Tracing is a modern replacement for the log crate that allows for
annotating log messages with the function that they come from.
Signed-off-by: John Nunley <dev@notgull.net>
Closes: #3482
Replace the `CustomCursorBuilder` with the `CustomCursorSource` and
perform the loading of the cursor via the
`EventLoop::create_custom_cursor` instead of passing it to the builder
itself.
This follows the `EventLoop::create_window` API.
Creating window when event loop is not running generally doesn't work,
since a bunch of events and sync OS requests can't be processed. This
is also an issue on e.g. Android, since window can't be created outside
event loop easily.
Thus deprecate the window creation when event loop is not running,
as well as other resource creation to running event loop.
Given that all the examples use the bad pattern of creating the window
when event loop is not running and also most example existence is
questionable, since they show single thing and the majority of their
code is window/event loop initialization, they wore merged into
a single example 'window.rs' example that showcases very simple
application using winit.
Fixes#3399.
Mainly fix typos in comments, but also some minor code changes:
* Rename `apply_on_poiner` to `apply_on_pointer`.
* Rename `ImeState::Commited` to `ImeState::Committed`
* Correct `cfg_attr` usage: `wayland_platfrom` -> `wayland_platform`.
This was supposed to be rolled out with the rwh v0.6 update, but it
was left behind for some reason. I've added this type back.
Signed-off-by: John Nunley <dev@notgull.net>
* Make Linux platforms less dependent on the root monitor handle
* Add various functions to the Wayland platform to reduce cfgs
* Don't use a cfg in listen_device_events
* Don't use a cfg in set_content_protected
* Fix instance of a target_os cfg
* macOS & iOS: Refactor EventWrapper
* macOS & iOS: Make EventLoopWindowTarget independent of the user event
* iOS: Use MainThreadMarker instead of marking functions unsafe
* Make iOS thread safe
Inner panics could make it hard to trouble shoot the issues and for some
users it's not desirable.
The inner panics were left only when they are used to `assert!` during
development.
This reverts commit 9f91bc413fe20618bd7090829832bb074aab15c3 which
reverted the original patch which was merged without a proper review.
Fixes: #500.
Inner panics could make it hard to trouble shoot the issues and for some
users ints not desirable.
The inner panics were left only when they are used to `assert!` during
development.
There's no need to force the static on the users, given that internally
some backends were not using static in the first place.
Co-authored-by: daxpedda <daxpedda@gmail.com>
Lifetimes don't work nicely when dealing with multithreaded environments
in the current design of the existing winit's event handling model, so
remove it in favor of `InnerSizeWriter` fences passed to client, so they
could try to update the size.
Fixes#1387.
The idea that redraw events are dispatched with a specific ordering
that makes it possible to specifically report when we have finished
dispatching redraw events isn't portable and the way in which we
dispatched RedrawEventsCleared was inconsistent across backends.
More generally speaking, there is no inherent relationship between
redrawing and event loop iterations. An event loop may wake up at any
frequency depending on what sources of input events are being listened
to but redrawing is generally throttled and in some way synchronized
with the display frequency.
Similarly there's no inherent relationship between a single event loop
iteration and the dispatching of any specific kind of "main" event.
An event loop wakes up when there are events to read (e.g. input
events or responses from a display server / compositor) and goes back
to waiting when there's nothing else to read.
There isn't really a special kind of "main" event that is dispatched
in order with respect to other events.
What we can do more portably is emit an event when the event loop
is about to block and wait for new events.
In practice this is very similar to how MainEventsCleared was
implemented except it wasn't the very last event previously since
redraw events could be dispatched afterwards.
The main backend where we don't strictly know when we're going to
wait for events is Web (since the real event loop is internal to
the browser). For now we emulate AboutToWait on Web similar to how
MainEventsCleared was dispatched.
In practice most applications almost certainly shouldn't care about
AboutToWait because the frequency of event loop iterations is
essentially arbitrary and usually irrelevant.
* Use a bit less `unsafe` on iOS
I did test this in XCode 11.3's "Debug View Heirarchy", the NSStringRust problem is no longer applicable (likely because Rust got better at emitting correct debug info).
* Avoid using `id` on iOS
Introduced in https://github.com/rust-windowing/winit/pull/2479; turns out the definitions were not entirely equal, the `kCFRunLoopEntry` that we were using previously was defined as `0` while the correct value is `1` (which meant the `unimplemented!()` branch suddenly started triggering)
Use the definitions that `core_foundation` exposes (almost the same, except `CFRunLoopSourceContext::perform` is not nullable, so we account for that as well).
This commit adds an `EventLoopBuilder` struct to simplify event loop
customization and providing options to it upon creation. It also
deprecates the use of `EventLoop::with_user_event` in favor of the same
method on new builder, and replaces old platforms specific extension
traits with the new ones on the `EventLoopBuilder`.
Certain platforms like Wayland don't have a concept of
primary Monitor in particular. To indicate that
'primary_monitor' will return 'None' as well as in cases
where the primary monitor can't be detected.
Fixes#1683.
* Rename hidpi_factor to scale_factor
* Deprecate WINIT_HIDPI_FACTOR environment variable in favor of WINIT_X11_SCALE_FACTOR
* Rename HiDpiFactorChanged to DpiChanged and update docs
I'm renaming it to DpiChanged instead of ScaleFactorChanged, since I'd
like Winit to expose the raw DPI value at some point in the near future,
and DpiChanged is a more apt name for that purpose.
* Format
* Fix macos and ios again
* Fix bad macos rebase
* Begin implementing DPI generics
* Fix multithreaded example
* Format
* Fix serde test
* hopefully fix most of the errors
* Fix dpi module errors
* More error fixings
* Format
* fix macos errors
* Another error pass
* Replace bad type signatures
* more fixins
* WIP - Make EL2 DPI changes and implement on Windows (#895)
* Modify DPI API publicly and on Windows
* Add generic Position and make dpi creation functions const
* Make examples work
* Fix fullscreen windows not appearing
* Replace Logical coordinates in window events with Physical coordinates
* Update HiDpiFactorChanged
* Document to_static
* On Windows, make AdjustRect calls DPI-aware when possible (#1015)
* Use AdjustWidowRectExForDPI when available
* Prioritize presevering logical size when handling WM_DPICHANGED
* Format
* Add changelog entry
* macOS: Dpi overhaul (#997)
* WIP - Make EL2 DPI changes and implement on Windows (#895)
* Modify DPI API publicly and on Windows
* Add generic Position and make dpi creation functions const
* Make examples work
* Fix fullscreen windows not appearing
* Replace Logical coordinates in window events with Physical coordinates
* Update HiDpiFactorChanged
* Document to_static
* fix app_state errors
* fixes hidpi related errors in window_delegate
* fix bad merge
* dpi_factor edits in window_delegate
* fixes type and lifetime errors in window and window_delegate
* applies fmt
* complies with @aleksijuvani requested changes
* modifies Handler lifetimes
* fixes lifetime isues, adds propper handling for HiDpiChanged
* applies fmt
* restore original lifetimes
* solution is somewhere out there
* applies fmt
* pass as references
* resolves issue with HANDLER
* crate visible type error
* fixes visibility issues
* applies fmt
* deals with warnings
* simplifies new_inner_size setting algorthm
* moves proxy instead of referencing it and removes double deref from proxy.ns_window
* makes @Osspial tests (https://github.com/rust-windowing/winit/pull/997\#discussion_r301852354) pass
* complies with @aleksijuvani suggested changes
* makes max window size std::f32::MAX
* On Windows, fix new DPI API not setting window size properly (#1130)
* First attempt
* Second attempt
* Maintain cursor horizontal ratio
* Fix DPI change handling when maximized
* Revert window example
* Make new DPI code more understandable
* Format
* Implement DPI Usability Upgrades for X11 and Wayland (#1098)
* Fix compile errors
* Use `mio` for the X11 event loop
* Removes `calloop` from the X11 event loop, as the method of draining a
source using a closure provided to the `calloop::EventLoop` instance
conflicts with the need to deliver events directly to the callback
provided to `EventLoop::run`, in order to respond to the value provided by
`WindowEvent::HiDpiFactorChanged`.
* Implement interactive `HiDpiFactorChanged` event for X11
* Implement interactive `HiDpiFactorChanged` event for Wayland
* Run cargo fmt
* Fix Wayland not processing events from EventQueue
* Backport #981
* some lifetime tinkering
* finishes lifetime tinkering
* fixes all type errors
* adds support ffi functions
* adds wrappers for nonstatic events
* replaces events with event wrappers
* reimplementing hidpichanged event in app_state
* implements HiDpiFactorChanged for iOS
* applies formatter
* complies with @aleksijuvani requested changes
* resolves conflicts
* applies fmt
* removes merge blurp
* corrects state of CHANGELOG
* fix fmt check error
* fixes hidpi_factor for armv7-apple-ios
* fix#1087. the CFRunLoopTimer was never started if the user never changed the controlflow.
* RedrawRequested ordering matches the new redraw api
consistent asserts
lots of appstate refactoring to rely less on unsafe, and hopefully make it easier to maintain
* ios: dpi bugfix. inputs to setContentScaleFactor are not to be trusted as iOS uses 0.0 as a sentinel value for "default device dpi".
the fix is to always go through the getter.
* move touch handling onto uiview
* update changelog
* rustfmt weirdness
* fix use option around nullable function pointers in ffi
* Document why gl and metal views don't use setNeedsDisplay
* change main events cleared observer priority to 0 instead of magic number
log when processing non-redraw events when we expect to only be processing redraw events
* iOS os version checking
* iOS, fix some incorrect msg_send return types
* address nits, and fix OS version check for unsupported os versions
* source for 60fps guarantee
* macOS/iOS: Fix auto trait impls of `EventLoopProxy`
`EventLoopProxy<T>` allows sending `T` from an arbitrary thread that
owns the proxy object. Thus, if `T` is `!Send`, `EventLoopProxy<T>` must
not be allowed to leave the main thread.
`EventLoopProxy<T>` uses `std::sync::mpsc::Sender` under the hood,
meaning the `!Sync` restriction of it also applies to
`EventLoopProxy<T>`. That is, even if `T` is thread-safe, a single
`EventLoopProxy` object cannot be shared between threads.
* Update `CHANGELOG.md`
* Format everything and add rustfmt to travis
* Remove extern crate winit from examples and add force_multiline_blocks
* Format the code properly
* Fix inconsistent period in PULL_REQUEST_TEMPLATE.md
* Only run rustfmt on nightly
* Travis fixings