use icrate::Foundation::NSObject;
use objc2::rc::Id;
use objc2::runtime::AnyObject;
use objc2::{declare_class, msg_send_id, mutability, ClassType, DeclaredClass};
use super::app_state::AppState;
use super::appkit::NSApplicationActivationPolicy;
#[derive(Debug)]
pub(super) struct State {
activation_policy: NSApplicationActivationPolicy,
default_menu: bool,
activate_ignoring_other_apps: bool,
}
declare_class!(
pub(super) struct ApplicationDelegate;
unsafe impl ClassType for ApplicationDelegate {
type Super = NSObject;
type Mutability = mutability::InteriorMutable;
const NAME: &'static str = "WinitApplicationDelegate";
impl DeclaredClass for ApplicationDelegate {
type Ivars = State;
unsafe impl ApplicationDelegate {
#[method(applicationDidFinishLaunching:)]
fn did_finish_launching(&self, _sender: Option<&AnyObject>) {
trace_scope!("applicationDidFinishLaunching:");
AppState::launched(
self.ivars().activation_policy,
self.ivars().default_menu,
self.ivars().activate_ignoring_other_apps,
);
#[method(applicationWillTerminate:)]
fn will_terminate(&self, _sender: Option<&AnyObject>) {
trace_scope!("applicationWillTerminate:");
// TODO: Notify every window that it will be destroyed, like done in iOS?
AppState::internal_exit();
impl ApplicationDelegate {
pub(super) fn new(
) -> Id<Self> {
let this = Self::alloc().set_ivars(State {
activation_policy,
default_menu,
activate_ignoring_other_apps,
});
unsafe { msg_send_id![super(this), init] }