Refine function names and type signatures (#886)
* First name consistency pass. More to come! * Remove multitouch variable (hopefully this compiles!) * Remove CreationError::NotSupported * Add new error handling types * Remove `get_` prefix from getters. This is as per the Rust naming conventions recommended in https://rust-lang-nursery.github.io/api-guidelines/naming.html#getter-names-follow-rust-convention-c-getter * Make changes to Window position and size function signatures * Remove CreationError in favor of OsError * Begin updating iOS backend * Change MonitorHandle::outer_position to just position * Fix build on Windows and Linux * Add Display and Error implementations to Error types * Attempt to fix iOS build. I can't actually check that this works since I can't cross-compile to iOS on a Windows machine (thanks apple :/) but this should be one of several commits to get it working. * Attempt to fix iOS errors, and muck up Travis to make debugging easier * More iOS fixins * Add Debug and Display impls to OsError * Fix Display impl * Fix unused code warnings and travis * Rename set_ime_spot to set_ime_position * Add CHANGELOG entry * Rename set_cursor to set_cursor_icon and MouseCursor to CursorIcon * Organize Window functions into multiple, categorized impls * Improve clarity of function ordering and docs in EventLoop
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@ -58,7 +58,7 @@ pub fn new_view(nswindow: id) -> (IdRef, Weak<Mutex<util::Cursor>>) {
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}
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}
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pub unsafe fn set_ime_spot(nsview: id, input_context: id, x: f64, y: f64) {
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pub unsafe fn set_ime_position(nsview: id, input_context: id, x: f64, y: f64) {
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let state_ptr: *mut c_void = *(*nsview).get_mut_ivar("winitState");
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let state = &mut *(state_ptr as *mut ViewState);
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let content_rect = NSWindow::contentRectForFrameRect_(
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