Refine function names and type signatures (#886)
* First name consistency pass. More to come! * Remove multitouch variable (hopefully this compiles!) * Remove CreationError::NotSupported * Add new error handling types * Remove `get_` prefix from getters. This is as per the Rust naming conventions recommended in https://rust-lang-nursery.github.io/api-guidelines/naming.html#getter-names-follow-rust-convention-c-getter * Make changes to Window position and size function signatures * Remove CreationError in favor of OsError * Begin updating iOS backend * Change MonitorHandle::outer_position to just position * Fix build on Windows and Linux * Add Display and Error implementations to Error types * Attempt to fix iOS build. I can't actually check that this works since I can't cross-compile to iOS on a Windows machine (thanks apple :/) but this should be one of several commits to get it working. * Attempt to fix iOS errors, and muck up Travis to make debugging easier * More iOS fixins * Add Debug and Display impls to OsError * Fix Display impl * Fix unused code warnings and travis * Rename set_ime_spot to set_ime_position * Add CHANGELOG entry * Rename set_cursor to set_cursor_icon and MouseCursor to CursorIcon * Organize Window functions into multiple, categorized impls * Improve clarity of function ordering and docs in EventLoop
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//! windows. This event is sent any time the DPI factor changes, either because the window moved to another monitor,
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//! or because the user changed the configuration of their screen.
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//! - You can also retrieve the DPI factor of a monitor by calling
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//! [`MonitorHandle::get_hidpi_factor`](../monitor/struct.MonitorHandle.html#method.get_hidpi_factor), or the
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//! [`MonitorHandle::hidpi_factor`](../monitor/struct.MonitorHandle.html#method.hidpi_factor), or the
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//! current DPI factor applied to a window by calling
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//! [`Window::get_hidpi_factor`](../window/struct.Window.html#method.get_hidpi_factor), which is roughly equivalent
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//! to `window.get_current_monitor().get_hidpi_factor()`.
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//! [`Window::hidpi_factor`](../window/struct.Window.html#method.hidpi_factor), which is roughly equivalent
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//! to `window.current_monitor().hidpi_factor()`.
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//!
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//! Depending on the platform, the window's actual DPI factor may only be known after
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//! the event loop has started and your window has been drawn once. To properly handle these cases,
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