WindowId is a window _identifier_, and as such doesn't store anything (unlike a _handle_). So we can safely make only be defined once, in the core crate. There are a few backends where we still use `into_raw` internally; I consider these patterns discouraged, we should not be passing around important state in the window id.
370 lines
12 KiB
Rust
370 lines
12 KiB
Rust
#![allow(clippy::unnecessary_cast)]
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use dpi::{Position, Size};
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use objc2::rc::{autoreleasepool, Retained};
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use objc2::{declare_class, mutability, ClassType, DeclaredClass};
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use objc2_app_kit::{NSResponder, NSWindow};
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use objc2_foundation::{MainThreadBound, MainThreadMarker, NSObject};
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use super::event_loop::ActiveEventLoop;
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use super::window_delegate::WindowDelegate;
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use crate::error::RequestError;
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use crate::monitor::MonitorHandle as CoreMonitorHandle;
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use crate::window::{
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Cursor, Fullscreen, Icon, ImePurpose, Theme, UserAttentionType, Window as CoreWindow,
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WindowAttributes, WindowButtons, WindowId, WindowLevel,
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};
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pub(crate) struct Window {
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window: MainThreadBound<Retained<WinitWindow>>,
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/// The window only keeps a weak reference to this, so we must keep it around here.
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delegate: MainThreadBound<Retained<WindowDelegate>>,
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}
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impl Window {
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pub(crate) fn new(
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window_target: &ActiveEventLoop,
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attributes: WindowAttributes,
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) -> Result<Self, RequestError> {
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let mtm = window_target.mtm;
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let delegate =
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autoreleasepool(|_| WindowDelegate::new(&window_target.app_state, attributes, mtm))?;
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Ok(Window {
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window: MainThreadBound::new(delegate.window().retain(), mtm),
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delegate: MainThreadBound::new(delegate, mtm),
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})
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}
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pub(crate) fn maybe_wait_on_main<R: Send>(
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&self,
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f: impl FnOnce(&WindowDelegate) -> R + Send,
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) -> R {
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self.delegate.get_on_main(|delegate| f(delegate))
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}
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#[cfg(feature = "rwh_06")]
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#[inline]
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pub(crate) fn raw_window_handle_rwh_06(
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&self,
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) -> Result<rwh_06::RawWindowHandle, rwh_06::HandleError> {
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if let Some(mtm) = MainThreadMarker::new() {
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Ok(self.delegate.get(mtm).raw_window_handle_rwh_06())
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} else {
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Err(rwh_06::HandleError::Unavailable)
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}
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}
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#[cfg(feature = "rwh_06")]
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#[inline]
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pub(crate) fn raw_display_handle_rwh_06(
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&self,
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) -> Result<rwh_06::RawDisplayHandle, rwh_06::HandleError> {
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Ok(rwh_06::RawDisplayHandle::AppKit(rwh_06::AppKitDisplayHandle::new()))
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}
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}
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impl Drop for Window {
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fn drop(&mut self) {
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// Restore the video mode.
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if matches!(self.fullscreen(), Some(Fullscreen::Exclusive(_))) {
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self.set_fullscreen(None);
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}
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self.window.get_on_main(|window| autoreleasepool(|_| window.close()))
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}
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}
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#[cfg(feature = "rwh_06")]
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impl rwh_06::HasDisplayHandle for Window {
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fn display_handle(&self) -> Result<rwh_06::DisplayHandle<'_>, rwh_06::HandleError> {
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let raw = self.raw_display_handle_rwh_06()?;
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unsafe { Ok(rwh_06::DisplayHandle::borrow_raw(raw)) }
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}
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}
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#[cfg(feature = "rwh_06")]
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impl rwh_06::HasWindowHandle for Window {
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fn window_handle(&self) -> Result<rwh_06::WindowHandle<'_>, rwh_06::HandleError> {
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let raw = self.raw_window_handle_rwh_06()?;
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unsafe { Ok(rwh_06::WindowHandle::borrow_raw(raw)) }
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}
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}
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impl CoreWindow for Window {
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fn id(&self) -> crate::window::WindowId {
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self.maybe_wait_on_main(|delegate| delegate.id())
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}
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fn scale_factor(&self) -> f64 {
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self.maybe_wait_on_main(|delegate| delegate.scale_factor())
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}
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fn request_redraw(&self) {
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self.maybe_wait_on_main(|delegate| delegate.request_redraw());
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}
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fn pre_present_notify(&self) {
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self.maybe_wait_on_main(|delegate| delegate.pre_present_notify());
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}
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fn reset_dead_keys(&self) {
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self.maybe_wait_on_main(|delegate| delegate.reset_dead_keys());
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}
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fn inner_position(&self) -> Result<dpi::PhysicalPosition<i32>, RequestError> {
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Ok(self.maybe_wait_on_main(|delegate| delegate.inner_position()))
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}
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fn outer_position(&self) -> Result<dpi::PhysicalPosition<i32>, RequestError> {
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Ok(self.maybe_wait_on_main(|delegate| delegate.outer_position()))
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}
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fn set_outer_position(&self, position: Position) {
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self.maybe_wait_on_main(|delegate| delegate.set_outer_position(position));
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}
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fn surface_size(&self) -> dpi::PhysicalSize<u32> {
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self.maybe_wait_on_main(|delegate| delegate.surface_size())
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}
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fn request_surface_size(&self, size: Size) -> Option<dpi::PhysicalSize<u32>> {
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self.maybe_wait_on_main(|delegate| delegate.request_surface_size(size))
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}
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fn outer_size(&self) -> dpi::PhysicalSize<u32> {
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self.maybe_wait_on_main(|delegate| delegate.outer_size())
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}
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fn set_min_surface_size(&self, min_size: Option<Size>) {
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self.maybe_wait_on_main(|delegate| delegate.set_min_surface_size(min_size))
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}
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fn set_max_surface_size(&self, max_size: Option<Size>) {
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self.maybe_wait_on_main(|delegate| delegate.set_max_surface_size(max_size));
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}
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fn surface_resize_increments(&self) -> Option<dpi::PhysicalSize<u32>> {
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self.maybe_wait_on_main(|delegate| delegate.surface_resize_increments())
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}
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fn set_surface_resize_increments(&self, increments: Option<Size>) {
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self.maybe_wait_on_main(|delegate| delegate.set_surface_resize_increments(increments));
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}
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fn set_title(&self, title: &str) {
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self.maybe_wait_on_main(|delegate| delegate.set_title(title));
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}
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fn set_transparent(&self, transparent: bool) {
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self.maybe_wait_on_main(|delegate| delegate.set_transparent(transparent));
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}
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fn set_blur(&self, blur: bool) {
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self.maybe_wait_on_main(|delegate| delegate.set_blur(blur));
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}
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fn set_visible(&self, visible: bool) {
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self.maybe_wait_on_main(|delegate| delegate.set_visible(visible));
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}
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fn is_visible(&self) -> Option<bool> {
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self.maybe_wait_on_main(|delegate| delegate.is_visible())
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}
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fn set_resizable(&self, resizable: bool) {
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self.maybe_wait_on_main(|delegate| delegate.set_resizable(resizable))
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}
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fn is_resizable(&self) -> bool {
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self.maybe_wait_on_main(|delegate| delegate.is_resizable())
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}
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fn set_enabled_buttons(&self, buttons: WindowButtons) {
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self.maybe_wait_on_main(|delegate| delegate.set_enabled_buttons(buttons))
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}
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fn enabled_buttons(&self) -> WindowButtons {
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self.maybe_wait_on_main(|delegate| delegate.enabled_buttons())
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}
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fn set_minimized(&self, minimized: bool) {
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self.maybe_wait_on_main(|delegate| delegate.set_minimized(minimized));
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}
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fn is_minimized(&self) -> Option<bool> {
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self.maybe_wait_on_main(|delegate| delegate.is_minimized())
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}
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fn set_maximized(&self, maximized: bool) {
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self.maybe_wait_on_main(|delegate| delegate.set_maximized(maximized));
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}
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fn is_maximized(&self) -> bool {
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self.maybe_wait_on_main(|delegate| delegate.is_maximized())
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}
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fn set_fullscreen(&self, fullscreen: Option<Fullscreen>) {
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self.maybe_wait_on_main(|delegate| delegate.set_fullscreen(fullscreen.map(Into::into)))
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}
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fn fullscreen(&self) -> Option<Fullscreen> {
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self.maybe_wait_on_main(|delegate| delegate.fullscreen().map(Into::into))
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}
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fn set_decorations(&self, decorations: bool) {
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self.maybe_wait_on_main(|delegate| delegate.set_decorations(decorations));
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}
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fn is_decorated(&self) -> bool {
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self.maybe_wait_on_main(|delegate| delegate.is_decorated())
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}
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fn set_window_level(&self, level: WindowLevel) {
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self.maybe_wait_on_main(|delegate| delegate.set_window_level(level));
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}
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fn set_window_icon(&self, window_icon: Option<Icon>) {
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self.maybe_wait_on_main(|delegate| delegate.set_window_icon(window_icon));
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}
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fn set_ime_cursor_area(&self, position: Position, size: Size) {
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self.maybe_wait_on_main(|delegate| delegate.set_ime_cursor_area(position, size));
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}
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fn set_ime_allowed(&self, allowed: bool) {
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self.maybe_wait_on_main(|delegate| delegate.set_ime_allowed(allowed));
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}
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fn set_ime_purpose(&self, purpose: ImePurpose) {
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self.maybe_wait_on_main(|delegate| delegate.set_ime_purpose(purpose));
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}
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fn focus_window(&self) {
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self.maybe_wait_on_main(|delegate| delegate.focus_window());
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}
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fn has_focus(&self) -> bool {
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self.maybe_wait_on_main(|delegate| delegate.has_focus())
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}
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fn request_user_attention(&self, request_type: Option<UserAttentionType>) {
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self.maybe_wait_on_main(|delegate| delegate.request_user_attention(request_type));
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}
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fn set_theme(&self, theme: Option<Theme>) {
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self.maybe_wait_on_main(|delegate| delegate.set_theme(theme));
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}
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fn theme(&self) -> Option<Theme> {
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self.maybe_wait_on_main(|delegate| delegate.theme())
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}
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fn set_content_protected(&self, protected: bool) {
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self.maybe_wait_on_main(|delegate| delegate.set_content_protected(protected));
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}
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fn title(&self) -> String {
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self.maybe_wait_on_main(|delegate| delegate.title())
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}
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fn set_cursor(&self, cursor: Cursor) {
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self.maybe_wait_on_main(|delegate| delegate.set_cursor(cursor));
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}
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fn set_cursor_position(&self, position: Position) -> Result<(), RequestError> {
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self.maybe_wait_on_main(|delegate| delegate.set_cursor_position(position))
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}
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fn set_cursor_grab(&self, mode: crate::window::CursorGrabMode) -> Result<(), RequestError> {
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self.maybe_wait_on_main(|delegate| delegate.set_cursor_grab(mode))
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}
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fn set_cursor_visible(&self, visible: bool) {
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self.maybe_wait_on_main(|delegate| delegate.set_cursor_visible(visible))
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}
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fn drag_window(&self) -> Result<(), RequestError> {
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self.maybe_wait_on_main(|delegate| delegate.drag_window());
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Ok(())
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}
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fn drag_resize_window(
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&self,
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direction: crate::window::ResizeDirection,
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) -> Result<(), RequestError> {
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Ok(self.maybe_wait_on_main(|delegate| delegate.drag_resize_window(direction))?)
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}
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fn show_window_menu(&self, position: Position) {
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self.maybe_wait_on_main(|delegate| delegate.show_window_menu(position))
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}
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fn set_cursor_hittest(&self, hittest: bool) -> Result<(), RequestError> {
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self.maybe_wait_on_main(|delegate| delegate.set_cursor_hittest(hittest));
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Ok(())
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}
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fn current_monitor(&self) -> Option<CoreMonitorHandle> {
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self.maybe_wait_on_main(|delegate| {
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delegate.current_monitor().map(|inner| CoreMonitorHandle { inner })
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})
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}
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fn available_monitors(&self) -> Box<dyn Iterator<Item = CoreMonitorHandle>> {
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self.maybe_wait_on_main(|delegate| {
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Box::new(
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delegate.available_monitors().into_iter().map(|inner| CoreMonitorHandle { inner }),
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)
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})
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}
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fn primary_monitor(&self) -> Option<CoreMonitorHandle> {
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self.maybe_wait_on_main(|delegate| {
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delegate.primary_monitor().map(|inner| CoreMonitorHandle { inner })
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})
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}
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#[cfg(feature = "rwh_06")]
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fn rwh_06_display_handle(&self) -> &dyn rwh_06::HasDisplayHandle {
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self
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}
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#[cfg(feature = "rwh_06")]
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fn rwh_06_window_handle(&self) -> &dyn rwh_06::HasWindowHandle {
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self
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}
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}
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declare_class!(
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#[derive(Debug)]
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pub struct WinitWindow;
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unsafe impl ClassType for WinitWindow {
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#[inherits(NSResponder, NSObject)]
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type Super = NSWindow;
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type Mutability = mutability::MainThreadOnly;
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const NAME: &'static str = "WinitWindow";
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}
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impl DeclaredClass for WinitWindow {}
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unsafe impl WinitWindow {
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#[method(canBecomeMainWindow)]
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fn can_become_main_window(&self) -> bool {
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trace_scope!("canBecomeMainWindow");
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true
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}
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#[method(canBecomeKeyWindow)]
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fn can_become_key_window(&self) -> bool {
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trace_scope!("canBecomeKeyWindow");
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true
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}
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}
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);
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impl WinitWindow {
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pub(super) fn id(&self) -> WindowId {
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WindowId::from_raw(self as *const Self as usize)
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}
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}
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