cosmic-comp/src/shell/grabs/menu/item.rs
2024-01-18 20:27:51 +01:00

237 lines
6.6 KiB
Rust

use cosmic::{
iced::Element,
iced_core::{
event, layout, mouse, overlay,
renderer::{Quad, Style},
widget::{tree, Id, OperationOutputWrapper, Tree, Widget},
Background, Clipboard, Color, Event, Layout, Length, Rectangle, Renderer as IcedRenderer,
Shell,
},
widget::button::StyleSheet,
};
pub struct SubmenuItem<'a, Message, Renderer>
where
Renderer: IcedRenderer,
Renderer::Theme: StyleSheet,
{
elem: Element<'a, Message, Renderer>,
idx: usize,
styling: <Renderer::Theme as StyleSheet>::Style,
}
impl<'a, Message, Renderer> SubmenuItem<'a, Message, Renderer>
where
Renderer: IcedRenderer,
Renderer::Theme: StyleSheet,
{
pub fn new(elem: impl Into<Element<'a, Message, Renderer>>, idx: usize) -> Self {
Self {
elem: elem.into(),
idx,
styling: Default::default(),
}
}
pub fn style(mut self, style: <Renderer::Theme as StyleSheet>::Style) -> Self {
self.styling = style;
self
}
}
pub trait CursorEvents {
fn cursor_entered(idx: usize, bounds: Rectangle<f32>) -> Self;
fn cursor_left(idx: usize, bounds: Rectangle<f32>) -> Self;
}
struct State {
cursor_over: bool,
}
impl<'a, Message, Renderer> Widget<Message, Renderer> for SubmenuItem<'a, Message, Renderer>
where
Renderer: IcedRenderer,
Renderer::Theme: StyleSheet,
Message: CursorEvents,
{
fn id(&self) -> Option<Id> {
None
}
fn width(&self) -> Length {
self.elem.as_widget().width()
}
fn height(&self) -> Length {
self.elem.as_widget().height()
}
fn layout(
&self,
state: &mut Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let state = &mut state.children[0];
let node = self.elem.as_widget().layout(state, renderer, limits);
layout::Node::with_children(node.size(), vec![node])
}
fn draw(
&self,
state: &Tree,
renderer: &mut Renderer,
theme: &<Renderer as IcedRenderer>::Theme,
style: &Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
) {
let widget_state = state.state.downcast_ref::<State>();
let styling = if widget_state.cursor_over {
theme.hovered(true, &self.styling)
} else {
theme.active(true, &self.styling)
};
renderer.fill_quad(
Quad {
bounds: layout.bounds(),
border_radius: styling.border_radius,
border_width: styling.border_width,
border_color: styling.border_color,
},
styling
.background
.unwrap_or(Background::Color(Color::TRANSPARENT)),
);
let state = &state.children[0];
let layout = layout.children().next().unwrap();
self.elem.as_widget().draw(
state,
renderer,
theme,
&Style {
text_color: styling.text_color.unwrap_or(style.text_color),
icon_color: styling.icon_color.unwrap_or(style.text_color),
..*style
},
layout,
cursor,
viewport,
)
}
fn tag(&self) -> tree::Tag {
tree::Tag::of::<State>()
}
fn state(&self) -> tree::State {
tree::State::new(State { cursor_over: false })
}
fn children(&self) -> Vec<Tree> {
vec![Tree::new(&self.elem)]
}
fn diff(&mut self, tree: &mut Tree) {
tree.diff_children(std::slice::from_mut(&mut self.elem))
}
fn operate(
&self,
state: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn cosmic::widget::Operation<OperationOutputWrapper<Message>>,
) {
let state = &mut state.children[0];
let layout = layout.children().next().unwrap();
self.elem
.as_widget()
.operate(state, layout, renderer, operation)
}
fn on_event(
&mut self,
state: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) -> event::Status {
let mut bounds = layout.bounds();
// fix padding 1 and event... don't ask.
bounds.x -= 1.;
bounds.width += 2.;
let is_over = cursor.is_over(bounds);
let widget_state = state.state.downcast_mut::<State>();
match event {
Event::Mouse(mouse::Event::CursorEntered)
| Event::Mouse(mouse::Event::CursorMoved { .. })
if is_over && !widget_state.cursor_over =>
{
shell.publish(Message::cursor_entered(self.idx, bounds));
widget_state.cursor_over = true;
}
Event::Mouse(mouse::Event::CursorMoved { .. })
| Event::Mouse(mouse::Event::CursorLeft)
if !is_over && widget_state.cursor_over =>
{
shell.publish(Message::cursor_left(self.idx, bounds));
widget_state.cursor_over = false;
}
_ => {}
};
let state = &mut state.children[0];
let layout = layout.children().next().unwrap();
self.elem.as_widget_mut().on_event(
state, event, layout, cursor, renderer, clipboard, shell, viewport,
)
}
fn mouse_interaction(
&self,
state: &Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
let state = &state.children[0];
let layout = layout.children().next().unwrap();
self.elem
.as_widget()
.mouse_interaction(state, layout, cursor, viewport, renderer)
}
fn overlay<'b>(
&'b mut self,
state: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'b, Message, Renderer>> {
let state = &mut state.children[0];
let layout = layout.children().next().unwrap();
self.elem.as_widget_mut().overlay(state, layout, renderer)
}
}
impl<'a, Message, Renderer> Into<Element<'a, Message, Renderer>>
for SubmenuItem<'a, Message, Renderer>
where
Renderer: IcedRenderer + 'a,
Renderer::Theme: StyleSheet,
Message: CursorEvents + 'a,
{
fn into(self) -> Element<'a, Message, Renderer> {
Element::new(self)
}
}