chore: remove platform WindowId's
WindowId is a window _identifier_, and as such doesn't store anything (unlike a _handle_). So we can safely make only be defined once, in the core crate. There are a few backends where we still use `into_raw` internally; I consider these patterns discouraged, we should not be passing around important state in the window id.
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35 changed files with 226 additions and 379 deletions
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@ -12,7 +12,7 @@ use crate::error::RequestError;
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use crate::monitor::MonitorHandle as CoreMonitorHandle;
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use crate::window::{
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Cursor, Fullscreen, Icon, ImePurpose, Theme, UserAttentionType, Window as CoreWindow,
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WindowAttributes, WindowButtons, WindowLevel,
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WindowAttributes, WindowButtons, WindowId, WindowLevel,
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};
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pub(crate) struct Window {
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@ -92,7 +92,7 @@ impl rwh_06::HasWindowHandle for Window {
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impl CoreWindow for Window {
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fn id(&self) -> crate::window::WindowId {
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self.maybe_wait_on_main(|delegate| crate::window::WindowId(delegate.id()))
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self.maybe_wait_on_main(|delegate| delegate.id())
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}
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fn scale_factor(&self) -> f64 {
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@ -335,19 +335,6 @@ impl CoreWindow for Window {
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}
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}
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#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
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pub struct WindowId(pub usize);
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impl WindowId {
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pub const fn into_raw(self) -> u64 {
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self.0 as u64
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}
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pub const fn from_raw(id: u64) -> Self {
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Self(id as usize)
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}
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}
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declare_class!(
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#[derive(Debug)]
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pub struct WinitWindow;
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@ -378,6 +365,6 @@ declare_class!(
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impl WinitWindow {
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pub(super) fn id(&self) -> WindowId {
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WindowId(self as *const Self as usize)
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WindowId::from_raw(self as *const Self as usize)
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}
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}
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