cosmic-comp/src/shell/layout/floating/grabs/resize.rs

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// SPDX-License-Identifier: GPL-3.0-only
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use crate::{
shell::{element::CosmicMapped, focus::target::PointerFocusTarget},
utils::prelude::*,
};
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use smithay::{
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desktop::space::SpaceElement,
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input::pointer::{
AxisFrame, ButtonEvent, GrabStartData as PointerGrabStartData, MotionEvent, PointerGrab,
PointerInnerHandle,
},
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reexports::wayland_protocols::xdg::shell::server::xdg_toplevel,
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utils::{IsAlive, Logical, Point, Size},
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};
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use std::convert::TryFrom;
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bitflags::bitflags! {
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pub struct ResizeEdge: u32 {
const TOP = 0b0001;
const BOTTOM = 0b0010;
const LEFT = 0b0100;
const RIGHT = 0b1000;
const TOP_LEFT = Self::TOP.bits | Self::LEFT.bits;
const BOTTOM_LEFT = Self::BOTTOM.bits | Self::LEFT.bits;
const TOP_RIGHT = Self::TOP.bits | Self::RIGHT.bits;
const BOTTOM_RIGHT = Self::BOTTOM.bits | Self::RIGHT.bits;
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}
}
impl From<xdg_toplevel::ResizeEdge> for ResizeEdge {
#[inline]
fn from(x: xdg_toplevel::ResizeEdge) -> Self {
Self::from_bits(x.into()).unwrap()
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}
}
impl From<ResizeEdge> for xdg_toplevel::ResizeEdge {
#[inline]
fn from(x: ResizeEdge) -> Self {
Self::try_from(x.bits()).unwrap()
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}
}
/// Information about the resize operation.
#[derive(Debug, Clone, Copy, Eq, PartialEq)]
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pub struct ResizeData {
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/// The edges the surface is being resized with.
edges: ResizeEdge,
/// The initial window location.
initial_window_location: Point<i32, Logical>,
/// The initial window size (geometry width and height).
initial_window_size: Size<i32, Logical>,
}
/// State of the resize operation.
#[derive(Debug, Clone, Copy, Eq, PartialEq)]
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pub enum ResizeState {
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/// The surface is currently being resized.
Resizing(ResizeData),
/// The resize has finished, and the surface needs to commit its final state.
WaitingForCommit(ResizeData),
}
pub struct ResizeSurfaceGrab {
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start_data: PointerGrabStartData<State>,
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window: CosmicMapped,
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edges: ResizeEdge,
initial_window_size: Size<i32, Logical>,
last_window_size: Size<i32, Logical>,
}
impl PointerGrab<State> for ResizeSurfaceGrab {
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fn motion(
&mut self,
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data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
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_focus: Option<(PointerFocusTarget, Point<i32, Logical>)>,
event: &MotionEvent,
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) {
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// While the grab is active, no client has pointer focus
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handle.motion(data, None, event);
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// It is impossible to get `min_size` and `max_size` of dead toplevel, so we return early.
if !self.window.alive() {
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handle.unset_grab(data, event.serial, event.time);
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return;
}
let (mut dx, mut dy) = (event.location - self.start_data.location).into();
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let mut new_window_width = self.initial_window_size.w;
let mut new_window_height = self.initial_window_size.h;
let left_right = ResizeEdge::LEFT | ResizeEdge::RIGHT;
let top_bottom = ResizeEdge::TOP | ResizeEdge::BOTTOM;
if self.edges.intersects(left_right) {
if self.edges.intersects(ResizeEdge::LEFT) {
dx = -dx;
}
new_window_width = (self.initial_window_size.w as f64 + dx) as i32;
}
if self.edges.intersects(top_bottom) {
if self.edges.intersects(ResizeEdge::TOP) {
dy = -dy;
}
new_window_height = (self.initial_window_size.h as f64 + dy) as i32;
}
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let (min_size, max_size) = (self.window.min_size(), self.window.max_size());
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let min_width = min_size.w.max(1);
let min_height = min_size.h.max(1);
let max_width = if max_size.w == 0 {
i32::max_value()
} else {
max_size.w
};
let max_height = if max_size.h == 0 {
i32::max_value()
} else {
max_size.h
};
new_window_width = new_window_width.max(min_width).min(max_width);
new_window_height = new_window_height.max(min_height).min(max_height);
self.last_window_size = (new_window_width, new_window_height).into();
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self.window.set_resizing(true);
self.window.set_size(self.last_window_size);
self.window.configure();
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}
fn button(
&mut self,
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data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
event: &ButtonEvent,
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) {
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handle.button(data, event);
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if handle.current_pressed().is_empty() {
// No more buttons are pressed, release the grab.
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handle.unset_grab(data, event.serial, event.time);
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// If toplevel is dead, we can't resize it, so we return early.
if !self.window.alive() {
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return;
}
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self.window.set_resizing(false);
self.window.set_size(self.last_window_size);
self.window.configure();
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let mut resize_state = self.window.resize_state.lock().unwrap();
if let Some(ResizeState::Resizing(resize_data)) = *resize_state {
*resize_state = Some(ResizeState::WaitingForCommit(resize_data));
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} else {
panic!("invalid resize state: {:?}", resize_state);
}
}
}
fn axis(
&mut self,
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data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
details: AxisFrame,
) {
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handle.axis(data, details)
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}
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fn start_data(&self) -> &PointerGrabStartData<State> {
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&self.start_data
}
}
impl ResizeSurfaceGrab {
pub fn new(
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start_data: PointerGrabStartData<State>,
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mapped: CosmicMapped,
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edges: xdg_toplevel::ResizeEdge,
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initial_window_location: Point<i32, Logical>,
initial_window_size: Size<i32, Logical>,
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) -> ResizeSurfaceGrab {
let resize_state = ResizeState::Resizing(ResizeData {
edges: edges.into(),
initial_window_location,
initial_window_size,
});
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*mapped.resize_state.lock().unwrap() = Some(resize_state);
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ResizeSurfaceGrab {
start_data,
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window: mapped,
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edges: edges.into(),
initial_window_size,
last_window_size: initial_window_size,
}
}
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pub fn apply_resize_to_location(window: CosmicMapped, space: &mut Workspace) {
if let Some(mut location) = space.floating_layer.space.element_location(&window) {
let mut new_location = None;
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let mut resize_state = window.resize_state.lock().unwrap();
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// If the window is being resized by top or left, its location must be adjusted
// accordingly.
match *resize_state {
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Some(ResizeState::Resizing(resize_data))
| Some(ResizeState::WaitingForCommit(resize_data)) => {
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let ResizeData {
edges,
initial_window_location,
initial_window_size,
} = resize_data;
if edges.intersects(ResizeEdge::TOP_LEFT) {
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let size = window.geometry().size;
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if edges.intersects(ResizeEdge::LEFT) {
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location.x =
initial_window_location.x + (initial_window_size.w - size.w);
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}
if edges.intersects(ResizeEdge::TOP) {
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location.y =
initial_window_location.y + (initial_window_size.h - size.h);
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}
new_location = Some(location);
}
}
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_ => {}
};
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// Finish resizing.
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if let Some(ResizeState::WaitingForCommit(_)) = *resize_state {
if !window.is_resizing() {
*resize_state = None;
}
}
std::mem::drop(resize_state);
if let Some(new_location) = new_location {
for (window, offset) in window.windows() {
update_reactive_popups(
&window,
new_location + offset,
space.floating_layer.space.outputs(),
);
}
space
.floating_layer
.space
.map_element(window, new_location, false);
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}
}
}
}