab.as_widget().layout(tab_tree, renderer, &child_limits))
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.collect::<Vec<_>>();
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// sum up
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@ -401,6 +402,7 @@ where
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0.,
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cosmic::iced::Alignment::Center,
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&self.elements[2..self.elements.len() - 2],
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&mut tree.children[2..self.elements.len() - 2],
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)
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.children()
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.to_vec()
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@ -412,7 +414,8 @@ where
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let mut nodes = self.elements[2..self.elements.len() - 3]
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.iter()
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.map(|tab| {
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.zip(tree.children[2..].iter_mut())
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.map(|(tab, tab_tree)| {
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let child_limits = Limits::new(
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Size::new(min_width, limits.min().height),
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Size::new(f32::INFINITY, limits.max().height),
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@ -420,7 +423,7 @@ where
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.width(Length::Shrink)
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.height(Length::Shrink);
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let mut node = tab.as_widget().layout(renderer, &child_limits);
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let mut node = tab.as_widget().layout(tab_tree, renderer, &child_limits);
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node.move_to(Point::new(offset, 0.));
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offset += node.bounds().width;
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node
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@ -66,8 +66,14 @@ where
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self.elem.as_widget().height()
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}
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fn layout(&self, renderer: &Renderer, limits: &layout::Limits) -> layout::Node {
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let node = self.elem.as_widget().layout(renderer, limits);
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fn layout(
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&self,
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state: &mut Tree,
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renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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let state = &mut state.children[0];
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let node = self.elem.as_widget().layout(state, renderer, limits);
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layout::Node::with_children(node.size(), vec![node])
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}
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@ -9,7 +9,7 @@ use std::{
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use calloop::LoopHandle;
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use cosmic::{
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iced::Background,
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iced_core::{alignment::Horizontal, Length, Rectangle as IcedRectangle},
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iced_core::{alignment::Horizontal, Length, Pixels, Rectangle as IcedRectangle},
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iced_widget::{self, horizontal_rule, text::Appearance as TextAppearance, Column, Row},
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theme,
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widget::{button, horizontal_space, icon::from_name, text},
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@ -395,7 +395,7 @@ impl Program for ContextMenu {
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if let Some(shortcut) = shortcut.as_ref() {
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components.push(
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text(shortcut)
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.line_height(20.)
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.line_height(Pixels(20.))
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.size(14)
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.horizontal_alignment(Horizontal::Right)
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.width(Length::Shrink)
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13
src/theme.rs
13
src/theme.rs
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@ -3,19 +3,16 @@
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// update a Arc<Mutex<Theme>> in the state on change of the theme and mark all interfaces for a redraw.
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use calloop::LoopHandle;
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use cosmic::cosmic_theme::{
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palette::{self, Srgba},
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Theme, ThemeMode,
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};
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use cosmic::cosmic_theme::{palette, Theme, ThemeMode};
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use crate::state::State;
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pub(crate) fn group_color(theme: &Theme<Srgba>) -> [f32; 3] {
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pub(crate) fn group_color(theme: &Theme) -> [f32; 3] {
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let neutral_8 = theme.palette.neutral_8;
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[neutral_8.red, neutral_8.green, neutral_8.blue]
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}
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pub(crate) fn active_window_hint(theme: &Theme<Srgba>) -> palette::Srgba {
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pub(crate) fn active_window_hint(theme: &Theme) -> palette::Srgba {
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if let Some(hint) = theme.window_hint {
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palette::Srgba::from(hint)
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} else {
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@ -26,8 +23,8 @@ pub(crate) fn active_window_hint(theme: &Theme<Srgba>) -> palette::Srgba {
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pub fn watch_theme(handle: LoopHandle<'_, State>) -> Result<(), cosmic_config::Error> {
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let (ping_tx, ping_rx) = calloop::ping::make_ping().unwrap();
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let config_mode_helper = ThemeMode::config()?;
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let config_dark_helper = Theme::<palette::Srgba>::dark_config()?;
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let config_light_helper = Theme::<palette::Srgba>::light_config()?;
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let config_dark_helper = Theme::dark_config()?;
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let config_light_helper = Theme::light_config()?;
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if let Err(e) = handle.insert_source(ping_rx, move |_, _, state| {
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let new_theme = cosmic::theme::system_preference();
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@ -8,13 +8,14 @@ use std::{
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use cosmic::{
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iced::{
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advanced::widget::Tree,
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event::Event,
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keyboard::{Event as KeyboardEvent, Modifiers as IcedModifiers},
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mouse::{Button as MouseButton, Cursor, Event as MouseEvent, ScrollDelta},
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window::{Event as WindowEvent, Id},
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Command, Limits, Point as IcedPoint, Rectangle as IcedRectangle, Size as IcedSize,
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},
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iced_core::{clipboard::Null as NullClipboard, renderer::Style, Color, Length},
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iced_core::{clipboard::Null as NullClipboard, renderer::Style, Color, Font, Length, Pixels},
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iced_renderer::{graphics::Renderer as IcedGraphicsRenderer, Renderer as IcedRenderer},
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iced_runtime::{
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command::Action,
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@ -128,7 +129,7 @@ impl<P: Program> IcedProgram for ProgramWrapper<P> {
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self.0.update(message, &self.1)
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}
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fn view(&self, _id: Id) -> Element<'_, Self::Message> {
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fn view(&self) -> Element<'_, Self::Message> {
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self.0.view()
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}
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}
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@ -170,11 +171,14 @@ impl<P: Program + Send + Clone + 'static> Clone for IcedElementInternal<P> {
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if !self.state.is_queue_empty() {
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tracing::warn!("Missing force_update call");
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}
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let mut renderer =
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IcedRenderer::TinySkia(IcedGraphicsRenderer::new(Backend::new(Default::default())));
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let mut renderer = IcedRenderer::TinySkia(IcedGraphicsRenderer::new(
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Backend::new(),
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Font::default(),
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Pixels(16.0),
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));
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let mut debug = Debug::new();
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let state = State::new(
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Id(0),
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Id::MAIN,
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ProgramWrapper(self.state.program().0.clone(), handle.clone()),
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IcedSize::new(self.size.w as f32, self.size.h as f32),
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&mut renderer,
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@ -232,12 +236,15 @@ impl<P: Program + Send + 'static> IcedElement<P> {
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theme: cosmic::Theme,
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) -> IcedElement<P> {
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let size = size.into();
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let mut renderer =
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IcedRenderer::TinySkia(IcedGraphicsRenderer::new(Backend::new(Default::default())));
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let mut renderer = IcedRenderer::TinySkia(IcedGraphicsRenderer::new(
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Backend::new(),
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Font::default(),
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Pixels(16.0),
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));
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let mut debug = Debug::new();
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let state = State::new(
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Id(0),
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Id::MAIN,
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ProgramWrapper(program, handle.clone()),
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IcedSize::new(size.w as f32, size.h as f32),
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&mut renderer,
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@ -283,6 +290,8 @@ impl<P: Program + Send + 'static> IcedElement<P> {
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let node = element
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.as_widget()
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.layout(
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// TODO Avoid creating a new tree here?
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&mut Tree::new(element.as_widget()),
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&internal.renderer,
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&Limits::new(IcedSize::ZERO, IcedSize::INFINITY)
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.width(Length::Shrink)
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@ -368,7 +377,7 @@ impl<P: Program + Send + 'static> IcedElementInternal<P> {
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let actions = self
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.state
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.update(
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Id(0),
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Id::MAIN,
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IcedSize::new(self.size.w as f32, self.size.h as f32),
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cursor,
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&mut self.renderer,
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@ -636,7 +645,7 @@ impl<P: Program + Send + 'static> SpaceElement for IcedElement<P> {
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fn set_activate(&self, activated: bool) {
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let mut internal = self.0.lock().unwrap();
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internal.state.queue_event(Event::Window(
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Id(0),
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Id::MAIN,
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if activated {
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WindowEvent::Focused
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} else {
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