x11: fix KeyboardInput delivered twice with IME
The filtered events were still processed even though they shouldn't once we know that they're filtered. Fixes #4048.
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2 changed files with 13 additions and 3 deletions
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@ -200,3 +200,4 @@ changelog entry.
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- On macOS, fixed the scancode conversion for audio volume keys.
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- On macOS, fixed the scancode conversion for `IntlBackslash`.
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- On macOS, fixed redundant `SurfaceResized` event at window creation.
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- On X11, fixed KeyboardInput delivered twice when IME enabled.
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@ -128,6 +128,7 @@ impl EventProcessor {
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/// Specifically, this involves all of the KeyPress events in compose/pre-edit sequences,
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/// along with an extra copy of the KeyRelease events. This also prevents backspace and
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/// arrow keys from being detected twice.
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#[must_use]
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fn filter_event(&mut self, xev: &mut XEvent) -> bool {
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unsafe {
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(self.target.xconn.xlib.XFilterEvent)(xev, {
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@ -147,14 +148,15 @@ impl EventProcessor {
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// and forward back. This is not desired for e.g. games since some IMEs may delay the input
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// and game can toggle IME back when e.g. typing into some field where latency won't really
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// matter.
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if event_type == xlib::KeyPress || event_type == xlib::KeyRelease {
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let filtered = if event_type == xlib::KeyPress || event_type == xlib::KeyRelease {
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let ime = self.target.ime.as_ref();
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let window = self.active_window.map(|window| window as XWindow);
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let forward_to_ime = ime
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.and_then(|ime| window.map(|window| ime.borrow().is_ime_allowed(window)))
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.unwrap_or(false);
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if forward_to_ime && self.filter_event(xev) {
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let filtered = forward_to_ime && self.filter_event(xev);
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if filtered {
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let xev: &XKeyEvent = xev.as_ref();
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if self.xmodmap.is_modifier(xev.keycode as u8) {
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// Don't grow the buffer past the `MAX_MOD_REPLAY_LEN`. This could happen
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@ -167,8 +169,15 @@ impl EventProcessor {
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self.xfiltered_modifiers.push_front(xev.serial);
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}
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}
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filtered
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} else {
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self.filter_event(xev);
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self.filter_event(xev)
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};
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// Don't process event if it was filtered.
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if filtered {
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return;
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}
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match event_type {
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