🎉🎉🎉 Phase 6.4 — Wayland complet : un client externe affiche ses pixels
Capture preuve : docs/phase6-4-wayland-client-surface.png — pattern ARGB 320x240 écrit par un binaire client Wayland externe affiché par notre compositor sur le framebuffer Redox dans QEMU. Crates ajoutés : redox-wl-wayland-frontend (lib, ~430 lignes) : - WaylandFrontend struct avec SurfaceRegistry intégré + Display<Self> + ListeningSocket - bind_absolute(path), accept_pending_clients(), dispatch_clients(), flush_clients(), notify_frame_done() - ShmPool : mmap + munmap on drop - BufferData : Arc<Mutex<ShmPool>> + offset/w/h/stride/format - SurfaceData : Arc<...> qui contient SurfaceId + pending_buffer + pending_frame_callbacks - Dispatch impls : wl_compositor v5, wl_shm v1 (advertise ARGB+XRGB), wl_shm_pool, wl_buffer, wl_surface (attach/damage/commit/frame/destroy), wl_callback, wl_region (no-op) Sémantique commit : copy-on-commit (lit pixels via mmap, copie dans SurfaceBuffer owned). Plus simple que de garder le mmap vivant. Au commit, raise auto la surface (politique simple). redox-wl-compositor (bin, ~150 lignes) : - ouvre RedoxOutput + InputBackend partagé - bind WaylandFrontend sur /tmp/redox-wl-comp.sock - export WAYLAND_DISPLAY env var - boucle main 30 fps : accept clients → dispatch → input → render → notify_frame_done → flush - Esc = exit propre redox-wl-test-client-shm (bin, ~170 lignes) : - attente du socket compositor (50 retries × 100ms) - Connection::from_backend après UnixStream::connect - Dispatch handlers minimal pour wl_registry, compositor, shm, pool, buffer, surface - shm_open + ftruncate + mmap + pattern ARGB déterministe (orange + bandes diagonales) - shm.create_pool(fd) + pool.create_buffer + compositor.create_surface - surface.attach + damage_buffer + commit - reste connecté 25s pour qu'on capture l'écran Validation runtime : compositor en init VT=2, client lancé en parallèle via 30_console. Logs serial montrent toute la séquence : [client] globals : compositor=true shm=true [client] shm créé, peint 320x240 ARGB [client] surface attach + damage + commit envoyés [comp] tick=30 surfaces=1 elapsed=1.2s [comp] tick=510 surfaces=1 elapsed=20.7s ← surface persiste 20+s PNG capturée à T+12s montre la surface du client visible sur le framebuffer. Position (0,0) parce que xdg-shell absent (placement absent). Reportable phase 7. Image Redox restaurée à boot Orbital normal. docs/phase6-4-wayland-frontend.md : compte-rendu complet, archi, sémantique commit, limitations, plan phase 7. Phase 6 entièrement close. Le compositor naissant fonctionne avec un vrai client Wayland externe sur Redox. Leyoda 2026 – GPLv3
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9
crates/redox-wl-test-client-shm/Cargo.toml
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crates/redox-wl-test-client-shm/Cargo.toml
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[package]
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name = "redox-wl-test-client-shm"
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version = "0.1.0"
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edition = "2021"
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[dependencies]
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wayland-client = { path = "../../../wayland-rs/wayland-client", default-features = false }
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wayland-backend = { path = "../../../wayland-rs/wayland-backend", default-features = false }
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libc = "0.2"
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229
crates/redox-wl-test-client-shm/src/main.rs
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crates/redox-wl-test-client-shm/src/main.rs
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//! Phase 6.4 — Client Wayland test.
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//!
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//! Se connecte au socket Wayland exposé par le compositor à
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//! `/tmp/redox-wl-comp.sock`, crée une surface 320x240, peint un
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//! pattern ARGB déterministe (dégradé orangé), commit. Reste connecté
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//! 30s pour qu'on puisse capturer l'écran.
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//!
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//! C'est le test critique de phase 6.4 : si le compositor affiche
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//! ce qui suit dans la frame QEMU, on a un VRAI compositor Wayland
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//! qui rend des pixels venant d'un client externe.
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use std::ffi::CString;
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use std::fs::OpenOptions;
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use std::io::Write;
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use std::os::fd::{AsFd, FromRawFd, OwnedFd};
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use std::os::unix::net::UnixStream;
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use std::process::ExitCode;
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use std::ptr;
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use std::sync::{Mutex, OnceLock};
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use std::thread;
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use std::time::Duration;
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use wayland_client::{
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Connection, Dispatch, EventQueue, Proxy, QueueHandle,
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backend::Backend,
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protocol::{
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wl_buffer::WlBuffer, wl_compositor::WlCompositor, wl_registry, wl_shm::WlShm,
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wl_shm_pool::WlShmPool, wl_surface::WlSurface,
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},
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};
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const SOCKET_PATH: &str = "/tmp/redox-wl-comp.sock";
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const W: i32 = 320;
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const H: i32 = 240;
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const STRIDE: i32 = W * 4;
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const SIZE: i32 = STRIDE * H;
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struct DebugSink(Mutex<Option<std::fs::File>>);
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impl DebugSink {
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fn new() -> Self {
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Self(Mutex::new(
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OpenOptions::new().write(true).open("/scheme/debug").ok(),
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))
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}
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fn writeln(&self, s: &str) {
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println!("{s}");
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if let Ok(mut g) = self.0.lock() {
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if let Some(f) = g.as_mut() {
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let _ = writeln!(f, "{s}");
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}
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}
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}
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}
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fn dlog(s: &str) {
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static SINK: OnceLock<DebugSink> = OnceLock::new();
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SINK.get_or_init(DebugSink::new).writeln(s);
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}
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#[derive(Default)]
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struct ClientState {
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compositor: Option<WlCompositor>,
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shm: Option<WlShm>,
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}
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impl Dispatch<wl_registry::WlRegistry, ()> for ClientState {
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fn event(
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state: &mut Self,
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registry: &wl_registry::WlRegistry,
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event: wl_registry::Event,
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_data: &(),
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_conn: &Connection,
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qh: &QueueHandle<Self>,
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) {
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if let wl_registry::Event::Global { name, interface, version } = event {
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match interface.as_str() {
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"wl_compositor" => {
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state.compositor = Some(registry.bind(name, version.min(5), qh, ()));
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}
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"wl_shm" => {
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state.shm = Some(registry.bind(name, version.min(1), qh, ()));
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}
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_ => {}
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}
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}
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}
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}
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macro_rules! noop {
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($ty:ty) => {
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impl Dispatch<$ty, ()> for ClientState {
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fn event(
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_state: &mut Self,
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_r: &$ty,
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_ev: <$ty as Proxy>::Event,
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_: &(),
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_conn: &Connection,
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_qh: &QueueHandle<Self>,
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) {
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}
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}
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};
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}
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noop!(WlCompositor);
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noop!(WlShm);
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noop!(WlShmPool);
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noop!(WlBuffer);
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noop!(WlSurface);
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unsafe fn create_shm_with_pattern(name: &str) -> Result<OwnedFd, String> {
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let cname = CString::new(name).unwrap();
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let _ = libc::shm_unlink(cname.as_ptr());
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let fd = libc::shm_open(cname.as_ptr(), libc::O_RDWR | libc::O_CREAT, 0o600);
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if fd < 0 {
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return Err(format!(
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"shm_open: errno {}",
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std::io::Error::last_os_error().raw_os_error().unwrap_or(0)
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));
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}
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if libc::ftruncate(fd, SIZE as _) != 0 {
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libc::close(fd);
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return Err("ftruncate failed".into());
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}
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let p = libc::mmap(
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ptr::null_mut(),
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SIZE as usize,
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libc::PROT_READ | libc::PROT_WRITE,
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libc::MAP_SHARED,
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fd,
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0,
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);
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if p == libc::MAP_FAILED {
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libc::close(fd);
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return Err("mmap failed".into());
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}
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// Pattern ARGB : dégradé orangé + bandes diagonales pour reconnaître
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let pixels = std::slice::from_raw_parts_mut(p as *mut u32, (W * H) as usize);
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for y in 0..H {
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for x in 0..W {
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let r: u32 = (200 + (x * 55 / W)) as u32 & 0xFF;
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let g: u32 = (80 + (y * 100 / H)) as u32 & 0xFF;
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let b: u32 = (((x + y) & 0xFF) as u32).saturating_sub(100);
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pixels[(y * W + x) as usize] = (0xFF << 24) | (r << 16) | (g << 8) | b;
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}
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}
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libc::munmap(p, SIZE as usize);
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Ok(OwnedFd::from_raw_fd(fd))
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}
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fn run() -> Result<(), Box<dyn std::error::Error>> {
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dlog("[client] connect to compositor");
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// Attendre que le socket existe (compositor démarré)
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for i in 0..50 {
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if std::path::Path::new(SOCKET_PATH).exists() {
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break;
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}
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if i == 49 {
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return Err("compositor socket missing after 5s".into());
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}
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thread::sleep(Duration::from_millis(100));
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}
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let stream = UnixStream::connect(SOCKET_PATH)?;
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let backend = Backend::connect(stream)?;
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let conn = Connection::from_backend(backend);
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let mut event_queue: EventQueue<ClientState> = conn.new_event_queue();
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let qh = event_queue.handle();
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let _registry = conn.display().get_registry(&qh, ());
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let mut state = ClientState::default();
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event_queue.roundtrip(&mut state)?;
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dlog(&format!(
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"[client] globals : compositor={} shm={}",
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state.compositor.is_some(),
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state.shm.is_some()
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));
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let compositor = state
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.compositor
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.clone()
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.ok_or("no wl_compositor global")?;
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let shm = state.shm.clone().ok_or("no wl_shm global")?;
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// Crée shm + pattern
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let fd = unsafe { create_shm_with_pattern("/redox-wl-client-shm") }?;
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dlog(&format!("[client] shm créé, peint {}x{} ARGB", W, H));
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// wl_shm_pool + wl_buffer
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let pool = shm.create_pool(fd.as_fd(), SIZE, &qh, ());
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let buffer = pool.create_buffer(0, W, H, STRIDE, wayland_client::protocol::wl_shm::Format::Argb8888, &qh, ());
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// wl_surface
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let surface = compositor.create_surface(&qh, ());
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surface.attach(Some(&buffer), 0, 0);
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surface.damage_buffer(0, 0, W, H);
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surface.commit();
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dlog("[client] surface attach + damage + commit envoyés");
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event_queue.flush()?;
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let _ = event_queue.roundtrip(&mut state);
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// Reste connecté ~25s pour qu'on puisse capturer
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let start = std::time::Instant::now();
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while start.elapsed() < Duration::from_secs(25) {
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let _ = event_queue.dispatch_pending(&mut state);
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let _ = event_queue.flush();
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thread::sleep(Duration::from_millis(50));
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}
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dlog("[client] done, exit propre");
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let _ = surface; // tag explicite pour rappeler que la surface vit jusqu'à la fin
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let _ = buffer;
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let _ = pool;
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Ok(())
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}
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fn main() -> ExitCode {
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match run() {
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Ok(()) => {
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dlog("[client] PASS");
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ExitCode::SUCCESS
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}
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Err(e) => {
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dlog(&format!("[client] FAIL: {e}"));
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ExitCode::FAILURE
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}
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}
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}
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