Fix scaling of the buffer on macOS
Currently the size of the buffer on macOS is interpreted in logical pixels, which is inconsistent with the other platforms. Instead, we should apply the same scale factor that applies to regular rendering.
This commit is contained in:
parent
fbc48512ef
commit
b74047ae86
1 changed files with 4 additions and 2 deletions
|
|
@ -6,7 +6,7 @@ use core_graphics::data_provider::CGDataProvider;
|
|||
use core_graphics::image::CGImage;
|
||||
|
||||
use cocoa::base::{id, nil};
|
||||
use cocoa::appkit::{NSView, NSViewWidthSizable, NSViewHeightSizable};
|
||||
use cocoa::appkit::{NSView, NSViewWidthSizable, NSViewHeightSizable, NSWindow};
|
||||
use cocoa::quartzcore::{CALayer, ContentsGravity};
|
||||
use foreign_types::ForeignType;
|
||||
|
||||
|
|
@ -18,11 +18,13 @@ pub struct CGImpl {
|
|||
|
||||
impl CGImpl {
|
||||
pub unsafe fn new(handle: AppKitWindowHandle) -> Result<Self, SwBufError> {
|
||||
let window = handle.ns_window as id;
|
||||
let view = handle.ns_view as id;
|
||||
let layer = CALayer::new();
|
||||
let subview: id = NSView::alloc(nil).initWithFrame_(view.frame());
|
||||
let subview: id = NSView::alloc(nil).initWithFrame_(NSView::frame(view));
|
||||
layer.set_contents_gravity(ContentsGravity::TopLeft);
|
||||
layer.set_needs_display_on_bounds_change(false);
|
||||
layer.set_contents_scale(window.backingScaleFactor());
|
||||
subview.setLayer(layer.id());
|
||||
subview.setAutoresizingMask_(NSViewWidthSizable | NSViewHeightSizable);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue