use std::num::NonZeroU32; use winit::event::{ElementState, Event, KeyboardInput, VirtualKeyCode, WindowEvent}; use winit::event_loop::{ControlFlow, EventLoop}; use winit::window::WindowBuilder; fn redraw(buffer: &mut [u32], width: usize, height: usize, flag: bool) { for y in 0..height { for x in 0..width { let value = if flag && x >= 100 && x < width - 100 && y >= 100 && y < height - 100 { 0x00ffffff } else { let red = (x & 0xff) ^ (y & 0xff); let green = (x & 0x7f) ^ (y & 0x7f); let blue = (x & 0x3f) ^ (y & 0x3f); (blue | (green << 8) | (red << 16)) as u32 }; buffer[y * width + x] = value; } } } fn main() { let event_loop = EventLoop::new(); let window = WindowBuilder::new() .with_title("Press space to show/hide a rectangle") .build(&event_loop) .unwrap(); #[cfg(target_arch = "wasm32")] { use winit::platform::web::WindowExtWebSys; web_sys::window() .unwrap() .document() .unwrap() .body() .unwrap() .append_child(&window.canvas()) .unwrap(); } let context = unsafe { softbuffer::Context::new(&window) }.unwrap(); let mut surface = unsafe { softbuffer::Surface::new(&context, &window) }.unwrap(); let mut flag = false; event_loop.run(move |event, _, control_flow| { *control_flow = ControlFlow::Wait; match event { Event::RedrawRequested(window_id) if window_id == window.id() => { // Grab the window's client area dimensions let (width, height) = { let size = window.inner_size(); (size.width, size.height) }; // Resize surface if needed surface .resize( NonZeroU32::new(width).unwrap(), NonZeroU32::new(height).unwrap(), ) .unwrap(); // Draw something in the window let mut buffer = surface.buffer_mut().unwrap(); redraw(&mut buffer, width as usize, height as usize, flag); buffer.present().unwrap(); } Event::WindowEvent { event: WindowEvent::CloseRequested, window_id, } if window_id == window.id() => { *control_flow = ControlFlow::Exit; } Event::WindowEvent { event: WindowEvent::KeyboardInput { input: KeyboardInput { state: ElementState::Pressed, virtual_keycode: Some(VirtualKeyCode::Space), .. }, .. }, window_id, } if window_id == window.id() => { // Flip the rectangle flag and request a redraw to show the changed image flag = !flag; window.request_redraw(); } _ => {} } }); }