- Allow all gestures simultaneously recognized.
- Add PanGestureRecogniser with min/max number of touches.
- Fix sending delta values relative to Update instead to match macOS.
- Fix rotation gesture units from iOS to be in degrees instead of radians.
Co-authored-by: Mads Marquart <mads@marquart.dk>
On Windows, it is generally unsafe to use the HWND outside of the thread
that it originates from. In reality, the HWND is an index into a
thread-local table, so using it outside of the GUI thread can result in
another window being used instead, following by code unsoundness. This
is why the WindowHandle type is !Send. However, Window is Send and Sync,
which means we have to account for this.
Thus far the best solution seems to be to check if we are not in the GUI
thread. If we aren't, refuse the return the window handle.
For users who want to ensure the safety themselves, the unsafe API
was added.
Signed-off-by: John Nunley <dev@notgull.net>
Changes relevant to Winit:
- `icrate` has been deprecated in favour of separate crates per
framework, in our case `objc2-foundation` and `objc2-app-kit` (and in
the future `objc2-ui-kit` on iOS).
- Moved `MainThreadMarker::run_on_main` to free-standing function
`run_on_main`.
- Changed how features work, this should result in less code that we
need to compile.
- Enums are now real structs instead of type-aliases and free constants.
Add a simple `ApplicationHandler` trait since winit is moving towards
trait based API. Add `run_app` group of APIs to accept `&mut impl
ApplicationHandler` deprecating the old `run` APIs.
Part-of: https://github.com/rust-windowing/winit/issues/3432
* Move platform-specific documentation to `winit::platform` module
* Document cargo features in crate docs
* Move version requirements to crate-level docs
Replace the `CustomCursorBuilder` with the `CustomCursorSource` and
perform the loading of the cursor via the
`EventLoop::create_custom_cursor` instead of passing it to the builder
itself.
This follows the `EventLoop::create_window` API.
Creating window when event loop is not running generally doesn't work,
since a bunch of events and sync OS requests can't be processed. This
is also an issue on e.g. Android, since window can't be created outside
event loop easily.
Thus deprecate the window creation when event loop is not running,
as well as other resource creation to running event loop.
Given that all the examples use the bad pattern of creating the window
when event loop is not running and also most example existence is
questionable, since they show single thing and the majority of their
code is window/event loop initialization, they wore merged into
a single example 'window.rs' example that showcases very simple
application using winit.
Fixes#3399.
Mainly fix typos in comments, but also some minor code changes:
* Rename `apply_on_poiner` to `apply_on_pointer`.
* Rename `ImeState::Commited` to `ImeState::Committed`
* Correct `cfg_attr` usage: `wayland_platfrom` -> `wayland_platform`.
This let statement swapped the two names, resulting in incorrect
behavior since commit d7ec899d. That commit did not actually introduce
the swap, but the previous code swapped it again before setting the
WM_CLASS property, so no issue was ever observed.
It also brings the documentation in line with the implementation since the
parent commit, and with the ICCCM standard, which states the following
about the WM_CLASS property [1]:
The two strings, respectively, are:
* A string that names the particular instance of the application [...]
* A string that names the general class of applications [...]
[1] https://www.x.org/releases/current/doc/xorg-docs/icccm/icccm.html#WM_CLASS_Property
* Use icrate's window structs and enums
* Properly implement protocols
* Use icrate's NSWindow
We were previously using undocumented methods on `NSWindowTabGroup`
* Use icrate's NSApplication
And clean up some doc comments regarding NSApplication
* Refactor winit-specific cursor logic out of appkit module
* Add relevant AppKit features that we depend on
* Use icrate's NSImageRep and NSBitmapImageRep
* Use icrate's NSImage
* Use icrate's NSCursor
* Use icrate's NSAppearance
* Use icrate's NSScreen
* Use icrate's NSButton
* Use icrate's NSAppKitVersionNumber
* Use icrate's NSTextInputContext
* Use icrate's NSColor
* Use icrate's NSEvent
* Use icrate's NSMenu and NSMenuItem
* Use icrate's NSPasteboard
* Use icrate's NSResponder
* Use icrate's NSTextInputClient
* Use icrate's NSView
There seems to be many PRs relating to this issue, but they don't include all
platforms and for some reason lost steam. This PR again tries to make this
feature happen, and does it for all desktop platforms (x11, wayland, macos,
windows, web).
I think the best user of this feature and the reason I'm doing this is Bevy and
game engines in general. There non laggy hardware cursors with custom images are
very important. Game devs also like their PNGs so supporting platform native
cursor files is not that important, but I guess could be added too.
Co-authored-by: daxpedda <daxpedda@gmail.com>
Co-authored-by: Mads Marquart <mads@marquart.dk>
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
Split `Key` into clear categories, like `Named`, `Dead`, Character`, `Unidentified`
removing the `#[non_exhaustive]` from the `Key` itself.
Similar action was done for the `KeyCode`.
Fixes: #2995
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
Window builder is always accessed by winit on the thread event loop
is on, thus it's safe to mark the data it gets as `Send + Sync`.
Each unsafe object is marked individually as `Send + Sync` instead
of just implementing `Send` and `Sync` for the whole builder.
They are safe, since they use the rust `std::env` stuff. Making them
safe lets downstream to determine that `std::env` is used and not the
`libc` env manipulation routines, which are unsafe.