softbuffer/examples/rectangle.rs
Ian Douglas Scott edc5c76180 examples: Avoid dividing index to get x, y; calculate index from x, y
Division is more expensive than multiplication, and this doesn't seem to
be optimize away, so iterating over `(0..height)` and `(0..width)`
provides better performance.

It's good to have the example show the best way to write code using
softbuffer, and this helps when using examples as a benchmark. This will
also be needed if Softbuffer supports formats where `stride` isn't just
`width * pixel_size`, and needs alignment.
2023-04-11 12:21:50 -07:00

102 lines
3.2 KiB
Rust

use std::num::NonZeroU32;
use winit::event::{ElementState, Event, KeyboardInput, VirtualKeyCode, WindowEvent};
use winit::event_loop::{ControlFlow, EventLoop};
use winit::window::WindowBuilder;
fn redraw(buffer: &mut [u32], width: usize, height: usize, flag: bool) {
for y in 0..height {
for x in 0..width {
let value = if flag && x >= 100 && x < width - 100 && y >= 100 && y < height - 100 {
0x00ffffff
} else {
let red = (x & 0xff) ^ (y & 0xff);
let green = (x & 0x7f) ^ (y & 0x7f);
let blue = (x & 0x3f) ^ (y & 0x3f);
(blue | (green << 8) | (red << 16)) as u32
};
buffer[y * width + x] = value;
}
}
}
fn main() {
let event_loop = EventLoop::new();
let window = WindowBuilder::new()
.with_title("Press space to show/hide a rectangle")
.build(&event_loop)
.unwrap();
#[cfg(target_arch = "wasm32")]
{
use winit::platform::web::WindowExtWebSys;
web_sys::window()
.unwrap()
.document()
.unwrap()
.body()
.unwrap()
.append_child(&window.canvas())
.unwrap();
}
let context = unsafe { softbuffer::Context::new(&window) }.unwrap();
let mut surface = unsafe { softbuffer::Surface::new(&context, &window) }.unwrap();
let mut flag = false;
event_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Wait;
match event {
Event::RedrawRequested(window_id) if window_id == window.id() => {
// Grab the window's client area dimensions
let (width, height) = {
let size = window.inner_size();
(size.width, size.height)
};
// Resize surface if needed
surface
.resize(
NonZeroU32::new(width).unwrap(),
NonZeroU32::new(height).unwrap(),
)
.unwrap();
// Draw something in the window
let mut buffer = surface.buffer_mut().unwrap();
redraw(&mut buffer, width as usize, height as usize, flag);
buffer.present().unwrap();
}
Event::WindowEvent {
event: WindowEvent::CloseRequested,
window_id,
} if window_id == window.id() => {
*control_flow = ControlFlow::Exit;
}
Event::WindowEvent {
event:
WindowEvent::KeyboardInput {
input:
KeyboardInput {
state: ElementState::Pressed,
virtual_keycode: Some(VirtualKeyCode::Space),
..
},
..
},
window_id,
} if window_id == window.id() => {
// Flip the rectangle flag and request a redraw to show the changed image
flag = !flag;
window.request_redraw();
}
_ => {}
}
});
}