jtnunley
319ff565a5
Use static dispatch
2022-12-22 10:09:47 -08:00
Simon Hausmann
b74047ae86
Fix scaling of the buffer on macOS
...
Currently the size of the buffer on macOS is interpreted in logical pixels, which
is inconsistent with the other platforms. Instead,
we should apply the same scale factor that applies to regular rendering.
2022-12-21 07:40:47 +01:00
Jeremy Soller
99d63063b6
Take a reference to a window in GraphicsContext::new, like glutin and wgpu
2022-12-20 13:40:54 -07:00
Jeremy Soller
95e8d05902
Rename SoftBufferError to SwBufError
2022-12-20 07:11:11 -07:00
David Johnson
d30d3255c2
Updated winit to 0.27.2 for examples and raw-window-handle to 0.5.0
2022-08-24 00:16:20 -05:00
Ryan Hileman
112e777179
macOS: use a subview, improve image handling
2022-05-16 10:16:50 -07:00
Ryan Hileman
44d1ababf0
CALayer: place buffer in top left instead of scaling to window
2022-05-16 09:15:21 -07:00
Ryan Hileman
ba3b823e1c
use CALayer for macOS backend
2022-04-24 07:31:19 -07:00
Seo Sanghyeon
f5b18e8196
Adapt to Core Graphics coordinate system
2022-01-19 14:04:17 +09:00
Seo Sanghyeon
7ff0d65793
Add macOS support using Core Graphics
2022-01-19 13:18:09 +09:00