Commit graph

45 commits

Author SHA1 Message Date
relrelb
39573d65d0
Windows: Preserve minimized/maximized state in fullscreen (#1784) 2020-12-13 19:06:53 +01:00
moko256
db038d943c
On Windows, implement 'Window::set_ime_position' with IMM API 2020-12-09 23:16:59 +03:00
Viktor Zoutman
6ddee9a8ac
Ability to force a theme on Windows (#1666) 2020-11-30 19:04:26 +01:00
Max de Danschutter
0861a353d6
Add 'request_user_attention' to Window
This commit introduces a cross platform way to request a user attention
to the window via a 'request_user_attention' method on a Window struct.
This method is inspired by macOS's 'request_user_attention' method and
thus reuses its signature and semantics to some extent.
2020-11-27 05:03:08 +03:00
Alex Butler
7c543a43a9
Windows: Fix alt tab bordless fullscreen (#1740) 2020-10-19 16:15:23 +02:00
Jim Porter
6343059bc0
Fix Windows transparency behavior to support fully-opaque regions (#1621)
This patch removes an unneeded workaround for transparent windows on the
Windows platform. In addition, it simplifies a couple of related API calls:

* Remove the `CreateRectRgn` call, since we want the entire window's region to
  have blur behind it, and `DwnEnableBlurBehindWindow` does that by default.
* Remove the `color_key` for `SetLayeredWindowAttributes`, since it's not used
  (we're not passing `winuser::LWA_COLORKEY` to the flags).
2020-10-14 12:23:34 +02:00
Kirill Chibisov
71e3d25422
Rework 'Fullscreen::Borderless' enum variant
This changes 'Fullscreen::Borderless' enum variant from
'Fullscreen::Borderless(MonitorHandle)' to
'Fullscreen::Borderless(Option<MonitorHandle>)'. Providing
'None' to it will result in picking the current monitor.
2020-09-22 04:54:47 +03:00
Kirill Chibisov
cac627ed05
Make 'current_monitor' return 'Option<MonitorHandle>'
On certain platforms window couldn't be on any monitor
resulting in failures of 'current_monitor' function.

Such issue was happening on Wayland, since the window
isn't on any monitor, unless the user has drawn something into it.

Returning 'Option<MonitorHandle>' will give an ability to
handle such situations gracefully by properly indicating that
there's no current monitor.

Fixes #793.
2020-09-07 20:09:24 +03:00
Christian Duerr
55dff53a98
Fix Window platform support documentation
This resolves various problems with the documentation about platform
support on the Window struct.

It also completely removes pointless runtime errors in favor of
consistent no-ops on all platforms that do not support a certain
features.
2020-07-27 00:13:17 +03:00
Jurgis
b1e22aa559
Make drag and drop optional (fixes OleInitialize failure #1255) (#1524)
Co-authored-by: Osspial <osspial@gmail.com>
2020-06-28 18:17:27 -04:00
Yanchi Toth
aabe42d252
Preserve with_maximized on windows (#1515) 2020-04-19 15:52:48 -04:00
David Hewitt
098fd5d602
Add ability to create Icons from embedded resources on Windows (#1410)
* Add IconExtWindows trait

* Move changelog entries to unreleased category

Co-authored-by: Osspial <osspial@gmail.com>
2020-03-07 14:42:21 -05:00
Philippe Renon
2f27f64cdb
On Windows, fix request_redraw() related panics (#1461)
* On Windows, fix request_redraw() related panics

These panics were introduced by 6a330a2894

Fixes https://github.com/rust-windowing/winit/issues/1391
Fixes https://github.com/rust-windowing/winit/issues/1400
Fixes https://github.com/rust-windowing/winit/issues/1466
Probably fixes other related issues

See https://github.com/rust-windowing/winit/issues/1429

* On Windows, replace all calls to UpdateWindow by calls to InvalidateRgn

This avoids directly sending a WM_PAINT message,
which might cause buffering of RedrawRequested events.

We don't want to buffer RedrawRequested events because:
- we wan't to handle RedrawRequested during processing of WM_PAINT messages
- state transitionning is broken when handling buffered RedrawRequested events

Fixes https://github.com/rust-windowing/winit/issues/1469

* On Windows, panic if we are trying to buffer a RedrawRequested event

* On Windows, move modal loop jumpstart to set_modal_loop() method

This fixes a panic.
Note that the WM_PAINT event is now sent to the modal_redraw_method
which is more correct and avoids an unecessary redraw of the window.

Relates to but does does not fix https://github.com/rust-windowing/winit/issues/1484

* On Window, filter by paint messages when draining paint messages

This seems to prevent PeekMessage from dispatching unrelated sent messages

* Change recently added panic/assert calls with warn calls

This makes the code less panicky...

And actually, winit's Windoww callbacks should not panic
because the panic will unwind into Windows code.

It is currently undefined behavior to unwind from Rust code into foreign code.
See https://doc.rust-lang.org/std/panic/fn.catch_unwind.html

* add comments to clarify WM_PAINT handling in non modal loop

* made redraw_events_cleared more explicit and more comments
2020-03-07 14:04:24 -05:00
Philippe Renon
f0093d3c54
rename dpi_factor to scale_factor where appropriate (#1463)
fixes https://github.com/rust-windowing/winit/issues/1457
2020-02-13 12:41:41 -07:00
Osspial
6a330a2894
On Windows, fix bug where RedrawRequested would only get emitted every other iteration of the event loop (#1366)
* Fix bug causing RedrawRequested events to only get emitted every other iteration of the event loop.

* Initialize simple_logger in examples.

This PR's primary bug was discovered because a friend of mine reported
that winit was emitting concerning log messages, which I'd never seen
since none of the examples print out the log messages. This addresses
that, to hopefully reduce the chance of bugs going unnoticed in the
future.

* Add changelog entry

* Format
2020-01-06 15:28:58 -05:00
Osspial
d29f7f34aa Rename hidpi_factor to scale_factor (#1334)
* Rename hidpi_factor to scale_factor

* Deprecate WINIT_HIDPI_FACTOR environment variable in favor of WINIT_X11_SCALE_FACTOR

* Rename HiDpiFactorChanged to DpiChanged and update docs

I'm renaming it to DpiChanged instead of ScaleFactorChanged, since I'd
like Winit to expose the raw DPI value at some point in the near future,
and DpiChanged is a more apt name for that purpose.

* Format

* Fix macos and ios again

* Fix bad macos rebase
2020-01-05 14:15:12 -05:00
Osspial
3a1e694c2f Make size/position types generic over pixel type (#1277)
* Begin implementing DPI generics

* Fix multithreaded example

* Format

* Fix serde test

* hopefully fix most of the errors

* Fix dpi module errors

* More error fixings

* Format

* fix macos errors

* Another error pass

* Replace bad type signatures

* more fixins
2020-01-05 14:15:11 -05:00
Osspial
6ffd78767f On Windows, make AdjustRect calls DPI-aware when possible (#1015)
* Use AdjustWidowRectExForDPI when available

* Prioritize presevering logical size when handling WM_DPICHANGED

* Format

* Add changelog entry
2020-01-05 14:15:11 -05:00
Osspial
f379d069b9 WIP - Make EL2 DPI changes and implement on Windows (#895)
* Modify DPI API publicly and on Windows

* Add generic Position and make dpi creation functions const

* Make examples work

* Fix fullscreen windows not appearing

* Replace Logical coordinates in window events with Physical coordinates

* Update HiDpiFactorChanged

* Document to_static
2020-01-05 14:15:11 -05:00
Osspial
d9bda3e985
Implement ModifiersChanged on Windows, and fix bugs discovered in implementation process (#1344)
* Move DeviceEvent handling to the message target window.

Previously, device events seem to have only been sent to one particular
window, and when that window was closed Winit would stop receiving
device events. This also allows users to create windowless event loops
that process device events - an intriguing idea, to say the least.

* Emit LWin and RWin VirtualKeyCodes on Windows

* Implement ModifiersChanged on Windows

* Make ModifiersChanged a tuple variant instead of a struct variant

* Add changelog entries

* Format

* Update changelog entry

* Fix AltGr handling

* Reformat

* Publicly expose ModifiersChanged and deprecate misc. modifiers fields
2019-12-30 14:11:11 -05:00
Osspial
e4451d6786
Fix Window::set_visible not setting internal flags correctly (#1345) 2019-12-29 10:39:15 -05:00
David Hewitt
d59eec4633 Add support for Windows Dark Mode (#1217)
* Add support for Windows Dark Mode

* Add is_dark_mode() getter to WindowExtWindows

* Add WindowEvent::DarkModeChanged

* Add support for dark mode in Windows 10 builds > 18362

* Change strategy for querying windows 10 build version

* Drop window state before sending event

Co-Authored-By: daxpedda <daxpedda@gmail.com>

* Change implementation of windows dark mode support

* Expand supported range of windows 10 versions with dark mode

* Use get_function! macro where possible

* Minor style fixes

* Improve documentation for ThemeChanged

* Use `as` conversion for `BOOL`

* Correct CHANGELOG entry for dark mode

Co-authored-by: daxpedda <daxpedda@gmail.com>
Co-authored-by: Osspial <osspial@gmail.com>
2019-12-22 12:04:09 -07:00
Osspial
eb38ff453a Run rustfmt 2019-12-22 11:17:23 -05:00
Osspial
8eb7853a1a Implement revamped RedrawRequested on Windows (#1050)
* Move event loop runner to runner module

* Implement new redraw API
2019-12-22 11:17:23 -05:00
Justin Miller
82889e2367 Window::set_minimized (#985) (#990)
* Expose set_minimized. Implement for macOS (#985)

* Implement set_minimized for Wayland (#985)

Co-Authored-By: Victor Berger <vberger@users.noreply.github.com>

* Implement set_minimized for Windows (#985)

* Remove debug logs (#985)

* Implement Window::set_minimized for X11

* Remove extra param from set_window_flags call

* Cargo fmt

* Add example of usage

* Update changelog

* Update feature matrix

* Cargo fmt

* Update example to remove unnecessary event var

* Stop setting window styles when minimizing (#985)

* Add stub for WASM (#985)

Co-authored-by: Victor Berger <vberger@users.noreply.github.com>
Co-authored-by: Murarth <murarth@gmail.com>
Co-authored-by: Freya Gentz <zegentzy@protonmail.com>
Co-authored-by: Osspial <osspial@gmail.com>
2019-12-22 01:04:11 -05:00
daxpedda
aec5a9fa09 Stop refocusing window when switching from fullscreen to windowed (#1285)
* Stop refocusing window when switching from fullscreen to windowed

* Update Changelog.
2019-11-26 22:49:14 -05:00
Osspial
6f5e7e170c
Update raw-window-handle to 0.3 (#1215) 2019-10-05 21:34:27 -04:00
Antonino Siena
42e0ccfa1c Implemented a HINSTANCE getter function for Windows (#1213)
* Expose HINSTANCE now using a getter function

* Missing changes

* remove unused import

* Required changes for the PR

* Rust fmt

* Use GetWindowLong

* Use GetWindowLong
2019-10-05 14:52:40 -04:00
Osspial
2ef39651eb
Fix fullscreen window shrinking upon getting restored to a normal window (#1172) 2019-09-19 11:48:20 -04:00
Osspial
b03e589987
On Windows, Unset maximized when transforming window (#1014)
* Unset maximized when functionally transforming window

* Add docs

* Fix compile issues
2019-08-26 22:07:15 -04:00
Osspial
604016d69d
Implement raw_window_handle::HasRawWindowHandle for Window type (#1105)
* Implement raw_window_handle::HasRawWindowHandle for Window type

* Format

* Address compilation issues

* Fix Linux build hopefully

* Fix iOS build
2019-08-14 07:57:16 -04:00
Aleksi Juvani
5bc3cf18d9 Add exclusive fullscreen mode (#925)
* Add exclusive fullscreen mode

* Add `WindowExtMacOS::set_fullscreen_presentation_options`

* Capture display for exclusive fullscreen on macOS

* Fix applying video mode on macOS after a fullscreen cycle

* Fix compilation on iOS

* Set monitor appropriately for fullscreen on macOS

* Fix exclusive to borderless fullscreen transitions on macOS

* Fix borderless to exclusive fullscreen transition on macOS

* Sort video modes on Windows

* Fix fullscreen issues on Windows

* Fix video mode changes during exclusive fullscreen on Windows

* Add video mode sorting for macOS and iOS

* Fix monitor `ns_screen` returning `None` after video mode change

* Fix "multithreaded" example on macOS

* Restore video mode upon closing an exclusive fullscreen window

* Fix "multithreaded" example closing multiple windows at once

* Fix compilation on Linux

* Update FEATURES.md

* Don't care about logical monitor groups on X11

* Add exclusive fullscreen for X11

* Update FEATURES.md

* Fix transitions between exclusive and borderless fullscreen on X11

* Update CHANGELOG.md

* Document that Wayland doesn't support exclusive fullscreen

* Replace core-graphics display mode bindings on macOS

* Use `panic!()` instead of `unreachable!()` in "fullscreen" example

* Fix fullscreen "always on top" flag on Windows

* Track current monitor for fullscreen in "multithreaded" example

* Fix exclusive fullscreen sometimes not positioning window properly

* Format

* More formatting and fix CI issues

* Fix formatting

* Fix changelog formatting
2019-07-29 14:16:14 -04:00
Osspial
74a7cf55ea
Fix issues with redraw_requested when called during EventsCleared (#994)
* Fix issues with redraw_requested when called during EventsCleared

* Format

* Fix event dispatch after RedrawRequested but before EventsCleared

This could happen if the event queue was cleared, we processed WM_PAINT,
but the event queue got re-filled before we checked to see it was empty.

* Fix paint ordering issues when resizing window

* Format
2019-07-04 16:14:15 -04:00
Michael Streif
5bf303fd26 Improve handling of file paths in the windows DnD handler (#980)
* Make FileDropHandler::iterate_filenames more robust

by replacing the call to mem::uninitialized with mem::zeroed and change
file name retrieval to use buffers of exact length as reported
by DragQueryFileW instead of relying on MAX_PATH.

* Change remaining calls of uninitialized to zeroed

* Run rustfmt

* Add CHANGELOG entry and comment
2019-06-28 18:07:36 -04:00
chichid
0e20973bdb Fix 968: Invisible windows steal focus from visible windows Win32 (#968) 2019-06-26 00:04:49 -04:00
Osspial
a195ce8146
Re-format on stable rustfmt (#974) 2019-06-24 12:14:55 -04:00
Osspial
e2c84725de
Format everything and add rustfmt to travis (#951)
* Format everything and add rustfmt to travis

* Remove extern crate winit from examples and add force_multiline_blocks

* Format the code properly

* Fix inconsistent period in PULL_REQUEST_TEMPLATE.md

* Only run rustfmt on nightly

* Travis fixings
2019-06-21 11:33:15 -04:00
CrLF0710
f879bca21c Migrate to 2018 edition. (#924)
* Migrate to 2018 edition.

* Use impl Iterator at one site.

* Fix more rust 2018 idioms.
2019-06-17 14:27:00 -04:00
Osspial
ea5c21950c Change Monitor dimensions functions to size functions (#911) 2019-06-13 00:33:44 -06:00
Osspial
0df436901a
Refine function names and type signatures (#886)
* First name consistency pass. More to come!

* Remove multitouch variable (hopefully this compiles!)

* Remove CreationError::NotSupported

* Add new error handling types

* Remove `get_` prefix from getters.

This is as per the Rust naming conventions recommended in
https://rust-lang-nursery.github.io/api-guidelines/naming.html#getter-names-follow-rust-convention-c-getter

* Make changes to Window position and size function signatures

* Remove CreationError in favor of OsError

* Begin updating iOS backend

* Change MonitorHandle::outer_position to just position

* Fix build on Windows and Linux

* Add Display and Error implementations to Error types

* Attempt to fix iOS build.

I can't actually check that this works since I can't cross-compile to
iOS on a Windows machine (thanks apple :/) but this should be one of
several commits to get it working.

* Attempt to fix iOS errors, and muck up Travis to make debugging easier

* More iOS fixins

* Add Debug and Display impls to OsError

* Fix Display impl

* Fix unused code warnings and travis

* Rename set_ime_spot to set_ime_position

* Add CHANGELOG entry

* Rename set_cursor to set_cursor_icon and MouseCursor to CursorIcon

* Organize Window functions into multiple, categorized impls

* Improve clarity of function ordering and docs in EventLoop
2019-05-29 21:29:54 -04:00
Osspial
8d6a857ba5 Merge branch 'evl2' into eventloop-2.0 2019-05-16 00:26:59 -04:00
Osspial
6ff1370035
Fix crash caused by WM_PAINT getting invoked at inopportune times. (#866) 2019-05-16 00:00:30 -04:00
acheronfail
062e0e52ee Feat/fullscreen getters (#838)
* feat: [macos] add get_fullscreen and get_simple_fullscreen

* feat: [windows] add get_fullscreen

* feat: [ios] add get_fullscreen

* feat: [android] add get_fullscreen

* feat: [emscripten] add get_fullscreen

* feat: [linux] add get_fullscreen

* feedback: `get_fullscreen() -> bool` -> `get_fullscreen() -> Option<Id>`
2019-04-27 20:29:55 +02:00
Osspial
47194b5f3c Fix window icon (#831)
* Fix window icon

* Add CHANGELOG entry
2019-04-08 08:30:37 +02:00
Osspial
9602716ed2
Event Loop 2.0 API and Windows implementation (#638)
* Rename EventsLoop and associated types to EventLoop

* Rename WindowEvent::Refresh to WindowEvent::Redraw

* Remove second thread from win32 backend

* Update run_forever to hijack thread

* Replace windows Mutex with parking_lot Mutex

* Implement new ControlFlow and associated events

* Add StartCause::Init support, timer example

* Add ability to send custom user events

* Fully invert windows control flow so win32 calls into winit's callback

* Add request_redraw

* Rename platform to platform_impl

* Rename os to platform, add Ext trait postfixes

* Add platform::desktop module with EventLoopExt::run_return

* Re-organize into module structure

* Improve documentation

* Small changes to examples

* Improve docs for run and run_return

* Change instances of "events_loop" to "event_loop"

* Rename MonitorId to MonitorHandle

* Add CHANGELOG entry

* Improve WaitUntil timer precision

* When SendEvent is called during event closure, buffer events

* Fix resize lag when waiting in some situations

* Update send test and errors that broke some examples/APIs

* Improve clarity/fix typos in docs

* Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events.

* Fix crash when running in release mode

* Remove crossbeam dependency and make drop events work again

* Remove serde implementations from ControlFlow

* Fix 1.24.1 build

* Fix freeze when setting decorations

* Replace &EventLoop in callback with &EventLoopWindowTarget

* Document and implement Debug for EventLoopWindowTarget

* Fix some deadlocks that could occur when changing window state

* Fix thread executor not executing closure when called from non-loop thread

* Fix buffered events not getting dispatched

* Fix crash with runner refcell not getting dropped

* Address review feedback

* Fix CHANGELOG typo

* Catch panics in user callback
2019-02-05 10:30:33 -05:00
Renamed from src/platform/windows/window.rs (Browse further)