237 lines
6.6 KiB
Rust
237 lines
6.6 KiB
Rust
use cosmic::{
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iced::Element,
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iced_core::{
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event, layout, mouse, overlay,
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renderer::{Quad, Style},
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widget::{tree, Id, OperationOutputWrapper, Tree, Widget},
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Background, Clipboard, Color, Event, Layout, Length, Rectangle, Renderer as IcedRenderer,
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Shell,
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},
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widget::button::StyleSheet,
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};
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pub struct SubmenuItem<'a, Message, Renderer>
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where
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Renderer: IcedRenderer,
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Renderer::Theme: StyleSheet,
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{
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elem: Element<'a, Message, Renderer>,
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idx: usize,
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styling: <Renderer::Theme as StyleSheet>::Style,
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}
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impl<'a, Message, Renderer> SubmenuItem<'a, Message, Renderer>
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where
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Renderer: IcedRenderer,
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Renderer::Theme: StyleSheet,
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{
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pub fn new(elem: impl Into<Element<'a, Message, Renderer>>, idx: usize) -> Self {
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Self {
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elem: elem.into(),
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idx,
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styling: Default::default(),
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}
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}
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pub fn style(mut self, style: <Renderer::Theme as StyleSheet>::Style) -> Self {
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self.styling = style;
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self
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}
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}
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pub trait CursorEvents {
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fn cursor_entered(idx: usize, bounds: Rectangle<f32>) -> Self;
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fn cursor_left(idx: usize, bounds: Rectangle<f32>) -> Self;
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}
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struct State {
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cursor_over: bool,
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}
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impl<'a, Message, Renderer> Widget<Message, Renderer> for SubmenuItem<'a, Message, Renderer>
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where
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Renderer: IcedRenderer,
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Renderer::Theme: StyleSheet,
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Message: CursorEvents,
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{
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fn id(&self) -> Option<Id> {
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None
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}
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fn width(&self) -> Length {
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self.elem.as_widget().width()
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}
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fn height(&self) -> Length {
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self.elem.as_widget().height()
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}
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fn layout(
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&self,
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state: &mut Tree,
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renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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let state = &mut state.children[0];
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let node = self.elem.as_widget().layout(state, renderer, limits);
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layout::Node::with_children(node.size(), vec![node])
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}
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fn draw(
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&self,
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state: &Tree,
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renderer: &mut Renderer,
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theme: &<Renderer as IcedRenderer>::Theme,
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style: &Style,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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viewport: &Rectangle,
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) {
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let widget_state = state.state.downcast_ref::<State>();
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let styling = if widget_state.cursor_over {
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theme.hovered(true, &self.styling)
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} else {
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theme.active(true, &self.styling)
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};
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renderer.fill_quad(
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Quad {
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bounds: layout.bounds(),
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border_radius: styling.border_radius,
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border_width: styling.border_width,
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border_color: styling.border_color,
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},
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styling
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.background
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.unwrap_or(Background::Color(Color::TRANSPARENT)),
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);
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let state = &state.children[0];
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let layout = layout.children().next().unwrap();
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self.elem.as_widget().draw(
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state,
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renderer,
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theme,
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&Style {
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text_color: styling.text_color.unwrap_or(style.text_color),
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icon_color: styling.icon_color.unwrap_or(style.text_color),
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..*style
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},
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layout,
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cursor,
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viewport,
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)
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}
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fn tag(&self) -> tree::Tag {
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tree::Tag::of::<State>()
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}
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fn state(&self) -> tree::State {
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tree::State::new(State { cursor_over: false })
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}
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fn children(&self) -> Vec<Tree> {
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vec![Tree::new(&self.elem)]
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}
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fn diff(&mut self, tree: &mut Tree) {
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tree.diff_children(std::slice::from_mut(&mut self.elem))
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}
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fn operate(
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&self,
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state: &mut Tree,
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layout: Layout<'_>,
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renderer: &Renderer,
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operation: &mut dyn cosmic::widget::Operation<OperationOutputWrapper<Message>>,
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) {
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let state = &mut state.children[0];
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let layout = layout.children().next().unwrap();
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self.elem
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.as_widget()
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.operate(state, layout, renderer, operation)
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}
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fn on_event(
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&mut self,
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state: &mut Tree,
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event: Event,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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renderer: &Renderer,
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clipboard: &mut dyn Clipboard,
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shell: &mut Shell<'_, Message>,
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viewport: &Rectangle,
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) -> event::Status {
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let mut bounds = layout.bounds();
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// fix padding 1 and event... don't ask.
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bounds.x -= 1.;
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bounds.width += 2.;
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let is_over = cursor.is_over(bounds);
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let widget_state = state.state.downcast_mut::<State>();
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match event {
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Event::Mouse(mouse::Event::CursorEntered)
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| Event::Mouse(mouse::Event::CursorMoved { .. })
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if is_over && !widget_state.cursor_over =>
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{
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shell.publish(Message::cursor_entered(self.idx, bounds));
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widget_state.cursor_over = true;
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}
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Event::Mouse(mouse::Event::CursorMoved { .. })
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| Event::Mouse(mouse::Event::CursorLeft)
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if !is_over && widget_state.cursor_over =>
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{
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shell.publish(Message::cursor_left(self.idx, bounds));
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widget_state.cursor_over = false;
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}
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_ => {}
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};
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let state = &mut state.children[0];
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let layout = layout.children().next().unwrap();
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self.elem.as_widget_mut().on_event(
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state, event, layout, cursor, renderer, clipboard, shell, viewport,
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)
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}
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fn mouse_interaction(
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&self,
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state: &Tree,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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viewport: &Rectangle,
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renderer: &Renderer,
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) -> mouse::Interaction {
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let state = &state.children[0];
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let layout = layout.children().next().unwrap();
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self.elem
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.as_widget()
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.mouse_interaction(state, layout, cursor, viewport, renderer)
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}
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fn overlay<'b>(
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&'b mut self,
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state: &'b mut Tree,
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layout: Layout<'_>,
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renderer: &Renderer,
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) -> Option<overlay::Element<'b, Message, Renderer>> {
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let state = &mut state.children[0];
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let layout = layout.children().next().unwrap();
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self.elem.as_widget_mut().overlay(state, layout, renderer)
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}
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}
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impl<'a, Message, Renderer> Into<Element<'a, Message, Renderer>>
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for SubmenuItem<'a, Message, Renderer>
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where
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Renderer: IcedRenderer + 'a,
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Renderer::Theme: StyleSheet,
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Message: CursorEvents + 'a,
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{
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fn into(self) -> Element<'a, Message, Renderer> {
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Element::new(self)
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}
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}
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