Whether the pointer event is primary or not generally matters for the
context where all input is done by the same event, so users can
_ignore_ non-primary events since they are likely from users clicking
something else with their other fingers.
Having it only on a FingerId made it useless, since it's usually used
to avoid multi-touch, but if you start mapping on touch event you
already can track things like that yourself.
Fixes#3943.
Co-authored-by: daxpedda <daxpedda@gmail.com>
WindowId is a window _identifier_, and as such doesn't store anything
(unlike a _handle_). So we can safely make only be defined once, in the
core crate.
There are a few backends where we still use `into_raw` internally; I
consider these patterns discouraged, we should not be passing around
important state in the window id.
- Rename `CursorMoved` to `PointerMoved`.
- Rename `CursorEntered` to `PointerEntered`.
- Rename `CursorLeft` to `PointerLeft`.
- Rename `MouseInput` to `PointerButton`.
- Add `position` to every `PointerEvent`.
- Remove `Touch`, which is folded into the `Pointer*` events.
- New `PointerType` added to `PointerEntered` and `PointerLeft`,
signifying which pointer type is the source of this event.
- New `PointerSource` added to `PointerMoved`, similar to `PointerType`
but holding additional data.
- New `ButtonSource` added to `PointerButton`, similar to `PointerType`
but holding pointer type specific buttons. Use
`ButtonSource::mouse_button()` to easily normalize any pointer button
type to a generic mouse button.
- In the same spirit rename `DeviceEvent::MouseMotion` to `PointerMotion`.
- Remove `Force::Calibrated::altitude_angle`.
Fixes#3833.
Fixes#883.
Fixes#336.
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
* Rename `WindowEvent::Resized` to `SurfaceResized`
* Rename `InnerSizeWriter` to `SurfaceSizeWriter`
* Replace `inner_size` with `surface_size`
* Rename `resize_increments` to `surface_resize_increments`
This allows the user to override the application delegate themselves,
which opens several doors for customization that were previously closed.
To do this, we use notifications instead of top-level application delegate
methods.
One effect of not providing an application delegate on iOS is that we no
longer act as-if the application successfully open all URLs there.
This is a breaking change, although unlikely to matter in practice, since the
return value of `application:didFinishLaunchingWithOptions:` is seldom used by
the system (and is likely the preferred behaviour anyhow).
Move iOS and macOS implementations to a shared folder called `apple`, to allow
us to reduce the code-duplication between these platforms in the future.
The folder structure is now:
- `src/platform_impl/apple/`
- `appkit/`
- `uikit/`
- `example_shared_file.rs`
- `mod.rs`
* Add preliminary support for tvOS, watchOS and visionOS
* Reduce duplication in Cargo.toml when specifying dependencies
2024-06-24 13:26:49 +02:00
Renamed from src/platform_impl/macos/view.rs (Browse further)