cosmic-comp/src/shell/grabs/moving.rs

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// SPDX-License-Identifier: GPL-3.0-only
use crate::{
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backend::render::{
cursor::{CursorShape, CursorState},
element::AsGlowRenderer,
IndicatorShader,
},
shell::{
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element::CosmicMappedRenderElement,
focus::target::{KeyboardFocusTarget, PointerFocusTarget},
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CosmicMapped, CosmicSurface,
},
utils::prelude::*,
};
use smithay::{
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backend::renderer::{
element::{utils::RescaleRenderElement, RenderElement},
ImportAll, ImportMem, Renderer,
},
desktop::space::SpaceElement,
input::{
pointer::{
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AxisFrame, ButtonEvent, GrabStartData as PointerGrabStartData, MotionEvent,
PointerGrab, PointerInnerHandle, RelativeMotionEvent,
},
Seat,
},
output::Output,
reexports::wayland_server::protocol::wl_surface::WlSurface,
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utils::{IsAlive, Logical, Point, Rectangle, Serial},
wayland::compositor::SurfaceData,
};
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use std::{
cell::RefCell,
collections::HashSet,
time::{Duration, Instant},
};
pub type SeatMoveGrabState = RefCell<Option<MoveGrabState>>;
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const RESCALE_ANIMATION_DURATION: f64 = 150.0;
pub struct MoveGrabState {
window: CosmicMapped,
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window_offset: Point<i32, Logical>,
indicator_thickness: u8,
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start: Instant,
}
impl MoveGrabState {
pub fn render<I, R>(&self, renderer: &mut R, seat: &Seat<State>, output: &Output) -> Vec<I>
where
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
<R as Renderer>::TextureId: 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
I: From<CosmicMappedRenderElement<R>>,
{
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#[cfg(feature = "debug")]
puffin::profile_function!();
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let scale = 0.6
+ ((1.0
- (Instant::now().duration_since(self.start).as_millis() as f64
/ RESCALE_ANIMATION_DURATION)
.min(1.0))
* 0.4);
let cursor_at = seat.get_pointer().unwrap().current_location();
let mut window_geo = self.window.geometry();
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window_geo.loc += cursor_at.to_i32_round() + self.window_offset;
if !output.geometry().intersection(window_geo).is_some() {
return Vec::new();
}
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let output_scale = output.current_scale().fractional_scale().into();
let scaling_offset =
self.window_offset - self.window_offset.to_f64().upscale(scale).to_i32_round();
let render_location =
cursor_at.to_i32_round() - output.geometry().loc + self.window_offset - scaling_offset;
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let focus_element = if self.indicator_thickness > 0 {
Some(
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CosmicMappedRenderElement::from(IndicatorShader::focus_element(
renderer,
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self.window.clone(),
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Rectangle::from_loc_and_size(
render_location,
self.window
.geometry()
.size
.to_f64()
.upscale(scale)
.to_i32_round(),
),
self.indicator_thickness,
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1.0,
))
.into(),
)
} else {
None
};
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let (window_elements, popup_elements) = self
.window
.split_render_elements::<R, CosmicMappedRenderElement<R>>(
renderer,
(render_location - self.window.geometry().loc)
.to_physical_precise_round(output_scale),
output_scale,
1.0,
);
popup_elements
.into_iter()
.chain(focus_element)
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.chain(window_elements.into_iter().map(|elem| match elem {
CosmicMappedRenderElement::Stack(stack) => {
CosmicMappedRenderElement::GrabbedStack(
RescaleRenderElement::from_element(
stack,
render_location.to_physical_precise_round(
output.current_scale().fractional_scale(),
),
scale,
),
)
}
CosmicMappedRenderElement::Window(window) => {
CosmicMappedRenderElement::GrabbedWindow(
RescaleRenderElement::from_element(
window,
render_location.to_physical_precise_round(
output.current_scale().fractional_scale(),
),
scale,
),
)
}
x => x,
}))
.map(I::from)
.collect()
}
pub fn send_frames(
&self,
output: &Output,
time: impl Into<Duration>,
throttle: Option<Duration>,
primary_scan_out_output: impl FnMut(&WlSurface, &SurfaceData) -> Option<Output> + Copy,
) {
self.window
.active_window()
.send_frame(output, time, throttle, primary_scan_out_output)
}
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pub fn window(&self) -> CosmicSurface {
self.window.active_window()
}
}
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pub struct MoveGrab {
window: CosmicMapped,
start_data: PointerGrabStartData<State>,
seat: Seat<State>,
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outputs: HashSet<Output>,
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tiling: bool,
}
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impl PointerGrab<State> for MoveGrab {
fn motion(
&mut self,
state: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
_focus: Option<(PointerFocusTarget, Point<i32, Logical>)>,
event: &MotionEvent,
) {
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let borrow = self
.seat
.user_data()
.get::<SeatMoveGrabState>()
.map(|s| s.borrow());
if let Some(grab_state) = borrow.as_ref().and_then(|s| s.as_ref()) {
let mut window_geo = self.window.geometry();
window_geo.loc += event.location.to_i32_round() + grab_state.window_offset;
for output in state.common.shell.outputs() {
if let Some(overlap) = output.geometry().intersection(window_geo) {
if self.outputs.insert(output.clone()) {
self.window.output_enter(output, overlap);
}
} else if self.outputs.remove(&output) {
self.window.output_leave(output);
}
}
}
drop(borrow);
// While the grab is active, no client has pointer focus
handle.motion(state, None, event);
if !self.window.alive() {
self.ungrab(state, handle, event.serial, event.time);
}
}
fn relative_motion(
&mut self,
state: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
_focus: Option<(PointerFocusTarget, Point<i32, Logical>)>,
event: &RelativeMotionEvent,
) {
// While the grab is active, no client has pointer focus
handle.relative_motion(state, None, event);
}
fn button(
&mut self,
state: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
event: &ButtonEvent,
) {
handle.button(state, event);
if handle.current_pressed().is_empty() {
self.ungrab(state, handle, event.serial, event.time);
}
}
fn axis(
&mut self,
state: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
details: AxisFrame,
) {
handle.axis(state, details);
}
fn start_data(&self) -> &PointerGrabStartData<State> {
&self.start_data
}
}
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impl MoveGrab {
pub fn new(
start_data: PointerGrabStartData<State>,
window: CosmicMapped,
seat: &Seat<State>,
initial_cursor_location: Point<f64, Logical>,
initial_window_location: Point<i32, Logical>,
indicator_thickness: u8,
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was_tiled: bool,
) -> MoveGrab {
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let output = seat.active_output();
let mut outputs = HashSet::new();
outputs.insert(output.clone());
window.output_enter(&output, window.geometry()); // not accurate but...
let grab_state = MoveGrabState {
window: window.clone(),
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window_offset: initial_window_location - initial_cursor_location.to_i32_round(),
indicator_thickness,
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start: Instant::now(),
};
*seat
.user_data()
.get::<SeatMoveGrabState>()
.unwrap()
.borrow_mut() = Some(grab_state);
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{
let cursor_state = seat.user_data().get::<CursorState>().unwrap();
cursor_state.set_shape(CursorShape::Grab);
}
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MoveGrab {
window,
start_data,
seat: seat.clone(),
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outputs,
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tiling: was_tiled,
}
}
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pub fn is_tiling_grab(&self) -> bool {
self.tiling
}
fn ungrab(
&mut self,
state: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
serial: Serial,
time: u32,
) {
// No more buttons are pressed, release the grab.
let output = self.seat.active_output();
let position = if let Some(grab_state) = self
.seat
.user_data()
.get::<SeatMoveGrabState>()
.and_then(|s| s.borrow_mut().take())
{
if grab_state.window.alive() {
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let window_location = handle.current_location().to_i32_round()
- output.geometry().loc
+ grab_state.window_offset;
let workspace_handle = state.common.shell.active_space(&output).handle;
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for old_output in self.outputs.iter().filter(|o| *o != &output) {
grab_state.window.output_leave(old_output);
}
for (window, _) in grab_state.window.windows() {
state
.common
.shell
.toplevel_info_state
.toplevel_enter_workspace(&window, &workspace_handle);
state
.common
.shell
.toplevel_info_state
.toplevel_enter_output(&window, &output);
}
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if self.tiling {
Some(
state
.common
.shell
.active_space_mut(&output)
.tiling_layer
.drop_window(grab_state.window, &output, handle.current_location()),
)
} else {
let offset = state
.common
.shell
.active_space(&output)
.floating_layer
.space
.output_geometry(&output)
.unwrap()
.loc;
grab_state.window.set_geometry(Rectangle::from_loc_and_size(
window_location + offset,
grab_state.window.geometry().size,
));
state
.common
.shell
.active_space_mut(&output)
.floating_layer
.map_internal(grab_state.window, &output, Some(window_location + offset));
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let pointer_pos = handle.current_location();
let relative_pos = state.common.shell.map_global_to_space(pointer_pos, &output);
Some(window_location + offset + (pointer_pos - relative_pos).to_i32_round())
}
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} else {
None
}
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} else {
None
};
handle.unset_grab(state, serial, time);
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{
let cursor_state = self.seat.user_data().get::<CursorState>().unwrap();
cursor_state.set_shape(CursorShape::Default);
}
if self.window.alive() {
if let Some(position) = position {
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handle.motion(
state,
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Some((
PointerFocusTarget::from(self.window.clone()),
position - self.window.geometry().loc,
)),
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&MotionEvent {
location: handle.current_location(),
serial: serial,
time: time,
},
);
}
Common::set_focus(
state,
Some(&KeyboardFocusTarget::from(self.window.clone())),
&self.seat,
Some(serial),
)
}
}
}