winit/src/platform_impl/windows/window.rs

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#![cfg(windows_platform)]
use std::{
cell::Cell,
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ffi::c_void,
io,
mem::{self, MaybeUninit},
panic, ptr,
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sync::{mpsc::channel, Arc, Mutex, MutexGuard},
};
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use windows_sys::Win32::{
Foundation::{
HWND, LPARAM, OLE_E_WRONGCOMPOBJ, POINT, POINTS, RECT, RPC_E_CHANGED_MODE, S_OK, WPARAM,
},
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Graphics::{
Dwm::{DwmEnableBlurBehindWindow, DWM_BB_BLURREGION, DWM_BB_ENABLE, DWM_BLURBEHIND},
Gdi::{
ChangeDisplaySettingsExW, ClientToScreen, CreateRectRgn, DeleteObject, InvalidateRgn,
RedrawWindow, CDS_FULLSCREEN, DISP_CHANGE_BADFLAGS, DISP_CHANGE_BADMODE,
DISP_CHANGE_BADPARAM, DISP_CHANGE_FAILED, DISP_CHANGE_SUCCESSFUL, RDW_INTERNALPAINT,
},
},
System::{
Com::{
CoCreateInstance, CoInitializeEx, CoUninitialize, CLSCTX_ALL, COINIT_APARTMENTTHREADED,
},
Ole::{OleInitialize, RegisterDragDrop},
},
UI::{
Input::{
KeyboardAndMouse::{
EnableWindow, GetActiveWindow, MapVirtualKeyW, ReleaseCapture, SendInput,
ToUnicode, INPUT, INPUT_0, INPUT_KEYBOARD, KEYBDINPUT, KEYEVENTF_EXTENDEDKEY,
KEYEVENTF_KEYUP, MAPVK_VK_TO_VSC, VIRTUAL_KEY, VK_LMENU, VK_MENU, VK_SPACE,
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},
Touch::{RegisterTouchWindow, TWF_WANTPALM},
},
WindowsAndMessaging::{
CreateWindowExW, EnableMenuItem, FlashWindowEx, GetClientRect, GetCursorPos,
GetForegroundWindow, GetSystemMenu, GetSystemMetrics, GetWindowPlacement,
GetWindowTextLengthW, GetWindowTextW, IsWindowVisible, LoadCursorW, PeekMessageW,
PostMessageW, RegisterClassExW, SetCursor, SetCursorPos, SetForegroundWindow,
SetMenuDefaultItem, SetWindowDisplayAffinity, SetWindowPlacement, SetWindowPos,
SetWindowTextW, TrackPopupMenu, CS_HREDRAW, CS_VREDRAW, CW_USEDEFAULT, FLASHWINFO,
FLASHW_ALL, FLASHW_STOP, FLASHW_TIMERNOFG, FLASHW_TRAY, GWLP_HINSTANCE, HTBOTTOM,
HTBOTTOMLEFT, HTBOTTOMRIGHT, HTCAPTION, HTLEFT, HTRIGHT, HTTOP, HTTOPLEFT, HTTOPRIGHT,
MENU_ITEM_STATE, MFS_DISABLED, MFS_ENABLED, MF_BYCOMMAND, NID_READY, PM_NOREMOVE,
SC_CLOSE, SC_MAXIMIZE, SC_MINIMIZE, SC_MOVE, SC_RESTORE, SC_SIZE, SM_DIGITIZER,
SWP_ASYNCWINDOWPOS, SWP_NOACTIVATE, SWP_NOSIZE, SWP_NOZORDER, TPM_LEFTALIGN,
TPM_RETURNCMD, WDA_EXCLUDEFROMCAPTURE, WDA_NONE, WM_NCLBUTTONDOWN, WM_SYSCOMMAND,
WNDCLASSEXW,
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},
},
};
use log::warn;
use crate::{
cursor::Cursor,
dpi::{PhysicalPosition, PhysicalSize, Position, Size},
error::{ExternalError, NotSupportedError, OsError as RootOsError},
icon::Icon,
platform_impl::platform::{
dark_mode::try_theme,
definitions::{
CLSID_TaskbarList, IID_ITaskbarList, IID_ITaskbarList2, ITaskbarList, ITaskbarList2,
},
dpi::{dpi_to_scale_factor, enable_non_client_dpi_scaling, hwnd_dpi},
drop_handler::FileDropHandler,
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event_loop::{self, EventLoopWindowTarget, DESTROY_MSG_ID},
icon::{self, IconType, WinCursor},
ime::ImeContext,
keyboard::KeyEventBuilder,
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monitor::{self, MonitorHandle},
util,
window_state::{CursorFlags, SavedWindow, WindowFlags, WindowState},
Fullscreen, PlatformSpecificWindowBuilderAttributes, SelectedCursor, WindowId,
},
window::{
CursorGrabMode, ImePurpose, ResizeDirection, Theme, UserAttentionType, WindowAttributes,
WindowButtons, WindowLevel,
},
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};
/// The Win32 implementation of the main `Window` object.
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pub(crate) struct Window {
/// Main handle for the window.
window: HWND,
/// The current window state.
window_state: Arc<Mutex<WindowState>>,
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// The events loop proxy.
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
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thread_executor: event_loop::EventLoopThreadExecutor,
}
impl Window {
pub(crate) fn new<T: 'static>(
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
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event_loop: &EventLoopWindowTarget<T>,
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w_attr: WindowAttributes,
pl_attr: PlatformSpecificWindowBuilderAttributes,
) -> Result<Window, RootOsError> {
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
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// We dispatch an `init` function because of code style.
// First person to remove the need for cloning here gets a cookie!
//
// done. you owe me -- ossi
unsafe { init(w_attr, pl_attr, event_loop) }
}
pub(crate) fn maybe_queue_on_main(&self, f: impl FnOnce(&Self) + Send + 'static) {
// TODO: Use `thread_executor` here
f(self)
}
pub(crate) fn maybe_wait_on_main<R: Send>(&self, f: impl FnOnce(&Self) -> R + Send) -> R {
// TODO: Use `thread_executor` here
f(self)
}
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fn window_state_lock(&self) -> MutexGuard<'_, WindowState> {
self.window_state.lock().unwrap()
}
pub fn set_title(&self, text: &str) {
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let wide_text = util::encode_wide(text);
unsafe {
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SetWindowTextW(self.hwnd(), wide_text.as_ptr());
}
}
pub fn set_transparent(&self, transparent: bool) {
let window = self.window;
let window_state = Arc::clone(&self.window_state);
self.thread_executor.execute_in_thread(move || {
let _ = &window;
WindowState::set_window_flags(window_state.lock().unwrap(), window, |f| {
f.set(WindowFlags::TRANSPARENT, transparent)
});
});
}
pub fn set_blur(&self, _blur: bool) {}
#[inline]
pub fn set_visible(&self, visible: bool) {
let window = self.window;
let window_state = Arc::clone(&self.window_state);
self.thread_executor.execute_in_thread(move || {
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let _ = &window;
WindowState::set_window_flags(window_state.lock().unwrap(), window, |f| {
f.set(WindowFlags::VISIBLE, visible)
});
});
}
#[inline]
pub fn is_visible(&self) -> Option<bool> {
Some(unsafe { IsWindowVisible(self.window) == 1 })
}
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
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#[inline]
pub fn request_redraw(&self) {
// NOTE: mark that we requested a redraw to handle requests during `WM_PAINT` handling.
self.window_state.lock().unwrap().redraw_requested = true;
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
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unsafe {
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RedrawWindow(self.hwnd(), ptr::null(), 0, RDW_INTERNALPAINT);
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-05 10:30:33 -05:00
}
}
#[inline]
pub fn pre_present_notify(&self) {}
#[inline]
pub fn outer_position(&self) -> Result<PhysicalPosition<i32>, NotSupportedError> {
util::WindowArea::Outer.get_rect(self.hwnd())
.map(|rect| Ok(PhysicalPosition::new(rect.left, rect.top)))
.expect("Unexpected GetWindowRect failure; please report this error to https://github.com/rust-windowing/winit")
}
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#[inline]
pub fn inner_position(&self) -> Result<PhysicalPosition<i32>, NotSupportedError> {
Windows: Position fixes (#479) * Remove executable flag from os/macos.rs This was causing me some grief while working on Windows, and it doesn't belong here to begin with. * Windows: get_position returns screen coordinates instead of workspace coordinates Previously, get_position used GetWindowPlacement. As per the documentation of WINDOWSTRUCT, the returned coordinates are in workspace space, meaning they're relative to the taskbar. It's also explicitly remarked that these coordinates should only be used in conjunction with SetWindowPlacement, as mixing them with functions expecting screen coordinates can cause unpleasantness. Since our set_position (correctly) uses SetWindowPos, this meant that passing the return of get_position to set_position would cause the window to move. We now use GetWindowRect, which returns screen coordinates. This gives us both better consistency within the Windows backend and across platforms. Note that this only makes a difference if the taskbar is visible. With the taskbar hidden, the values are exactly the same as before. * Windows: Moved event position values are consistent with get_position The old Moved values had two problems: * They were obtained by casting a WORD (u16) straight to an i32. This meant wrap-around would never be interpreted as negative, thus negative positions (which are ubiquitous when using multiple monitors) would result in positions around u16::MAX. * WM_MOVE supplies client area positions, not window positions. Switching to handling WM_WINDOWPOSCHANGED solves both of these problems. * Better documentation for Moved and Resized
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let mut position: POINT = unsafe { mem::zeroed() };
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if unsafe { ClientToScreen(self.hwnd(), &mut position) } == false.into() {
panic!("Unexpected ClientToScreen failure: please report this error to https://github.com/rust-windowing/winit")
}
Ok(PhysicalPosition::new(position.x, position.y))
}
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#[inline]
pub fn set_outer_position(&self, position: Position) {
let (x, y): (i32, i32) = position.to_physical::<i32>(self.scale_factor()).into();
let window_state = Arc::clone(&self.window_state);
let window = self.window;
self.thread_executor.execute_in_thread(move || {
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let _ = &window;
WindowState::set_window_flags(window_state.lock().unwrap(), window, |f| {
f.set(WindowFlags::MAXIMIZED, false)
});
});
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unsafe {
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SetWindowPos(
self.hwnd(),
0,
x,
y,
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0,
0,
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SWP_ASYNCWINDOWPOS | SWP_NOZORDER | SWP_NOSIZE | SWP_NOACTIVATE,
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);
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InvalidateRgn(self.hwnd(), 0, false.into());
}
}
#[inline]
pub fn inner_size(&self) -> PhysicalSize<u32> {
let mut rect: RECT = unsafe { mem::zeroed() };
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if unsafe { GetClientRect(self.hwnd(), &mut rect) } == false.into() {
panic!("Unexpected GetClientRect failure: please report this error to https://github.com/rust-windowing/winit")
}
PhysicalSize::new(
(rect.right - rect.left) as u32,
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(rect.bottom - rect.top) as u32,
)
}
#[inline]
pub fn outer_size(&self) -> PhysicalSize<u32> {
util::WindowArea::Outer
.get_rect(self.hwnd())
.map(|rect| {
PhysicalSize::new(
(rect.right - rect.left) as u32,
(rect.bottom - rect.top) as u32,
)
})
.unwrap()
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}
#[inline]
pub fn request_inner_size(&self, size: Size) -> Option<PhysicalSize<u32>> {
let scale_factor = self.scale_factor();
let physical_size = size.to_physical::<u32>(scale_factor);
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let window_flags = self.window_state_lock().window_flags;
window_flags.set_size(self.hwnd(), physical_size);
if physical_size != self.inner_size() {
let window_state = Arc::clone(&self.window_state);
let window = self.window;
self.thread_executor.execute_in_thread(move || {
let _ = &window;
WindowState::set_window_flags(window_state.lock().unwrap(), window, |f| {
f.set(WindowFlags::MAXIMIZED, false)
});
});
}
None
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}
#[inline]
pub fn set_min_inner_size(&self, size: Option<Size>) {
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self.window_state_lock().min_size = size;
// Make windows re-check the window size bounds.
let size = self.inner_size();
self.request_inner_size(size.into());
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}
#[inline]
pub fn set_max_inner_size(&self, size: Option<Size>) {
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self.window_state_lock().max_size = size;
// Make windows re-check the window size bounds.
let size = self.inner_size();
self.request_inner_size(size.into());
}
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#[inline]
pub fn resize_increments(&self) -> Option<PhysicalSize<u32>> {
None
}
#[inline]
pub fn set_resize_increments(&self, _increments: Option<Size>) {}
#[inline]
pub fn set_resizable(&self, resizable: bool) {
let window = self.window;
let window_state = Arc::clone(&self.window_state);
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Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
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self.thread_executor.execute_in_thread(move || {
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let _ = &window;
WindowState::set_window_flags(window_state.lock().unwrap(), window, |f| {
f.set(WindowFlags::RESIZABLE, resizable)
});
});
}
#[inline]
pub fn is_resizable(&self) -> bool {
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let window_state = self.window_state_lock();
window_state.window_flags.contains(WindowFlags::RESIZABLE)
}
#[inline]
pub fn set_enabled_buttons(&self, buttons: WindowButtons) {
let window = self.window;
let window_state = Arc::clone(&self.window_state);
self.thread_executor.execute_in_thread(move || {
let _ = &window;
WindowState::set_window_flags(window_state.lock().unwrap(), window, |f| {
f.set(
WindowFlags::MINIMIZABLE,
buttons.contains(WindowButtons::MINIMIZE),
);
f.set(
WindowFlags::MAXIMIZABLE,
buttons.contains(WindowButtons::MAXIMIZE),
);
f.set(
WindowFlags::CLOSABLE,
buttons.contains(WindowButtons::CLOSE),
)
});
});
}
pub fn enabled_buttons(&self) -> WindowButtons {
let mut buttons = WindowButtons::empty();
let window_state = self.window_state_lock();
if window_state.window_flags.contains(WindowFlags::MINIMIZABLE) {
buttons |= WindowButtons::MINIMIZE;
}
if window_state.window_flags.contains(WindowFlags::MAXIMIZABLE) {
buttons |= WindowButtons::MAXIMIZE;
}
if window_state.window_flags.contains(WindowFlags::CLOSABLE) {
buttons |= WindowButtons::CLOSE;
}
buttons
}
/// Returns the `hwnd` of this window.
#[inline]
pub fn hwnd(&self) -> HWND {
self.window
}
#[cfg(feature = "rwh_04")]
#[inline]
pub fn raw_window_handle_rwh_04(&self) -> rwh_04::RawWindowHandle {
let mut window_handle = rwh_04::Win32Handle::empty();
window_handle.hwnd = self.window as *mut _;
let hinstance = unsafe { super::get_window_long(self.hwnd(), GWLP_HINSTANCE) };
window_handle.hinstance = hinstance as *mut _;
rwh_04::RawWindowHandle::Win32(window_handle)
}
#[cfg(feature = "rwh_05")]
#[inline]
pub fn raw_window_handle_rwh_05(&self) -> rwh_05::RawWindowHandle {
let mut window_handle = rwh_05::Win32WindowHandle::empty();
window_handle.hwnd = self.window as *mut _;
let hinstance = unsafe { super::get_window_long(self.hwnd(), GWLP_HINSTANCE) };
window_handle.hinstance = hinstance as *mut _;
rwh_05::RawWindowHandle::Win32(window_handle)
}
#[cfg(feature = "rwh_05")]
#[inline]
pub fn raw_display_handle_rwh_05(&self) -> rwh_05::RawDisplayHandle {
rwh_05::RawDisplayHandle::Windows(rwh_05::WindowsDisplayHandle::empty())
}
#[cfg(feature = "rwh_06")]
#[inline]
pub fn raw_window_handle_rwh_06(&self) -> Result<rwh_06::RawWindowHandle, rwh_06::HandleError> {
let mut window_handle = rwh_06::Win32WindowHandle::new(unsafe {
// SAFETY: Handle will never be zero.
std::num::NonZeroIsize::new_unchecked(self.window)
});
let hinstance = unsafe { super::get_window_long(self.hwnd(), GWLP_HINSTANCE) };
window_handle.hinstance = std::num::NonZeroIsize::new(hinstance);
Ok(rwh_06::RawWindowHandle::Win32(window_handle))
}
#[cfg(feature = "rwh_06")]
#[inline]
pub fn raw_display_handle_rwh_06(
&self,
) -> Result<rwh_06::RawDisplayHandle, rwh_06::HandleError> {
Ok(rwh_06::RawDisplayHandle::Windows(
rwh_06::WindowsDisplayHandle::new(),
))
}
#[inline]
pub fn set_cursor(&self, cursor: Cursor) {
match cursor {
Cursor::Icon(icon) => {
self.window_state_lock().mouse.selected_cursor = SelectedCursor::Named(icon);
self.thread_executor.execute_in_thread(move || unsafe {
let cursor = LoadCursorW(0, util::to_windows_cursor(icon));
SetCursor(cursor);
});
}
Cursor::Custom(cursor) => {
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let new_cursor = match cursor.inner {
WinCursor::Cursor(cursor) => cursor,
WinCursor::Failed => {
warn!("Requested to apply failed cursor");
return;
}
};
self.window_state_lock().mouse.selected_cursor =
SelectedCursor::Custom(new_cursor.clone());
self.thread_executor.execute_in_thread(move || unsafe {
SetCursor(new_cursor.as_raw_handle());
});
}
}
}
#[inline]
pub fn set_cursor_grab(&self, mode: CursorGrabMode) -> Result<(), ExternalError> {
let confine = match mode {
CursorGrabMode::None => false,
CursorGrabMode::Confined => true,
CursorGrabMode::Locked => {
return Err(ExternalError::NotSupported(NotSupportedError::new()))
}
};
let window = self.window;
let window_state = Arc::clone(&self.window_state);
let (tx, rx) = channel();
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-05 10:30:33 -05:00
self.thread_executor.execute_in_thread(move || {
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let _ = &window;
let result = window_state
.lock()
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.unwrap()
.mouse
.set_cursor_flags(window, |f| f.set(CursorFlags::GRABBED, confine))
.map_err(|e| ExternalError::Os(os_error!(e)));
let _ = tx.send(result);
});
rx.recv().unwrap()
}
#[inline]
pub fn set_cursor_visible(&self, visible: bool) {
let window = self.window;
let window_state = Arc::clone(&self.window_state);
let (tx, rx) = channel();
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-05 10:30:33 -05:00
self.thread_executor.execute_in_thread(move || {
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let _ = &window;
let result = window_state
.lock()
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.unwrap()
.mouse
.set_cursor_flags(window, |f| f.set(CursorFlags::HIDDEN, !visible))
.map_err(|e| e.to_string());
let _ = tx.send(result);
});
rx.recv().unwrap().ok();
}
#[inline]
pub fn scale_factor(&self) -> f64 {
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self.window_state_lock().scale_factor
}
#[inline]
pub fn set_cursor_position(&self, position: Position) -> Result<(), ExternalError> {
let scale_factor = self.scale_factor();
let (x, y) = position.to_physical::<i32>(scale_factor).into();
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let mut point = POINT { x, y };
unsafe {
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if ClientToScreen(self.hwnd(), &mut point) == false.into() {
return Err(ExternalError::Os(os_error!(io::Error::last_os_error())));
}
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if SetCursorPos(point.x, point.y) == false.into() {
return Err(ExternalError::Os(os_error!(io::Error::last_os_error())));
}
}
Ok(())
}
unsafe fn handle_os_dragging(&self, wparam: WPARAM) {
let window = self.window;
let window_state = self.window_state.clone();
self.thread_executor.execute_in_thread(move || {
{
let mut guard = window_state.lock().unwrap();
if !guard.dragging {
guard.dragging = true;
} else {
return;
}
}
let points = {
let mut pos = unsafe { mem::zeroed() };
unsafe { GetCursorPos(&mut pos) };
pos
};
let points = POINTS {
x: points.x as i16,
y: points.y as i16,
};
// ReleaseCapture needs to execute on the main thread
unsafe { ReleaseCapture() };
unsafe {
PostMessageW(
window,
WM_NCLBUTTONDOWN,
wparam,
&points as *const _ as LPARAM,
)
};
});
}
#[inline]
pub fn drag_window(&self) -> Result<(), ExternalError> {
unsafe {
self.handle_os_dragging(HTCAPTION as WPARAM);
}
Ok(())
}
#[inline]
pub fn drag_resize_window(&self, direction: ResizeDirection) -> Result<(), ExternalError> {
unsafe {
self.handle_os_dragging(match direction {
ResizeDirection::East => HTRIGHT,
ResizeDirection::North => HTTOP,
ResizeDirection::NorthEast => HTTOPRIGHT,
ResizeDirection::NorthWest => HTTOPLEFT,
ResizeDirection::South => HTBOTTOM,
ResizeDirection::SouthEast => HTBOTTOMRIGHT,
ResizeDirection::SouthWest => HTBOTTOMLEFT,
ResizeDirection::West => HTLEFT,
} as WPARAM);
}
Ok(())
}
unsafe fn handle_showing_window_menu(&self, position: Position) {
unsafe {
let point = {
let mut point = POINT { x: 0, y: 0 };
let scale_factor = self.scale_factor();
let (x, y) = position.to_physical::<i32>(scale_factor).into();
point.x = x;
point.y = y;
if ClientToScreen(self.hwnd(), &mut point) == false.into() {
warn!("Can't convert client-area coordinates to screen coordinates when showing window menu.");
return;
}
point
};
// get the current system menu
let h_menu = GetSystemMenu(self.hwnd(), 0);
if h_menu == 0 {
warn!("The corresponding window doesn't have a system menu");
// This situation should not be treated as an error so just return without showing menu.
return;
}
fn enable(b: bool) -> MENU_ITEM_STATE {
if b {
MFS_ENABLED
} else {
MFS_DISABLED
}
}
// Change the menu items according to the current window status.
let restore_btn = enable(self.is_maximized() && self.is_resizable());
let size_btn = enable(!self.is_maximized() && self.is_resizable());
let maximize_btn = enable(!self.is_maximized() && self.is_resizable());
EnableMenuItem(h_menu, SC_RESTORE, MF_BYCOMMAND | restore_btn);
EnableMenuItem(h_menu, SC_MOVE, MF_BYCOMMAND | enable(!self.is_maximized()));
EnableMenuItem(h_menu, SC_SIZE, MF_BYCOMMAND | size_btn);
EnableMenuItem(h_menu, SC_MINIMIZE, MF_BYCOMMAND | MFS_ENABLED);
EnableMenuItem(h_menu, SC_MAXIMIZE, MF_BYCOMMAND | maximize_btn);
EnableMenuItem(h_menu, SC_CLOSE, MF_BYCOMMAND | MFS_ENABLED);
// Set the default menu item.
SetMenuDefaultItem(h_menu, SC_CLOSE, 0);
// Popup the system menu at the position.
let result = TrackPopupMenu(
h_menu,
TPM_RETURNCMD | TPM_LEFTALIGN, // for now im using LTR, but we have to use user layout direction
point.x,
point.y,
0,
self.hwnd(),
std::ptr::null_mut(),
);
if result == 0 {
// User canceled the menu, no need to continue.
return;
}
// Send the command that the user select to the corresponding window.
if PostMessageW(self.hwnd(), WM_SYSCOMMAND, result as _, 0) == 0 {
warn!("Can't post the system menu message to the window.");
}
}
}
#[inline]
pub fn show_window_menu(&self, position: Position) {
unsafe {
self.handle_showing_window_menu(position);
}
}
#[inline]
pub fn set_cursor_hittest(&self, hittest: bool) -> Result<(), ExternalError> {
let window = self.window;
let window_state = Arc::clone(&self.window_state);
self.thread_executor.execute_in_thread(move || {
WindowState::set_window_flags(window_state.lock().unwrap(), window, |f| {
f.set(WindowFlags::IGNORE_CURSOR_EVENT, !hittest)
});
});
Ok(())
}
#[inline]
pub fn id(&self) -> WindowId {
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WindowId(self.hwnd())
}
#[inline]
pub fn set_minimized(&self, minimized: bool) {
let window = self.window;
let window_state = Arc::clone(&self.window_state);
let is_minimized = util::is_minimized(self.hwnd());
self.thread_executor.execute_in_thread(move || {
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let _ = &window;
WindowState::set_window_flags_in_place(&mut window_state.lock().unwrap(), |f| {
f.set(WindowFlags::MINIMIZED, is_minimized)
});
WindowState::set_window_flags(window_state.lock().unwrap(), window, |f| {
f.set(WindowFlags::MINIMIZED, minimized)
});
});
}
#[inline]
pub fn is_minimized(&self) -> Option<bool> {
Some(util::is_minimized(self.hwnd()))
}
#[inline]
pub fn set_maximized(&self, maximized: bool) {
let window = self.window;
let window_state = Arc::clone(&self.window_state);
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-05 10:30:33 -05:00
self.thread_executor.execute_in_thread(move || {
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let _ = &window;
WindowState::set_window_flags(window_state.lock().unwrap(), window, |f| {
f.set(WindowFlags::MAXIMIZED, maximized)
});
});
}
#[inline]
pub fn is_maximized(&self) -> bool {
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let window_state = self.window_state_lock();
window_state.window_flags.contains(WindowFlags::MAXIMIZED)
}
#[inline]
Add exclusive fullscreen mode (#925) * Add exclusive fullscreen mode * Add `WindowExtMacOS::set_fullscreen_presentation_options` * Capture display for exclusive fullscreen on macOS * Fix applying video mode on macOS after a fullscreen cycle * Fix compilation on iOS * Set monitor appropriately for fullscreen on macOS * Fix exclusive to borderless fullscreen transitions on macOS * Fix borderless to exclusive fullscreen transition on macOS * Sort video modes on Windows * Fix fullscreen issues on Windows * Fix video mode changes during exclusive fullscreen on Windows * Add video mode sorting for macOS and iOS * Fix monitor `ns_screen` returning `None` after video mode change * Fix "multithreaded" example on macOS * Restore video mode upon closing an exclusive fullscreen window * Fix "multithreaded" example closing multiple windows at once * Fix compilation on Linux * Update FEATURES.md * Don't care about logical monitor groups on X11 * Add exclusive fullscreen for X11 * Update FEATURES.md * Fix transitions between exclusive and borderless fullscreen on X11 * Update CHANGELOG.md * Document that Wayland doesn't support exclusive fullscreen * Replace core-graphics display mode bindings on macOS * Use `panic!()` instead of `unreachable!()` in "fullscreen" example * Fix fullscreen "always on top" flag on Windows * Track current monitor for fullscreen in "multithreaded" example * Fix exclusive fullscreen sometimes not positioning window properly * Format * More formatting and fix CI issues * Fix formatting * Fix changelog formatting
2019-07-29 21:16:14 +03:00
pub fn fullscreen(&self) -> Option<Fullscreen> {
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let window_state = self.window_state_lock();
window_state.fullscreen.clone()
}
#[inline]
Add exclusive fullscreen mode (#925) * Add exclusive fullscreen mode * Add `WindowExtMacOS::set_fullscreen_presentation_options` * Capture display for exclusive fullscreen on macOS * Fix applying video mode on macOS after a fullscreen cycle * Fix compilation on iOS * Set monitor appropriately for fullscreen on macOS * Fix exclusive to borderless fullscreen transitions on macOS * Fix borderless to exclusive fullscreen transition on macOS * Sort video modes on Windows * Fix fullscreen issues on Windows * Fix video mode changes during exclusive fullscreen on Windows * Add video mode sorting for macOS and iOS * Fix monitor `ns_screen` returning `None` after video mode change * Fix "multithreaded" example on macOS * Restore video mode upon closing an exclusive fullscreen window * Fix "multithreaded" example closing multiple windows at once * Fix compilation on Linux * Update FEATURES.md * Don't care about logical monitor groups on X11 * Add exclusive fullscreen for X11 * Update FEATURES.md * Fix transitions between exclusive and borderless fullscreen on X11 * Update CHANGELOG.md * Document that Wayland doesn't support exclusive fullscreen * Replace core-graphics display mode bindings on macOS * Use `panic!()` instead of `unreachable!()` in "fullscreen" example * Fix fullscreen "always on top" flag on Windows * Track current monitor for fullscreen in "multithreaded" example * Fix exclusive fullscreen sometimes not positioning window properly * Format * More formatting and fix CI issues * Fix formatting * Fix changelog formatting
2019-07-29 21:16:14 +03:00
pub fn set_fullscreen(&self, fullscreen: Option<Fullscreen>) {
let window = self.window;
Add exclusive fullscreen mode (#925) * Add exclusive fullscreen mode * Add `WindowExtMacOS::set_fullscreen_presentation_options` * Capture display for exclusive fullscreen on macOS * Fix applying video mode on macOS after a fullscreen cycle * Fix compilation on iOS * Set monitor appropriately for fullscreen on macOS * Fix exclusive to borderless fullscreen transitions on macOS * Fix borderless to exclusive fullscreen transition on macOS * Sort video modes on Windows * Fix fullscreen issues on Windows * Fix video mode changes during exclusive fullscreen on Windows * Add video mode sorting for macOS and iOS * Fix monitor `ns_screen` returning `None` after video mode change * Fix "multithreaded" example on macOS * Restore video mode upon closing an exclusive fullscreen window * Fix "multithreaded" example closing multiple windows at once * Fix compilation on Linux * Update FEATURES.md * Don't care about logical monitor groups on X11 * Add exclusive fullscreen for X11 * Update FEATURES.md * Fix transitions between exclusive and borderless fullscreen on X11 * Update CHANGELOG.md * Document that Wayland doesn't support exclusive fullscreen * Replace core-graphics display mode bindings on macOS * Use `panic!()` instead of `unreachable!()` in "fullscreen" example * Fix fullscreen "always on top" flag on Windows * Track current monitor for fullscreen in "multithreaded" example * Fix exclusive fullscreen sometimes not positioning window properly * Format * More formatting and fix CI issues * Fix formatting * Fix changelog formatting
2019-07-29 21:16:14 +03:00
let window_state = Arc::clone(&self.window_state);
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let mut window_state_lock = window_state.lock().unwrap();
Add exclusive fullscreen mode (#925) * Add exclusive fullscreen mode * Add `WindowExtMacOS::set_fullscreen_presentation_options` * Capture display for exclusive fullscreen on macOS * Fix applying video mode on macOS after a fullscreen cycle * Fix compilation on iOS * Set monitor appropriately for fullscreen on macOS * Fix exclusive to borderless fullscreen transitions on macOS * Fix borderless to exclusive fullscreen transition on macOS * Sort video modes on Windows * Fix fullscreen issues on Windows * Fix video mode changes during exclusive fullscreen on Windows * Add video mode sorting for macOS and iOS * Fix monitor `ns_screen` returning `None` after video mode change * Fix "multithreaded" example on macOS * Restore video mode upon closing an exclusive fullscreen window * Fix "multithreaded" example closing multiple windows at once * Fix compilation on Linux * Update FEATURES.md * Don't care about logical monitor groups on X11 * Add exclusive fullscreen for X11 * Update FEATURES.md * Fix transitions between exclusive and borderless fullscreen on X11 * Update CHANGELOG.md * Document that Wayland doesn't support exclusive fullscreen * Replace core-graphics display mode bindings on macOS * Use `panic!()` instead of `unreachable!()` in "fullscreen" example * Fix fullscreen "always on top" flag on Windows * Track current monitor for fullscreen in "multithreaded" example * Fix exclusive fullscreen sometimes not positioning window properly * Format * More formatting and fix CI issues * Fix formatting * Fix changelog formatting
2019-07-29 21:16:14 +03:00
let old_fullscreen = window_state_lock.fullscreen.clone();
match (&old_fullscreen, &fullscreen) {
// Return if we already are in the same fullscreen mode
_ if old_fullscreen == fullscreen => return,
// Return if saved Borderless(monitor) is the same as current monitor when requested fullscreen is Borderless(None)
(Some(Fullscreen::Borderless(Some(monitor))), Some(Fullscreen::Borderless(None)))
if *monitor == monitor::current_monitor(window) =>
{
return
}
_ => {}
Add exclusive fullscreen mode (#925) * Add exclusive fullscreen mode * Add `WindowExtMacOS::set_fullscreen_presentation_options` * Capture display for exclusive fullscreen on macOS * Fix applying video mode on macOS after a fullscreen cycle * Fix compilation on iOS * Set monitor appropriately for fullscreen on macOS * Fix exclusive to borderless fullscreen transitions on macOS * Fix borderless to exclusive fullscreen transition on macOS * Sort video modes on Windows * Fix fullscreen issues on Windows * Fix video mode changes during exclusive fullscreen on Windows * Add video mode sorting for macOS and iOS * Fix monitor `ns_screen` returning `None` after video mode change * Fix "multithreaded" example on macOS * Restore video mode upon closing an exclusive fullscreen window * Fix "multithreaded" example closing multiple windows at once * Fix compilation on Linux * Update FEATURES.md * Don't care about logical monitor groups on X11 * Add exclusive fullscreen for X11 * Update FEATURES.md * Fix transitions between exclusive and borderless fullscreen on X11 * Update CHANGELOG.md * Document that Wayland doesn't support exclusive fullscreen * Replace core-graphics display mode bindings on macOS * Use `panic!()` instead of `unreachable!()` in "fullscreen" example * Fix fullscreen "always on top" flag on Windows * Track current monitor for fullscreen in "multithreaded" example * Fix exclusive fullscreen sometimes not positioning window properly * Format * More formatting and fix CI issues * Fix formatting * Fix changelog formatting
2019-07-29 21:16:14 +03:00
}
Add exclusive fullscreen mode (#925) * Add exclusive fullscreen mode * Add `WindowExtMacOS::set_fullscreen_presentation_options` * Capture display for exclusive fullscreen on macOS * Fix applying video mode on macOS after a fullscreen cycle * Fix compilation on iOS * Set monitor appropriately for fullscreen on macOS * Fix exclusive to borderless fullscreen transitions on macOS * Fix borderless to exclusive fullscreen transition on macOS * Sort video modes on Windows * Fix fullscreen issues on Windows * Fix video mode changes during exclusive fullscreen on Windows * Add video mode sorting for macOS and iOS * Fix monitor `ns_screen` returning `None` after video mode change * Fix "multithreaded" example on macOS * Restore video mode upon closing an exclusive fullscreen window * Fix "multithreaded" example closing multiple windows at once * Fix compilation on Linux * Update FEATURES.md * Don't care about logical monitor groups on X11 * Add exclusive fullscreen for X11 * Update FEATURES.md * Fix transitions between exclusive and borderless fullscreen on X11 * Update CHANGELOG.md * Document that Wayland doesn't support exclusive fullscreen * Replace core-graphics display mode bindings on macOS * Use `panic!()` instead of `unreachable!()` in "fullscreen" example * Fix fullscreen "always on top" flag on Windows * Track current monitor for fullscreen in "multithreaded" example * Fix exclusive fullscreen sometimes not positioning window properly * Format * More formatting and fix CI issues * Fix formatting * Fix changelog formatting
2019-07-29 21:16:14 +03:00
window_state_lock.fullscreen = fullscreen.clone();
drop(window_state_lock);
self.thread_executor.execute_in_thread(move || {
2022-01-13 16:59:57 +11:00
let _ = &window;
Add exclusive fullscreen mode (#925) * Add exclusive fullscreen mode * Add `WindowExtMacOS::set_fullscreen_presentation_options` * Capture display for exclusive fullscreen on macOS * Fix applying video mode on macOS after a fullscreen cycle * Fix compilation on iOS * Set monitor appropriately for fullscreen on macOS * Fix exclusive to borderless fullscreen transitions on macOS * Fix borderless to exclusive fullscreen transition on macOS * Sort video modes on Windows * Fix fullscreen issues on Windows * Fix video mode changes during exclusive fullscreen on Windows * Add video mode sorting for macOS and iOS * Fix monitor `ns_screen` returning `None` after video mode change * Fix "multithreaded" example on macOS * Restore video mode upon closing an exclusive fullscreen window * Fix "multithreaded" example closing multiple windows at once * Fix compilation on Linux * Update FEATURES.md * Don't care about logical monitor groups on X11 * Add exclusive fullscreen for X11 * Update FEATURES.md * Fix transitions between exclusive and borderless fullscreen on X11 * Update CHANGELOG.md * Document that Wayland doesn't support exclusive fullscreen * Replace core-graphics display mode bindings on macOS * Use `panic!()` instead of `unreachable!()` in "fullscreen" example * Fix fullscreen "always on top" flag on Windows * Track current monitor for fullscreen in "multithreaded" example * Fix exclusive fullscreen sometimes not positioning window properly * Format * More formatting and fix CI issues * Fix formatting * Fix changelog formatting
2019-07-29 21:16:14 +03:00
// Change video mode if we're transitioning to or from exclusive
// fullscreen
match (&old_fullscreen, &fullscreen) {
(_, Some(Fullscreen::Exclusive(video_mode))) => {
Add exclusive fullscreen mode (#925) * Add exclusive fullscreen mode * Add `WindowExtMacOS::set_fullscreen_presentation_options` * Capture display for exclusive fullscreen on macOS * Fix applying video mode on macOS after a fullscreen cycle * Fix compilation on iOS * Set monitor appropriately for fullscreen on macOS * Fix exclusive to borderless fullscreen transitions on macOS * Fix borderless to exclusive fullscreen transition on macOS * Sort video modes on Windows * Fix fullscreen issues on Windows * Fix video mode changes during exclusive fullscreen on Windows * Add video mode sorting for macOS and iOS * Fix monitor `ns_screen` returning `None` after video mode change * Fix "multithreaded" example on macOS * Restore video mode upon closing an exclusive fullscreen window * Fix "multithreaded" example closing multiple windows at once * Fix compilation on Linux * Update FEATURES.md * Don't care about logical monitor groups on X11 * Add exclusive fullscreen for X11 * Update FEATURES.md * Fix transitions between exclusive and borderless fullscreen on X11 * Update CHANGELOG.md * Document that Wayland doesn't support exclusive fullscreen * Replace core-graphics display mode bindings on macOS * Use `panic!()` instead of `unreachable!()` in "fullscreen" example * Fix fullscreen "always on top" flag on Windows * Track current monitor for fullscreen in "multithreaded" example * Fix exclusive fullscreen sometimes not positioning window properly * Format * More formatting and fix CI issues * Fix formatting * Fix changelog formatting
2019-07-29 21:16:14 +03:00
let monitor = video_mode.monitor();
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let monitor_info = monitor::get_monitor_info(monitor.hmonitor()).unwrap();
Add exclusive fullscreen mode (#925) * Add exclusive fullscreen mode * Add `WindowExtMacOS::set_fullscreen_presentation_options` * Capture display for exclusive fullscreen on macOS * Fix applying video mode on macOS after a fullscreen cycle * Fix compilation on iOS * Set monitor appropriately for fullscreen on macOS * Fix exclusive to borderless fullscreen transitions on macOS * Fix borderless to exclusive fullscreen transition on macOS * Sort video modes on Windows * Fix fullscreen issues on Windows * Fix video mode changes during exclusive fullscreen on Windows * Add video mode sorting for macOS and iOS * Fix monitor `ns_screen` returning `None` after video mode change * Fix "multithreaded" example on macOS * Restore video mode upon closing an exclusive fullscreen window * Fix "multithreaded" example closing multiple windows at once * Fix compilation on Linux * Update FEATURES.md * Don't care about logical monitor groups on X11 * Add exclusive fullscreen for X11 * Update FEATURES.md * Fix transitions between exclusive and borderless fullscreen on X11 * Update CHANGELOG.md * Document that Wayland doesn't support exclusive fullscreen * Replace core-graphics display mode bindings on macOS * Use `panic!()` instead of `unreachable!()` in "fullscreen" example * Fix fullscreen "always on top" flag on Windows * Track current monitor for fullscreen in "multithreaded" example * Fix exclusive fullscreen sometimes not positioning window properly * Format * More formatting and fix CI issues * Fix formatting * Fix changelog formatting
2019-07-29 21:16:14 +03:00
let res = unsafe {
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ChangeDisplaySettingsExW(
monitor_info.szDevice.as_ptr(),
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&*video_mode.native_video_mode,
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0,
CDS_FULLSCREEN,
ptr::null(),
Add exclusive fullscreen mode (#925) * Add exclusive fullscreen mode * Add `WindowExtMacOS::set_fullscreen_presentation_options` * Capture display for exclusive fullscreen on macOS * Fix applying video mode on macOS after a fullscreen cycle * Fix compilation on iOS * Set monitor appropriately for fullscreen on macOS * Fix exclusive to borderless fullscreen transitions on macOS * Fix borderless to exclusive fullscreen transition on macOS * Sort video modes on Windows * Fix fullscreen issues on Windows * Fix video mode changes during exclusive fullscreen on Windows * Add video mode sorting for macOS and iOS * Fix monitor `ns_screen` returning `None` after video mode change * Fix "multithreaded" example on macOS * Restore video mode upon closing an exclusive fullscreen window * Fix "multithreaded" example closing multiple windows at once * Fix compilation on Linux * Update FEATURES.md * Don't care about logical monitor groups on X11 * Add exclusive fullscreen for X11 * Update FEATURES.md * Fix transitions between exclusive and borderless fullscreen on X11 * Update CHANGELOG.md * Document that Wayland doesn't support exclusive fullscreen * Replace core-graphics display mode bindings on macOS * Use `panic!()` instead of `unreachable!()` in "fullscreen" example * Fix fullscreen "always on top" flag on Windows * Track current monitor for fullscreen in "multithreaded" example * Fix exclusive fullscreen sometimes not positioning window properly * Format * More formatting and fix CI issues * Fix formatting * Fix changelog formatting
2019-07-29 21:16:14 +03:00
)
};
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debug_assert!(res != DISP_CHANGE_BADFLAGS);
debug_assert!(res != DISP_CHANGE_BADMODE);
debug_assert!(res != DISP_CHANGE_BADPARAM);
debug_assert!(res != DISP_CHANGE_FAILED);
assert_eq!(res, DISP_CHANGE_SUCCESSFUL);
Add exclusive fullscreen mode (#925) * Add exclusive fullscreen mode * Add `WindowExtMacOS::set_fullscreen_presentation_options` * Capture display for exclusive fullscreen on macOS * Fix applying video mode on macOS after a fullscreen cycle * Fix compilation on iOS * Set monitor appropriately for fullscreen on macOS * Fix exclusive to borderless fullscreen transitions on macOS * Fix borderless to exclusive fullscreen transition on macOS * Sort video modes on Windows * Fix fullscreen issues on Windows * Fix video mode changes during exclusive fullscreen on Windows * Add video mode sorting for macOS and iOS * Fix monitor `ns_screen` returning `None` after video mode change * Fix "multithreaded" example on macOS * Restore video mode upon closing an exclusive fullscreen window * Fix "multithreaded" example closing multiple windows at once * Fix compilation on Linux * Update FEATURES.md * Don't care about logical monitor groups on X11 * Add exclusive fullscreen for X11 * Update FEATURES.md * Fix transitions between exclusive and borderless fullscreen on X11 * Update CHANGELOG.md * Document that Wayland doesn't support exclusive fullscreen * Replace core-graphics display mode bindings on macOS * Use `panic!()` instead of `unreachable!()` in "fullscreen" example * Fix fullscreen "always on top" flag on Windows * Track current monitor for fullscreen in "multithreaded" example * Fix exclusive fullscreen sometimes not positioning window properly * Format * More formatting and fix CI issues * Fix formatting * Fix changelog formatting
2019-07-29 21:16:14 +03:00
}
(Some(Fullscreen::Exclusive(_)), _) => {
Add exclusive fullscreen mode (#925) * Add exclusive fullscreen mode * Add `WindowExtMacOS::set_fullscreen_presentation_options` * Capture display for exclusive fullscreen on macOS * Fix applying video mode on macOS after a fullscreen cycle * Fix compilation on iOS * Set monitor appropriately for fullscreen on macOS * Fix exclusive to borderless fullscreen transitions on macOS * Fix borderless to exclusive fullscreen transition on macOS * Sort video modes on Windows * Fix fullscreen issues on Windows * Fix video mode changes during exclusive fullscreen on Windows * Add video mode sorting for macOS and iOS * Fix monitor `ns_screen` returning `None` after video mode change * Fix "multithreaded" example on macOS * Restore video mode upon closing an exclusive fullscreen window * Fix "multithreaded" example closing multiple windows at once * Fix compilation on Linux * Update FEATURES.md * Don't care about logical monitor groups on X11 * Add exclusive fullscreen for X11 * Update FEATURES.md * Fix transitions between exclusive and borderless fullscreen on X11 * Update CHANGELOG.md * Document that Wayland doesn't support exclusive fullscreen * Replace core-graphics display mode bindings on macOS * Use `panic!()` instead of `unreachable!()` in "fullscreen" example * Fix fullscreen "always on top" flag on Windows * Track current monitor for fullscreen in "multithreaded" example * Fix exclusive fullscreen sometimes not positioning window properly * Format * More formatting and fix CI issues * Fix formatting * Fix changelog formatting
2019-07-29 21:16:14 +03:00
let res = unsafe {
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ChangeDisplaySettingsExW(
ptr::null(),
ptr::null(),
0,
CDS_FULLSCREEN,
ptr::null(),
Add exclusive fullscreen mode (#925) * Add exclusive fullscreen mode * Add `WindowExtMacOS::set_fullscreen_presentation_options` * Capture display for exclusive fullscreen on macOS * Fix applying video mode on macOS after a fullscreen cycle * Fix compilation on iOS * Set monitor appropriately for fullscreen on macOS * Fix exclusive to borderless fullscreen transitions on macOS * Fix borderless to exclusive fullscreen transition on macOS * Sort video modes on Windows * Fix fullscreen issues on Windows * Fix video mode changes during exclusive fullscreen on Windows * Add video mode sorting for macOS and iOS * Fix monitor `ns_screen` returning `None` after video mode change * Fix "multithreaded" example on macOS * Restore video mode upon closing an exclusive fullscreen window * Fix "multithreaded" example closing multiple windows at once * Fix compilation on Linux * Update FEATURES.md * Don't care about logical monitor groups on X11 * Add exclusive fullscreen for X11 * Update FEATURES.md * Fix transitions between exclusive and borderless fullscreen on X11 * Update CHANGELOG.md * Document that Wayland doesn't support exclusive fullscreen * Replace core-graphics display mode bindings on macOS * Use `panic!()` instead of `unreachable!()` in "fullscreen" example * Fix fullscreen "always on top" flag on Windows * Track current monitor for fullscreen in "multithreaded" example * Fix exclusive fullscreen sometimes not positioning window properly * Format * More formatting and fix CI issues * Fix formatting * Fix changelog formatting
2019-07-29 21:16:14 +03:00
)
};
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debug_assert!(res != DISP_CHANGE_BADFLAGS);
debug_assert!(res != DISP_CHANGE_BADMODE);
debug_assert!(res != DISP_CHANGE_BADPARAM);
debug_assert!(res != DISP_CHANGE_FAILED);
assert_eq!(res, DISP_CHANGE_SUCCESSFUL);
Add exclusive fullscreen mode (#925) * Add exclusive fullscreen mode * Add `WindowExtMacOS::set_fullscreen_presentation_options` * Capture display for exclusive fullscreen on macOS * Fix applying video mode on macOS after a fullscreen cycle * Fix compilation on iOS * Set monitor appropriately for fullscreen on macOS * Fix exclusive to borderless fullscreen transitions on macOS * Fix borderless to exclusive fullscreen transition on macOS * Sort video modes on Windows * Fix fullscreen issues on Windows * Fix video mode changes during exclusive fullscreen on Windows * Add video mode sorting for macOS and iOS * Fix monitor `ns_screen` returning `None` after video mode change * Fix "multithreaded" example on macOS * Restore video mode upon closing an exclusive fullscreen window * Fix "multithreaded" example closing multiple windows at once * Fix compilation on Linux * Update FEATURES.md * Don't care about logical monitor groups on X11 * Add exclusive fullscreen for X11 * Update FEATURES.md * Fix transitions between exclusive and borderless fullscreen on X11 * Update CHANGELOG.md * Document that Wayland doesn't support exclusive fullscreen * Replace core-graphics display mode bindings on macOS * Use `panic!()` instead of `unreachable!()` in "fullscreen" example * Fix fullscreen "always on top" flag on Windows * Track current monitor for fullscreen in "multithreaded" example * Fix exclusive fullscreen sometimes not positioning window properly * Format * More formatting and fix CI issues * Fix formatting * Fix changelog formatting
2019-07-29 21:16:14 +03:00
}
_ => (),
}
unsafe {
// There are some scenarios where calling `ChangeDisplaySettingsExW` takes long
// enough to execute that the DWM thinks our program has frozen and takes over
// our program's window. When that happens, the `SetWindowPos` call below gets
// eaten and the window doesn't get set to the proper fullscreen position.
//
// Calling `PeekMessageW` here notifies Windows that our process is still running
// fine, taking control back from the DWM and ensuring that the `SetWindowPos` call
// below goes through.
let mut msg = mem::zeroed();
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PeekMessageW(&mut msg, 0, 0, 0, PM_NOREMOVE);
Add exclusive fullscreen mode (#925) * Add exclusive fullscreen mode * Add `WindowExtMacOS::set_fullscreen_presentation_options` * Capture display for exclusive fullscreen on macOS * Fix applying video mode on macOS after a fullscreen cycle * Fix compilation on iOS * Set monitor appropriately for fullscreen on macOS * Fix exclusive to borderless fullscreen transitions on macOS * Fix borderless to exclusive fullscreen transition on macOS * Sort video modes on Windows * Fix fullscreen issues on Windows * Fix video mode changes during exclusive fullscreen on Windows * Add video mode sorting for macOS and iOS * Fix monitor `ns_screen` returning `None` after video mode change * Fix "multithreaded" example on macOS * Restore video mode upon closing an exclusive fullscreen window * Fix "multithreaded" example closing multiple windows at once * Fix compilation on Linux * Update FEATURES.md * Don't care about logical monitor groups on X11 * Add exclusive fullscreen for X11 * Update FEATURES.md * Fix transitions between exclusive and borderless fullscreen on X11 * Update CHANGELOG.md * Document that Wayland doesn't support exclusive fullscreen * Replace core-graphics display mode bindings on macOS * Use `panic!()` instead of `unreachable!()` in "fullscreen" example * Fix fullscreen "always on top" flag on Windows * Track current monitor for fullscreen in "multithreaded" example * Fix exclusive fullscreen sometimes not positioning window properly * Format * More formatting and fix CI issues * Fix formatting * Fix changelog formatting
2019-07-29 21:16:14 +03:00
}
// Update window style
WindowState::set_window_flags(window_state.lock().unwrap(), window, |f| {
f.set(
WindowFlags::MARKER_EXCLUSIVE_FULLSCREEN,
matches!(fullscreen, Some(Fullscreen::Exclusive(_))),
);
f.set(
WindowFlags::MARKER_BORDERLESS_FULLSCREEN,
matches!(fullscreen, Some(Fullscreen::Borderless(_))),
);
Add exclusive fullscreen mode (#925) * Add exclusive fullscreen mode * Add `WindowExtMacOS::set_fullscreen_presentation_options` * Capture display for exclusive fullscreen on macOS * Fix applying video mode on macOS after a fullscreen cycle * Fix compilation on iOS * Set monitor appropriately for fullscreen on macOS * Fix exclusive to borderless fullscreen transitions on macOS * Fix borderless to exclusive fullscreen transition on macOS * Sort video modes on Windows * Fix fullscreen issues on Windows * Fix video mode changes during exclusive fullscreen on Windows * Add video mode sorting for macOS and iOS * Fix monitor `ns_screen` returning `None` after video mode change * Fix "multithreaded" example on macOS * Restore video mode upon closing an exclusive fullscreen window * Fix "multithreaded" example closing multiple windows at once * Fix compilation on Linux * Update FEATURES.md * Don't care about logical monitor groups on X11 * Add exclusive fullscreen for X11 * Update FEATURES.md * Fix transitions between exclusive and borderless fullscreen on X11 * Update CHANGELOG.md * Document that Wayland doesn't support exclusive fullscreen * Replace core-graphics display mode bindings on macOS * Use `panic!()` instead of `unreachable!()` in "fullscreen" example * Fix fullscreen "always on top" flag on Windows * Track current monitor for fullscreen in "multithreaded" example * Fix exclusive fullscreen sometimes not positioning window properly * Format * More formatting and fix CI issues * Fix formatting * Fix changelog formatting
2019-07-29 21:16:14 +03:00
});
// Mark as fullscreen window wrt to z-order
//
// this needs to be called before the below fullscreen SetWindowPos as this itself
// will generate WM_SIZE messages of the old window size that can race with what we set below
unsafe {
taskbar_mark_fullscreen(window, fullscreen.is_some());
}
Add exclusive fullscreen mode (#925) * Add exclusive fullscreen mode * Add `WindowExtMacOS::set_fullscreen_presentation_options` * Capture display for exclusive fullscreen on macOS * Fix applying video mode on macOS after a fullscreen cycle * Fix compilation on iOS * Set monitor appropriately for fullscreen on macOS * Fix exclusive to borderless fullscreen transitions on macOS * Fix borderless to exclusive fullscreen transition on macOS * Sort video modes on Windows * Fix fullscreen issues on Windows * Fix video mode changes during exclusive fullscreen on Windows * Add video mode sorting for macOS and iOS * Fix monitor `ns_screen` returning `None` after video mode change * Fix "multithreaded" example on macOS * Restore video mode upon closing an exclusive fullscreen window * Fix "multithreaded" example closing multiple windows at once * Fix compilation on Linux * Update FEATURES.md * Don't care about logical monitor groups on X11 * Add exclusive fullscreen for X11 * Update FEATURES.md * Fix transitions between exclusive and borderless fullscreen on X11 * Update CHANGELOG.md * Document that Wayland doesn't support exclusive fullscreen * Replace core-graphics display mode bindings on macOS * Use `panic!()` instead of `unreachable!()` in "fullscreen" example * Fix fullscreen "always on top" flag on Windows * Track current monitor for fullscreen in "multithreaded" example * Fix exclusive fullscreen sometimes not positioning window properly * Format * More formatting and fix CI issues * Fix formatting * Fix changelog formatting
2019-07-29 21:16:14 +03:00
// Update window bounds
match &fullscreen {
Some(fullscreen) => {
// Save window bounds before entering fullscreen
let placement = unsafe {
let mut placement = mem::zeroed();
GetWindowPlacement(window, &mut placement);
placement
};
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window_state.lock().unwrap().saved_window = Some(SavedWindow { placement });
let monitor = match &fullscreen {
Fullscreen::Exclusive(video_mode) => video_mode.monitor(),
Fullscreen::Borderless(Some(monitor)) => monitor.clone(),
Fullscreen::Borderless(None) => monitor::current_monitor(window),
Add exclusive fullscreen mode (#925) * Add exclusive fullscreen mode * Add `WindowExtMacOS::set_fullscreen_presentation_options` * Capture display for exclusive fullscreen on macOS * Fix applying video mode on macOS after a fullscreen cycle * Fix compilation on iOS * Set monitor appropriately for fullscreen on macOS * Fix exclusive to borderless fullscreen transitions on macOS * Fix borderless to exclusive fullscreen transition on macOS * Sort video modes on Windows * Fix fullscreen issues on Windows * Fix video mode changes during exclusive fullscreen on Windows * Add video mode sorting for macOS and iOS * Fix monitor `ns_screen` returning `None` after video mode change * Fix "multithreaded" example on macOS * Restore video mode upon closing an exclusive fullscreen window * Fix "multithreaded" example closing multiple windows at once * Fix compilation on Linux * Update FEATURES.md * Don't care about logical monitor groups on X11 * Add exclusive fullscreen for X11 * Update FEATURES.md * Fix transitions between exclusive and borderless fullscreen on X11 * Update CHANGELOG.md * Document that Wayland doesn't support exclusive fullscreen * Replace core-graphics display mode bindings on macOS * Use `panic!()` instead of `unreachable!()` in "fullscreen" example * Fix fullscreen "always on top" flag on Windows * Track current monitor for fullscreen in "multithreaded" example * Fix exclusive fullscreen sometimes not positioning window properly * Format * More formatting and fix CI issues * Fix formatting * Fix changelog formatting
2019-07-29 21:16:14 +03:00
};
let position: (i32, i32) = monitor.position().into();
let size: (u32, u32) = monitor.size().into();
unsafe {
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SetWindowPos(
window,
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0,
Add exclusive fullscreen mode (#925) * Add exclusive fullscreen mode * Add `WindowExtMacOS::set_fullscreen_presentation_options` * Capture display for exclusive fullscreen on macOS * Fix applying video mode on macOS after a fullscreen cycle * Fix compilation on iOS * Set monitor appropriately for fullscreen on macOS * Fix exclusive to borderless fullscreen transitions on macOS * Fix borderless to exclusive fullscreen transition on macOS * Sort video modes on Windows * Fix fullscreen issues on Windows * Fix video mode changes during exclusive fullscreen on Windows * Add video mode sorting for macOS and iOS * Fix monitor `ns_screen` returning `None` after video mode change * Fix "multithreaded" example on macOS * Restore video mode upon closing an exclusive fullscreen window * Fix "multithreaded" example closing multiple windows at once * Fix compilation on Linux * Update FEATURES.md * Don't care about logical monitor groups on X11 * Add exclusive fullscreen for X11 * Update FEATURES.md * Fix transitions between exclusive and borderless fullscreen on X11 * Update CHANGELOG.md * Document that Wayland doesn't support exclusive fullscreen * Replace core-graphics display mode bindings on macOS * Use `panic!()` instead of `unreachable!()` in "fullscreen" example * Fix fullscreen "always on top" flag on Windows * Track current monitor for fullscreen in "multithreaded" example * Fix exclusive fullscreen sometimes not positioning window properly * Format * More formatting and fix CI issues * Fix formatting * Fix changelog formatting
2019-07-29 21:16:14 +03:00
position.0,
position.1,
size.0 as i32,
size.1 as i32,
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SWP_ASYNCWINDOWPOS | SWP_NOZORDER,
Add exclusive fullscreen mode (#925) * Add exclusive fullscreen mode * Add `WindowExtMacOS::set_fullscreen_presentation_options` * Capture display for exclusive fullscreen on macOS * Fix applying video mode on macOS after a fullscreen cycle * Fix compilation on iOS * Set monitor appropriately for fullscreen on macOS * Fix exclusive to borderless fullscreen transitions on macOS * Fix borderless to exclusive fullscreen transition on macOS * Sort video modes on Windows * Fix fullscreen issues on Windows * Fix video mode changes during exclusive fullscreen on Windows * Add video mode sorting for macOS and iOS * Fix monitor `ns_screen` returning `None` after video mode change * Fix "multithreaded" example on macOS * Restore video mode upon closing an exclusive fullscreen window * Fix "multithreaded" example closing multiple windows at once * Fix compilation on Linux * Update FEATURES.md * Don't care about logical monitor groups on X11 * Add exclusive fullscreen for X11 * Update FEATURES.md * Fix transitions between exclusive and borderless fullscreen on X11 * Update CHANGELOG.md * Document that Wayland doesn't support exclusive fullscreen * Replace core-graphics display mode bindings on macOS * Use `panic!()` instead of `unreachable!()` in "fullscreen" example * Fix fullscreen "always on top" flag on Windows * Track current monitor for fullscreen in "multithreaded" example * Fix exclusive fullscreen sometimes not positioning window properly * Format * More formatting and fix CI issues * Fix formatting * Fix changelog formatting
2019-07-29 21:16:14 +03:00
);
InvalidateRgn(window, 0, false.into());
Add exclusive fullscreen mode (#925) * Add exclusive fullscreen mode * Add `WindowExtMacOS::set_fullscreen_presentation_options` * Capture display for exclusive fullscreen on macOS * Fix applying video mode on macOS after a fullscreen cycle * Fix compilation on iOS * Set monitor appropriately for fullscreen on macOS * Fix exclusive to borderless fullscreen transitions on macOS * Fix borderless to exclusive fullscreen transition on macOS * Sort video modes on Windows * Fix fullscreen issues on Windows * Fix video mode changes during exclusive fullscreen on Windows * Add video mode sorting for macOS and iOS * Fix monitor `ns_screen` returning `None` after video mode change * Fix "multithreaded" example on macOS * Restore video mode upon closing an exclusive fullscreen window * Fix "multithreaded" example closing multiple windows at once * Fix compilation on Linux * Update FEATURES.md * Don't care about logical monitor groups on X11 * Add exclusive fullscreen for X11 * Update FEATURES.md * Fix transitions between exclusive and borderless fullscreen on X11 * Update CHANGELOG.md * Document that Wayland doesn't support exclusive fullscreen * Replace core-graphics display mode bindings on macOS * Use `panic!()` instead of `unreachable!()` in "fullscreen" example * Fix fullscreen "always on top" flag on Windows * Track current monitor for fullscreen in "multithreaded" example * Fix exclusive fullscreen sometimes not positioning window properly * Format * More formatting and fix CI issues * Fix formatting * Fix changelog formatting
2019-07-29 21:16:14 +03:00
}
}
None => {
2022-08-31 18:32:19 +02:00
let mut window_state_lock = window_state.lock().unwrap();
if let Some(SavedWindow { placement }) = window_state_lock.saved_window.take() {
Add exclusive fullscreen mode (#925) * Add exclusive fullscreen mode * Add `WindowExtMacOS::set_fullscreen_presentation_options` * Capture display for exclusive fullscreen on macOS * Fix applying video mode on macOS after a fullscreen cycle * Fix compilation on iOS * Set monitor appropriately for fullscreen on macOS * Fix exclusive to borderless fullscreen transitions on macOS * Fix borderless to exclusive fullscreen transition on macOS * Sort video modes on Windows * Fix fullscreen issues on Windows * Fix video mode changes during exclusive fullscreen on Windows * Add video mode sorting for macOS and iOS * Fix monitor `ns_screen` returning `None` after video mode change * Fix "multithreaded" example on macOS * Restore video mode upon closing an exclusive fullscreen window * Fix "multithreaded" example closing multiple windows at once * Fix compilation on Linux * Update FEATURES.md * Don't care about logical monitor groups on X11 * Add exclusive fullscreen for X11 * Update FEATURES.md * Fix transitions between exclusive and borderless fullscreen on X11 * Update CHANGELOG.md * Document that Wayland doesn't support exclusive fullscreen * Replace core-graphics display mode bindings on macOS * Use `panic!()` instead of `unreachable!()` in "fullscreen" example * Fix fullscreen "always on top" flag on Windows * Track current monitor for fullscreen in "multithreaded" example * Fix exclusive fullscreen sometimes not positioning window properly * Format * More formatting and fix CI issues * Fix formatting * Fix changelog formatting
2019-07-29 21:16:14 +03:00
drop(window_state_lock);
unsafe {
SetWindowPlacement(window, &placement);
InvalidateRgn(window, 0, false.into());
}
Add exclusive fullscreen mode (#925) * Add exclusive fullscreen mode * Add `WindowExtMacOS::set_fullscreen_presentation_options` * Capture display for exclusive fullscreen on macOS * Fix applying video mode on macOS after a fullscreen cycle * Fix compilation on iOS * Set monitor appropriately for fullscreen on macOS * Fix exclusive to borderless fullscreen transitions on macOS * Fix borderless to exclusive fullscreen transition on macOS * Sort video modes on Windows * Fix fullscreen issues on Windows * Fix video mode changes during exclusive fullscreen on Windows * Add video mode sorting for macOS and iOS * Fix monitor `ns_screen` returning `None` after video mode change * Fix "multithreaded" example on macOS * Restore video mode upon closing an exclusive fullscreen window * Fix "multithreaded" example closing multiple windows at once * Fix compilation on Linux * Update FEATURES.md * Don't care about logical monitor groups on X11 * Add exclusive fullscreen for X11 * Update FEATURES.md * Fix transitions between exclusive and borderless fullscreen on X11 * Update CHANGELOG.md * Document that Wayland doesn't support exclusive fullscreen * Replace core-graphics display mode bindings on macOS * Use `panic!()` instead of `unreachable!()` in "fullscreen" example * Fix fullscreen "always on top" flag on Windows * Track current monitor for fullscreen in "multithreaded" example * Fix exclusive fullscreen sometimes not positioning window properly * Format * More formatting and fix CI issues * Fix formatting * Fix changelog formatting
2019-07-29 21:16:14 +03:00
}
2019-06-24 12:14:55 -04:00
}
}
Add exclusive fullscreen mode (#925) * Add exclusive fullscreen mode * Add `WindowExtMacOS::set_fullscreen_presentation_options` * Capture display for exclusive fullscreen on macOS * Fix applying video mode on macOS after a fullscreen cycle * Fix compilation on iOS * Set monitor appropriately for fullscreen on macOS * Fix exclusive to borderless fullscreen transitions on macOS * Fix borderless to exclusive fullscreen transition on macOS * Sort video modes on Windows * Fix fullscreen issues on Windows * Fix video mode changes during exclusive fullscreen on Windows * Add video mode sorting for macOS and iOS * Fix monitor `ns_screen` returning `None` after video mode change * Fix "multithreaded" example on macOS * Restore video mode upon closing an exclusive fullscreen window * Fix "multithreaded" example closing multiple windows at once * Fix compilation on Linux * Update FEATURES.md * Don't care about logical monitor groups on X11 * Add exclusive fullscreen for X11 * Update FEATURES.md * Fix transitions between exclusive and borderless fullscreen on X11 * Update CHANGELOG.md * Document that Wayland doesn't support exclusive fullscreen * Replace core-graphics display mode bindings on macOS * Use `panic!()` instead of `unreachable!()` in "fullscreen" example * Fix fullscreen "always on top" flag on Windows * Track current monitor for fullscreen in "multithreaded" example * Fix exclusive fullscreen sometimes not positioning window properly * Format * More formatting and fix CI issues * Fix formatting * Fix changelog formatting
2019-07-29 21:16:14 +03:00
});
Move fullscreen modes to not touch physical resolutions (#270) * Fix X11 screen resolution change using XrandR The previous XF86 resolution switching was broken and everything seems to have moved on to xrandr. Use that instead while cleaning up the code a bit as well. * Use XRandR for actual multiscreen support in X11 * Use actual monitor names in X11 * Get rid of ptr::read usage in X11 * Use a bog standard Vec instead of VecDeque * Get rid of the XRandR mode switching stuff Wayland has made the decision that apps shouldn't change screen resolutions and just take the screens as they've been setup. In the modern world where GPU scaling is cheap and LCD panels are scaling anyway it makes no sense to make "physical" resolution changes when software should be taking care of it. This massively simplifies the code and makes it easier to extend to more niche setups like MST and videowalls. * Rename fullscreen options to match new semantics * Implement XRandR 1.5 support * Get rid of the FullScreen enum Moving to just having two states None and Some(MonitorId) and then being able to set full screen in the current monitor with something like: window.set_fullscreen(Some(window.current_monitor())); * Implement Window::get_current_monitor() Do it by iterating over the available monitors and finding which has the biggest overlap with the window. For this MonitorId needs a new get_position() that needs to be implemented for all platforms. * Add unimplemented get_position() to all MonitorId * Make get_current_monitor() platform specific * Add unimplemented get_current_monitor() to all * Implement proper primary monitor selection in X11 * Shut up some warnings * Remove libxxf86vm package from travis Since we're no longer using XF86 there's no need to keep the package around for CI. * Don't use new struct syntax * Fix indentation * Adjust Android/iOS fullscreen/maximized On Android and iOS we can assume single screen apps that are already fullscreen and maximized so there are a few methods that are implemented by just returning a fixed value or not doing anything. * Mark OSX/Win fullscreen/maximized unimplemented()! These would be safe as no-ops but we should make it explicit so there is more of an incentive to actually implement them.
2017-09-07 09:33:46 +01:00
}
#[inline]
pub fn set_decorations(&self, decorations: bool) {
let window = self.window;
let window_state = Arc::clone(&self.window_state);
2018-06-14 19:42:18 -04:00
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-05 10:30:33 -05:00
self.thread_executor.execute_in_thread(move || {
2022-01-13 16:59:57 +11:00
let _ = &window;
WindowState::set_window_flags(window_state.lock().unwrap(), window, |f| {
f.set(WindowFlags::MARKER_DECORATIONS, decorations)
});
});
2018-06-14 19:42:18 -04:00
}
#[inline]
pub fn is_decorated(&self) -> bool {
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let window_state = self.window_state_lock();
window_state
.window_flags
.contains(WindowFlags::MARKER_DECORATIONS)
}
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#[inline]
pub fn set_window_level(&self, level: WindowLevel) {
let window = self.window;
let window_state = Arc::clone(&self.window_state);
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
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self.thread_executor.execute_in_thread(move || {
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let _ = &window;
WindowState::set_window_flags(window_state.lock().unwrap(), window, |f| {
f.set(
WindowFlags::ALWAYS_ON_TOP,
level == WindowLevel::AlwaysOnTop,
);
f.set(
WindowFlags::ALWAYS_ON_BOTTOM,
level == WindowLevel::AlwaysOnBottom,
);
});
});
}
Move fullscreen modes to not touch physical resolutions (#270) * Fix X11 screen resolution change using XrandR The previous XF86 resolution switching was broken and everything seems to have moved on to xrandr. Use that instead while cleaning up the code a bit as well. * Use XRandR for actual multiscreen support in X11 * Use actual monitor names in X11 * Get rid of ptr::read usage in X11 * Use a bog standard Vec instead of VecDeque * Get rid of the XRandR mode switching stuff Wayland has made the decision that apps shouldn't change screen resolutions and just take the screens as they've been setup. In the modern world where GPU scaling is cheap and LCD panels are scaling anyway it makes no sense to make "physical" resolution changes when software should be taking care of it. This massively simplifies the code and makes it easier to extend to more niche setups like MST and videowalls. * Rename fullscreen options to match new semantics * Implement XRandR 1.5 support * Get rid of the FullScreen enum Moving to just having two states None and Some(MonitorId) and then being able to set full screen in the current monitor with something like: window.set_fullscreen(Some(window.current_monitor())); * Implement Window::get_current_monitor() Do it by iterating over the available monitors and finding which has the biggest overlap with the window. For this MonitorId needs a new get_position() that needs to be implemented for all platforms. * Add unimplemented get_position() to all MonitorId * Make get_current_monitor() platform specific * Add unimplemented get_current_monitor() to all * Implement proper primary monitor selection in X11 * Shut up some warnings * Remove libxxf86vm package from travis Since we're no longer using XF86 there's no need to keep the package around for CI. * Don't use new struct syntax * Fix indentation * Adjust Android/iOS fullscreen/maximized On Android and iOS we can assume single screen apps that are already fullscreen and maximized so there are a few methods that are implemented by just returning a fixed value or not doing anything. * Mark OSX/Win fullscreen/maximized unimplemented()! These would be safe as no-ops but we should make it explicit so there is more of an incentive to actually implement them.
2017-09-07 09:33:46 +01:00
#[inline]
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pub fn current_monitor(&self) -> Option<MonitorHandle> {
Some(monitor::current_monitor(self.hwnd()))
}
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#[inline]
pub fn set_window_icon(&self, window_icon: Option<Icon>) {
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if let Some(ref window_icon) = window_icon {
window_icon
.inner
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.set_for_window(self.hwnd(), IconType::Small);
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} else {
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icon::unset_for_window(self.hwnd(), IconType::Small);
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}
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self.window_state_lock().window_icon = window_icon;
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}
#[inline]
pub fn set_enable(&self, enabled: bool) {
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unsafe { EnableWindow(self.hwnd(), enabled.into()) };
}
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#[inline]
pub fn set_taskbar_icon(&self, taskbar_icon: Option<Icon>) {
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if let Some(ref taskbar_icon) = taskbar_icon {
taskbar_icon
.inner
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.set_for_window(self.hwnd(), IconType::Big);
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} else {
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icon::unset_for_window(self.hwnd(), IconType::Big);
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}
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self.window_state_lock().taskbar_icon = taskbar_icon;
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}
#[inline]
pub fn set_ime_cursor_area(&self, spot: Position, size: Size) {
let window = self.window;
let state = self.window_state.clone();
self.thread_executor.execute_in_thread(move || unsafe {
let scale_factor = state.lock().unwrap().scale_factor;
ImeContext::current(window).set_ime_cursor_area(spot, size, scale_factor);
});
}
#[inline]
pub fn set_ime_allowed(&self, allowed: bool) {
let window = self.window;
let state = self.window_state.clone();
self.thread_executor.execute_in_thread(move || unsafe {
state.lock().unwrap().ime_allowed = allowed;
ImeContext::set_ime_allowed(window, allowed);
})
}
#[inline]
pub fn set_ime_purpose(&self, _purpose: ImePurpose) {}
#[inline]
pub fn request_user_attention(&self, request_type: Option<UserAttentionType>) {
let window = self.window;
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let active_window_handle = unsafe { GetActiveWindow() };
if window == active_window_handle {
return;
}
self.thread_executor.execute_in_thread(move || unsafe {
let (flags, count) = request_type
.map(|ty| match ty {
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UserAttentionType::Critical => (FLASHW_ALL | FLASHW_TIMERNOFG, u32::MAX),
UserAttentionType::Informational => (FLASHW_TRAY | FLASHW_TIMERNOFG, 0),
})
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.unwrap_or((FLASHW_STOP, 0));
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let flash_info = FLASHWINFO {
cbSize: mem::size_of::<FLASHWINFO>() as u32,
hwnd: window,
dwFlags: flags,
uCount: count,
dwTimeout: 0,
};
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FlashWindowEx(&flash_info);
});
}
#[inline]
pub fn set_theme(&self, theme: Option<Theme>) {
try_theme(self.window, theme);
}
#[inline]
pub fn theme(&self) -> Option<Theme> {
Some(self.window_state_lock().current_theme)
}
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#[inline]
pub fn has_focus(&self) -> bool {
let window_state = self.window_state.lock().unwrap();
window_state.has_active_focus()
}
pub fn title(&self) -> String {
let len = unsafe { GetWindowTextLengthW(self.window) } + 1;
let mut buf = vec![0; len as usize];
unsafe { GetWindowTextW(self.window, buf.as_mut_ptr(), len) };
util::decode_wide(&buf).to_string_lossy().to_string()
}
#[inline]
pub fn set_skip_taskbar(&self, skip: bool) {
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self.window_state_lock().skip_taskbar = skip;
unsafe { set_skip_taskbar(self.hwnd(), skip) };
}
#[inline]
pub fn set_undecorated_shadow(&self, shadow: bool) {
let window = self.window;
let window_state = Arc::clone(&self.window_state);
self.thread_executor.execute_in_thread(move || {
let _ = &window;
WindowState::set_window_flags(window_state.lock().unwrap(), window, |f| {
f.set(WindowFlags::MARKER_UNDECORATED_SHADOW, shadow)
});
});
}
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#[inline]
pub fn focus_window(&self) {
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let window_flags = self.window_state_lock().window_flags();
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let is_visible = window_flags.contains(WindowFlags::VISIBLE);
let is_minimized = util::is_minimized(self.hwnd());
let is_foreground = self.window == unsafe { GetForegroundWindow() };
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if is_visible && !is_minimized && !is_foreground {
unsafe { force_window_active(self.window) };
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}
}
#[inline]
pub fn set_content_protected(&self, protected: bool) {
unsafe {
SetWindowDisplayAffinity(
self.hwnd(),
if protected {
WDA_EXCLUDEFROMCAPTURE
} else {
WDA_NONE
},
)
};
}
#[inline]
pub fn reset_dead_keys(&self) {
// `ToUnicode` consumes the dead-key by default, so we are constructing a fake (but valid)
// key input which we can call `ToUnicode` with.
unsafe {
let vk = VK_SPACE as VIRTUAL_KEY;
let scancode = MapVirtualKeyW(vk as u32, MAPVK_VK_TO_VSC);
let kbd_state = [0; 256];
let mut char_buff = [MaybeUninit::uninit(); 8];
ToUnicode(
vk as u32,
scancode,
kbd_state.as_ptr(),
char_buff[0].as_mut_ptr(),
char_buff.len() as i32,
0,
);
}
}
}
impl Drop for Window {
#[inline]
fn drop(&mut self) {
unsafe {
// The window must be destroyed from the same thread that created it, so we send a
// custom message to be handled by our callback to do the actual work.
PostMessageW(self.hwnd(), DESTROY_MSG_ID.get(), 0, 0);
}
}
}
pub(super) struct InitData<'a, T: 'static> {
// inputs
pub event_loop: &'a EventLoopWindowTarget<T>,
pub attributes: WindowAttributes,
pub pl_attribs: PlatformSpecificWindowBuilderAttributes,
pub window_flags: WindowFlags,
// outputs
pub window: Option<Window>,
}
impl<'a, T: 'static> InitData<'a, T> {
unsafe fn create_window(&self, window: HWND) -> Window {
// Register for touch events if applicable
{
let digitizer = unsafe { GetSystemMetrics(SM_DIGITIZER) as u32 };
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if digitizer & NID_READY != 0 {
unsafe { RegisterTouchWindow(window, TWF_WANTPALM) };
}
}
let dpi = unsafe { hwnd_dpi(window) };
let scale_factor = dpi_to_scale_factor(dpi);
// If the system theme is dark, we need to set the window theme now
// before we update the window flags (and possibly show the
// window for the first time).
let current_theme = try_theme(window, self.attributes.preferred_theme);
let window_state = {
let window_state = WindowState::new(
&self.attributes,
scale_factor,
current_theme,
self.attributes.preferred_theme,
);
let window_state = Arc::new(Mutex::new(window_state));
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WindowState::set_window_flags(window_state.lock().unwrap(), window, |f| {
*f = self.window_flags
});
window_state
};
enable_non_client_dpi_scaling(window);
unsafe { ImeContext::set_ime_allowed(window, false) };
Window {
window,
window_state,
thread_executor: self.event_loop.create_thread_executor(),
}
}
Windows: Make `EventLoopWindowTarget` independent of UserEvent type (#3061) * make `EventLoopWindowTarget` independent of UserEvent type the `EventLoopWindowTarget` is needed for window creation. conceptually, only `EventLoop` and `EventLoopProxy` need to be parameterized, and all other parts of the backend should be agnostic about the user event type, parallel to how `Event<T>` is parameterized, but `WindowEvent` is not. this change removes the dependency on the type of user events from the `EventLoopWindowTarget` for the Windows backend, but keep a phantom data to keep the API intact. to achieve this, I moved the `Receiver` end of the mpsc channel from `ThreadMsgTargetData` into `EventLoop` itself, so the `UserEvent` is only passed between `EventLoop` and `EventLoopProxy`, all other part of the backend just use unit type as a placeholder for user events. it's similar to the macos backend where an erased `EventHandler` trait object is used so all component except `EventLoop` and `EventLoopProxy` need to be parameterized. however `EventLoop` of the Windows backend already use an `Box<dyn FnMut>` to wrap the user provided event handler callback, so no need for an dedicated trait object, I just modified the wrapper to replace the placeholder user event with real value pulled from the channel. I find this is the approach which need minimum change to be made to existing code. but it does the job and could serve as a starting point to future Windows backend re-works. * fix CI clippy failure. * make UserEventPlaceholder a new type instead of alias * invariance is maintained by top-level EventLoopWindowTarget<T> this field is transitional and her to keep API compatibility only. the correct variance and such is already ensured by the top-level `EventLoopWindowTarget`, just use `PhantomData<T>` here.
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unsafe fn create_window_data(&self, win: &Window) -> event_loop::WindowData {
let file_drop_handler = if self.pl_attribs.drag_and_drop {
let ole_init_result = unsafe { OleInitialize(ptr::null_mut()) };
// It is ok if the initialize result is `S_FALSE` because it might happen that
// multiple windows are created on the same thread.
if ole_init_result == OLE_E_WRONGCOMPOBJ {
panic!("OleInitialize failed! Result was: `OLE_E_WRONGCOMPOBJ`");
} else if ole_init_result == RPC_E_CHANGED_MODE {
panic!(
"OleInitialize failed! Result was: `RPC_E_CHANGED_MODE`. \
Make sure other crates are not using multithreaded COM library \
on the same thread or disable drag and drop support."
);
}
let file_drop_runner = self.event_loop.runner_shared.clone();
let file_drop_handler = FileDropHandler::new(
win.window,
Box::new(move |event| {
if let Ok(e) = event.map_nonuser_event() {
file_drop_runner.send_event(e)
}
}),
);
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let handler_interface_ptr =
unsafe { &mut (*file_drop_handler.data).interface as *mut _ as *mut c_void };
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assert_eq!(
unsafe { RegisterDragDrop(win.window, handler_interface_ptr) },
S_OK
);
Some(file_drop_handler)
} else {
None
};
event_loop::WindowData {
window_state: win.window_state.clone(),
event_loop_runner: self.event_loop.runner_shared.clone(),
key_event_builder: KeyEventBuilder::default(),
_file_drop_handler: file_drop_handler,
userdata_removed: Cell::new(false),
recurse_depth: Cell::new(0),
}
}
// Returns a pointer to window user data on success.
// The user data will be registered for the window and can be accessed within the window event callback.
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pub unsafe fn on_nccreate(&mut self, window: HWND) -> Option<isize> {
let runner = self.event_loop.runner_shared.clone();
let result = runner.catch_unwind(|| {
let window = unsafe { self.create_window(window) };
let window_data = unsafe { self.create_window_data(&window) };
(window, window_data)
});
result.map(|(win, userdata)| {
self.window = Some(win);
let userdata = Box::into_raw(Box::new(userdata));
userdata as _
})
}
pub unsafe fn on_create(&mut self) {
let win = self.window.as_mut().expect("failed window creation");
// making the window transparent
if self.attributes.transparent && !self.pl_attribs.no_redirection_bitmap {
// Empty region for the blur effect, so the window is fully transparent
let region = unsafe { CreateRectRgn(0, 0, -1, -1) };
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let bb = DWM_BLURBEHIND {
dwFlags: DWM_BB_ENABLE | DWM_BB_BLURREGION,
fEnable: true.into(),
hRgnBlur: region,
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fTransitionOnMaximized: false.into(),
};
let hr = unsafe { DwmEnableBlurBehindWindow(win.hwnd(), &bb) };
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if hr < 0 {
warn!(
"Setting transparent window is failed. HRESULT Code: 0x{:X}",
hr
);
}
unsafe { DeleteObject(region) };
}
win.set_skip_taskbar(self.pl_attribs.skip_taskbar);
win.set_window_icon(self.attributes.window_icon.clone());
win.set_taskbar_icon(self.pl_attribs.taskbar_icon.clone());
let attributes = self.attributes.clone();
if attributes.content_protected {
win.set_content_protected(true);
}
win.set_cursor(attributes.cursor);
// Set visible before setting the size to ensure the
// attribute is correctly applied.
win.set_visible(attributes.visible);
win.set_enabled_buttons(attributes.enabled_buttons);
if attributes.fullscreen.is_some() {
win.set_fullscreen(attributes.fullscreen.map(Into::into));
unsafe { force_window_active(win.window) };
} else {
let size = attributes
.inner_size
.unwrap_or_else(|| PhysicalSize::new(800, 600).into());
let max_size = attributes
.max_inner_size
.unwrap_or_else(|| PhysicalSize::new(f64::MAX, f64::MAX).into());
let min_size = attributes
.min_inner_size
.unwrap_or_else(|| PhysicalSize::new(0, 0).into());
let clamped_size = Size::clamp(size, min_size, max_size, win.scale_factor());
win.request_inner_size(clamped_size);
if attributes.maximized {
// Need to set MAXIMIZED after setting `inner_size` as
// `Window::request_inner_size` changes MAXIMIZED to false.
win.set_maximized(true);
}
}
// let margins = MARGINS {
// cxLeftWidth: 1,
// cxRightWidth: 1,
// cyTopHeight: 1,
// cyBottomHeight: 1,
// };
// dbg!(DwmExtendFrameIntoClientArea(win.hwnd(), &margins as *const _));
if let Some(position) = attributes.position {
win.set_outer_position(position);
}
}
}
unsafe fn init<T>(
attributes: WindowAttributes,
pl_attribs: PlatformSpecificWindowBuilderAttributes,
Event Loop 2.0 API and Windows implementation (#638) * Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
2019-02-05 10:30:33 -05:00
event_loop: &EventLoopWindowTarget<T>,
) -> Result<Window, RootOsError>
where
T: 'static,
{
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let title = util::encode_wide(&attributes.title);
let class_name = util::encode_wide(&pl_attribs.class_name);
unsafe { register_window_class::<T>(&class_name) };
let mut window_flags = WindowFlags::empty();
window_flags.set(WindowFlags::MARKER_DECORATIONS, attributes.decorations);
window_flags.set(
WindowFlags::MARKER_UNDECORATED_SHADOW,
pl_attribs.decoration_shadow,
);
window_flags.set(
WindowFlags::ALWAYS_ON_TOP,
attributes.window_level == WindowLevel::AlwaysOnTop,
);
window_flags.set(
WindowFlags::ALWAYS_ON_BOTTOM,
attributes.window_level == WindowLevel::AlwaysOnBottom,
);
window_flags.set(
WindowFlags::NO_BACK_BUFFER,
pl_attribs.no_redirection_bitmap,
);
window_flags.set(WindowFlags::MARKER_ACTIVATE, attributes.active);
window_flags.set(WindowFlags::TRANSPARENT, attributes.transparent);
// WindowFlags::VISIBLE and MAXIMIZED are set down below after the window has been configured.
window_flags.set(WindowFlags::RESIZABLE, attributes.resizable);
// Will be changed later using `window.set_enabled_buttons` but we need to set a default here
// so the diffing later can work.
window_flags.set(WindowFlags::CLOSABLE, true);
let mut fallback_parent = || match pl_attribs.owner {
Some(parent) => {
window_flags.set(WindowFlags::POPUP, true);
Some(parent)
}
None => {
window_flags.set(WindowFlags::ON_TASKBAR, true);
None
}
};
#[cfg(feature = "rwh_06")]
let parent = match attributes.parent_window.as_ref().map(|handle| handle.0) {
Some(rwh_06::RawWindowHandle::Win32(handle)) => {
window_flags.set(WindowFlags::CHILD, true);
if pl_attribs.menu.is_some() {
warn!("Setting a menu on a child window is unsupported");
}
Some(handle.hwnd.get() as HWND)
}
Some(raw) => unreachable!("Invalid raw window handle {raw:?} on Windows"),
None => fallback_parent(),
};
#[cfg(not(feature = "rwh_06"))]
let parent = fallback_parent();
let mut initdata = InitData {
event_loop,
attributes,
pl_attribs: pl_attribs.clone(),
window_flags,
window: None,
};
let (style, ex_style) = window_flags.to_window_styles();
let handle = unsafe {
CreateWindowExW(
ex_style,
class_name.as_ptr(),
title.as_ptr(),
style,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
parent.unwrap_or(0),
pl_attribs.menu.unwrap_or(0),
util::get_instance_handle(),
&mut initdata as *mut _ as *mut _,
)
};
// If the window creation in `InitData` panicked, then should resume panicking here
if let Err(panic_error) = event_loop.runner_shared.take_panic_error() {
panic::resume_unwind(panic_error)
}
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if handle == 0 {
return Err(os_error!(io::Error::last_os_error()));
}
// If the handle is non-null, then window creation must have succeeded, which means
// that we *must* have populated the `InitData.window` field.
Ok(initdata.window.unwrap())
}
unsafe fn register_window_class<T: 'static>(class_name: &[u16]) {
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let class = WNDCLASSEXW {
cbSize: mem::size_of::<WNDCLASSEXW>() as u32,
style: CS_HREDRAW | CS_VREDRAW,
lpfnWndProc: Some(super::event_loop::public_window_callback::<T>),
cbClsExtra: 0,
cbWndExtra: 0,
hInstance: util::get_instance_handle(),
hIcon: 0,
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hCursor: 0, // must be null in order for cursor state to work properly
hbrBackground: 0,
lpszMenuName: ptr::null(),
lpszClassName: class_name.as_ptr(),
hIconSm: 0,
};
// We ignore errors because registering the same window class twice would trigger
// an error, and because errors here are detected during CreateWindowEx anyway.
// Also since there is no weird element in the struct, there is no reason for this
// call to fail.
unsafe { RegisterClassExW(&class) };
}
struct ComInitialized(#[allow(dead_code)] *mut ());
impl Drop for ComInitialized {
fn drop(&mut self) {
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unsafe { CoUninitialize() };
}
}
thread_local! {
static COM_INITIALIZED: ComInitialized = {
unsafe {
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CoInitializeEx(ptr::null(), COINIT_APARTMENTTHREADED);
ComInitialized(ptr::null_mut())
}
};
static TASKBAR_LIST: Cell<*mut ITaskbarList> = Cell::new(ptr::null_mut());
static TASKBAR_LIST2: Cell<*mut ITaskbarList2> = Cell::new(ptr::null_mut());
}
pub fn com_initialized() {
COM_INITIALIZED.with(|_| {});
}
// Reference Implementation:
// https://github.com/chromium/chromium/blob/f18e79d901f56154f80eea1e2218544285e62623/ui/views/win/fullscreen_handler.cc
//
// As per MSDN marking the window as fullscreen should ensure that the
// taskbar is moved to the bottom of the Z-order when the fullscreen window
// is activated. If the window is not fullscreen, the Shell falls back to
// heuristics to determine how the window should be treated, which means
// that it could still consider the window as fullscreen. :(
Add exclusive fullscreen mode (#925) * Add exclusive fullscreen mode * Add `WindowExtMacOS::set_fullscreen_presentation_options` * Capture display for exclusive fullscreen on macOS * Fix applying video mode on macOS after a fullscreen cycle * Fix compilation on iOS * Set monitor appropriately for fullscreen on macOS * Fix exclusive to borderless fullscreen transitions on macOS * Fix borderless to exclusive fullscreen transition on macOS * Sort video modes on Windows * Fix fullscreen issues on Windows * Fix video mode changes during exclusive fullscreen on Windows * Add video mode sorting for macOS and iOS * Fix monitor `ns_screen` returning `None` after video mode change * Fix "multithreaded" example on macOS * Restore video mode upon closing an exclusive fullscreen window * Fix "multithreaded" example closing multiple windows at once * Fix compilation on Linux * Update FEATURES.md * Don't care about logical monitor groups on X11 * Add exclusive fullscreen for X11 * Update FEATURES.md * Fix transitions between exclusive and borderless fullscreen on X11 * Update CHANGELOG.md * Document that Wayland doesn't support exclusive fullscreen * Replace core-graphics display mode bindings on macOS * Use `panic!()` instead of `unreachable!()` in "fullscreen" example * Fix fullscreen "always on top" flag on Windows * Track current monitor for fullscreen in "multithreaded" example * Fix exclusive fullscreen sometimes not positioning window properly * Format * More formatting and fix CI issues * Fix formatting * Fix changelog formatting
2019-07-29 21:16:14 +03:00
unsafe fn taskbar_mark_fullscreen(handle: HWND, fullscreen: bool) {
com_initialized();
TASKBAR_LIST2.with(|task_bar_list2_ptr| {
let mut task_bar_list2 = task_bar_list2_ptr.get();
if task_bar_list2.is_null() {
let hr = unsafe {
CoCreateInstance(
&CLSID_TaskbarList,
ptr::null_mut(),
CLSCTX_ALL,
&IID_ITaskbarList2,
&mut task_bar_list2 as *mut _ as *mut _,
)
};
if hr != S_OK {
// In visual studio retrieving the taskbar list fails
return;
}
let hr_init = unsafe { (*(*task_bar_list2).lpVtbl).parent.HrInit };
if unsafe { hr_init(task_bar_list2.cast()) } != S_OK {
// In some old windows, the taskbar object could not be created, we just ignore it
return;
}
task_bar_list2_ptr.set(task_bar_list2)
}
task_bar_list2 = task_bar_list2_ptr.get();
let mark_fullscreen_window = unsafe { (*(*task_bar_list2).lpVtbl).MarkFullscreenWindow };
unsafe { mark_fullscreen_window(task_bar_list2, handle, fullscreen.into()) };
})
}
pub(crate) unsafe fn set_skip_taskbar(hwnd: HWND, skip: bool) {
com_initialized();
TASKBAR_LIST.with(|task_bar_list_ptr| {
let mut task_bar_list = task_bar_list_ptr.get();
if task_bar_list.is_null() {
let hr = unsafe {
CoCreateInstance(
&CLSID_TaskbarList,
ptr::null_mut(),
CLSCTX_ALL,
&IID_ITaskbarList,
&mut task_bar_list as *mut _ as *mut _,
)
};
if hr != S_OK {
// In visual studio retrieving the taskbar list fails
return;
}
let hr_init = unsafe { (*(*task_bar_list).lpVtbl).HrInit };
if unsafe { hr_init(task_bar_list.cast()) } != S_OK {
// In some old windows, the taskbar object could not be created, we just ignore it
return;
}
task_bar_list_ptr.set(task_bar_list)
}
task_bar_list = task_bar_list_ptr.get();
if skip {
let delete_tab = unsafe { (*(*task_bar_list).lpVtbl).DeleteTab };
unsafe { delete_tab(task_bar_list, hwnd) };
} else {
let add_tab = unsafe { (*(*task_bar_list).lpVtbl).AddTab };
unsafe { add_tab(task_bar_list, hwnd) };
}
});
}
unsafe fn force_window_active(handle: HWND) {
// In some situation, calling SetForegroundWindow could not bring up the window,
// This is a little hack which can "steal" the foreground window permission
// We only call this function in the window creation, so it should be fine.
// See : https://stackoverflow.com/questions/10740346/setforegroundwindow-only-working-while-visual-studio-is-open
let alt_sc = unsafe { MapVirtualKeyW(VK_MENU as u32, MAPVK_VK_TO_VSC) };
2022-03-07 22:58:12 +01:00
let inputs = [
INPUT {
r#type: INPUT_KEYBOARD,
Anonymous: INPUT_0 {
ki: KEYBDINPUT {
wVk: VK_LMENU,
wScan: alt_sc as u16,
dwFlags: KEYEVENTF_EXTENDEDKEY,
dwExtraInfo: 0,
time: 0,
},
},
},
INPUT {
r#type: INPUT_KEYBOARD,
Anonymous: INPUT_0 {
ki: KEYBDINPUT {
wVk: VK_LMENU,
wScan: alt_sc as u16,
dwFlags: KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP,
dwExtraInfo: 0,
time: 0,
},
},
},
];
// Simulate a key press and release
unsafe {
SendInput(
inputs.len() as u32,
inputs.as_ptr(),
mem::size_of::<INPUT>() as i32,
)
};
unsafe { SetForegroundWindow(handle) };
}