🎉🎉🎉 Phase 6.4 — Wayland complet : un client externe affiche ses pixels

Capture preuve : docs/phase6-4-wayland-client-surface.png — pattern ARGB
320x240 écrit par un binaire client Wayland externe affiché par notre
compositor sur le framebuffer Redox dans QEMU.

Crates ajoutés :

redox-wl-wayland-frontend (lib, ~430 lignes) :
- WaylandFrontend struct avec SurfaceRegistry intégré + Display<Self>
  + ListeningSocket
- bind_absolute(path), accept_pending_clients(), dispatch_clients(),
  flush_clients(), notify_frame_done()
- ShmPool : mmap + munmap on drop
- BufferData : Arc<Mutex<ShmPool>> + offset/w/h/stride/format
- SurfaceData : Arc<...> qui contient SurfaceId + pending_buffer
  + pending_frame_callbacks
- Dispatch impls : wl_compositor v5, wl_shm v1 (advertise ARGB+XRGB),
  wl_shm_pool, wl_buffer, wl_surface (attach/damage/commit/frame/destroy),
  wl_callback, wl_region (no-op)

Sémantique commit : copy-on-commit (lit pixels via mmap, copie dans
SurfaceBuffer owned). Plus simple que de garder le mmap vivant. Au
commit, raise auto la surface (politique simple).

redox-wl-compositor (bin, ~150 lignes) :
- ouvre RedoxOutput + InputBackend partagé
- bind WaylandFrontend sur /tmp/redox-wl-comp.sock
- export WAYLAND_DISPLAY env var
- boucle main 30 fps : accept clients → dispatch → input → render →
  notify_frame_done → flush
- Esc = exit propre

redox-wl-test-client-shm (bin, ~170 lignes) :
- attente du socket compositor (50 retries × 100ms)
- Connection::from_backend après UnixStream::connect
- Dispatch handlers minimal pour wl_registry, compositor, shm, pool,
  buffer, surface
- shm_open + ftruncate + mmap + pattern ARGB déterministe (orange
  + bandes diagonales)
- shm.create_pool(fd) + pool.create_buffer + compositor.create_surface
- surface.attach + damage_buffer + commit
- reste connecté 25s pour qu'on capture l'écran

Validation runtime : compositor en init VT=2, client lancé en parallèle
via 30_console. Logs serial montrent toute la séquence :
  [client] globals : compositor=true shm=true
  [client] shm créé, peint 320x240 ARGB
  [client] surface attach + damage + commit envoyés
  [comp]  tick=30 surfaces=1 elapsed=1.2s
  [comp]  tick=510 surfaces=1 elapsed=20.7s    ← surface persiste 20+s

PNG capturée à T+12s montre la surface du client visible sur le
framebuffer. Position (0,0) parce que xdg-shell absent (placement
absent). Reportable phase 7.

Image Redox restaurée à boot Orbital normal.

docs/phase6-4-wayland-frontend.md : compte-rendu complet, archi,
sémantique commit, limitations, plan phase 7.

Phase 6 entièrement close. Le compositor naissant fonctionne avec un
vrai client Wayland externe sur Redox.

Leyoda 2026 – GPLv3
This commit is contained in:
Votre Nom 2026-05-09 13:30:05 +02:00
parent 509aae7769
commit 8a897d975d
8 changed files with 1098 additions and 0 deletions

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@ -0,0 +1,192 @@
//! Phase 6.4 — Compositor binaire complet.
//!
//! Boucle main d'un mini compositor Wayland :
//! 1. Ouvre RedoxOutput (display) et take CRTC
//! 2. Ouvre InputBackend partageant le ConsumerHandle
//! 3. Bind un ListeningSocket Wayland sur `/tmp/redox-wl-comp.sock`
//! 4. Loop :
//! - accept_pending_clients()
//! - dispatch_clients() (lit les requests, appelle nos Dispatch impls)
//! - poll() input → log + raise on click éventuel
//! - clear bg + compose_into(output) + present
//! - notify_frame_done() pour les wl_callback en attente
//! - flush_clients()
//! - sleep ~16ms
//!
//! Tourne 60 secondes max, exit propre.
use std::env;
use std::fs::OpenOptions;
use std::io::Write;
use std::path::PathBuf;
use std::process::{Command, ExitCode};
use std::sync::{Mutex, OnceLock};
use std::thread;
use std::time::{Duration, Instant};
use redox_wl_compositor_core::Framebuffer;
use redox_wl_display::RedoxOutput;
use redox_wl_input::{InputBackend, InputEvent};
use redox_wl_wayland_frontend::WaylandFrontend;
const SOCKET_PATH: &str = "/tmp/redox-wl-comp.sock";
const BG_COLOR: u32 = 0xFF101820;
struct DebugSink(Mutex<Option<std::fs::File>>);
impl DebugSink {
fn new() -> Self {
Self(Mutex::new(
OpenOptions::new().write(true).open("/scheme/debug").ok(),
))
}
fn writeln(&self, s: &str) {
println!("{s}");
if let Ok(mut g) = self.0.lock() {
if let Some(f) = g.as_mut() {
let _ = writeln!(f, "{s}");
}
}
}
}
fn dlog(s: &str) {
static SINK: OnceLock<DebugSink> = OnceLock::new();
SINK.get_or_init(DebugSink::new).writeln(s);
}
fn run() -> Result<(), Box<dyn std::error::Error>> {
dlog("[comp] Phase 6.4 — compositor Wayland démarrage");
// Display
let mut output = RedoxOutput::open()?;
let our_vt = output.vt();
let fb_w = output.width();
let fb_h = output.height();
dlog(&format!("[comp] display {fb_w}x{fb_h}, VT={our_vt}"));
let _ = Command::new("inputd")
.arg("-A")
.arg(our_vt.to_string())
.status();
thread::sleep(Duration::from_millis(300));
output.take_crtc()?;
dlog("[comp] CRTC pris");
// Clear initial → fond bleu nuit pour signaler "compositor up"
{
let pixels = <RedoxOutput as Framebuffer>::pixels_mut(&mut output);
for p in pixels.iter_mut() {
*p = BG_COLOR;
}
}
output.present_with_takeover()?;
// Input
let input = InputBackend::new(output.consumer());
// Wayland frontend
let socket_path = PathBuf::from(SOCKET_PATH);
let mut frontend = WaylandFrontend::bind_absolute(&socket_path)?;
dlog(&format!("[comp] Wayland socket : {SOCKET_PATH}"));
// Exporter WAYLAND_DISPLAY pour les clients lancés par l'OS qui regarderaient
// l'env. (Notre client de test va connecter explicitement au path.)
unsafe {
env::set_var("WAYLAND_DISPLAY", SOCKET_PATH);
}
// Boucle principale
let start = Instant::now();
let total = Duration::from_secs(60);
let frame_period = Duration::from_millis(33); // ~30 fps
let mut last_frame = Instant::now();
let mut tick: u32 = 0;
while start.elapsed() < total {
tick = tick.wrapping_add(1);
// 1. Accepter nouveaux clients Wayland
if let Err(e) = frontend.accept_pending_clients() {
dlog(&format!("[comp] accept err: {e}"));
}
// 2. Dispatch des requêtes Wayland en attente
if let Err(e) = frontend.dispatch_clients() {
dlog(&format!("[comp] dispatch err: {e}"));
}
// 3. Input
if let Ok(events) = input.poll() {
for ev in events {
match ev {
InputEvent::Key {
scancode, pressed, ..
} if pressed && scancode == 0x01 => {
// Esc → exit
dlog("[comp] Esc → exit");
let _ = frontend.flush_clients();
let _ = std::fs::remove_file(SOCKET_PATH);
return Ok(());
}
InputEvent::Quit => {
dlog("[comp] Quit reçu");
let _ = frontend.flush_clients();
let _ = std::fs::remove_file(SOCKET_PATH);
return Ok(());
}
_ => {}
}
}
}
// 4. Render
let nb = frontend.registry.len();
// Recompose tout à chaque frame pour 6.4 (pas de damage tracking)
{
let pixels = <RedoxOutput as Framebuffer>::pixels_mut(&mut output);
for p in pixels.iter_mut() {
*p = BG_COLOR;
}
}
frontend.registry.compose_into(&mut output);
if let Err(e) = output.present_with_takeover() {
dlog(&format!("[comp] present err: {e}"));
}
// 5. Frame callbacks done après le present
let elapsed_ms = last_frame.elapsed().as_millis() as u32;
last_frame = Instant::now();
frontend.notify_frame_done(elapsed_ms);
// 6. Flush vers les clients
if let Err(e) = frontend.flush_clients() {
dlog(&format!("[comp] flush err: {e}"));
}
// Log occasionnel
if tick % 30 == 0 {
dlog(&format!(
"[comp] tick={tick} surfaces={nb} elapsed={:.1}s",
start.elapsed().as_secs_f32()
));
}
thread::sleep(frame_period);
}
dlog("[comp] timeout 60s atteint, exit");
let _ = std::fs::remove_file(SOCKET_PATH);
Ok(())
}
fn main() -> ExitCode {
match run() {
Ok(()) => {
dlog("[comp] PASS");
ExitCode::SUCCESS
}
Err(e) => {
dlog(&format!("[comp] FAIL: {e}"));
ExitCode::FAILURE
}
}
}