Refine function names and type signatures (#886)
* First name consistency pass. More to come! * Remove multitouch variable (hopefully this compiles!) * Remove CreationError::NotSupported * Add new error handling types * Remove `get_` prefix from getters. This is as per the Rust naming conventions recommended in https://rust-lang-nursery.github.io/api-guidelines/naming.html#getter-names-follow-rust-convention-c-getter * Make changes to Window position and size function signatures * Remove CreationError in favor of OsError * Begin updating iOS backend * Change MonitorHandle::outer_position to just position * Fix build on Windows and Linux * Add Display and Error implementations to Error types * Attempt to fix iOS build. I can't actually check that this works since I can't cross-compile to iOS on a Windows machine (thanks apple :/) but this should be one of several commits to get it working. * Attempt to fix iOS errors, and muck up Travis to make debugging easier * More iOS fixins * Add Debug and Display impls to OsError * Fix Display impl * Fix unused code warnings and travis * Rename set_ime_spot to set_ime_position * Add CHANGELOG entry * Rename set_cursor to set_cursor_icon and MouseCursor to CursorIcon * Organize Window functions into multiple, categorized impls * Improve clarity of function ordering and docs in EventLoop
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53 changed files with 1249 additions and 1250 deletions
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@ -3,13 +3,13 @@
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//! If you want to get basic information about a monitor, you can use the [`MonitorHandle`][monitor_id]
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//! type. This is retreived from an [`AvailableMonitorsIter`][monitor_iter], which can be acquired
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//! with:
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//! - [`EventLoop::get_available_monitors`][loop_get]
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//! - [`Window::get_available_monitors`][window_get].
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//! - [`EventLoop::available_monitors`][loop_get]
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//! - [`Window::available_monitors`][window_get].
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//!
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//! [monitor_id]: ./struct.MonitorHandle.html
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//! [monitor_iter]: ./struct.AvailableMonitorsIter.html
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//! [loop_get]: ../event_loop/struct.EventLoop.html#method.get_available_monitors
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//! [window_get]: ../window/struct.Window.html#method.get_available_monitors
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//! [loop_get]: ../event_loop/struct.EventLoop.html#method.available_monitors
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//! [window_get]: ../window/struct.Window.html#method.available_monitors
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use std::collections::vec_deque::IntoIter as VecDequeIter;
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use platform_impl;
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@ -18,11 +18,11 @@ use dpi::{PhysicalPosition, PhysicalSize};
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/// An iterator over all available monitors.
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///
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/// Can be acquired with:
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/// - [`EventLoop::get_available_monitors`][loop_get]
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/// - [`Window::get_available_monitors`][window_get].
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/// - [`EventLoop::available_monitors`][loop_get]
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/// - [`Window::available_monitors`][window_get].
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///
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/// [loop_get]: ../event_loop/struct.EventLoop.html#method.get_available_monitors
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/// [window_get]: ../window/struct.Window.html#method.get_available_monitors
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/// [loop_get]: ../event_loop/struct.EventLoop.html#method.available_monitors
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/// [window_get]: ../window/struct.Window.html#method.available_monitors
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// Implementation note: we retrieve the list once, then serve each element by one by one.
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// This may change in the future.
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#[derive(Debug)]
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@ -59,21 +59,21 @@ impl MonitorHandle {
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///
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/// Returns `None` if the monitor doesn't exist anymore.
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#[inline]
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pub fn get_name(&self) -> Option<String> {
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self.inner.get_name()
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pub fn name(&self) -> Option<String> {
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self.inner.name()
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}
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/// Returns the monitor's resolution.
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#[inline]
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pub fn get_dimensions(&self) -> PhysicalSize {
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self.inner.get_dimensions()
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pub fn dimensions(&self) -> PhysicalSize {
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self.inner.dimensions()
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}
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/// Returns the top-left corner position of the monitor relative to the larger full
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/// screen area.
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#[inline]
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pub fn get_position(&self) -> PhysicalPosition {
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self.inner.get_position()
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pub fn position(&self) -> PhysicalPosition {
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self.inner.position()
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}
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/// Returns the DPI factor that can be used to map logical pixels to physical pixels, and vice versa.
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@ -85,7 +85,7 @@ impl MonitorHandle {
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/// - **X11:** Can be overridden using the `WINIT_HIDPI_FACTOR` environment variable.
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/// - **Android:** Always returns 1.0.
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#[inline]
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pub fn get_hidpi_factor(&self) -> f64 {
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self.inner.get_hidpi_factor()
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pub fn hidpi_factor(&self) -> f64 {
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self.inner.hidpi_factor()
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}
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}
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