2021-12-15 18:00:28 +01:00
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// SPDX-License-Identifier: GPL-3.0-only
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2021-12-21 18:57:09 +01:00
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use crate::{
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2022-01-20 19:51:46 +01:00
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backend::{kms::KmsState, winit::WinitState, x11::X11State},
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2021-12-21 18:57:09 +01:00
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shell::{init_shell, workspaces::Workspaces, ShellStates},
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};
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use smithay::{
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reexports::{
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calloop::LoopHandle,
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wayland_server::Display,
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},
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wayland::{
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data_device::{default_action_chooser, init_data_device},
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output::{xdg::init_xdg_output_manager, Output},
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seat::Seat,
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shell::xdg::ToplevelSurface,
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shm::init_shm_global,
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},
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};
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2022-01-11 19:18:41 +01:00
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2022-02-04 20:57:56 +01:00
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use std::{
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cell::RefCell,
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rc::Rc,
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sync::{atomic::AtomicBool, Arc},
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time::Instant,
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};
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2022-01-11 19:18:41 +01:00
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#[cfg(feature = "debug")]
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use std::{collections::VecDeque, time::Duration};
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pub struct State {
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pub common: Common,
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pub backend: BackendData,
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}
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pub struct Common {
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pub display: Rc<RefCell<Display>>,
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pub event_loop_handle: LoopHandle<'static, State>,
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pub spaces: Workspaces,
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pub shell: ShellStates,
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pub pending_toplevels: Vec<ToplevelSurface>,
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pub dirty_flag: Arc<AtomicBool>,
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pub seats: Vec<Seat>,
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pub last_active_seat: Seat,
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pub start_time: Instant,
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pub should_stop: bool,
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#[cfg(feature = "debug")]
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pub egui: Egui,
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}
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#[cfg(feature = "debug")]
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pub struct Egui {
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pub state: smithay_egui::EguiState,
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pub modifiers: smithay::wayland::seat::ModifiersState,
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pub active: bool,
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pub alpha: f32,
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pub spaces: bool,
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pub outputs: bool,
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}
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#[cfg(feature = "debug")]
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pub struct Fps {
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pub frames: VecDeque<Duration>,
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pub last: Instant,
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}
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pub enum BackendData {
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X11(X11State),
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Winit(WinitState),
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Kms(KmsState),
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// TODO
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// Wayland(WaylandState),
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Unset,
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}
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impl BackendData {
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pub fn kms(&mut self) -> &mut KmsState {
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match self {
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BackendData::Kms(ref mut kms_state) => kms_state,
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_ => unreachable!("Called kms in non kms backend"),
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}
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}
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pub fn x11(&mut self) -> &mut X11State {
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match self {
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BackendData::X11(ref mut x11_state) => x11_state,
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_ => unreachable!("Called x11 in non x11 backend"),
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}
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}
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pub fn winit(&mut self) -> &mut WinitState {
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match self {
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BackendData::Winit(ref mut winit_state) => winit_state,
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_ => unreachable!("Called winit in non winit backend"),
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}
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}
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pub fn schedule_render(&mut self, output: &Output) {
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match self {
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BackendData::Winit(_) => {}, // We cannot do this on the winit backend.
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// Winit has a very strict render-loop and skipping frames breaks atleast the wayland winit-backend.
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// Swapping with damage (which should be empty on these frames) is likely good enough anyway.
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BackendData::X11(ref mut state) => state.schedule_render(output),
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BackendData::Kms(ref mut state) => state.schedule_render(output),
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_ => unreachable!("No backend was initialized"),
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}
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}
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}
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impl State {
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pub fn new(mut display: Display, handle: LoopHandle<'static, State>) -> State {
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init_shm_global(&mut display, vec![], None);
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init_xdg_output_manager(&mut display, None);
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let shell_handles = init_shell(&mut display);
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let initial_seat = crate::input::add_seat(&mut display, "seat-0".into());
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init_data_device(
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&mut display,
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|_dnd_event| { /* TODO */ },
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default_action_chooser,
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None,
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);
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State {
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common: Common {
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display: Rc::new(RefCell::new(display)),
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event_loop_handle: handle,
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spaces: Workspaces::new(),
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shell: shell_handles,
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pending_toplevels: Vec::new(),
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dirty_flag: Arc::new(AtomicBool::new(false)),
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seats: vec![initial_seat.clone()],
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last_active_seat: initial_seat,
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start_time: Instant::now(),
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should_stop: false,
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#[cfg(feature = "debug")]
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egui: Egui {
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state: smithay_egui::EguiState::new(),
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modifiers: Default::default(),
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active: false,
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alpha: 1.0,
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outputs: false,
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spaces: false,
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},
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},
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backend: BackendData::Unset,
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}
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}
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}
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#[cfg(feature = "debug")]
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impl Fps {
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const WINDOW_SIZE: usize = 100;
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pub fn tick(&mut self) {
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let next = Instant::now();
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let frame_time = next.duration_since(self.last);
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self.frames.push_back(frame_time);
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if self.frames.len() > Fps::WINDOW_SIZE {
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self.frames.pop_front();
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}
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self.last = next;
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}
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pub fn max_frametime(&self) -> &Duration {
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self.frames.iter().max().unwrap_or(&Duration::ZERO)
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}
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pub fn min_frametime(&self) -> &Duration {
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self.frames.iter().min().unwrap_or(&Duration::ZERO)
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}
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pub fn avg_frametime(&self) -> Duration {
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if self.frames.is_empty() {
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return Duration::ZERO;
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}
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self.frames.iter().cloned().sum::<Duration>() / (self.frames.len() as u32)
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}
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pub fn avg_fps(&self) -> f64 {
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if self.frames.is_empty() {
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return 0.0;
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}
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let sum_secs = self.frames.iter().map(|d| d.as_secs_f64()).sum::<f64>();
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1.0 / (sum_secs / self.frames.len() as f64)
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}
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}
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#[cfg(feature = "debug")]
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impl Default for Fps {
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fn default() -> Fps {
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Fps {
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frames: VecDeque::with_capacity(Fps::WINDOW_SIZE + 1),
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last: Instant::now(),
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}
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}
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}
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#[cfg(feature = "debug")]
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pub fn avg_fps<'a>(iter: impl Iterator<Item = &'a Duration>) -> f64 {
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let sum_secs = iter.map(|d| d.as_secs_f64()).sum::<f64>();
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1.0 / (sum_secs / Fps::WINDOW_SIZE as f64)
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}
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