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* First name consistency pass. More to come! * Remove multitouch variable (hopefully this compiles!) * Remove CreationError::NotSupported * Add new error handling types * Remove `get_` prefix from getters. This is as per the Rust naming conventions recommended in https://rust-lang-nursery.github.io/api-guidelines/naming.html#getter-names-follow-rust-convention-c-getter * Make changes to Window position and size function signatures * Remove CreationError in favor of OsError * Begin updating iOS backend * Change MonitorHandle::outer_position to just position * Fix build on Windows and Linux * Add Display and Error implementations to Error types * Attempt to fix iOS build. I can't actually check that this works since I can't cross-compile to iOS on a Windows machine (thanks apple :/) but this should be one of several commits to get it working. * Attempt to fix iOS errors, and muck up Travis to make debugging easier * More iOS fixins * Add Debug and Display impls to OsError * Fix Display impl * Fix unused code warnings and travis * Rename set_ime_spot to set_ime_position * Add CHANGELOG entry * Rename set_cursor to set_cursor_icon and MouseCursor to CursorIcon * Organize Window functions into multiple, categorized impls * Improve clarity of function ordering and docs in EventLoop |
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| appveyor.yml | ||
| Cargo.toml | ||
| CHANGELOG.md | ||
| CONTRIBUTING.md | ||
| FEATURES.md | ||
| HALL_OF_CHAMPIONS.md | ||
| LICENSE | ||
| README.md | ||
winit - Cross-platform window creation and management in Rust
[dependencies]
winit = "0.19.1"
Documentation
Contact Us
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Usage
Winit is a window creation and management library. It can create windows and lets you handle events (for example: the window being resized, a key being pressed, a mouse movement, etc.) produced by window.
Winit is designed to be a low-level brick in a hierarchy of libraries. Consequently, in order to show something on the window you need to use the platform-specific getters provided by winit, or another library.
extern crate winit;
fn main() {
let mut event_loop = winit::EventLoop::new();
let window = winit::Window::new(&event_loop).unwrap();
event_loop.run(|event| {
match event {
winit::Event::WindowEvent {
event: winit::WindowEvent::CloseRequested,
..
} => winit::ControlFlow::Break,
_ => winit::ControlFlow::Continue,
}
});
}
Winit is only officially supported on the latest stable version of the Rust compiler.
Cargo Features
Winit provides the following features, which can be enabled in your Cargo.toml file:
serde: Enables serialization/deserialization of certain types with Serde.
Platform-specific usage
Emscripten and WebAssembly
Building a binary will yield a .js file. In order to use it in an HTML file, you need to:
- Put a
<canvas id="my_id"></canvas>element somewhere. A canvas corresponds to a winit "window". - Write a Javascript code that creates a global variable named
Module. SetModule.canvasto the element of the<canvas>element (in the example you would retrieve it viadocument.getElementById("my_id")). More information here. - Make sure that you insert the
.jsfile generated by Rust after theModulevariable is created.