macOS/iOS: Various refactorings in application state (#3720)

I'm preparing to get rid of our application delegate in favour of registering
notification observers, to do so I'm renaming `app_delegate.rs` to
`app_state.rs`, and moving the functionality out of the Objective-C method
into a normal method.

Additionally, `AppState` previously implemented `Default`, but really, this
was a hack done because someone (probably myself) was too lazy to write out
the full initialization in `AppDelegate::new`.
This commit is contained in:
Mads Marquart 2024-06-06 14:39:31 +02:00 committed by GitHub
parent 279e3edc54
commit 3a624e0f52
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GPG key ID: B5690EEEBB952194
10 changed files with 139 additions and 128 deletions

View file

@ -1,11 +1,9 @@
use objc2::{declare_class, mutability, ClassType, DeclaredClass};
use objc2_foundation::{MainThreadMarker, NSObject, NSObjectProtocol};
use objc2_ui_kit::{UIApplication, UIWindow};
use objc2_foundation::{MainThreadMarker, NSObject};
use objc2_ui_kit::UIApplication;
use super::app_state::{self, EventWrapper};
use super::window::WinitUIWindow;
use crate::event::{Event, WindowEvent};
use crate::window::WindowId as RootWindowId;
use super::app_state::{self, send_occluded_event_for_all_windows, EventWrapper};
use crate::event::Event;
declare_class!(
pub struct AppDelegate;
@ -40,35 +38,17 @@ declare_class!(
#[method(applicationWillEnterForeground:)]
fn will_enter_foreground(&self, application: &UIApplication) {
self.send_occluded_event_for_all_windows(application, false);
send_occluded_event_for_all_windows(application, false);
}
#[method(applicationDidEnterBackground:)]
fn did_enter_background(&self, application: &UIApplication) {
self.send_occluded_event_for_all_windows(application, true);
send_occluded_event_for_all_windows(application, true);
}
#[method(applicationWillTerminate:)]
fn will_terminate(&self, application: &UIApplication) {
let mut events = Vec::new();
#[allow(deprecated)]
for window in application.windows().iter() {
if window.is_kind_of::<WinitUIWindow>() {
// SAFETY: We just checked that the window is a `winit` window
let window = unsafe {
let ptr: *const UIWindow = window;
let ptr: *const WinitUIWindow = ptr.cast();
&*ptr
};
events.push(EventWrapper::StaticEvent(Event::WindowEvent {
window_id: RootWindowId(window.id()),
event: WindowEvent::Destroyed,
}));
}
}
let mtm = MainThreadMarker::new().unwrap();
app_state::handle_nonuser_events(mtm, events);
app_state::terminated(mtm);
app_state::terminated(application);
}
#[method(applicationDidReceiveMemoryWarning:)]
@ -78,26 +58,3 @@ declare_class!(
}
}
);
impl AppDelegate {
fn send_occluded_event_for_all_windows(&self, application: &UIApplication, occluded: bool) {
let mut events = Vec::new();
#[allow(deprecated)]
for window in application.windows().iter() {
if window.is_kind_of::<WinitUIWindow>() {
// SAFETY: We just checked that the window is a `winit` window
let window = unsafe {
let ptr: *const UIWindow = window;
let ptr: *const WinitUIWindow = ptr.cast();
&*ptr
};
events.push(EventWrapper::StaticEvent(Event::WindowEvent {
window_id: RootWindowId(window.id()),
event: WindowEvent::Occluded(occluded),
}));
}
}
let mtm = MainThreadMarker::new().unwrap();
app_state::handle_nonuser_events(mtm, events);
}
}

View file

@ -20,7 +20,7 @@ use objc2_foundation::{
CGRect, CGSize, MainThreadMarker, NSInteger, NSObjectProtocol, NSOperatingSystemVersion,
NSProcessInfo,
};
use objc2_ui_kit::{UICoordinateSpace, UIView};
use objc2_ui_kit::{UIApplication, UICoordinateSpace, UIView, UIWindow};
use super::window::WinitUIWindow;
use crate::dpi::PhysicalSize;
@ -662,6 +662,28 @@ fn handle_user_events(mtm: MainThreadMarker) {
}
}
pub(crate) fn send_occluded_event_for_all_windows(application: &UIApplication, occluded: bool) {
let mtm = MainThreadMarker::from(application);
let mut events = Vec::new();
#[allow(deprecated)]
for window in application.windows().iter() {
if window.is_kind_of::<WinitUIWindow>() {
// SAFETY: We just checked that the window is a `winit` window
let window = unsafe {
let ptr: *const UIWindow = window;
let ptr: *const WinitUIWindow = ptr.cast();
&*ptr
};
events.push(EventWrapper::StaticEvent(Event::WindowEvent {
window_id: RootWindowId(window.id()),
event: WindowEvent::Occluded(occluded),
}));
}
}
handle_nonuser_events(mtm, events);
}
pub fn handle_main_events_cleared(mtm: MainThreadMarker) {
let mut this = AppState::get_mut(mtm);
if !this.has_launched() || this.has_terminated() {
@ -696,7 +718,27 @@ pub fn handle_events_cleared(mtm: MainThreadMarker) {
AppState::get_mut(mtm).events_cleared_transition();
}
pub fn terminated(mtm: MainThreadMarker) {
pub(crate) fn terminated(application: &UIApplication) {
let mtm = MainThreadMarker::from(application);
let mut events = Vec::new();
#[allow(deprecated)]
for window in application.windows().iter() {
if window.is_kind_of::<WinitUIWindow>() {
// SAFETY: We just checked that the window is a `winit` window
let window = unsafe {
let ptr: *const UIWindow = window;
let ptr: *const WinitUIWindow = ptr.cast();
&*ptr
};
events.push(EventWrapper::StaticEvent(Event::WindowEvent {
window_id: RootWindowId(window.id()),
event: WindowEvent::Destroyed,
}));
}
}
handle_nonuser_events(mtm, events);
let mut this = AppState::get_mut(mtm);
let mut handler = this.terminated_transition();
drop(this);

View file

@ -4,7 +4,7 @@ use objc2::{declare_class, msg_send, mutability, ClassType, DeclaredClass};
use objc2_app_kit::{NSApplication, NSEvent, NSEventModifierFlags, NSEventType, NSResponder};
use objc2_foundation::{MainThreadMarker, NSObject};
use super::app_delegate::ApplicationDelegate;
use super::app_state::ApplicationDelegate;
use crate::event::{DeviceEvent, ElementState};
declare_class!(

View file

@ -4,10 +4,9 @@ use std::rc::Weak;
use std::time::Instant;
use objc2::rc::Retained;
use objc2::runtime::AnyObject;
use objc2::{declare_class, msg_send_id, mutability, ClassType, DeclaredClass};
use objc2_app_kit::{NSApplication, NSApplicationActivationPolicy, NSApplicationDelegate};
use objc2_foundation::{MainThreadMarker, NSObject, NSObjectProtocol};
use objc2_foundation::{MainThreadMarker, NSNotification, NSObject, NSObjectProtocol};
use super::event_handler::EventHandler;
use super::event_loop::{stop_app_immediately, ActiveEventLoop, PanicInfo};
@ -18,17 +17,8 @@ use crate::event_loop::{ActiveEventLoop as RootActiveEventLoop, ControlFlow};
use crate::window::WindowId as RootWindowId;
#[derive(Debug)]
struct Policy(NSApplicationActivationPolicy);
impl Default for Policy {
fn default() -> Self {
Self(NSApplicationActivationPolicy::Regular)
}
}
#[derive(Debug, Default)]
pub(super) struct State {
activation_policy: Policy,
pub(super) struct AppState {
activation_policy: NSApplicationActivationPolicy,
default_menu: bool,
activate_ignoring_other_apps: bool,
run_loop: RunLoop,
@ -63,62 +53,20 @@ declare_class!(
}
impl DeclaredClass for ApplicationDelegate {
type Ivars = State;
type Ivars = AppState;
}
unsafe impl NSObjectProtocol for ApplicationDelegate {}
unsafe impl NSApplicationDelegate for ApplicationDelegate {
// NOTE: This will, globally, only be run once, no matter how many
// `EventLoop`s the user creates.
#[method(applicationDidFinishLaunching:)]
fn did_finish_launching(&self, _sender: Option<&AnyObject>) {
trace_scope!("applicationDidFinishLaunching:");
self.ivars().is_launched.set(true);
let mtm = MainThreadMarker::from(self);
let app = NSApplication::sharedApplication(mtm);
// We need to delay setting the activation policy and activating the app
// until `applicationDidFinishLaunching` has been called. Otherwise the
// menu bar is initially unresponsive on macOS 10.15.
app.setActivationPolicy(self.ivars().activation_policy.0);
window_activation_hack(&app);
#[allow(deprecated)]
app.activateIgnoringOtherApps(self.ivars().activate_ignoring_other_apps);
if self.ivars().default_menu {
// The menubar initialization should be before the `NewEvents` event, to allow
// overriding of the default menu even if it's created
menu::initialize(&app);
}
self.ivars().waker.borrow_mut().start();
self.set_is_running(true);
self.dispatch_init_events();
// If the application is being launched via `EventLoop::pump_app_events()` then we'll
// want to stop the app once it is launched (and return to the external loop)
//
// In this case we still want to consider Winit's `EventLoop` to be "running",
// so we call `start_running()` above.
if self.ivars().stop_on_launch.get() {
// NOTE: the original idea had been to only stop the underlying `RunLoop`
// for the app but that didn't work as expected (`-[NSApplication run]`
// effectively ignored the attempt to stop the RunLoop and re-started it).
//
// So we return from `pump_events` by stopping the application.
let app = NSApplication::sharedApplication(mtm);
stop_app_immediately(&app);
}
fn app_did_finish_launching(&self, notification: &NSNotification) {
self.did_finish_launching(notification)
}
#[method(applicationWillTerminate:)]
fn will_terminate(&self, _sender: Option<&AnyObject>) {
trace_scope!("applicationWillTerminate:");
// TODO: Notify every window that it will be destroyed, like done in iOS?
self.internal_exit();
fn app_will_terminate(&self, notification: &NSNotification) {
self.will_terminate(notification)
}
}
);
@ -130,16 +78,78 @@ impl ApplicationDelegate {
default_menu: bool,
activate_ignoring_other_apps: bool,
) -> Retained<Self> {
let this = mtm.alloc().set_ivars(State {
activation_policy: Policy(activation_policy),
let this = mtm.alloc().set_ivars(AppState {
activation_policy,
default_menu,
activate_ignoring_other_apps,
run_loop: RunLoop::main(mtm),
..Default::default()
event_handler: EventHandler::new(),
stop_on_launch: Cell::new(false),
stop_before_wait: Cell::new(false),
stop_after_wait: Cell::new(false),
stop_on_redraw: Cell::new(false),
is_launched: Cell::new(false),
is_running: Cell::new(false),
exit: Cell::new(false),
control_flow: Cell::new(ControlFlow::default()),
waker: RefCell::new(EventLoopWaker::new()),
start_time: Cell::new(None),
wait_timeout: Cell::new(None),
pending_redraw: RefCell::new(vec![]),
});
unsafe { msg_send_id![super(this), init] }
}
// NOTE: This will, globally, only be run once, no matter how many
// `EventLoop`s the user creates.
fn did_finish_launching(&self, _notification: &NSNotification) {
trace_scope!("applicationDidFinishLaunching:");
self.ivars().is_launched.set(true);
let mtm = MainThreadMarker::from(self);
let app = NSApplication::sharedApplication(mtm);
// We need to delay setting the activation policy and activating the app
// until `applicationDidFinishLaunching` has been called. Otherwise the
// menu bar is initially unresponsive on macOS 10.15.
app.setActivationPolicy(self.ivars().activation_policy);
window_activation_hack(&app);
#[allow(deprecated)]
app.activateIgnoringOtherApps(self.ivars().activate_ignoring_other_apps);
if self.ivars().default_menu {
// The menubar initialization should be before the `NewEvents` event, to allow
// overriding of the default menu even if it's created
menu::initialize(&app);
}
self.ivars().waker.borrow_mut().start();
self.set_is_running(true);
self.dispatch_init_events();
// If the application is being launched via `EventLoop::pump_app_events()` then we'll
// want to stop the app once it is launched (and return to the external loop)
//
// In this case we still want to consider Winit's `EventLoop` to be "running",
// so we call `start_running()` above.
if self.ivars().stop_on_launch.get() {
// NOTE: the original idea had been to only stop the underlying `RunLoop`
// for the app but that didn't work as expected (`-[NSApplication run]`
// effectively ignored the attempt to stop the RunLoop and re-started it).
//
// So we return from `pump_events` by stopping the application.
let app = NSApplication::sharedApplication(mtm);
stop_app_immediately(&app);
}
}
fn will_terminate(&self, _notification: &NSNotification) {
trace_scope!("applicationWillTerminate:");
// TODO: Notify every window that it will be destroyed, like done in iOS?
self.internal_exit();
}
pub fn get(mtm: MainThreadMarker) -> Retained<Self> {
let app = NSApplication::sharedApplication(mtm);
let delegate =

View file

@ -1,7 +1,7 @@
use std::cell::RefCell;
use std::{fmt, mem};
use super::app_delegate::HandlePendingUserEvents;
use super::app_state::HandlePendingUserEvents;
use crate::event::Event;
use crate::event_loop::ActiveEventLoop as RootActiveEventLoop;
@ -16,7 +16,7 @@ impl fmt::Debug for EventHandlerData {
}
}
#[derive(Debug, Default)]
#[derive(Debug)]
pub(crate) struct EventHandler {
/// This can be in the following states:
/// - Not registered by the event loop (None).
@ -26,6 +26,10 @@ pub(crate) struct EventHandler {
}
impl EventHandler {
pub(crate) const fn new() -> Self {
Self { inner: RefCell::new(None) }
}
/// Set the event loop handler for the duration of the given closure.
///
/// This is similar to using the `scoped-tls` or `scoped-tls-hkt` crates

View file

@ -21,7 +21,7 @@ use objc2_app_kit::{NSApplication, NSApplicationActivationPolicy, NSWindow};
use objc2_foundation::{MainThreadMarker, NSObjectProtocol};
use super::app::WinitApplication;
use super::app_delegate::{ApplicationDelegate, HandlePendingUserEvents};
use super::app_state::{ApplicationDelegate, HandlePendingUserEvents};
use super::event::dummy_event;
use super::monitor::{self, MonitorHandle};
use super::observer::setup_control_flow_observers;

View file

@ -2,7 +2,7 @@
mod util;
mod app;
mod app_delegate;
mod app_state;
mod cursor;
mod event;
mod event_handler;

View file

@ -22,7 +22,7 @@ use core_foundation::runloop::{
use objc2_foundation::MainThreadMarker;
use tracing::error;
use super::app_delegate::ApplicationDelegate;
use super::app_state::ApplicationDelegate;
use super::event_loop::{stop_app_on_panic, PanicInfo};
use super::ffi;
@ -251,8 +251,8 @@ impl Drop for EventLoopWaker {
}
}
impl Default for EventLoopWaker {
fn default() -> EventLoopWaker {
impl EventLoopWaker {
pub(crate) fn new() -> Self {
extern "C" fn wakeup_main_loop(_timer: CFRunLoopTimerRef, _info: *mut c_void) {}
unsafe {
// Create a timer with a 0.1µs interval (1ns does not work) to mimic polling.
@ -268,12 +268,10 @@ impl Default for EventLoopWaker {
ptr::null_mut(),
);
CFRunLoopAddTimer(CFRunLoopGetMain(), timer, kCFRunLoopCommonModes);
EventLoopWaker { timer, start_instant: Instant::now(), next_fire_date: None }
Self { timer, start_instant: Instant::now(), next_fire_date: None }
}
}
}
impl EventLoopWaker {
pub fn stop(&mut self) {
if self.next_fire_date.is_some() {
self.next_fire_date = None;

View file

@ -16,7 +16,7 @@ use objc2_foundation::{
NSPoint, NSRange, NSRect, NSSize, NSString, NSUInteger,
};
use super::app_delegate::ApplicationDelegate;
use super::app_state::ApplicationDelegate;
use super::cursor::{default_cursor, invisible_cursor};
use super::event::{
code_to_key, code_to_location, create_key_event, event_mods, lalt_pressed, ralt_pressed,

View file

@ -22,7 +22,7 @@ use objc2_foundation::{
NSPoint, NSRect, NSSize, NSString,
};
use super::app_delegate::ApplicationDelegate;
use super::app_state::ApplicationDelegate;
use super::cursor::cursor_from_icon;
use super::monitor::{self, flip_window_screen_coordinates, get_display_id};
use super::observer::RunLoop;