Added `Window::safe_area`, which describes the area of the surface that
is unobstructed by notches, bezels etc. The drawing code in the examples
have been updated to draw a star inside the safe area, and the plain
background outside of it.
Also renamed `Window::inner_position` to `Window::surface_position`, and
changed it to from screen coordinates to window coordinates, to better
align how these coordinate systems work together.
Finally, added some SVG images and documentation to describe how all of
this works.
This is fully implemented on macOS and iOS, and partially on the web.
Co-authored-by: daxpedda <daxpedda@gmail.com>
Adds `WindowExtMacOS::set_unified_titlebar` and
`WindowAttributesExtMacOS::with_unified_titlebar`,
which allow you to use a larger titlebar style on macOS.
This should allow us to make future split of backends much easier.
The `Box<dyn Window>` is a _temporary_ solution, which will be
removed with the future updates when we decide on how the Window
should be stored.
* Update version docs to link to `rustc`'s supported versions
* Document how to run Winit on Mac Catalyst
* Improve instructions for building iOS applications
The old instructions are outdated, and suggested a workaround that is
unnecessary.
The user-story in the ecosystem is sadly not very clear-cut, so the
instructions here are still woefully incomplete.
* iOS: Clean up notes on main thread safety
These platform-specific notes on `Window` methods were unnecessary, as
it's already discussed in the top-level `Window` docs.
This allows the user to override the application delegate themselves,
which opens several doors for customization that were previously closed.
To do this, we use notifications instead of top-level application delegate
methods.
One effect of not providing an application delegate on iOS is that we no
longer act as-if the application successfully open all URLs there.
This is a breaking change, although unlikely to matter in practice, since the
return value of `application:didFinishLaunchingWithOptions:` is seldom used by
the system (and is likely the preferred behaviour anyhow).
This was implemented for `&dyn ActiveEventLoop` before, but that's less
general than implementing it directly for `dyn ActiveEventLoop`.
The `+ '_` is required to tell the compiler that we want to implement
this for all `dyn ActiveEventLoop`s, not just `'static` ones (even
though they're all going to be `'static`).
Let the users wake up the event loop and then they could poll their
user sources.
Co-authored-by: Mads Marquart <mads@marquart.dk>
Co-authored-by: daxpedda <daxpedda@gmail.com>
Changes relevant to Winit:
- `icrate` has been deprecated in favour of separate crates per
framework, in our case `objc2-foundation` and `objc2-app-kit` (and in
the future `objc2-ui-kit` on iOS).
- Moved `MainThreadMarker::run_on_main` to free-standing function
`run_on_main`.
- Changed how features work, this should result in less code that we
need to compile.
- Enums are now real structs instead of type-aliases and free constants.
* Move platform-specific documentation to `winit::platform` module
* Document cargo features in crate docs
* Move version requirements to crate-level docs
Creating window when event loop is not running generally doesn't work,
since a bunch of events and sync OS requests can't be processed. This
is also an issue on e.g. Android, since window can't be created outside
event loop easily.
Thus deprecate the window creation when event loop is not running,
as well as other resource creation to running event loop.
Given that all the examples use the bad pattern of creating the window
when event loop is not running and also most example existence is
questionable, since they show single thing and the majority of their
code is window/event loop initialization, they wore merged into
a single example 'window.rs' example that showcases very simple
application using winit.
Fixes#3399.
* Refactor winit-specific cursor logic out of appkit module
* Add relevant AppKit features that we depend on
* Use icrate's NSImageRep and NSBitmapImageRep
* Use icrate's NSImage
* Use icrate's NSCursor
* Use icrate's NSAppearance
* Use icrate's NSScreen
* Use icrate's NSButton
* Use icrate's NSAppKitVersionNumber
* Use icrate's NSTextInputContext
* Use icrate's NSColor
* Use icrate's NSEvent
* Use icrate's NSMenu and NSMenuItem
* Use icrate's NSPasteboard
* Use icrate's NSResponder
* Use icrate's NSTextInputClient
* Use icrate's NSView
Nothing changed from the user point of view, other than they should
use the `raw-window-handle`, which is objectively better, given that
it reduces the amount of `cfg` guards in downstream code.
This should provide a way to iterate all the tabs and select the last
tab. The tab indicies are now zero based as any other sane index.
Follow-up-to: c5941d105f (add tabbing API)
The correct handling of this setting requires to change the events
we're getting from the macOS on the fly and call `interpretKeyEvents`,
which could affect handling of the next events, meaning that we can't
provide them on `KeyEvent`.
Overhaul the keyboard API in winit to mimic the W3C specification
to achieve better crossplatform parity. The `KeyboardInput` event
is now uses `KeyEvent` which consists of:
- `physical_key` - a cross platform way to refer to scancodes;
- `logical_key` - keysym value, which shows your key respecting the
layout;
- `text` - the text produced by this keypress;
- `location` - the location of the key on the keyboard;
- `repeat` - whether the key was produced by the repeat.
And also a `platform_specific` field which encapsulates extra
information on desktop platforms, like key without modifiers
and text with all modifiers.
The `Modifiers` were also slightly reworked as in, the information
whether the left or right modifier is pressed is now also exposed
on platforms where it could be queried reliably. The support was
also added for the web and orbital platforms finishing the API
change.
This change made the `OptionAsAlt` API on macOS redundant thus it
was removed all together.
Co-authored-by: Artúr Kovács <kovacs.artur.barnabas@gmail.com>
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
Co-authored-by: daxpedda <daxpedda@gmail.com>
Fixes: #2631.
Fixes: #2055.
Fixes: #2032.
Fixes: #1904.
Fixes: #1810.
Fixes: #1700.
Fixes: #1443.
Fixes: #1343.
Fixes: #1208.
Fixes: #1151.
Fixes: #812.
Fixes: #600.
Fixes: #361.
Fixes: #343.
This adds an ability to control left and right `Option` keys to be
treated as `Alt`, thus not producing diacritical marks.
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
* MacOS: set value for `accepts_first_mouse`
* Update CHANGELOG and FEATURES
* Field doesn't need to be public
* Convert `bool` to `BOOL`
* Fix formatting
* Move flag from window state to view instance
* Feedback from PR
* Fix changelog location
* Remove UnownedWindow::inner_rect
* Refactor custom view to use much less `unsafe`
The compiler fence is safe to get rid of now since `interpretKeyEvents` takes `&mut self`
* Refactor Window to use much less unsafe
* Refactor NSApplication usage to have much less unsafe
* Remove cocoa dependency
* Enable `deny(unsafe_op_in_unsafe_fn)` on macOS
Also re-enable clippy `let_unit_value` lint
* Remove #[macro_use] on macOS
* Refactor window delegate to use much less unsafe
* Remove redundant documentation links
* Add note to README about windows not showing up on Wayland
* Fix documentation links
* Small documentation fixes
* Add note about doing stuff after StartCause::Init on macOS
This commit adds an `EventLoopBuilder` struct to simplify event loop
customization and providing options to it upon creation. It also
deprecates the use of `EventLoop::with_user_event` in favor of the same
method on new builder, and replaces old platforms specific extension
traits with the new ones on the `EventLoopBuilder`.
* Require setting the activation policy on the event loop
* Run cargo fmt
* Update changelog
* Fixes and tweaks from review
* Correct comment in app_state.rs
Co-authored-by: Mads Marquart <mads@marquart.dk>
This commit introduces a cross platform way to request a user attention
to the window via a 'request_user_attention' method on a Window struct.
This method is inspired by macOS's 'request_user_attention' method and
thus reuses its signature and semantics to some extent.