Refine function names and type signatures (#886)
* First name consistency pass. More to come! * Remove multitouch variable (hopefully this compiles!) * Remove CreationError::NotSupported * Add new error handling types * Remove `get_` prefix from getters. This is as per the Rust naming conventions recommended in https://rust-lang-nursery.github.io/api-guidelines/naming.html#getter-names-follow-rust-convention-c-getter * Make changes to Window position and size function signatures * Remove CreationError in favor of OsError * Begin updating iOS backend * Change MonitorHandle::outer_position to just position * Fix build on Windows and Linux * Add Display and Error implementations to Error types * Attempt to fix iOS build. I can't actually check that this works since I can't cross-compile to iOS on a Windows machine (thanks apple :/) but this should be one of several commits to get it working. * Attempt to fix iOS errors, and muck up Travis to make debugging easier * More iOS fixins * Add Debug and Display impls to OsError * Fix Display impl * Fix unused code warnings and travis * Rename set_ime_spot to set_ime_position * Add CHANGELOG entry * Rename set_cursor to set_cursor_icon and MouseCursor to CursorIcon * Organize Window functions into multiple, categorized impls * Improve clarity of function ordering and docs in EventLoop
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53 changed files with 1249 additions and 1250 deletions
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@ -37,7 +37,7 @@ impl WindowDelegateState {
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window: &Arc<UnownedWindow>,
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initial_fullscreen: bool,
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) -> Self {
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let dpi_factor = window.get_hidpi_factor();
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let dpi_factor = window.hidpi_factor();
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let mut delegate_state = WindowDelegateState {
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nswindow: window.nswindow.clone(),
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@ -408,7 +408,7 @@ extern fn window_did_enter_fullscreen(this: &Object, _: Sel, _: id) {
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trace!("Triggered `windowDidEnterFullscreen:`");
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with_state(this, |state| {
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state.with_window(|window| {
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let monitor = window.get_current_monitor();
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let monitor = window.current_monitor();
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trace!("Locked shared state in `window_did_enter_fullscreen`");
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window.shared_state.lock().unwrap().fullscreen = Some(monitor);
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trace!("Unlocked shared state in `window_will_enter_fullscreen`");
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