Refine function names and type signatures (#886)
* First name consistency pass. More to come! * Remove multitouch variable (hopefully this compiles!) * Remove CreationError::NotSupported * Add new error handling types * Remove `get_` prefix from getters. This is as per the Rust naming conventions recommended in https://rust-lang-nursery.github.io/api-guidelines/naming.html#getter-names-follow-rust-convention-c-getter * Make changes to Window position and size function signatures * Remove CreationError in favor of OsError * Begin updating iOS backend * Change MonitorHandle::outer_position to just position * Fix build on Windows and Linux * Add Display and Error implementations to Error types * Attempt to fix iOS build. I can't actually check that this works since I can't cross-compile to iOS on a Windows machine (thanks apple :/) but this should be one of several commits to get it working. * Attempt to fix iOS errors, and muck up Travis to make debugging easier * More iOS fixins * Add Debug and Display impls to OsError * Fix Display impl * Fix unused code warnings and travis * Rename set_ime_spot to set_ime_position * Add CHANGELOG entry * Rename set_cursor to set_cursor_icon and MouseCursor to CursorIcon * Organize Window functions into multiple, categorized impls * Improve clarity of function ordering and docs in EventLoop
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@ -61,13 +61,13 @@ impl<T> EventLoop<T> {
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}
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#[inline]
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pub fn get_available_monitors(&self) -> VecDeque<MonitorHandle> {
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monitor::get_available_monitors()
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pub fn available_monitors(&self) -> VecDeque<MonitorHandle> {
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monitor::available_monitors()
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}
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#[inline]
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pub fn get_primary_monitor(&self) -> MonitorHandle {
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monitor::get_primary_monitor()
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pub fn primary_monitor(&self) -> MonitorHandle {
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monitor::primary_monitor()
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}
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pub fn window_target(&self) -> &RootWindowTarget<T> {
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