use cocoa::appkit::NSApplicationActivationPolicy;
use objc2::foundation::NSObject;
use objc2::rc::{Id, Shared};
use objc2::runtime::Object;
use objc2::{declare_class, ClassType};
use super::app_state::AppState;
declare_class!(
#[derive(Debug)]
pub(super) struct ApplicationDelegate {
activation_policy: NSApplicationActivationPolicy,
default_menu: bool,
}
unsafe impl ClassType for ApplicationDelegate {
type Super = NSObject;
const NAME: &'static str = "WinitApplicationDelegate";
unsafe impl ApplicationDelegate {
#[sel(initWithActivationPolicy:defaultMenu:)]
fn init(
&mut self,
) -> Option<&mut Self> {
let this: Option<&mut Self> = unsafe { msg_send![super(self), init] };
this.map(|this| {
*this.activation_policy = activation_policy;
*this.default_menu = default_menu;
this
})
#[sel(applicationDidFinishLaunching:)]
fn did_finish_launching(&self, _sender: *const Object) {
trace_scope!("applicationDidFinishLaunching:");
AppState::launched(*self.activation_policy, *self.default_menu);
#[sel(applicationWillTerminate:)]
fn will_terminate(&self, _sender: *const Object) {
trace_scope!("applicationWillTerminate:");
// TODO: Notify every window that it will be destroyed, like done in iOS?
AppState::exit();
);
impl ApplicationDelegate {
pub(super) fn new(
) -> Id<Self, Shared> {
unsafe {
msg_send_id![
msg_send_id![Self::class(), alloc],
initWithActivationPolicy: activation_policy,
defaultMenu: default_menu,
]