From d5734b4b681ef2b6febef1e800604bdb48b4ef21 Mon Sep 17 00:00:00 2001 From: Victoria Brekenfeld Date: Thu, 18 Dec 2025 14:44:31 +0100 Subject: [PATCH] render/shaders: Use high precision for everything --- src/backend/render/shaders/offscreen.frag | 2 +- src/backend/render/shaders/rounded_outline.frag | 2 +- src/backend/render/shaders/rounded_rectangle.frag | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/backend/render/shaders/offscreen.frag b/src/backend/render/shaders/offscreen.frag index 6b791081..d95859c4 100644 --- a/src/backend/render/shaders/offscreen.frag +++ b/src/backend/render/shaders/offscreen.frag @@ -6,7 +6,7 @@ #extension GL_OES_EGL_image_external : require #endif -precision mediump float; +precision highp float; #if defined(EXTERNAL) uniform samplerExternalOES tex; #else diff --git a/src/backend/render/shaders/rounded_outline.frag b/src/backend/render/shaders/rounded_outline.frag index 05756d50..4d1b1ee2 100644 --- a/src/backend/render/shaders/rounded_outline.frag +++ b/src/backend/render/shaders/rounded_outline.frag @@ -1,4 +1,4 @@ -precision mediump float; +precision highp float; uniform float alpha; #if defined(DEBUG_FLAGS) uniform float tint; diff --git a/src/backend/render/shaders/rounded_rectangle.frag b/src/backend/render/shaders/rounded_rectangle.frag index 8ca9fb87..e743f510 100644 --- a/src/backend/render/shaders/rounded_rectangle.frag +++ b/src/backend/render/shaders/rounded_rectangle.frag @@ -1,4 +1,4 @@ -precision mediump float; +precision highp float; uniform float alpha; #if defined(DEBUG_FLAGS) uniform float tint;