Refine function names and type signatures (#886)
* First name consistency pass. More to come! * Remove multitouch variable (hopefully this compiles!) * Remove CreationError::NotSupported * Add new error handling types * Remove `get_` prefix from getters. This is as per the Rust naming conventions recommended in https://rust-lang-nursery.github.io/api-guidelines/naming.html#getter-names-follow-rust-convention-c-getter * Make changes to Window position and size function signatures * Remove CreationError in favor of OsError * Begin updating iOS backend * Change MonitorHandle::outer_position to just position * Fix build on Windows and Linux * Add Display and Error implementations to Error types * Attempt to fix iOS build. I can't actually check that this works since I can't cross-compile to iOS on a Windows machine (thanks apple :/) but this should be one of several commits to get it working. * Attempt to fix iOS errors, and muck up Travis to make debugging easier * More iOS fixins * Add Debug and Display impls to OsError * Fix Display impl * Fix unused code warnings and travis * Rename set_ime_spot to set_ime_position * Add CHANGELOG entry * Rename set_cursor to set_cursor_icon and MouseCursor to CursorIcon * Organize Window functions into multiple, categorized impls * Improve clarity of function ordering and docs in EventLoop
This commit is contained in:
parent
ae63fbdbbb
commit
0df436901a
53 changed files with 1249 additions and 1250 deletions
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@ -15,7 +15,7 @@ use {
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Event,
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LogicalPosition,
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LogicalSize,
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MouseCursor,
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CursorIcon,
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PhysicalPosition,
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PhysicalSize,
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WindowAttributes,
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@ -23,9 +23,12 @@ use {
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WindowId as RootWindowId,
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};
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use CreationError::OsError;
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use error::{ExternalError, NotSupportedError};
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use events::{Touch, TouchPhase};
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use window::MonitorHandle as RootMonitorHandle;
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pub type OsError = std::io::Error;
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pub struct EventLoop {
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event_rx: Receiver<android_glue::Event>,
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suspend_callback: RefCell<Option<Box<Fn(bool) -> ()>>>,
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@ -45,14 +48,14 @@ impl EventLoop {
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}
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#[inline]
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pub fn get_available_monitors(&self) -> VecDeque<MonitorHandle> {
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pub fn available_monitors(&self) -> VecDeque<MonitorHandle> {
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let mut rb = VecDeque::with_capacity(1);
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rb.push_back(MonitorHandle);
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rb
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}
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#[inline]
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pub fn get_primary_monitor(&self) -> MonitorHandle {
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pub fn primary_monitor(&self) -> MonitorHandle {
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MonitorHandle
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}
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@ -62,7 +65,7 @@ impl EventLoop {
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while let Ok(event) = self.event_rx.try_recv() {
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let e = match event{
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android_glue::Event::EventMotion(motion) => {
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let dpi_factor = MonitorHandle.get_hidpi_factor();
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let dpi_factor = MonitorHandle.hidpi_factor();
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let location = LogicalPosition::from_physical(
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(motion.x as f64, motion.y as f64),
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dpi_factor,
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@ -99,12 +102,12 @@ impl EventLoop {
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android_glue::Event::WindowResized |
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android_glue::Event::ConfigChanged => {
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// Activity Orientation changed or resized.
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let native_window = unsafe { android_glue::get_native_window() };
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let native_window = unsafe { android_glue::native_window() };
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if native_window.is_null() {
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None
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} else {
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let dpi_factor = MonitorHandle.get_hidpi_factor();
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let physical_size = MonitorHandle.get_dimensions();
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let dpi_factor = MonitorHandle.hidpi_factor();
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let physical_size = MonitorHandle.dimensions();
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let size = LogicalSize::from_physical(physical_size, dpi_factor);
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Some(Event::WindowEvent {
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window_id: RootWindowId(WindowId),
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@ -203,10 +206,10 @@ impl fmt::Debug for MonitorHandle {
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}
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let monitor_id_proxy = MonitorHandle {
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name: self.get_name(),
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dimensions: self.get_dimensions(),
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position: self.get_position(),
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hidpi_factor: self.get_hidpi_factor(),
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name: self.name(),
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dimensions: self.dimensions(),
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position: self.outer_position(),
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hidpi_factor: self.hidpi_factor(),
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};
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monitor_id_proxy.fmt(f)
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@ -215,14 +218,14 @@ impl fmt::Debug for MonitorHandle {
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impl MonitorHandle {
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#[inline]
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pub fn get_name(&self) -> Option<String> {
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pub fn name(&self) -> Option<String> {
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Some("Primary".to_string())
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}
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#[inline]
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pub fn get_dimensions(&self) -> PhysicalSize {
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pub fn dimensions(&self) -> PhysicalSize {
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unsafe {
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let window = android_glue::get_native_window();
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let window = android_glue::native_window();
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(
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ffi::ANativeWindow_getWidth(window) as f64,
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ffi::ANativeWindow_getHeight(window) as f64,
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@ -231,13 +234,13 @@ impl MonitorHandle {
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}
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#[inline]
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pub fn get_position(&self) -> PhysicalPosition {
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pub fn outer_position(&self) -> PhysicalPosition {
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// Android assumes single screen
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(0, 0).into()
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}
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#[inline]
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pub fn get_hidpi_factor(&self) -> f64 {
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pub fn hidpi_factor(&self) -> f64 {
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1.0
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}
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}
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@ -252,12 +255,12 @@ impl Window {
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_: PlatformSpecificWindowBuilderAttributes)
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-> Result<Window, CreationError>
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{
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let native_window = unsafe { android_glue::get_native_window() };
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let native_window = unsafe { android_glue::native_window() };
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if native_window.is_null() {
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return Err(OsError(format!("Android's native window is null")));
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}
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android_glue::set_multitouch(win_attribs.multitouch);
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android_glue::set_multitouch(true);
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Ok(Window {
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native_window: native_window as *const _,
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@ -265,7 +268,7 @@ impl Window {
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}
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#[inline]
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pub fn get_native_window(&self) -> *const c_void {
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pub fn native_window(&self) -> *const c_void {
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self.native_window
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}
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@ -285,29 +288,29 @@ impl Window {
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}
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#[inline]
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pub fn get_position(&self) -> Option<LogicalPosition> {
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pub fn outer_position(&self) -> Option<LogicalPosition> {
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// N/A
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None
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}
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#[inline]
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pub fn get_inner_position(&self) -> Option<LogicalPosition> {
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pub fn inner_position(&self) -> Option<LogicalPosition> {
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// N/A
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None
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}
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#[inline]
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pub fn set_position(&self, _position: LogicalPosition) {
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pub fn set_outer_position(&self, _position: LogicalPosition) {
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// N/A
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}
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#[inline]
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pub fn set_min_dimensions(&self, _dimensions: Option<LogicalSize>) {
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pub fn set_min_inner_size(&self, _dimensions: Option<LogicalSize>) {
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// N/A
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}
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#[inline]
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pub fn set_max_dimensions(&self, _dimensions: Option<LogicalSize>) {
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pub fn set_max_inner_size(&self, _dimensions: Option<LogicalSize>) {
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// N/A
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}
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@ -317,19 +320,19 @@ impl Window {
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}
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#[inline]
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pub fn get_inner_size(&self) -> Option<LogicalSize> {
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pub fn inner_size(&self) -> Option<LogicalSize> {
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if self.native_window.is_null() {
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None
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} else {
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let dpi_factor = self.get_hidpi_factor();
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let physical_size = self.get_current_monitor().get_dimensions();
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let dpi_factor = self.hidpi_factor();
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let physical_size = self.current_monitor().dimensions();
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Some(LogicalSize::from_physical(physical_size, dpi_factor))
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}
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}
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#[inline]
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pub fn get_outer_size(&self) -> Option<LogicalSize> {
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self.get_inner_size()
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pub fn outer_size(&self) -> Option<LogicalSize> {
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self.inner_size()
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}
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#[inline]
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@ -338,18 +341,18 @@ impl Window {
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}
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#[inline]
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pub fn get_hidpi_factor(&self) -> f64 {
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self.get_current_monitor().get_hidpi_factor()
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pub fn hidpi_factor(&self) -> f64 {
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self.current_monitor().hidpi_factor()
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}
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#[inline]
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pub fn set_cursor(&self, _: MouseCursor) {
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pub fn set_cursor_icon(&self, _: CursorIcon) {
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// N/A
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}
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#[inline]
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pub fn grab_cursor(&self, _grab: bool) -> Result<(), String> {
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Err("Cursor grabbing is not possible on Android.".to_owned())
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pub fn set_cursor_grab(&self, _grab: bool) -> Result<(), ExternalError> {
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Err(ExternalError::NotSupported(NotSupportedError::new()))
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}
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#[inline]
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@ -358,8 +361,8 @@ impl Window {
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}
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#[inline]
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pub fn set_cursor_position(&self, _position: LogicalPosition) -> Result<(), String> {
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Err("Setting cursor position is not possible on Android.".to_owned())
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pub fn set_cursor_position(&self, _position: LogicalPosition) -> Result<(), ExternalError> {
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Err(ExternalError::NotSupported(NotSupportedError::new()))
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}
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#[inline]
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}
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#[inline]
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pub fn get_fullscreen(&self) -> Option<RootMonitorHandle> {
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pub fn fullscreen(&self) -> Option<RootMonitorHandle> {
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// N/A
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// Android has single screen maximized apps so nothing to do
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None
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}
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#[inline]
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pub fn set_ime_spot(&self, _spot: LogicalPosition) {
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pub fn set_ime_position(&self, _spot: LogicalPosition) {
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// N/A
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}
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#[inline]
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pub fn get_current_monitor(&self) -> RootMonitorHandle {
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pub fn current_monitor(&self) -> RootMonitorHandle {
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RootMonitorHandle { inner: MonitorHandle }
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}
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#[inline]
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pub fn get_available_monitors(&self) -> VecDeque<MonitorHandle> {
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pub fn available_monitors(&self) -> VecDeque<MonitorHandle> {
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let mut rb = VecDeque::with_capacity(1);
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rb.push_back(MonitorHandle);
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rb
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}
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#[inline]
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pub fn get_primary_monitor(&self) -> MonitorHandle {
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pub fn primary_monitor(&self) -> MonitorHandle {
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MonitorHandle
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}
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